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Domain-Driven Design

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Présentation sur le Domain-Driven Design par Gérard Dethier (Guardis) aux Geeks Anonymes le 10 novembre 2017.

Vidéo de la conférence : https://youtu.be/OmrtGo68E6M

Veröffentlicht in: Software
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Domain-Driven Design

  1. 1. Domain-Driven Design Focus on Knowledge, Efficiency and Maintainability Gérard Dethier1 1 Guardis / ComodIT http://www.comodit.com November 10th 2017 / Geeks Anonymes Liège
  2. 2. Most IT systems consist in the implementation of a set of processes For instance, a company selling failure-prone products to coyotes: registration of a new client selling billing . . .
  3. 3. Many implemented processes share the same structure Read some stuff from a database Modify parts of retrieved information while enforcing some rules Save the modified parts into the database
  4. 4. While structure is simple, details can be complex When selling an Item to a Client, first check that there are enough Units available. If it’s the case, remove the Item from the Stock. If the number of Units in Stock goes below a given Threshold, the production of new Units should be triggered. Also, a Line should be added to the last Invoice not yet emitted. Finally, as soon as the Item is shipped, an e-mail should be sent to the Coyote. – An ACME domain expert
  5. 5. Details may change in time Agile project management implies ever changing requirements The domain is evolving
  6. 6. Domain experts and developers are not talking the same language Domain experts are talking about clients, units, stock, invoices, . . . Developers are talking about tables, records, objects, classes, relations, transactions. . . . . . and that’s perfectly fine (both languages are the most efficient when used in their context)!
  7. 7. A common language is needed Understood by both domain experts and developers Precise Flexible Scalable in domain complexity
  8. 8. The number of processes executed per time unit can be large For example, ACME faces: A growth in client base → many registrations many orders many invoices . . .
  9. 9. Slow execution has a cost For example: Less registrations means less clients Slow invoicing has a bad impact on cash flow Slow client support might lead to clients leaving Note that the cost is not necessarily money
  10. 10. Processes execution time must be low Implementation must be: Efficient Scalable
  11. 11. Developers team evolves Developers might leave → potential loss of knowledge Team might grow to better respond to change → collaboration between developers becomes more complex (knowledge exchange, collisions in code changes. . . )
  12. 12. Domain-Driven Design (DDD) is a framework addressing all those concerns Provides a meta-language for domain experts and developers easing the definition of a common language Includes the domain description in the code Defines design rules promoting flexible, efficient and scalable code, as well as improving collaboration between developers
  13. 13. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  14. 14. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  15. 15. DDD defines a meta-language that can be used to develop a common language between domain experts and developers The meta-language looks like other well known “languages” (OOP, ER model) but is more abstract The Ubiquitous Language defines the vocabulary that domain experts and developers will use in their communication and in the code 10 design element types are available
  16. 16. The Value Object (VO) has a state that does not evolve in time It has no identity and is only defined by its value It’s state is immutable It can have a behavior (it’s a good practice to put as much knowledge as possible in VOs) Examples: contact name, e-mail address, invoice number, . . .
  17. 17. The Entity has a life cycle and an identity Its state may evolve over time It is uniquely identified by a key It’s state is, in general, made of a set of VOs It may reference other Entities
  18. 18. The Aggregate defines a group of tightly coupled Entities One single Entity has the role of Aggregate Root it’s identity is the Aggregate’s identity it acts as an entry point to Aggregate’s behavior A set of invariants applies to the Entities part of the Aggregate No reference can point to any Entity of an Aggregate except the Aggregate Root
  19. 19. Aggregates are built using Factories A Factory is stateless Built Aggregates have all their invariants fulfilled
  20. 20. Aggregates are stored using Repositories A Repository is stateless Repositories expose a collection-like interface to perform CRUD operations Repositories hide the details of Aggregates’ storage
  21. 21. A behavior not finding its place in any of previous elements is put in a Service A Service is stateless (Repositories and Factories are particular cases of Services) The choice of putting behavior in a Service rather than in a VO, Entity, Repository or Factory must be driven by the domain
  22. 22. Modules allow to organize a domain when the number of elements grows The only purpose is organization No behavior No state
