1
#intuitinnovationFIELD WORKBOOK
IMMERSION
DESIGN WITH EMOTION
22
Intuit’s #1 Core Capability “Design for Delight” is about evoking positive
emotion throughout the customer journey, by ...
3
A message from Brad Smith, President and CEO
INNOVATION AT INTUIT
This new landscape presents all of us with both great ...
44
IN A NUTSHELL
Immersion is about using emotional design to create awesome customer
experiences.
WHAT WE’LL COVER
The wo...
5
GET OUT OF THE BUILDING
One of the best ways to learn is immerse yourself in an experience, whether it’s online (here’s ...
66
By observing what things look, feel, and sound like, you’ll be able to distill the underlying learnings to your own
pro...
7
		Location 1
NAME OF LOCATION:
What words do you think customers
associate with the brand name?
Describe the benefit the...
88
TASK 1: Act like a CUSTOMER – how do you feel
about the sale items that are presented? Does the
store have a natural fl...
9
NOTES &
DOODLES
1010
		Location 2
NAME OF LOCATION:
What words do you think customers
associate with the brand name?
Describe the benefit ...
11
TASK 1: Act like a CUSTOMER – how do you feel
about the sale items that are presented? Does the
store have a natural fl...
1212
NOTES &
DOODLES
13
IMMERSION
AT INTUIT.
Get out of the building. Open your eyes and your ears.
Pay attention to the little details.
13
1414
Learn More About Innovation at Intuit
http://bit.ly/IntuitCatalyst
BROUGHT TO YOU BY THE
INNOVATION CATALYSTS
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Intuit Immersion Workbook: Design with Emotion

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Designing with emotion: a field workbook from Intuit. Immersion is about using emotional design to create awesome customer experiences. The workbook includes
an overview of Design for Delight (D4D), a message from Intuit President and CEO Brad Smith, and immersion activities to complete.

