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TRAINING PACKAGE 3
- Image, Branding and Cultural Heritage
Module 4: Marketing, Strategic Design, Communication and Retail

Marco Zanni
Giovanni Natale                  "DE-SME - Intelligent Furniture - Training for Design,
                                 Environment and New Materials in SMEs"
                                 Agreement n. 2009 - 2196 / 001 – 001

                                 www.IntelligentFurniture.eu

                                 © 2012, not for publication, only for use in direct relation
                                 to the project
Intelligent Furniture
                                                                          Project



                          Image, Branding and Cultural Heritage
           Module 4: Marketing, Strategic Design, Communication and Retail
                                                           Theme 4.1 – Marketing mix




                    Intelligent Furniture – TP 3: Image,
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                                                                                   2
DEFINITION OF MARKETING MIX




            A MARKETING MIX IS THE SET OF
           INTERNAL SALES VARIABLES THAT A
               COMPANY ACTUALLY USES
            AND CONTROLS AT A GIVEN TIME
               IN ORDER TO INFLUENCE
            PURCHASER / CONSUMER DEMAND




                   Intelligent Furniture – TP 3: Image,
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                                                          3
MARKETING MIX


COORDINATED COMBINATION OF TOOLS FOR MARKETING ACTIVITIES
                 IN THE FURNITURE SECTOR



                10 P’s

                1. PRODUCT
                2. PRICE
                3. POINT OF SALE
                4. PUBLICITY (ADVERTISING)
                5. PROMOTION
                6. PUBLIC RELATIONS
                7. PRE-SALES
                8. POST-SALES
                9. PROMPT DELIVERY
                10. PERSONNEL

                     Intelligent Furniture – TP 3: Image,
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                                                            4
THE TWO BASIC RULES IN CHOOSING THE RIGHT
               MARKETING MIX STRATEGY:




                   •UNDERSTAND WHAT THE
             KEY VARIABLE IS FOR THE SUCCESS OF
           A SPECIFIC PRODUCT IN A SPECIFIC MARKET


                •LOOK FOR MAXIMUM CONSISTENCY
             AMONG THE MARKETING MIX VARIABLES
                TO MAXIMIZE THE SYNERGIC EFFECT
                   OF ITS COMPONENT ELEMENTS



                      Intelligent Furniture – TP 3: Image,
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                                                             5
1980’s               1990’s                           TODAY
 STRONG ECONOMIC    WEAK ECONOMIC
                                                          FLAT ECONOMY
     GROWTH            GROWTH




                   Intelligent Furniture – TP 3: Image,
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                                                                         6
1980’s               1990’s                           TODAY
 STRONG ECONOMIC    WEAK ECONOMIC
                                                          FLAT ECONOMY
     GROWTH            GROWTH

     PRODUCT                                                SERVICE
                   PRICE COMPETITION
   COMPETITION                                            COMPETITION




                   Intelligent Furniture – TP 3: Image,
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                                                                         7
1980’s                1990’s                             TODAY
 STRONG ECONOMIC    WEAK ECONOMIC
                                                            FLAT ECONOMY
     GROWTH            GROWTH

     PRODUCT                                                  SERVICE
                   PRICE COMPETITION
   COMPETITION                                              COMPETITION

  PRICE BASED ON     PRICE BASED ON                         PRICE BASED ON
       COST           COMPETITION                          PERCEIVED VALUE




                    Intelligent Furniture – TP 3: Image,
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                                                                             8
STRONG/WEAK POINTS FORM
                                  Our Company                 competitor a            competitor b    competitor c
Annex 2
                                  1 2 3    4    5       1 2 3 4 5                1 2 3 4 5           1 2 3 4 5

           Quality

           Innovation
           Broad Product
            Range

           Deliveries

           Advertising/P.R.

           P.O.S. Advertising

           Pre/post Assist.
           Size of Sales
           Network

           Sales Network
           Skills
           Promo. &
           Incentives

           Price


          Notes on completing the form: Enter the name of our company and the main competitor. Rate each
          operator on a scale of 1 to 5 for each marketing mix variable (1 = worst, 5 = excellent). Add up the points
          of the scores for each operator. The more the profile moves to the right, the stronger the company; the
          more the profile moves to the left, the weaker the company.
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                                                                                                                        9
STRONG/WEAK POINTS FORM

Annex 2
           1 2 3   4   5        1 2 3 4 5                1 2 3 4 5   1 2 3 4 5




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                                                                                 10
THE MARKET IS A COMPLEX, HETEROGENEOUS
               ENTITY. IN FACT, THE MARKET DOES
                 NOT EXIST; THERE IS INSTEAD
                 A SUM OF “MARKET SEGMENTS”




                SEGMENTATION IS THE PROCESS
               THROUGH WHICH VARIOUS GROUPS
                 OF CONSUMERS WITH COMMON
                    NEEDS AND ATTRIBUTES
                       ARE IDENTIFIED




                     Intelligent Furniture – TP 3: Image,
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                                                            11
MARKET SEGMENTATION
           CONSISTS OF THE SUBDIVISION
            OF A MARKET INTO DISTINCT
       CUSTOMER SUBSETS, WHERE EACH
              SUBSET CAN BE CHOSEN
           AS A MARKET OBJECTIVE TO BE
               REACHED THROUGH A
                PARTICULAR OFFER.



                  Intelligent Furniture – TP 3: Image,
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                                                         12
MAIN SEGMENTATION VARIABLES

                                 Countries, regions – breadth of centres
    GEOGRAPHIC
     VARIABLES                            - characteristics of centres
                                                 (history, culture


   SOCIOECONOMIC                                   age - sex - income –
     VARIABLES
                                              social class - education etc.


                                          frequency of consumption – buying
VARIABLES RELATED TO                        motivations – sensitivity to price
                                                and post-sales service -
  BUYING BEHAVIOR
                                              advertising - promotions -
                                                   brand loyalty etc.

                                                   conservatives - innovators -
     VARIABILI                                       introverts - extroverts –
   PSICOLOGICHE                                    motivated – unmotivated etc

                        Intelligent Furniture – TP 3: Image,
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                                                                                  13
CONDITIONS TO MAKE A MARKET SEGMENTATION




    1) MEASURABILITY DEGREE TO WHICH INFORMATION
                 EXISTS OR IS OBTAINABLE

     2) ACCESSIBILITY DEGREE TO WHICH A COMPANY
                   CAN ACT EFFECTIVIELY
              WITHIN THE SELECTED SEGMENTS

           3) SIZE DEGREE TO WHICH THE SEGMENT
               IDENTIFIED IS BROAD ENOUGH
             (ALSO IN TERMS OF PROFITABILITY)

     4) DETACHMENT DEGREE TO WHICH ONE SEGMENT
      IS EFFECTIVELY DISTINGUISHABLE FROM ANOTHER.




                   Intelligent Furniture – TP 3: Image,
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                                                          14
A METHOD FOR CARRYING OUT SEGMENTATION

       1)Identify the product and market variables that
                  you consider truly important

  2)Breakdown each variable into the elements that you think
             are truly relevant and differentiable

 3) Construct a double-entry matrix combining all the variables
      broken down by product (on one side) and by market
(on the other); the column-line intersection generates a segment

       4)Eliminate contradictory segments that cannot
       exist in reality and aggregate the segments con
                  very similar characteristics

      5)Collect basic information on the most interesting
        segments also on the basis of your specialities




                       Intelligent Furniture – TP 3: Image,
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                                                               15
VARIABLES                                   BREAK-DOWN
Annex 3

          P
          R
          O
          D
          U
          C
          T


          M
          A
          R
          K
          E
          T
                                                              STUDIO ZANNI & ASSOCIATI ©




                   Intelligent Furniture – TP 3: Image,
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                                                                                           16
Annex 4

           PRODUCT


   MARKET




                     Intelligent Furniture – TP 3: Image,
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                                                                      17
Intelligent Furniture
                                                                          Project



                            Image, Branding and Cultural Heritage
           Module 4: Marketing, Strategic Design, Communication and Retail
                                    Theme 4.2 – Value concept and creativity process




                   Intelligent Furniture – TP 3: Image,
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THE VALUE OF A PRODUCT OR SERVICE MAY BE MEASURED
   (AND, IN FACT, IS PERCEIVED) BASED ON THE FOLLOWING:
  TECHNICAL-FUNCTIONAL      PERFORMANCE (QUALITY,
 DURABILITY, RELIABILITY, SECURITY AND EASE OF USE,
 CONVENIENCE …)

  EMOTIONAL-PSYCHOLOGICAL     IMPACT ON CUSTOMER’S
 EMOTIONS (IMAGE, APPEARANCE, EXCLUSIVITY, STATUS
 SYMBOL...)

