SlideShare ist ein Scribd-Unternehmen logo
1 von 29
Downloaden Sie, um offline zu lesen
European Women Interactive Learning




8-9.3.2011 | Budapest - Hungary
             Budapest

Motivational ICT learning approaches
George Stefas
G       St f
Project Manager
Presentation Outline


•   Scope
       p
•   Methodology
•   Resources
•   Key Factors
•   Best Practices
     est act ces
•   Proposal
Scope of the Presentation



• Presentation of ICT Tools Best Practices & methodologies, in 
  order to increase women participation in learning and thus 
  stimulate them to acquire new knowledge and skills, factors 
  affecting their employability
Methodology


•   Examination of Resources
     o Adult Learning
     o Women and ICT
•   Adult Learning Axis
    Adult Learning Axis
     o Key Factors
•   Women and ICT
     o Key Factors
•   Best Practice Analysis
     o E‐learning
     o Digital Educational Games
     o Mobile Learning
     o Social Computing
        Social Computing
•   SWOT Analysis
•   Best Practices
Research approach on Women & ICT Tools


Resources examined & evaluated
• Elearning Awards 2010
• Insight: Observatory for new technologies and education
• EEuropean Schoolnet
             S h l
• CEDEFOP: European centre for the development of Vocational Training
• EU2020: EU's growth strategy for the coming decade
   EU2020: EU s growth strategy for the coming decade
• European e‐Skills Week
• Thematic portal: IT Girls
• ICT in education ‐ wikibooks
• Wikipedia (ICT, education, e‐learning, active participation)
• El
   Elearning E
         i Europa i f Di t
                    info: Directory of projects
                                     f    j t
• Gender awards
• ICT Women Directory EU
   ICT Women Directory EU
• Other websites, books, surveys 
Prerequisites for an effective learning approach


• Adult Learningg
   • Objective: Maximize the positive and minimize the 
     negative aspects of learning
• Instructional Models & Strategies 
   • Interactive learning:
       • learner puts together knowledge and skills by connecting with 
         information and experiences provided by the tutor (One2One)
   • C ll b ti l
     Collaborative learning:
                        i
       • a situation in which two or more people learn or attempt to 
         learn something together (Many2Many)
         learn something together (Many2Many)
• Prerequisites: 
   Engagement 
   Engagement
   Active Participation
Factors affecting active participation


• The personal and social characteristics of the adult learners 
       p
  (target group)
• Shaping the environment (learning environment)
• Interaction with the participants – Role of the tutor 
  (interactive character – collaboration)
• Contribution of educational methodologies and techniques 
  to active participation (incentives for active participation 
  through different learning methods)
  th     h diff     tl     i      th d )
ICT involvement & Gender Gap


• Women reveal lower percentage on knowledge regarding 
                        p        g               g   g      g
  ICT, mainly because of 2 reasons:
   o Lack of active role‐models in the ICT field
   o Influence of the family environment towards ICT
• Leading to a Gap between men’s and women’s involvement 
  in the ICT on aspects of:
   o Education & training regarding ICT
   o Job perspectives (business sector, new skills for new jobs, 
      turn to services)
Thematic field with increased women participation


• However, women turn to ICT for specific thematic fields, 
            ,                       p                       ,
  such as: 
   o Culture (Art)
                               70
   o Education (non ICT)       60
                                50
                                40
                                30                       62
                                         17
   o Health‐related issues      20
                                 10   10
                                            12
                                               21
                                                  14  46         27
                                        0           8
                                                                20


    Blogs / social Networks /
   online cultural services (art,
                            (art
               etc)


                                women
                                              men   women
                                men
ICT approaches motivating learning


• e‐learning platforms
           gp
   o Comprises all forms of electronically supported learning and 
     teaching
   o Th ICT h h
     The ICT, whether networked or not, serve as specific media to 
                                k d                     ifi    di
     implement the learning process
   o Includes: Web‐based learning, computer‐based learning, virtual 
                                   g     p                   g
     classroom opportunities and digital collaboration
   o Content is delivered via the Internet, intranet/extranet, audio or 
     video tape, satellite TV, and CD‐ROM
     video tape satellite TV and CD ROM
   o Form of: text, image, animation, streaming video and audio
   o Abbreviations like CBT (Computer‐Based Training), IBT (Internet‐
                                   p                  g
     Based Training) or WBT (Web‐Based Training) have been used as 
     synonyms to e‐learning, wrongly though!!!
   o Examples: moodle org OpenLearn Claroline net MIT
     Examples: moodle.org, OpenLearn, Claroline.net, MIT 
     OpenCourseWare, videolectures.net
Educational digital games


• Educational digital games
                g g
   o Games that have been specifically designed to teach people about a 
     certain subject, expand concepts, reinforce development, 
     understand an historical event or culture, or assist them in learning a 
     understand an historical event or culture or assist them in learning a
     skill as they play
   o Have a strong purpose other than pure entertainment
   o Interesting, highly engaging, increased participation (especially to 
     young people & women)
   o Require an ICT literacy / fluency
     Require an ICT literacy / fluency  
   o Digital educational games combined with mobility (mobile apps)
   o Examples: COLLAGE Project (Collaborative Learning Platform Using 
            p                 j                          g               g
     Game‐like Enhancements), Engage, NobelPrize.org games, Kaboose
Mobile Learning


