5. WHAT IS INNOVATION?
1. Innovation is a process of translating an idea or invention into
a good or service that creates value.
2. To be called an innovation, an idea must satisfy a specific
need.
3. Innovation involves a deliberate application of information,
imagination and initiative in deriving greater or different values
from resources, and includes all processes by which new ideas
are generated and converted into useful products.
4. Innovation is a significant positive change that can apply to
people.
6. INNOVATION CATEGORIES:
1.Evolutionary Innovations (continuous or
dynamic evolutionary innovation) that are
brought about by many incremental
advances in technology or processes.
2.Revolutionary Innovations (also called
discontinuous innovations) which are
often disruptive and new.
7. HOW TO BE MORE INNOVATIVE:
1.In aiming for innovation, surround
yourself with those that think differently
than you.
2.Thinking differently will allow you more
perspectives than what you would be
capable of.
3.Great minds may think alike but great
8. INNOVATIVE PRACTICES:
1. A broad range of educational innovations—technological, pedagogical, structural,
and financial.
2. A number of initiatives designed to better understand these innovations—
technological, pedagogical, structural, and financial.
3. Using an evidence-based approach, to help students, faculty, and institutional
leaders identify the innovations best suited to their unique needs.
4. Understanding the forces driving change in higher education; how to advance and
scale change and transformation initiatives at an institution; and the roles of
educational technology, open educational resources, and new pedagogical
models such as competency-based education.
5. Use a variety of methods to infuse new and innovative strategies into curricula.
6. Teaching styles and technologies that can be used in the classroom - Flipped
classrooms, information/lecture capture technologies, and hybrid/blended course
9. INNOVATIVE STRATEGIES:
1. Engaged Learning: Learning that encourages students to be
responsible for their own learning, to be energized by
learning, to make strategic choices, and to work in a
collaborative, social learning environments.
2. Active Learning: Learning described as the creation of
opportunities for students to act and reflect on the
information and ideas presented to them. Common forms of
active learning include case studies, simulations, think-pair-
share activities, cooperative and collaborative learning,
inquiry-guided learning, project-based learning, problem-
based learning and team-based learning.
10. INNOVATIVE RESOURCES:
Based Learning 1: ABL - Art-Based Learning -
https://spotlight.edmodo.com/product/based-learning-1-abl-art-based-
learning,385097/
Based Learning 2: BBL - Brain-Based Learning -
https://spotlight.edmodo.com/product/based-learning-2-bbl-brain-based-
learning,385103/
Based Learning 3: CBL - Competency/Connections-Based Learning -
https://spotlight.edmodo.com/product/based-learning-3-cbl-
competencyconnections-based-learning--384705/
Based Learning 4: Data-Based Learning -
https://spotlight.edmodo.com/product/based-learning-4-data-based-learning--
385261/
Based Learning 5: EBL - Evidence-Based Learning -
https://spotlight.edmodo.com/product/based-learning-5-ebl-evidence-based-