  LOGISTIC-ORGANIZATIONAL      EASY ACCESS TO THE PRODUCT/
 SERVICE, EXPENDITURE MODALITY (AVAILABILITY, DELIVERY TIMES
 ..) SERVICES (CERTIFICATION GUARANTEES)

 ECONOMIC AND SPECULATIVE    ECONOMIC ADVANTAGE, LOWER
 PURCHASE / MAINTENANCE COSTS, HIGHER MARGINS PER
 CUSTOMER IN RELATION TO OTHER OFFERS
                     Intelligent Furniture – TP 3: Image,
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                                                               19
SELECTION CRITERIA AND SUCCESS FACTORS


 EACH CLIENT WILL GIVE A DIFFERENT IMPROTANCE TO THE VARIOUS
  VALUE COMPONENTS IN TERMS OF THE PARTICULAR TIME AND THE
           CONTEXT IN WHICH THE ASSESSMENT IS MADE

  THOSE ASPECTS CHARACTERIZED AS MOST IMPORTANT MAKE UP
 THE CUSTOMER’S SELECTION CRITERIA (HE WILL BUY THE PRODUCT
 THAT BEST MEETS HIS EXPECTATIONS)

 THESE EXPECTATIONS ARE COMPETITIVE SUCCESS FACTORS FOR
 THE COMPANY (IT WILL BE BOTH MORE SUCCESSFUL AND BETTER
 ABLE TO OFFER A PRODUCT OR SERVICE WITH THE FEATURES WANTED
 BY THE CUSTOMER



                       Intelligent Furniture – TP 3: Image,
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                                                                20
MARKET VALUE HAS ONLY TWO
            TYPES OF OFFERS

                 OFFERS = PRICE <




               DIFFERENT OFFER (+) PRICE >



           OUTSIDE OF THESE TWO CASES, THE
                COMPANY IS LOSING

                    Intelligent Furniture – TP 3: Image,
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                                                           21
IT IS A FLEXIBLE PROCESS TO DEVELOP CREATIVE SOLUTIONS AND NEW PRODUCTS.

IT CAN BE APPLIED EFFECTIVELY TO BOTH INDIVIDUAL OR GROUP PROBLEMS.

IT USES A DYNAMIC BALANCE BETWEEN DIVERGENT AND CONVERGENT THINKING.

IT IS BASED ON THE USE OF THE TOOLS AND TECHNIQUES.

IT PROMOTES PERSONAL INVOLVEMENT AND THE INDIVIDUAL CAPACITY TO FIND
    SOLUTIONS




                           Intelligent Furniture – TP 3: Image,
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                                                                       22
EXPLORE
                OPPORTUNITIES
                      (CHALLENGE)




                                                          MAKE AN
GENERARE IDEAS
      (IDEAS)                                            ACTION PLAN
                                                          (ACTION PLAN)


                                               STUDIO ZANNI & ASSOCIATI ©




                 Intelligent Furniture – TP 3: Image,
06/03/12           Branding and Cultural Heritage
                                                                            23
A DYNAMIC BALANCE BETWEEN DIVERGENT AND CONVERGENT THINKING




DIVERGENT THINKING: EACH CPS STEP BEGINS WITH
  A BREAKING-DOWN AND ENLARGEMENT IN ORDER
  TO LOOK FOR AND TAKE INTO CONSIDERATION
  MANY ALTERNATIVE POSSIBILITIES


                                                Intelligent Furniture – TP 3: Image,
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                                                                                       24
CONVERGENT THINKING: EACH STEP OF
    DIVERGENT THINKING IS FOLLOWED BY AN
   EFFORT TO IDENTIFY, SELECT, EVALUATE AND
     DEVELOP THE POSSIBILITIES AND/OR THE
       MOST IMPORTANT OR PROMISING
                ALTERNATIVES



                Intelligent Furniture – TP 3: Image,
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                                                       25
CPS USES EFFECTIVE METHODS TO GENERATE AND
    EVALUATE IDEAS. IT AIMS AT ACHIEVING A
  PRODUCTIVE BALANCE BETWEEN DIVERGENCE
   AND CONVERGENCE KEEPING SEPARATE THE
  TIMES IN WHICH THE TWO TYPES OF THINKING
                   ARE USED


               Intelligent Furniture – TP 3: Image,
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                                                      26
DIVERGENT RULES




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                                                         27
RULES FOR DIVERGING




STRIVE FOR IDENTIFYING THE GREATEST
              QUANTITY
    THE GREATER THE NUMBER OF
     ALTERNATIVES GENERATED, THE
  GREATER THE PROBABILITY OF FINDING
           PROMISING IDEAS
                                                             STUDIO ZANNI & ASSOCIATI ©




                      Intelligent Furniture – TP 3: Image,
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                                                                                          28
RULES FOR DIVERGING




                 HOLD JUDGEMENT
      AVOID MAKING JUDGEMENTS OR
     ASSESSING IDEAS AND THE VARIOUS
     ALTERNATIVES AT THE TIME THEY ARE
    GENERATED. PRAISE OR SPONTANEOUS
      CRITICISM CAN SLOW OR STOP THE
               FLOW OF IDEAS.
                                                             STUDIO ZANNI & ASSOCIATI ©


                      Intelligent Furniture – TP 3: Image,
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                                                                                          29
RULES FOR DIVERGING




BRAINSTORM AND BE OPEN TO CRAZY IDEAS
  ENCOURAGE THE GENERATION OF STRANGE
  AND UNUSUAL IDEAS. THIS OFTEN RELEASES A
  GREAT AMOUNT OF GROUP AND INDIVIDUAL
   ENERGY AND MAY OPEN UP THE SCENE TO
           NEW, UNTAPPED IDEAS
                                                   STUDIO ZANNI & ASSOCIATI ©



                      Intelligent Furniture – TP 3: Image,
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                                                                                30
RULES FOR DIVERGING




        TRY TO COMBINE THE IDEAS
CHANGE, DRAW INSPIRATION FROM OR EXPAND
  ON IDEAS IDENTIFIED PREVIOUSLY IN ORDER
      TO PRODUCE NEW IDEAS. LOOK FOR
  ASSOCIATIONS OR COMBINATIONS THAT WILL
     GIVE MORE POWER TO OUR IDEAS IN
   RELATION TO WHAT THEY WOULD HAVE IF
             TAKEN INDIVIDUALLY
                                                             STUDIO ZANNI & ASSOCIATI ©



                      Intelligent Furniture – TP 3: Image,
06/03/12                Branding and Cultural Heritage
                                                                                          31
CONVERGENT RULES




           Intelligent Furniture – TP 3: Image,
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                                                  32
RULES FOR CONVERGING




      BE OPEN TO ORIGINALITY
    MAKE SURE THAT NOVELTY AND
      ORIGINALITY ARE NOT LOST,
    ESPECIALLY IN SITUATIONS THAT
     REQUIRE A NEW APPROACH.
                                                  STUDIO ZANNI & ASSOCIATI ©




                     Intelligent Furniture – TP 3: Image,
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                                                                               33
RULES FOR CONVERGING




               STAY ON TRACK
  DO NOT LOSE SIGHT OF THE GOAL OR FINAL
     OBJECTIVE OF THE PROBLEM SOLVING
 EXERCISE; BE ABLE TO SELECT THE BEST IDEA OR
 ALTERNATIVE FOR THE PROBLEM THAT YOU ARE
                  EXAMINING
                      .
                                                  STUDIO ZANNI & ASSOCIATI ©




                     Intelligent Furniture – TP 3: Image,
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                                                                               34
RULES FOR CONVERGING




       USE POSITIVE FEEDBACK
  ABOVE ALL, CONSIDER THE POSITIVE
      ASPECTS OF AN IDEA OR AN
   ALTERNATIVE AND THEN FOCUS ON
  WAYS TO IMPROVE AND DEVELOP IT.
                  .
                                                            STUDIO ZANNI & ASSOCIATI ©




                     Intelligent Furniture – TP 3: Image,
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                                                                                         35
RULES FOR CONVERGING




           BE DETERMINED
    USE TOOLS AND TECHNIQUES TO
     SELECT, EVALUATE, REFINE, AND
       IMPROVE YOUR IDEAS AND
             ALTERNATIVES.
                                                        STUDIO ZANNI & ASSOCIATI ©




                     Intelligent Furniture – TP 3: Image,
06/03/12               Branding and Cultural Heritage
                                                                                     36
Intelligent Furniture
                                                                            Project



                            Image, Branding and Cultural Heritage
           Module 4: Marketing, Strategic Design, Communication and Retail
                                                          Theme 4.3 – Strategic design




                   Intelligent Furniture – TP 3: Image,
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                                                                                  37
SO MANY IDEAS, SO FEW SUCCESSES
      The graph shows the mortality rate for new product ideas at
      various stages of the process. Of 58 new product ideas, only 13
      passed the selection phase, this was reduced to 8 after the
      business analysis, 4 were developed, three passed the first test
      market, two were sold, and only one was ultimately a successful
      product
 Number of ideas
100
 90
  80
  70
  60
  50                                                                   CUMULATIVE

