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The Power of Story in Attraction Design

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The Power of Story in Attraction Design

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What is the power of story? What tools can designers and creators use to create compelling stories? And how can those stories be transformed into blockbuster attractions.

JRA VP of Marketing Shawn McCoy takes viewers on a cross-continental storytelling journey. In his presentation, he outlines the vital components of a story, explains the mediums through which story can be applied, and visits projects around the world that have transformed storytelling into a true art form. At the conclusion, he offers the keys to unlocking the power of story.

What is the power of story? What tools can designers and creators use to create compelling stories? And how can those stories be transformed into blockbuster attractions.

JRA VP of Marketing Shawn McCoy takes viewers on a cross-continental storytelling journey. In his presentation, he outlines the vital components of a story, explains the mediums through which story can be applied, and visits projects around the world that have transformed storytelling into a true art form. At the conclusion, he offers the keys to unlocking the power of story.

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The Power of Story in Attraction Design

  1. 1. T H E P O W E R O F S T O RY I N AT T R A C T I O N D E S I G N S H A W N M C C O Y, J R A
  2. 2. W H AT D O E S “ S T O RY ” M E A N ?
  3. 3. Great attractions feature the same components found in great stories
  4. 4. ENVIRONMENTS NARRATIVE GREAT STORIES HAVE INTERESTING CHARACTERS What are the components of a great story?
  5. 5. ENVIRONMENTS NARRATIVE INTERESTING CHARACTERS What are the components of a great story?
  6. 6. INTERESTING ENVIRONMENTS NARRATIVE CHARACTERS What are the components of a great story?
  7. 7. ENVIRONMENTS A BEGINNING, A MIDDLE AND AN END CHARACTERS What are the components of a great story?
  8. 8. ENVIRONMENTS NARRATIVE CHARACTERS What are the components of a great story?
  9. 9. W H AT P O W E R D O E S “ S T O RY ” H AV E ?
  10. 10. Stories have the power to make you care about characters
  11. 11. Which archaeologist would you want to have a beer with?
  12. 12. this guy?
  13. 13. or this guy?
  14. 14. probably Dr. Jones (because you know his story)
  15. 15. What if you found out that Dr. Howard Carter actually discovered King Tut’s tomb?
  16. 16. You’d probably want to hear that story also
  17. 17. Stories have the power to make you care about content
  18. 18. Would you look at this chair for more than 10 seconds if you saw it in a museum?
  19. 19. What if you found out that this was the chair that Abraham Lincoln sat upon when he was assassinated?
  20. 20. That story makes this chair much more interesting
  21. 21. Stories have the power to make attractions more memorable
  22. 22. S T O RY T E L L I N G M E D I U M S
  23. 23. Attraction designers have a lot of mediums through which they can tell stories
  24. 24. T H E M E D A R C H I T E C T U R E
  25. 25. E N V I R O N M E N TA L G R A P H I C S
  26. 26. E X H I B I T S
  27. 27. I M M E R S I V E E N V I R O N M E N T S
  28. 28. M E D I A
  29. 29. R I D E S
  30. 30. S H O W S
  31. 31. Stories have the power to make attractions more memorable (really?)
  32. 32. NO STORY no story
  33. 33. story
  34. 34. U S E S VA R I O U S S T O RY T E L L I N G M E D I U M S
  35. 35. T O I M M E R S E G U E S T S I N A S T O RY
  36. 36. Great attractions provide time and space for a story to evolve, allowing guests the opportunity to understand and care
  37. 37. NO STORY W H I C H I S M O R E M E M O R A B L E ?
  38. 38. Intellectual Property vs. New Stories (To IP, or not IP)
  39. 39. R ATAT O U I L L E : T H E A D V E N T U R E
  40. 40. G R E AT R I D E B A S E D U P O N A G R E AT I P
  41. 41. M Y S T I C M A N O R
  42. 42. S I M I L A R R I D E , N O P R E - E X S I T I N G I P
  43. 43. E Q U A L LY E N G A G I N G G R E AT S T O RY G R E AT T E C H N I Q U E S
  44. 44. The most memorable experiences immerse you in the story with all of your senses
  45. 45. W I Z A R D I N G W O R L D O F H A R RY P O T T E R
  46. 46. Audiences have had over 17 years to become familiar with the stories, characters and environments of Harry Potter since the first book was published in 1997
  47. 47. 7 BOOKS
  48. 48. 8 MOVIES
  49. 49. Universal Studios used a variety of techniques to completely immerse guests within the world of Harry Potter
  50. 50. E N V I R O N M E N T S G U E S T I N T E R A C T I O N R I D E SS P E C I A L E F F E C T S
  51. 51. F O O D & D R I N K
  52. 52. S H O W S
  53. 53. O N E - O F - A - K I N D AT T R A C T I O N S
  54. 54. To bring a story that once..
  55. 55. O N LY E X I S T E D O N A PA G E
  56. 56. NO STORY to life…
  57. 57. S T O RY I S C O M P R I S E D O F : C H A R A C T E R S + E N V I R O N M E N T + N A R R AT I V E K E Y M E S S A G E S S T O R I E S H AV E T H E P O W E R : C A R E A B O U T C H A R A C T E R S + C O N T E N T B E S T AT T R A C T I O N S : I M M E R S E A U D I E N C E S B Y E N G A G I N G A L L S E N S E S A G O O D S T O RY N E E D S : T I M E A N D S PA C E T O E V O LV E I N T E L L E C T U A L P R O P E R T Y: N I C E B U T N O T N E C E S S I T Y
  58. 58. T H E P O W E R O F S T O RY I N AT T R A C T I O N D E S I G N S H A W N M C C O Y, J R A T H A N K Y O U !

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