Veröffentlicht in: Design

Intuit Immersion Workbook: Design with Emotion

  1. 1. 1 #intuitinnovationFIELD WORKBOOK IMMERSION DESIGN WITH EMOTION
  2. 2. 22 Intuit’s #1 Core Capability “Design for Delight” is about evoking positive emotion throughout the customer journey, by going beyond customer expectations in delivering awesome product experiences that people want to tell the world about. Design for Delight principles are practiced throughout the company, and have become Intuit’s #1 core capability. WHAT IS D4D? 2 2
  3. 3. 3 A message from Brad Smith, President and CEO INNOVATION AT INTUIT This new landscape presents all of us with both great opportunities and great challenges. Many of the most innovative companies are transitioning to an experiment driven culture, where it is not the opinion of the highest paid person in the room that drives key deci- sions, but the data derived from experiments. In this new data-driven world, the role of leader is changing. No matter what you do or where you do it, strong innovation skills are a critical part of the modern workplace. At Intuit, we have experienced this first hand. The tools and techniques you will learn to- day have helped turbocharge our own innovation culture, inspire our employees and ulti- mately delight our customers. Our hope is that when you leave today, you will be armed and inspired with a new set of skills to lead innovation in your own organizations. So roll up your sleeves and enjoy your day innovating the Intuit way! Brad You are part of a select group invited to participate in this event. We are excited you are here and excited to share our approach to innovation with you, our partners and friends. Today, we are living in a world where the pace of change is not evolutionary, but revolutionary. As the world becomes more global and more connected, new models and methods are re- shaping the way we do business across industries and cultures. 3
  4. 4. 44 IN A NUTSHELL Immersion is about using emotional design to create awesome customer experiences. WHAT WE’LL COVER The workshop is designed to help you: • Define what your product or service is and what it stands for. • Uncover and shape what others perceive it as. • Get at the root of human emotion, experience, and motivation in service to molding your product to become something incredibly unique. GOAL To learn the mechanics behind and the importance of emotion in designing a holistic, end-to-end experience. WHO IT’S FOR Whether you’re on your own or entrenched on a team, Immersion is for entrepreneurs and innovators, small business owners and government em- ployees, non-profits and people looking to jump start an idea—and every- one in between. 4
  5. 5. 5 GET OUT OF THE BUILDING One of the best ways to learn is immerse yourself in an experience, whether it’s online (here’s looking at you, gam- ers) or in real life (think Disney). Today we’re going to get out of the building and visit a couple of different places to study what type of experience they create for their customers. (Rain plan, because you should always have a back up plan: visit websites and products online.) An experience starts from the moment someone interacts with your company or your product. It can be as soon as someone steps steps into your store or visits your website, or when they first see a commercial or a tweet. When- ever they’re first aware of what you do—and how you do it. By looking at both companies or prod- ucts who are in your field and those outside your area of expertise you can both be inspired by and learn from others. This includes everything from color choice on the signs to what type of music (if any) is played. Imagine if you walked into your local grocery store and they gave you chocolate and champagne upon arrival. Or as you shopped in your local hardware store they dimmed the lights and blasted “Enter Sandman.” (Metallica, if you’re reading this, we dig you. Really.) How would that make you feel? What kind of experience are they striving to cre- ate? As the saying goes, the devil’s in the details. Throughout this workshop, you’ll learn step-by-step how to create how Intuit approaches creating memorable experiences. We’ll share how we’re inspired to think differently about the challenges we face and how we approach them.
  6. 6. 66 By observing what things look, feel, and sound like, you’ll be able to distill the underlying learnings to your own product, service, small business, or budding side gig idea. Answer the following questions regarding your visit to 2 assigned places. Everyone should fill out a sheet (on their own). It’s great to talk about your observations, but please hold off on synthesizing or pulling out key in- sights until we regroup as a team. YOUR NAME: ACTIVITY INSTRUCTIONS NOTES 1st Site Visit Location: 2nd Site Visit Location: TIME (35min): TIME (35 min): • Give yourself 5 minutes before you enter each location to fill out the pre-experience questions. • Take 5 minutes at the end of each location to fill out the post-experience questions. • Meet back at GET OUT OF THE BUILDING
  7. 7. 7 Location 1 NAME OF LOCATION: What words do you think customers associate with the brand name? Describe the benefit they provide to customers? (Can be rational or emotional). PRE-EXPERIENCE What is the expectation based on? (Marketing, brand, friend told you, stigma of profession). Did the experience meet your expectations? Why or why not? How did your experience align to the image they project to the world? How does this help them differentiate themselves from their competition? POST EXPERIENCE Thinking of your experience, how could you apply aspects of the experience to other businesses?
  8. 8. 88 TASK 1: Act like a CUSTOMER – how do you feel about the sale items that are presented? Does the store have a natural flow? What about the store helps to convey its brand/image? Are those things accomplishing their goal? DURING EXPERIENCE TASK 2: Observe the SALES STAFF – are they accurately representing the brand/image the store is trying to promote? How so / not so? TASK 3: Pretend you are the OWNER – are you proud of the store/brand that you created? What are you most proud of? What do you think you could do to better your store/image, if anything? Location 1 Describe your impressions during your visit: How did you feel? What were delighters? What were some concerns/problems?
  9. 9. 9 NOTES & DOODLES
  10. 10. 1010 Location 2 NAME OF LOCATION: What words do you think customers associate with the brand name? Describe the benefit they provide to customers? (Can be rational or emotional). PRE-EXPERIENCE What is the expectation based on? (Marketing, brand, friend told you, stigma of profession). Did the experience meet your expectations? Why or why not? How did your experience align to the image they project to the world? How does this help them differentiate themselves from their competition? POST EXPERIENCE Thinking of your experience, how could you apply aspects of the experience to other businesses?
  11. 11. 11 TASK 1: Act like a CUSTOMER – how do you feel about the sale items that are presented? Does the store have a natural flow? What about the store helps to convey its brand/image? Are those things accomplishing their goal? DURING EXPERIENCE TASK 2: Observe the SALES STAFF – are they accurately representing the brand/image the store is trying to promote? How so / not so? TASK 3: Pretend you are the OWNER – are you proud of the store/brand that you created? What are you most proud of? What do you think you could do to better your store/image, if anything? Describe your impressions during your visit: How did you feel? What were delighters? What were some concerns/problems? Location 2
  12. 12. 1212 NOTES & DOODLES
  13. 13. 13 IMMERSION AT INTUIT. Get out of the building. Open your eyes and your ears. Pay attention to the little details. 13
  14. 14. 1414 Learn More About Innovation at Intuit http://bit.ly/IntuitCatalyst BROUGHT TO YOU BY THE INNOVATION CATALYSTS

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