  40                                                                   TIME


  30
   20
   10
    0
            Cumulative time (percentage)
                                                                   CUMULATIVE TIME




                            Intelligent Furniture – TP 3: Image,
06/03/12                      Branding and Cultural Heritage
                                                                                     38
LOGIC OF NEW PRODUCT TRIALS


                                                            MANY IDEAS
 1st STAGE   • Creativity
             • Outside
             world
             perception
             change



 2nd STAGE                                                         FILTERS



 3rd STAGE                                      A FEW FEASIBLE IDEAS


                                                        PRODUCTS TO BE
                                                           LAUNCHED
                            Intelligent Furniture – TP 3: Image,
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                                                                             39
Investigation
                                                        and         COMPANY
                                                     Selection      ACTIONS
                         design
      Business
       analysis




    Development




                  Test


                                       Launch                   PRODUCT
                                                                SUCCESS




                         Intelligent Furniture – TP 3: Image,
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                                                                              40
IMPATTO SUL MERCATO
                                   FORTE                   MEDIO                  DEBOLE

                               A


        GRADO D’ INNOVAZIONE
                               L
                               T
                               O

                               M
                               E
                               D
                               I
                               O

                               B
                               A
                               S
                               S
                               O


 GRADO D’INNOVAZIONE: È FUNZIONE DEL GRADO DI DIFFERENZIAZIONE RISPETTO
 ALLE ALTRE OFFERTE PRESENTI SUL MERCATO

 IMPATTO SUL MERCATO: ESPRIME IL GRADO STIMATO D’ ACCOGLIENZA
 FAVOREVOLE CHE IL MERCATO ESPRIMERÀ NEI CONFRONTI DELL’INNOVAZIONE.
 QUANTO QUESTA INCIDE SU UN REALE BISOGNO DEL TARGET.

                                           Intelligent Furniture – TP 3: Image,
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                                                                                           41
PRODUCIBILITÀ
                               ALTA                   MEDIA                  BASSA


                           A
                           L
                           T
                           A
             ECONOMICITÀ
                           M
                           E
                           D
                           I
                           A

                           B
                           A
                           S
                           S
                           A

ECONOMICITÀ: È FUNZIONE DELLE QUANTITÀ DI RISORSE ECONOMICHE NECESSARIE PER
SOSTENERE LE DIVERSE FASI DEL PROGETTO: IDEAZIONE, PROTOTIPIZZAZIONE, PRESERIE,
INDUSTRIALIZZAZIONE, LANCIO DEL NUOVO PRODOTTO.

PRODUCIBILITÀ: È FUNZIONE DELLE DIFFICOLTÀ LEGATE ALLA TECNOLOGIA DI PRODOTTO
E DI PROCESSO CHE DEVONO ESSERE AFFRONTATE E SUPERATE PER REALIZZARE IL
NUOVO PRODOTTO.

                                      Intelligent Furniture – TP 3: Image,
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                                                                                     42
PRODUCT TEST




DRY TEST (concept)
SHOW TEST (design)
BLIND TEST (intrinsic quality)
NAME TEST (name-logo)
PRODUCT TEST (prototype defin.)
AREA TEST (marketing mix)




                        Intelligent Furniture – TP 3: Image,
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                                                               43
BRAND RATING FORM
PROPOSAL no.           BRAND RATING FORM

PARAMETERS                                               RATING      TOTAL
FAIRNESS FROM A MARKETING POINT OF VIEW                  1 2 4 4 5
ESSENZIALITY OF LOOK                                     1 2 4 4 5
INCLUDE AND CONVEY ELEMENTS OF SOLIDITY
AND GUARANTEES                                           1 2 4 4 5

EFFECTIVE SYMBOLISM                                      1 2 4 4 5
SIMPLICITY                                               1 2 4 4 5
PROPER DIRECTION OF LINES                                1 2 4 4 5
BALANCED USED OF COLOR                                   1 2 4 4 5
                       FINAL RATING

                            Intelligent Furniture – TP 3: Image,
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                                                                             44
RESULTS



EACH GOAL MUST BE VERIFIED.

FURTHERMORE, CONTINUOUS DATA

ANALYSIS ALLOWS ME TO CORRECT ANY

MISTAKES AND HOPEFULLY TO AVOID THEM

IN THE FUTURE




                    Intelligent Furniture – TP 3: Image,
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                                                           45
Intelligent Furniture
                                                                          Project



                            Image, Branding and Cultural Heritage
           Module 4: Marketing, Strategic Design, Communication and Retail
                                  Theme 4.4 – Internet 2.0 for business comunication




                   Intelligent Furniture – TP 3: Image,
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                                                                                46
WHY THE INTERNET
                  ?




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                                                     47
   OBJECTIVES
              TARGET
              STRATEGIES
              TIME FRAMES
              RESULTS



                Intelligent Furniture – TP 3: Image,
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                                                       48
WHAT GOALS AM I SETTING



T KNOWN?


NCE TO CUSTOMERS?


ERS TO SATISFY WITH TRADITIONAL SALES?


A E-COMMERCE ?




                          Intelligent Furniture – TP 3: Image,
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                                                                 49
DEFINE RESOURCES:




            ECONOMIC / FINANCIAL

            HUMAN


            INFRASTRUCTURAL




                     Intelligent Furniture – TP 3: Image,
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                                                            50
STRATEGIES
IF I KNOW THE MARKET, I CAN BETTER DEFINE THE
STRATEGIES REGARDING


WHAT “I SELL”
WHO I SELL TO
SUPPLY AND DEMAND
COMPETITORS
PRICES
COMMUNICATION
DISTRIBUTION


                  Intelligent Furniture – TP 3: Image,
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                                                         51
TIME FRAMES



SETTING A TARGET WITHOUT
SCHEDULING IT RUNS THE RISK OF
SQUANDERING ALL EFFORTS

INTERNET MARKETS DEVELOP VERY FAST, MUCH
FASTER THAN TRADITIONAL ONES. SO I MUST TAKE
THIS IN TO ACCOUNT.




                     Intelligent Furniture – TP 3: Image,
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                                                            52
RESULTS



EACH GOAL MUST BE VERIFIED.

FURTHERMORE, CONTINUOUS DATA

ANALYSIS ALLOWS ME TO CORRECT ANY

MISTAKES AND HOPEFULLY TO AVOID THEM

IN THE FUTURE




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                                                           53
GOOGLE AND INDEXING CRITERIA




            TODAY MORE THAN 80% OF CONTACTS ARE

           MADE THROUGH THE USE OF SEARCH ENGINES.

           IT IS OBVIOUSLY USELESS TO HAVE THE BEST

            SITE / PORTAL IF USERS DO NOT COME TO IT




                        Intelligent Furniture – TP 3: Image,
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                                                               54
OBVIOUSLY, IT IS EQUALLY USELESS TO BE

           INDEXED IN A SEARCH ENGINE IF WE ARE NOT

                      ON THE FIRST PAGE

              A USER NORMALLY LIMITS HIMSELF TO

           VISITING THOSE SITES ON THE FIRST TWO /

            THREE PAGES WITH KEYWORDS THAT HAVE

                   MEANING FOR HIS SEARCH.



                       Intelligent Furniture – TP 3: Image,
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                                                              55
•TERM SEARCH ENGINES




           •SYSTEMATIC INDEXES




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                                                    56
TERM SEARCH ENGINES LOOK FOR WORDS OR
            COMBINATIONS OF WORDS IN AN INDEXED
           ARCHIVE OF DOCUMENTS IN DIGITAL FORMAT.
       THE INDEX IS UPDATED BY A VIEW "DEMON“, IN
             OTHER WORDS, SOFTWARE THAT MOVES
      CONTINUOUSLY ALONG THE NETWORK, FOLLOWING
 EVERY LINK ENCOUNTERED AND INDEXING ALL PAGES VISITED
               "SPIDERS” “CRAWLER” “ROBOT”




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                                                             57
SYSTEMATIC INDEXES

      A SYSTEMATIC SEARCH TAKES PLACE IN ANNOTATED
            RESOURCE CATALOGUES, A “DIRECTORY”,
  SUBDIVIDED BY SECTOR AND ORGANIZED HIERARCHICALLY.
           IN THIS CASE, THE DATABASE IS MUCH MORE
           LIMITED BUT THE RELEVANCE EVALUATION OF
      CERTAIN INFORMATION IS MORE MECHANICAL; ON
            THE CONTRARY, THE RESULT OF A HUMAN
      SELECTION, GENERALLY A COMPILATION, AND THE
INFORMATION ARE PLACED WITHIN A CLASSIFICATION STRUCTURE.



