10. Key points for effective practice
1 Competitive, games-playing techniques can
engage difficult-to-reach learners in the classroom;
trying to gain a higher level is a powerful driver of
improved performance.
3 Include multimedia elements to benefit
learners with a preference for, or need
of, visual learning aids
2 Use digital records of badge achievement
provide a tracking mechanism that enables
teachers to check who has and hasn’t engaged
with required elements of the syllabus
4 Explore setting up a BOYD policy if your organisation
does not already have one; learners can find it
encouraging to use their own mobile devices for
learning