  23. 23. When sub-domains are identified, they can be mapped to separate Bounded Contexts A Bounded Context defines a bounday in which a concept has a unique definition The same concept can appear in different Bounded Contexts but with varying definitions Bounded Contexts generally map to separate pieces of a system that model a given domain
  24. 24. The Context Map shows the way Bounded Contexts are linked A link between 2 Bounded Contexts means they share related concepts Links can be annotated with the related concepts
  25. 25. Only one Aggregate can be updated per transaction The Aggregate Root is acting as the “lock” At the end of the transaction, all invariants must be true
  26. 26. Domain Events allow consistency rules spanning several Aggregates The update of one Aggregate triggers the publication of a Domain Event The Domain Event consumption implies the update of another Aggregate in another transaction After a sequence of transactions, all invariants are verified This is called Eventual Consistency
  27. 27. Design elements can be categorized Stateful Behavioral Stuctural Value Object • • Entity • • Aggregate • Factory • Repository • Service • Module • Bounded Context • Context Map • Domain Event •
  28. 28. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  29. 29. Information is spread among elements with varying precision
  30. 30. The structure of the model makes search efficient for everybody Tree search → O(logn) Domain experts and developers understand the model (they built it together!) The type of design elements tells if one might find a given type of information or not (state / behavior / structure)
  31. 31. Deepening of the model does not get crippled by existing complexity . . . if information is evenly spread across leaves → VOs and Entities are the best places to store information It is then possible to focus on small pieces of the domain that need to be deepened
  32. 32. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  33. 33. Domain experts are generally open to delay the fulfillment of some constraints Acceptable delays may vary between a couple of seconds and days! Eventual Consistency can therefore be used in a lot of situations, in particular when fast response time is needed
  34. 34. Small Aggregates are desirable Smaller (in terms of number of elements) Aggregates → shorter transactions Short transactions → improved scalability → reduced risk of conflict Perceived execution time for a process → short as only first step is blocking (following steps run in background)
  35. 35. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  36. 36. The model is documented by the code Discussions between domain experts and developers can be put in the context of actual code as both share a Ubiquitous Language No risk of stale external documentation obfuscating the model A domain expert is actually able to help a developer understand its own code!
  37. 37. Clear separation of concerns allows parallel improvement of the model Several teams can work in parallel on separate Bounded Contexts Inside of the same Bounded Context, work can be planned on separate Aggregates Risk of conflicting changes is reduced
  38. 38. Weak coupling of Aggregates makes code flexible Splitting a code base is easier Risk of “shotgun sugery” when refactoring is reduced
  39. 39. Strong coupling inside of Aggregates makes code robust Most important invariants are implemented in a highly controlled environment Strong coupling inside of an Aggregate makes detection of issues in case of divergence in a sub-component faster
  40. 40. The size Aggregates is a trade-off. . . The bigger, the more robust The smaller, the more efficient
  41. 41. . . . but might also be driven by other requirements Domain experts might not agree to subdivide some Aggregates because it may not make sense Reminder: an Entity inside of an Aggregate which is not the Aggregate Root cannot be referenced from outside of the Aggregate → if a reference is needed to an Entity, it must be an Aggregate Root
  42. 42. Outline The Framework Knowledge Efficiency Maintainability Conclusion
  43. 43. DDD is a powerful software design methodology Allowing a deep understanding of the domain by both experts and developers Promoting efficiency while allowing to preseve robustness Improving the maintainability of the code base
  44. 44. It is often considered as “hard” Differences between design elements is sometimes subtel and badly understood Not concrete enough for developers Too abstract for domain experts In practice, a lot of technical details have to be solved Keeping domain model clean Transport of Domain Events in a distributed environment Handling of failed Domain Event consumption Handling of duplicate Domain Event consumptions . . .
  45. 45. DDD is well suited to cases where it’s worth the price Domain is huge and/or complex Maintainability is critical Efficiency is critical
  46. 46. Beware “à la carte” application of DDD DDD is a global approach → most design rules are inter-dependent Applying only parts of DDD might just get things harder but with small benefits If you still choose to do so, fine, but do not say you are doing DDD
  47. 47. Do you have questions?
  48. 48. Appendix: references Eric Evans, Domain-Driven Design: Tackling Complexity in the Heart of Software, 2003 Vaughn Vernon, Implementing Domain-Driven Design, 2013

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