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                                                              58
TERM SEARCH ENGINES




             IN TERM SEARCH ENGINES, A SEARCH IS

            CARRIED OUT BY INDICATING A WORD OR A

           COMBINATION OF WORDS THAT WE CONSIDER

               TO BE CONNECTED TO THE TYPE OF

              INFORMATION THAT WE WANT TO FIND




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                                                              59
TERM SEARCH ENGINES


 SEARCH ENGINES USING PROGRAMS CALLED "SPIDERS" (CRAWLERS OR
  ROBOTS) ARE ABLE TO SEE A LARGE QUANTITY OF CONTINUOUS WEB
 PAGES, READ THE TEXT ON THE PAGE AND REMOVE THOSE WORDS/TERMS
    THAT CHARACTERIZE THE SITE. FOR EACH PAGE READ, THE SPIDER
SEARCHES WITHIN THE PAGE AND MEMORIZES ALL LINKS TO OTHER SITES,
ADDING IT TO A LIST OF SITES TO VISIT. IN THIS WAY, THROUGH A CHAIN
PROCESS, THE SPIDER CAN COLLECT A HUGE NUMBER OF SITE ADDRESSES
 AND WEB PAGES, SUCCEEDING IN INCREASING THE NUMBER OF KNOWN
SITES MUCH MORE THAN IT CAN BE DONE WITH DIRECTORIES, WHICH ARE
BASED ON A SLOW MECHANISM OF SITE REGISTRATION AND EVALUATION
            OF THE SITES, WORKING WITH A COMPILATION.




                        Intelligent Furniture – TP 3: Image,
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                                                                      60
TERM SEARCH ENGINES


TO ENABLE A SPIDER TO EASILY FIND ALL THE PAGES THAT MAKE UP

  A WEBSITE, IT MUST BE DONE IN SUCH A WAY THAT IT CAN TRACE

BACK, DIRECTLY OR INDIRECTLY, FROM ANY PAGE OF THE SITE TO ALL

THE OTHER PAGES. THE BEST SYSTEM IS ONE THAT INSERTS A LINK TO

   THE HOMEPAGE ON EACH PAGE OF THE SITE . IN THIS WAY, THE

 SPIDER SHOULD REACH ANY OF THE PAGES (PERHAPS FOLLOWING A

LINK FOUND ON ANOTHER SITE); IT WILL THEN RETURN TO THE MAIN

PAGE AND, FROM THERE, FIND ALL THE OTHER PAGES BY FOLLOWING

                   THE LINK ENCOUNTERED.



                       Intelligent Furniture – TP 3: Image,
06/03/12                 Branding and Cultural Heritage
                                                                 61
TERM SEARCH ENGINES


 SPIDERS DO NOT TAKE THE PAGE’S GRAPHICS INTO ACCOUNT
   BUT FOCUS THEIR WORK EXCLUSIVELY ON THE TEXT. THIS
   MEANS THAT EACH IMAGE OR ANIMATION IS IGNORED AND
  THAT THE SPIDER BASES ITS EVALUATION FO THE SITE ONLY
 ON THE TEXTUAL CONTENT. ANY GIF AND JPEG IMAGES, EVEN
   A BUTTON, WILL BE IGNORED. THE ONLY TEXT THAT THE C
    RAWLER WILL BE ABLE TO READ IS ASCII, CONTAINED IN
                    THE HTML CODE TAG.
    (TO DATE, ONLY 8% OF THE CONTENTS OF A PAGE WITH
      ANIMATED FLASH IS INDEXED BY GOOGLE SPIDERS.)




                    Intelligent Furniture – TP 3: Image,
06/03/12              Branding and Cultural Heritage
                                                           62
TERM SEARCH ENGINES
SPIDERS CONSIDER PRIMARILY THE WORDS OR PHRASES CONTAINED :
•IN THE TAG TITLE: SEARCH ENGINES ASSIGN A VERY HIGH
 IMPORTANCE TO THE TITLE PAGE.
•IN THE META TAG (DESCRIPTION, KEYWORDS, ROBOTS) IN OTHER
 WORDS, THE SPECIAL TAGS THROUGH WHICH INFORMATION RELATED
 TO THE WEB PAGE IS PROVIDED
•IN THE HEADERS (TAG H1…) A SORT OF SUBTITLE THAT HAS AN
 INTERMEDIATE ROLE BETWEEN A REAL TITLE AND THE TEXT
•IN THE FIRST FEW LINES OF THE WEB PAGE TEXT
•IN THE TEXT THAT DESCRIBES THE LINKS (TAG A)
•IN THE PARTS HIGHLIGHTED IN BOLD OR ITALICS
•IN THE FILE NAME (.HTML)


                        Intelligent Furniture – TP 3: Image,
  06/03/12                Branding and Cultural Heritage
                                                               63
BESIDES THE "LEGITIMATE" SYSTEMS DESCRIBED ABOVE, THERE ARE A
     NUMBER OF TRICKS THAT ARTIFICIALLY INCREASE THE LOCATION OF
                A PAGE IN A SEARCH ENGINE’S RESULTS :

WRITE THE TEXT IN THE SAME COLOR AS THE BACKGROUND OF
PAGE: THIS IS LIKELY TO INCREASE KEY WORDS WITHOUT
BURDENING THE PAGE TEXTS. ONLY THE SPIDER READS THE KEY
WORDS THAT ARE NOT VISIBLE TO YOU.
INSERT TEXT IN TAGS OR META TAGS THAT ARE NOT SHOW IN A
VIDEO BUT THAT SERVE ONLY TO DESCRIBE SOME PART OF THE
HTML PAGES (e.g., COMMENT TAGS)
USE REDIRECTION PAGES THAT ARE PASSED THROUGH FOR A FEW
SECONDS ONLY AND THEN ARE REDIRECTED TO THE MAIN PAGE
USE OF CLOAKING TECHNOLOGY THAT DISPLAYS DIFFERENT
CONTENT BASED ON WHO VISITS THEM. PAGES FULL OF
KEYWORDS MAY BE SHOWN TO SPIDERS AND NORMAL PAGES TO
USERS.


                         Intelligent Furniture – TP 3: Image,
06/03/12                   Branding and Cultural Heritage
                                                                    64
HOW TO SUGGEST A WEB SITE TO SEARCH ENGINES?

 IT IS IMPORTANT TO DISTINGUISH REPORTING FROM SITE
 REGISTRATION IN THE ARCHIVES OF A SEARCH ENGINE.
 THE USER CAN ONLY REPORT THE EXISTENCE OF A SITE BECASUE
 REGISTRATION IS CARRIED OUT BY THE SEARCH ENGINE.
 MOREOVER, REPORTING DOES NOT ENTIRELY GUARANTEE
 REGISTRATION
 REPORTING IS CARRIED OUT THROUGH AN APPROPRIATE MODULE
 PRESENT IN THE SERACH ENGINE (SOME ENGINES, LIKE GOOGLE
 REQUIRE ONLY THE MAIN URL; OTHERS, LIKE ALTAVISTA REQUIRE
 THE URL’S OF THE INDIVIDUAL PAGES)
        HTTP://WWW.GOOGLE.IT/INTL/IT/ADD_URL.HTML
           HTTP://IT.ALTAVISTA.COM/ADDURL/DEFAULT


                      Intelligent Furniture – TP 3: Image,
06/03/12                Branding and Cultural Heritage
                                                             65
THE SEARCH TECHNOLOGY USED BY GOOGLE: PAGERANK

  GOOGLE UTILIZES A TECHNOLOGY BASED ON ADVANCED HARDWARE AND
  SOFTWARE. THE SPEED WITH WHICH SEARCHES CAN BE CARRIED OUT IS
  ATTRIBUTIBLE IN PART TO THE EFFICIENCY OF THE SEARCH ALGORHITHM
    AND IN PART TO THE HIGH NUMBER OF PC’S CONNECTED TO THE WEB
    THAT, TOGETHER, CONTRIBUTE TO CREATING A SUPER-FAST SEARCH
                                  ENGINE.


   THE MAIN CORE OF THE SOFTWARE IS REPRESENTED BY PAGERANK(TM),
  THAT CONSISTS OF A SYSTEM THAT ENABLES CLASSIFYING WEB PAGES IN
    ORDER OF IMPORTANCE. THE SYSTEM WAS DEVELOPED BY THE SAME
    LARRY PAGE AND SERGEY BRIN AT STANFORD UNIVERSITY. PAGERANK
     CONTINUES TO BE THE KEY ELEMENT OF GOOGLE SEARCH TOOLS.




                         Intelligent Furniture – TP 3: Image,
  06/03/12                 Branding and Cultural Heritage
                                                                    66
Competitors:                                       C1                   C2                   C3                   C4                   C5                   C6                   C7                   C8                   US

                         Website:




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                                                                                                                                                                                                                                           Rating
                                                      Incidence
                                          Partial


                                                        Total.
Company                                    40%
Deliveries              Av. no. of days    40%         16,0%         1        100%        1      100%          1      100%          1      100%          1      100%          1      100%          1      100%          1      100%          3           50%
Image                   Rating (1-5)       25%         10,0%         3         50%        3       50%          3       50%          2       25%          5      100%          4       75%          5      100%          3       50%          4           75%
Communication           Rating (1-5)       20%          8,0%         3         50%        3       50%          3       50%          2       25%          5      100%          4       75%          5      100%          3       50%          4           75%
Sales Organization      Rating (1-5)       15%          6,0%         4         75%        4       75%          3       50%          3       50%          4       75%          3       50%          4       75%          4       75%          3           50%
Sofas                                      12%
Quality                 Rating (1-5)       45%           5,4% 2                    25% 3           50% 5              100% 5               100% 1                    0% 4             75% 3                  50% 4               75% 5               100%
Completeness of range   Rating (1-5)       30%           3,6% 2                    25% 3           50% 5              100% 5               100% 1                    0% 4             75% 2                  25% 4               75% 2                25%
Price                   Rating (1-5)       25%           3,0% 3                    50% 4           75% 5              100% 5               100% 1                    0% 4             75% 3                  50% 4               75% 3                50%
Armchairs                                   5%
Quality                 Rating (1-5)       60%           3,0% 3                50% 3               50% 1                    0% 2             25% 3               50% 4                75% 1                       0% 4           75% 5               100%
Completeness of range   Rating (1-5)       20%           1,0% 4                75% 3               50% 1                    0% 2             25% 3               50% 4                75% 1                       0% 4           75% 1                 0%
Price                   Rating (1-5)       20%           1,0% 5               100% 4               75% 1                    0% 2             25% 4               75% 4                75% 1                       0% 4           75% 3                50%
Sofa beds                                  20%
Quality                 Rating (1-5)       45%           5,4% 5               100% 5             100% 1                     0% 5           100% 1                    0% 5            100% 4                  75% 5             100% 5                100%
Completeness of range   Rating (1-5)       30%           3,6% 5               100% 5             100% 1                     0% 1             0% 1                    0% 2             25% 1                   0% 5             100% 3                 50%
Price                   Rating (1-5)       25%           3,0% 4                75% 5             100% 1                     0% 3            50% 1                    0% 3             50% 3                  50% 4              75% 4                 75%
chaises longues                            20%
Quality                 Rating (1-5)       45%           9,0% 5               100% 5             100% 1                     0% 1                  0% 1               0% 5            100% 4                  75% 5             100% 5                100%
Completeness of range   Rating (1-5)       30%           6,0% 1                 0% 1               0% 1                     0% 1                  0% 1               0% 4             75% 2                  25% 5             100% 3                 50%
Price                   Rating (1-5)       25%           5,0% 3                50% 3              50% 1                     0% 1                  0% 1               0% 4             75% 3                  50% 5             100% 4                 75%
massage armchairs                           3%
Quality                 Rating (1-5)       80%           4,0% 3                    50% 3          50% 1                     0% 1                  0% 1               0% 1                 0% 2               25% 5             100% 5                100%
Completeness of range   Rating (1-5)       10%           0,5% 1                     0% 5         100% 1                     0% 1                  0% 1               0% 1                 0% 1                0% 4              75% 1                  0%
Price                   Rating (1-5)       10%           0,5% 4                    75% 4          75% 1                     0% 1                  0% 1               0% 1                 0% 3               50% 4              75% 3                 50%


                         Cut-off level     70%                       -             62% -           65% -                40% -                44% -               41% +                70% -                  61% +               78% -                   65%




                                                                  Intelligent Furniture – TP 3: Image,
      06/03/12                                                      Branding and Cultural Heritage
                                                                                                                                                                                                                                                           67
This project has been funded with support from the European
   Commission. This publication reflects the views only of the
   author, and the Commission cannot be held responsible for
   any use which may be made of the information contained
   therein.

06/03/12                                                         68

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Marketing Mix and Market Segmentation Strategies

  • 1. TRAINING PACKAGE 3 - Image, Branding and Cultural Heritage Module 4: Marketing, Strategic Design, Communication and Retail Marco Zanni Giovanni Natale "DE-SME - Intelligent Furniture - Training for Design, Environment and New Materials in SMEs" Agreement n. 2009 - 2196 / 001 – 001 www.IntelligentFurniture.eu © 2012, not for publication, only for use in direct relation to the project
  • 2. Intelligent Furniture Project Image, Branding and Cultural Heritage Module 4: Marketing, Strategic Design, Communication and Retail Theme 4.1 – Marketing mix Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 2
  • 3. DEFINITION OF MARKETING MIX A MARKETING MIX IS THE SET OF INTERNAL SALES VARIABLES THAT A COMPANY ACTUALLY USES AND CONTROLS AT A GIVEN TIME IN ORDER TO INFLUENCE PURCHASER / CONSUMER DEMAND Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 3
  • 4. MARKETING MIX COORDINATED COMBINATION OF TOOLS FOR MARKETING ACTIVITIES IN THE FURNITURE SECTOR 10 P’s 1. PRODUCT 2. PRICE 3. POINT OF SALE 4. PUBLICITY (ADVERTISING) 5. PROMOTION 6. PUBLIC RELATIONS 7. PRE-SALES 8. POST-SALES 9. PROMPT DELIVERY 10. PERSONNEL Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 4
  • 5. THE TWO BASIC RULES IN CHOOSING THE RIGHT MARKETING MIX STRATEGY: •UNDERSTAND WHAT THE KEY VARIABLE IS FOR THE SUCCESS OF A SPECIFIC PRODUCT IN A SPECIFIC MARKET •LOOK FOR MAXIMUM CONSISTENCY   AMONG THE MARKETING MIX VARIABLES   TO MAXIMIZE THE SYNERGIC EFFECT OF ITS COMPONENT ELEMENTS Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 5
  • 6. 1980’s 1990’s TODAY STRONG ECONOMIC WEAK ECONOMIC FLAT ECONOMY GROWTH GROWTH Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 6
  • 7. 1980’s 1990’s TODAY STRONG ECONOMIC WEAK ECONOMIC FLAT ECONOMY GROWTH GROWTH PRODUCT SERVICE PRICE COMPETITION COMPETITION COMPETITION Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 7
  • 8. 1980’s 1990’s TODAY STRONG ECONOMIC WEAK ECONOMIC FLAT ECONOMY GROWTH GROWTH PRODUCT SERVICE PRICE COMPETITION COMPETITION COMPETITION PRICE BASED ON PRICE BASED ON PRICE BASED ON COST COMPETITION PERCEIVED VALUE Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 8
  • 9. STRONG/WEAK POINTS FORM Our Company competitor a competitor b competitor c Annex 2 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 Quality Innovation Broad Product Range Deliveries Advertising/P.R. P.O.S. Advertising Pre/post Assist. Size of Sales Network Sales Network Skills Promo. & Incentives Price Notes on completing the form: Enter the name of our company and the main competitor. Rate each operator on a scale of 1 to 5 for each marketing mix variable (1 = worst, 5 = excellent). Add up the points of the scores for each operator. The more the profile moves to the right, the stronger the company; the more the profile moves to the left, the weaker the company. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 9
  • 10. STRONG/WEAK POINTS FORM Annex 2 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 10
  • 11. THE MARKET IS A COMPLEX, HETEROGENEOUS ENTITY. IN FACT, THE MARKET DOES NOT EXIST; THERE IS INSTEAD A SUM OF “MARKET SEGMENTS” SEGMENTATION IS THE PROCESS THROUGH WHICH VARIOUS GROUPS OF CONSUMERS WITH COMMON NEEDS AND ATTRIBUTES ARE IDENTIFIED Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 11
  • 12. MARKET SEGMENTATION CONSISTS OF THE SUBDIVISION OF A MARKET INTO DISTINCT CUSTOMER SUBSETS, WHERE EACH SUBSET CAN BE CHOSEN AS A MARKET OBJECTIVE TO BE REACHED THROUGH A PARTICULAR OFFER. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 12
  • 13. MAIN SEGMENTATION VARIABLES Countries, regions – breadth of centres GEOGRAPHIC VARIABLES - characteristics of centres (history, culture SOCIOECONOMIC age - sex - income – VARIABLES social class - education etc. frequency of consumption – buying VARIABLES RELATED TO motivations – sensitivity to price and post-sales service - BUYING BEHAVIOR advertising - promotions - brand loyalty etc. conservatives - innovators - VARIABILI introverts - extroverts – PSICOLOGICHE motivated – unmotivated etc Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 13
  • 14. CONDITIONS TO MAKE A MARKET SEGMENTATION 1) MEASURABILITY DEGREE TO WHICH INFORMATION EXISTS OR IS OBTAINABLE 2) ACCESSIBILITY DEGREE TO WHICH A COMPANY CAN ACT EFFECTIVIELY WITHIN THE SELECTED SEGMENTS 3) SIZE DEGREE TO WHICH THE SEGMENT IDENTIFIED IS BROAD ENOUGH (ALSO IN TERMS OF PROFITABILITY) 4) DETACHMENT DEGREE TO WHICH ONE SEGMENT IS EFFECTIVELY DISTINGUISHABLE FROM ANOTHER. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 14
  • 15. A METHOD FOR CARRYING OUT SEGMENTATION 1)Identify the product and market variables that you consider truly important 2)Breakdown each variable into the elements that you think are truly relevant and differentiable 3) Construct a double-entry matrix combining all the variables broken down by product (on one side) and by market (on the other); the column-line intersection generates a segment 4)Eliminate contradictory segments that cannot exist in reality and aggregate the segments con very similar characteristics 5)Collect basic information on the most interesting segments also on the basis of your specialities Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 15
  • 16. VARIABLES BREAK-DOWN Annex 3 P R O D U C T M A R K E T STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 16
  • 17. Annex 4 PRODUCT MARKET Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 17
  • 18. Intelligent Furniture Project Image, Branding and Cultural Heritage Module 4: Marketing, Strategic Design, Communication and Retail Theme 4.2 – Value concept and creativity process Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 18
  • 19. THE VALUE OF A PRODUCT OR SERVICE MAY BE MEASURED (AND, IN FACT, IS PERCEIVED) BASED ON THE FOLLOWING:  TECHNICAL-FUNCTIONAL PERFORMANCE (QUALITY, DURABILITY, RELIABILITY, SECURITY AND EASE OF USE, CONVENIENCE …)  EMOTIONAL-PSYCHOLOGICAL IMPACT ON CUSTOMER’S EMOTIONS (IMAGE, APPEARANCE, EXCLUSIVITY, STATUS SYMBOL...)  LOGISTIC-ORGANIZATIONAL EASY ACCESS TO THE PRODUCT/ SERVICE, EXPENDITURE MODALITY (AVAILABILITY, DELIVERY TIMES ..) SERVICES (CERTIFICATION GUARANTEES) ECONOMIC AND SPECULATIVE ECONOMIC ADVANTAGE, LOWER PURCHASE / MAINTENANCE COSTS, HIGHER MARGINS PER CUSTOMER IN RELATION TO OTHER OFFERS Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 19
  • 20. SELECTION CRITERIA AND SUCCESS FACTORS  EACH CLIENT WILL GIVE A DIFFERENT IMPROTANCE TO THE VARIOUS VALUE COMPONENTS IN TERMS OF THE PARTICULAR TIME AND THE CONTEXT IN WHICH THE ASSESSMENT IS MADE  THOSE ASPECTS CHARACTERIZED AS MOST IMPORTANT MAKE UP THE CUSTOMER’S SELECTION CRITERIA (HE WILL BUY THE PRODUCT THAT BEST MEETS HIS EXPECTATIONS) THESE EXPECTATIONS ARE COMPETITIVE SUCCESS FACTORS FOR THE COMPANY (IT WILL BE BOTH MORE SUCCESSFUL AND BETTER ABLE TO OFFER A PRODUCT OR SERVICE WITH THE FEATURES WANTED BY THE CUSTOMER Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 20
  • 21. MARKET VALUE HAS ONLY TWO TYPES OF OFFERS OFFERS = PRICE < DIFFERENT OFFER (+) PRICE > OUTSIDE OF THESE TWO CASES, THE COMPANY IS LOSING Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 21
  • 22. IT IS A FLEXIBLE PROCESS TO DEVELOP CREATIVE SOLUTIONS AND NEW PRODUCTS. IT CAN BE APPLIED EFFECTIVELY TO BOTH INDIVIDUAL OR GROUP PROBLEMS. IT USES A DYNAMIC BALANCE BETWEEN DIVERGENT AND CONVERGENT THINKING. IT IS BASED ON THE USE OF THE TOOLS AND TECHNIQUES. IT PROMOTES PERSONAL INVOLVEMENT AND THE INDIVIDUAL CAPACITY TO FIND SOLUTIONS Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 22
  • 23. EXPLORE OPPORTUNITIES (CHALLENGE) MAKE AN GENERARE IDEAS (IDEAS) ACTION PLAN (ACTION PLAN) STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 23
  • 24. A DYNAMIC BALANCE BETWEEN DIVERGENT AND CONVERGENT THINKING DIVERGENT THINKING: EACH CPS STEP BEGINS WITH A BREAKING-DOWN AND ENLARGEMENT IN ORDER TO LOOK FOR AND TAKE INTO CONSIDERATION MANY ALTERNATIVE POSSIBILITIES Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 24
  • 25. CONVERGENT THINKING: EACH STEP OF DIVERGENT THINKING IS FOLLOWED BY AN EFFORT TO IDENTIFY, SELECT, EVALUATE AND DEVELOP THE POSSIBILITIES AND/OR THE MOST IMPORTANT OR PROMISING ALTERNATIVES Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 25
  • 26. CPS USES EFFECTIVE METHODS TO GENERATE AND EVALUATE IDEAS. IT AIMS AT ACHIEVING A PRODUCTIVE BALANCE BETWEEN DIVERGENCE AND CONVERGENCE KEEPING SEPARATE THE TIMES IN WHICH THE TWO TYPES OF THINKING ARE USED Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 26
  • 27. DIVERGENT RULES Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 27
  • 28. RULES FOR DIVERGING STRIVE FOR IDENTIFYING THE GREATEST QUANTITY THE GREATER THE NUMBER OF ALTERNATIVES GENERATED, THE GREATER THE PROBABILITY OF FINDING PROMISING IDEAS STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 28
  • 29. RULES FOR DIVERGING HOLD JUDGEMENT AVOID MAKING JUDGEMENTS OR ASSESSING IDEAS AND THE VARIOUS ALTERNATIVES AT THE TIME THEY ARE GENERATED. PRAISE OR SPONTANEOUS CRITICISM CAN SLOW OR STOP THE FLOW OF IDEAS. STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 29
  • 30. RULES FOR DIVERGING BRAINSTORM AND BE OPEN TO CRAZY IDEAS ENCOURAGE THE GENERATION OF STRANGE AND UNUSUAL IDEAS. THIS OFTEN RELEASES A GREAT AMOUNT OF GROUP AND INDIVIDUAL ENERGY AND MAY OPEN UP THE SCENE TO NEW, UNTAPPED IDEAS STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 30
  • 31. RULES FOR DIVERGING TRY TO COMBINE THE IDEAS CHANGE, DRAW INSPIRATION FROM OR EXPAND ON IDEAS IDENTIFIED PREVIOUSLY IN ORDER TO PRODUCE NEW IDEAS. LOOK FOR ASSOCIATIONS OR COMBINATIONS THAT WILL GIVE MORE POWER TO OUR IDEAS IN RELATION TO WHAT THEY WOULD HAVE IF TAKEN INDIVIDUALLY STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 31
  • 32. CONVERGENT RULES Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 32
  • 33. RULES FOR CONVERGING BE OPEN TO ORIGINALITY MAKE SURE THAT NOVELTY AND ORIGINALITY ARE NOT LOST, ESPECIALLY IN SITUATIONS THAT REQUIRE A NEW APPROACH. STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 33
  • 34. RULES FOR CONVERGING STAY ON TRACK DO NOT LOSE SIGHT OF THE GOAL OR FINAL OBJECTIVE OF THE PROBLEM SOLVING EXERCISE; BE ABLE TO SELECT THE BEST IDEA OR ALTERNATIVE FOR THE PROBLEM THAT YOU ARE EXAMINING . STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 34
  • 35. RULES FOR CONVERGING USE POSITIVE FEEDBACK ABOVE ALL, CONSIDER THE POSITIVE ASPECTS OF AN IDEA OR AN ALTERNATIVE AND THEN FOCUS ON WAYS TO IMPROVE AND DEVELOP IT. . STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 35
  • 36. RULES FOR CONVERGING BE DETERMINED USE TOOLS AND TECHNIQUES TO SELECT, EVALUATE, REFINE, AND IMPROVE YOUR IDEAS AND ALTERNATIVES. STUDIO ZANNI & ASSOCIATI © Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 36
  • 37. Intelligent Furniture Project Image, Branding and Cultural Heritage Module 4: Marketing, Strategic Design, Communication and Retail Theme 4.3 – Strategic design Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 37
  • 38. SO MANY IDEAS, SO FEW SUCCESSES The graph shows the mortality rate for new product ideas at various stages of the process. Of 58 new product ideas, only 13 passed the selection phase, this was reduced to 8 after the business analysis, 4 were developed, three passed the first test market, two were sold, and only one was ultimately a successful product Number of ideas 100 90 80 70 60 50 CUMULATIVE 40 TIME 30 20 10 0 Cumulative time (percentage) CUMULATIVE TIME Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 38
  • 39. LOGIC OF NEW PRODUCT TRIALS MANY IDEAS 1st STAGE • Creativity • Outside world perception change 2nd STAGE FILTERS 3rd STAGE A FEW FEASIBLE IDEAS PRODUCTS TO BE LAUNCHED Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 39
  • 40. Investigation and COMPANY Selection ACTIONS design Business analysis Development Test Launch PRODUCT SUCCESS Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 40
  • 41. IMPATTO SUL MERCATO FORTE MEDIO DEBOLE A GRADO D’ INNOVAZIONE L T O M E D I O B A S S O GRADO D’INNOVAZIONE: È FUNZIONE DEL GRADO DI DIFFERENZIAZIONE RISPETTO ALLE ALTRE OFFERTE PRESENTI SUL MERCATO IMPATTO SUL MERCATO: ESPRIME IL GRADO STIMATO D’ ACCOGLIENZA FAVOREVOLE CHE IL MERCATO ESPRIMERÀ NEI CONFRONTI DELL’INNOVAZIONE. QUANTO QUESTA INCIDE SU UN REALE BISOGNO DEL TARGET. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 41
  • 42. PRODUCIBILITÀ ALTA MEDIA BASSA A L T A ECONOMICITÀ M E D I A B A S S A ECONOMICITÀ: È FUNZIONE DELLE QUANTITÀ DI RISORSE ECONOMICHE NECESSARIE PER SOSTENERE LE DIVERSE FASI DEL PROGETTO: IDEAZIONE, PROTOTIPIZZAZIONE, PRESERIE, INDUSTRIALIZZAZIONE, LANCIO DEL NUOVO PRODOTTO. PRODUCIBILITÀ: È FUNZIONE DELLE DIFFICOLTÀ LEGATE ALLA TECNOLOGIA DI PRODOTTO E DI PROCESSO CHE DEVONO ESSERE AFFRONTATE E SUPERATE PER REALIZZARE IL NUOVO PRODOTTO. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 42
  • 43. PRODUCT TEST DRY TEST (concept) SHOW TEST (design) BLIND TEST (intrinsic quality) NAME TEST (name-logo) PRODUCT TEST (prototype defin.) AREA TEST (marketing mix) Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 43
  • 44. BRAND RATING FORM PROPOSAL no. BRAND RATING FORM PARAMETERS RATING TOTAL FAIRNESS FROM A MARKETING POINT OF VIEW 1 2 4 4 5 ESSENZIALITY OF LOOK 1 2 4 4 5 INCLUDE AND CONVEY ELEMENTS OF SOLIDITY AND GUARANTEES 1 2 4 4 5 EFFECTIVE SYMBOLISM 1 2 4 4 5 SIMPLICITY 1 2 4 4 5 PROPER DIRECTION OF LINES 1 2 4 4 5 BALANCED USED OF COLOR 1 2 4 4 5 FINAL RATING Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 44
  • 45. RESULTS EACH GOAL MUST BE VERIFIED. FURTHERMORE, CONTINUOUS DATA ANALYSIS ALLOWS ME TO CORRECT ANY MISTAKES AND HOPEFULLY TO AVOID THEM IN THE FUTURE Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 45
  • 46. Intelligent Furniture Project Image, Branding and Cultural Heritage Module 4: Marketing, Strategic Design, Communication and Retail Theme 4.4 – Internet 2.0 for business comunication Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 46
  • 47. WHY THE INTERNET ? Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 47
  • 48. OBJECTIVES  TARGET  STRATEGIES  TIME FRAMES  RESULTS Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 48
  • 49. WHAT GOALS AM I SETTING T KNOWN? NCE TO CUSTOMERS? ERS TO SATISFY WITH TRADITIONAL SALES? A E-COMMERCE ? Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 49
  • 50. DEFINE RESOURCES:  ECONOMIC / FINANCIAL  HUMAN  INFRASTRUCTURAL Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 50
  • 51. STRATEGIES IF I KNOW THE MARKET, I CAN BETTER DEFINE THE STRATEGIES REGARDING WHAT “I SELL” WHO I SELL TO SUPPLY AND DEMAND COMPETITORS PRICES COMMUNICATION DISTRIBUTION Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 51
  • 52. TIME FRAMES SETTING A TARGET WITHOUT SCHEDULING IT RUNS THE RISK OF SQUANDERING ALL EFFORTS INTERNET MARKETS DEVELOP VERY FAST, MUCH FASTER THAN TRADITIONAL ONES. SO I MUST TAKE THIS IN TO ACCOUNT. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 52
  • 53. RESULTS EACH GOAL MUST BE VERIFIED. FURTHERMORE, CONTINUOUS DATA ANALYSIS ALLOWS ME TO CORRECT ANY MISTAKES AND HOPEFULLY TO AVOID THEM IN THE FUTURE Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 53
  • 54. GOOGLE AND INDEXING CRITERIA TODAY MORE THAN 80% OF CONTACTS ARE MADE THROUGH THE USE OF SEARCH ENGINES. IT IS OBVIOUSLY USELESS TO HAVE THE BEST SITE / PORTAL IF USERS DO NOT COME TO IT Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 54
  • 55. OBVIOUSLY, IT IS EQUALLY USELESS TO BE INDEXED IN A SEARCH ENGINE IF WE ARE NOT ON THE FIRST PAGE A USER NORMALLY LIMITS HIMSELF TO VISITING THOSE SITES ON THE FIRST TWO / THREE PAGES WITH KEYWORDS THAT HAVE MEANING FOR HIS SEARCH. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 55
  • 56. •TERM SEARCH ENGINES •SYSTEMATIC INDEXES Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 56
  • 57. TERM SEARCH ENGINES LOOK FOR WORDS OR COMBINATIONS OF WORDS IN AN INDEXED ARCHIVE OF DOCUMENTS IN DIGITAL FORMAT. THE INDEX IS UPDATED BY A VIEW "DEMON“, IN OTHER WORDS, SOFTWARE THAT MOVES CONTINUOUSLY ALONG THE NETWORK, FOLLOWING EVERY LINK ENCOUNTERED AND INDEXING ALL PAGES VISITED "SPIDERS” “CRAWLER” “ROBOT” Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 57
  • 58. SYSTEMATIC INDEXES A SYSTEMATIC SEARCH TAKES PLACE IN ANNOTATED RESOURCE CATALOGUES, A “DIRECTORY”, SUBDIVIDED BY SECTOR AND ORGANIZED HIERARCHICALLY. IN THIS CASE, THE DATABASE IS MUCH MORE LIMITED BUT THE RELEVANCE EVALUATION OF CERTAIN INFORMATION IS MORE MECHANICAL; ON THE CONTRARY, THE RESULT OF A HUMAN SELECTION, GENERALLY A COMPILATION, AND THE INFORMATION ARE PLACED WITHIN A CLASSIFICATION STRUCTURE. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 58
  • 59. TERM SEARCH ENGINES IN TERM SEARCH ENGINES, A SEARCH IS CARRIED OUT BY INDICATING A WORD OR A COMBINATION OF WORDS THAT WE CONSIDER TO BE CONNECTED TO THE TYPE OF INFORMATION THAT WE WANT TO FIND Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 59
  • 60. TERM SEARCH ENGINES SEARCH ENGINES USING PROGRAMS CALLED "SPIDERS" (CRAWLERS OR ROBOTS) ARE ABLE TO SEE A LARGE QUANTITY OF CONTINUOUS WEB PAGES, READ THE TEXT ON THE PAGE AND REMOVE THOSE WORDS/TERMS THAT CHARACTERIZE THE SITE. FOR EACH PAGE READ, THE SPIDER SEARCHES WITHIN THE PAGE AND MEMORIZES ALL LINKS TO OTHER SITES, ADDING IT TO A LIST OF SITES TO VISIT. IN THIS WAY, THROUGH A CHAIN PROCESS, THE SPIDER CAN COLLECT A HUGE NUMBER OF SITE ADDRESSES AND WEB PAGES, SUCCEEDING IN INCREASING THE NUMBER OF KNOWN SITES MUCH MORE THAN IT CAN BE DONE WITH DIRECTORIES, WHICH ARE BASED ON A SLOW MECHANISM OF SITE REGISTRATION AND EVALUATION OF THE SITES, WORKING WITH A COMPILATION. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 60
  • 61. TERM SEARCH ENGINES TO ENABLE A SPIDER TO EASILY FIND ALL THE PAGES THAT MAKE UP A WEBSITE, IT MUST BE DONE IN SUCH A WAY THAT IT CAN TRACE BACK, DIRECTLY OR INDIRECTLY, FROM ANY PAGE OF THE SITE TO ALL THE OTHER PAGES. THE BEST SYSTEM IS ONE THAT INSERTS A LINK TO THE HOMEPAGE ON EACH PAGE OF THE SITE . IN THIS WAY, THE SPIDER SHOULD REACH ANY OF THE PAGES (PERHAPS FOLLOWING A LINK FOUND ON ANOTHER SITE); IT WILL THEN RETURN TO THE MAIN PAGE AND, FROM THERE, FIND ALL THE OTHER PAGES BY FOLLOWING THE LINK ENCOUNTERED. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 61
  • 62. TERM SEARCH ENGINES SPIDERS DO NOT TAKE THE PAGE’S GRAPHICS INTO ACCOUNT BUT FOCUS THEIR WORK EXCLUSIVELY ON THE TEXT. THIS MEANS THAT EACH IMAGE OR ANIMATION IS IGNORED AND THAT THE SPIDER BASES ITS EVALUATION FO THE SITE ONLY ON THE TEXTUAL CONTENT. ANY GIF AND JPEG IMAGES, EVEN A BUTTON, WILL BE IGNORED. THE ONLY TEXT THAT THE C RAWLER WILL BE ABLE TO READ IS ASCII, CONTAINED IN THE HTML CODE TAG. (TO DATE, ONLY 8% OF THE CONTENTS OF A PAGE WITH ANIMATED FLASH IS INDEXED BY GOOGLE SPIDERS.) Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 62
  • 63. TERM SEARCH ENGINES SPIDERS CONSIDER PRIMARILY THE WORDS OR PHRASES CONTAINED : •IN THE TAG TITLE: SEARCH ENGINES ASSIGN A VERY HIGH IMPORTANCE TO THE TITLE PAGE. •IN THE META TAG (DESCRIPTION, KEYWORDS, ROBOTS) IN OTHER WORDS, THE SPECIAL TAGS THROUGH WHICH INFORMATION RELATED TO THE WEB PAGE IS PROVIDED •IN THE HEADERS (TAG H1…) A SORT OF SUBTITLE THAT HAS AN INTERMEDIATE ROLE BETWEEN A REAL TITLE AND THE TEXT •IN THE FIRST FEW LINES OF THE WEB PAGE TEXT •IN THE TEXT THAT DESCRIBES THE LINKS (TAG A) •IN THE PARTS HIGHLIGHTED IN BOLD OR ITALICS •IN THE FILE NAME (.HTML) Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 63
  • 64. BESIDES THE "LEGITIMATE" SYSTEMS DESCRIBED ABOVE, THERE ARE A NUMBER OF TRICKS THAT ARTIFICIALLY INCREASE THE LOCATION OF A PAGE IN A SEARCH ENGINE’S RESULTS : WRITE THE TEXT IN THE SAME COLOR AS THE BACKGROUND OF PAGE: THIS IS LIKELY TO INCREASE KEY WORDS WITHOUT BURDENING THE PAGE TEXTS. ONLY THE SPIDER READS THE KEY WORDS THAT ARE NOT VISIBLE TO YOU. INSERT TEXT IN TAGS OR META TAGS THAT ARE NOT SHOW IN A VIDEO BUT THAT SERVE ONLY TO DESCRIBE SOME PART OF THE HTML PAGES (e.g., COMMENT TAGS) USE REDIRECTION PAGES THAT ARE PASSED THROUGH FOR A FEW SECONDS ONLY AND THEN ARE REDIRECTED TO THE MAIN PAGE USE OF CLOAKING TECHNOLOGY THAT DISPLAYS DIFFERENT CONTENT BASED ON WHO VISITS THEM. PAGES FULL OF KEYWORDS MAY BE SHOWN TO SPIDERS AND NORMAL PAGES TO USERS. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 64
  • 65. HOW TO SUGGEST A WEB SITE TO SEARCH ENGINES? IT IS IMPORTANT TO DISTINGUISH REPORTING FROM SITE REGISTRATION IN THE ARCHIVES OF A SEARCH ENGINE. THE USER CAN ONLY REPORT THE EXISTENCE OF A SITE BECASUE REGISTRATION IS CARRIED OUT BY THE SEARCH ENGINE. MOREOVER, REPORTING DOES NOT ENTIRELY GUARANTEE REGISTRATION REPORTING IS CARRIED OUT THROUGH AN APPROPRIATE MODULE PRESENT IN THE SERACH ENGINE (SOME ENGINES, LIKE GOOGLE REQUIRE ONLY THE MAIN URL; OTHERS, LIKE ALTAVISTA REQUIRE THE URL’S OF THE INDIVIDUAL PAGES) HTTP://WWW.GOOGLE.IT/INTL/IT/ADD_URL.HTML HTTP://IT.ALTAVISTA.COM/ADDURL/DEFAULT Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 65
  • 66. THE SEARCH TECHNOLOGY USED BY GOOGLE: PAGERANK GOOGLE UTILIZES A TECHNOLOGY BASED ON ADVANCED HARDWARE AND SOFTWARE. THE SPEED WITH WHICH SEARCHES CAN BE CARRIED OUT IS ATTRIBUTIBLE IN PART TO THE EFFICIENCY OF THE SEARCH ALGORHITHM AND IN PART TO THE HIGH NUMBER OF PC’S CONNECTED TO THE WEB THAT, TOGETHER, CONTRIBUTE TO CREATING A SUPER-FAST SEARCH ENGINE. THE MAIN CORE OF THE SOFTWARE IS REPRESENTED BY PAGERANK(TM), THAT CONSISTS OF A SYSTEM THAT ENABLES CLASSIFYING WEB PAGES IN ORDER OF IMPORTANCE. THE SYSTEM WAS DEVELOPED BY THE SAME LARRY PAGE AND SERGEY BRIN AT STANFORD UNIVERSITY. PAGERANK CONTINUES TO BE THE KEY ELEMENT OF GOOGLE SEARCH TOOLS. Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 66
  • 67. Competitors: C1 C2 C3 C4 C5 C6 C7 C8 US Website: Incidence Incidence Incidence Incidence Incidence Incidence Incidence Incidence Incidence Incidence Rating Rating Rating Rating Rating Rating Rating Rating Rating Incidence Partial Total. Company 40% Deliveries Av. no. of days 40% 16,0% 1 100% 1 100% 1 100% 1 100% 1 100% 1 100% 1 100% 1 100% 3 50% Image Rating (1-5) 25% 10,0% 3 50% 3 50% 3 50% 2 25% 5 100% 4 75% 5 100% 3 50% 4 75% Communication Rating (1-5) 20% 8,0% 3 50% 3 50% 3 50% 2 25% 5 100% 4 75% 5 100% 3 50% 4 75% Sales Organization Rating (1-5) 15% 6,0% 4 75% 4 75% 3 50% 3 50% 4 75% 3 50% 4 75% 4 75% 3 50% Sofas 12% Quality Rating (1-5) 45% 5,4% 2 25% 3 50% 5 100% 5 100% 1 0% 4 75% 3 50% 4 75% 5 100% Completeness of range Rating (1-5) 30% 3,6% 2 25% 3 50% 5 100% 5 100% 1 0% 4 75% 2 25% 4 75% 2 25% Price Rating (1-5) 25% 3,0% 3 50% 4 75% 5 100% 5 100% 1 0% 4 75% 3 50% 4 75% 3 50% Armchairs 5% Quality Rating (1-5) 60% 3,0% 3 50% 3 50% 1 0% 2 25% 3 50% 4 75% 1 0% 4 75% 5 100% Completeness of range Rating (1-5) 20% 1,0% 4 75% 3 50% 1 0% 2 25% 3 50% 4 75% 1 0% 4 75% 1 0% Price Rating (1-5) 20% 1,0% 5 100% 4 75% 1 0% 2 25% 4 75% 4 75% 1 0% 4 75% 3 50% Sofa beds 20% Quality Rating (1-5) 45% 5,4% 5 100% 5 100% 1 0% 5 100% 1 0% 5 100% 4 75% 5 100% 5 100% Completeness of range Rating (1-5) 30% 3,6% 5 100% 5 100% 1 0% 1 0% 1 0% 2 25% 1 0% 5 100% 3 50% Price Rating (1-5) 25% 3,0% 4 75% 5 100% 1 0% 3 50% 1 0% 3 50% 3 50% 4 75% 4 75% chaises longues 20% Quality Rating (1-5) 45% 9,0% 5 100% 5 100% 1 0% 1 0% 1 0% 5 100% 4 75% 5 100% 5 100% Completeness of range Rating (1-5) 30% 6,0% 1 0% 1 0% 1 0% 1 0% 1 0% 4 75% 2 25% 5 100% 3 50% Price Rating (1-5) 25% 5,0% 3 50% 3 50% 1 0% 1 0% 1 0% 4 75% 3 50% 5 100% 4 75% massage armchairs 3% Quality Rating (1-5) 80% 4,0% 3 50% 3 50% 1 0% 1 0% 1 0% 1 0% 2 25% 5 100% 5 100% Completeness of range Rating (1-5) 10% 0,5% 1 0% 5 100% 1 0% 1 0% 1 0% 1 0% 1 0% 4 75% 1 0% Price Rating (1-5) 10% 0,5% 4 75% 4 75% 1 0% 1 0% 1 0% 1 0% 3 50% 4 75% 3 50% Cut-off level 70% - 62% - 65% - 40% - 44% - 41% + 70% - 61% + 78% - 65% Intelligent Furniture – TP 3: Image, 06/03/12 Branding and Cultural Heritage 67
  • 68. This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. 06/03/12 68