•   The exploitation of ubiquitous handheld technologies, together with wireless 
    and mobile phone networks, to facilitate, support, enhance and extend the 
    reach of teaching and learning
•   Mobile technologies include mobile phones, smartphones, PDAs, MP3/ MP4 
    players (e.g. iPODs), handheld gaming devices (e.g. Sony PSP, Nintendo DS), 
    Ultramobile PCs (UMPCs), mini notebooks or netbooks (e.g. Asus EEE), handheld 
    GPS or voting devices, and specialist portable technologies used in science labs, 
    engineering workshops or for environmental or agricultural study
        i     i       kh        f        i         l    i l     l d
•   Mobile learning involves connectivity for downloading, uploading and/or online 
    working via wireless networks, mobile phone networks or both, and linking to 
    institutional systems e.g. virtual learning environments (VLEs) and management 
    information systems (MIS)
•   Connected as stated before with educational games
•   Examples: Bite‐sized Learning Opportunities On Mobiles, Mobile Learning 
    Network (MoLeNET), etc.
Learning through Social Computing


• Cooperation for a common cause through the use of ICT and 
      p                                    g
  social computing 
• Increased participation in areas of interest valorizing the use 
  of Social ICT
• Collaborative learning
• Sense of belonging to a group increases engagement and 
  participation (social factor)
• Examples: Bookworm goes online (women workgroup), 
  Online Conference on information for rural women (women 
  participation: 80%)
  participation: 80%)
Niche adaptive, personalisation through ICT


• Use of online tools personalized to different target group
                      p                            g g p
• Indicative tools according to respective needs & 
  preferences: 
   o Wikipedia, Learning widgets, OpenLearn, MIT OpenCourseWare
   o Podcasts, blogs, online databases, forums, slideshare, instant 
     messengers (skype or similar apps)
     messengers (skype or similar apps)
   o Online collaboration documents (Google docs, Skydrive, Dropbox), 
     social networking sites, Youtube, Vimeo, learning widgets, Zotero, 
     etc.
• Examples: moodle modules, Responsive Open Learning 
  Environments – R l
  E i        t Role
Advantages & Disadvantages of ICT approaches


• Video in e‐learning courses (Video lectures)
                    g         (              )

                                 (+)                                   (‐)

         Interesting                         Technical issues (different formats, size, etc)

         Direct approach                     Passive interaction 

         Engaging 
           g g g                             Requires stable internet connection
                                               q

         Asynchronous e‐learning

         More concentrated knowledge

         Requires low familiarity with ICT
Advantages & Disadvantages of ICT approaches


• Audio in learning: Audio Books
                  g

                                  (+)                                     (‐)

         Less expensive
         L          i                            Poor & passive interaction skills
                                                 P    &     i i t      ti    kill

         Higher assimilation                     Lack of self‐assessment of the learning process, 
                                                 with the exception of language learning
         Improvement of listening, speaking & 
            p                   g, p      g      Low collaboration
         comprehension skills
         Increased interest                      Requires high degree of discipline 

         Mobility

         Convenience (easier)

         Increased spatial intelligence

         Easily accessible
Advantages & Disadvantages of ICT approaches


• Audio in learning: Podcasts
                  g

                                  (+)                                           (‐)

         Portability – mobility                    Passive interaction skills

         Convenience                               No image provision

         Asynchronous learning
         Asynchronous learning                     Requires extra time to be properly produced
                                                   Requires extra time to be properly produced

         No extensive technical knowledge          Low collaboration

         Always available

         More attractive than reading

         Suitable for visually challenged people
Advantages & Disadvantages of ICT approaches


• e‐learning courses
           g
                                 (+)                                                     (‐)

         Asynchronous – synchronous learning                   Self‐discipline
         Convenience                                           ICT literacy – adaptability 
         Cost effective                                        Internet access and equipment
         Increased availability of educational opportunities   Lack of interaction – no immediate feedback
         No commuting                                          Not suitable for all science subjects 
                                                               (e.g. nursing clinical)
         Self‐paced knowledge                                  Social isolation 
         Personalized education material 
         Synchronized and updated information 
         Increased collaboration between instructor and 
         learners
         Less intimidating – risk free environment
         Learn while working
         Ongoing access to resources 
         Increased retention
         Easily managed
Advantages & Disadvantages of ICT approaches


• mobile learning (m‐learning)
                g(          g)
                                 (+)                                        (‐)

         Portable – mobility                      Fragmented learning experience – distractions
         Immediate application of knowledge       Lack of self‐assessment of the learning process
         No commuting                             Usability (small screens, access to internet 
                                                  connection)
         Convenience                              Expensive
         Support of rich media (when necessary)   Protection & security issues

         Ease access to expertise (contact)       High ICT literacy – adaptability 

         Interaction                              Increased cost & effort for proper educational 
                                                  material
                                                     t i l
         Synchronized & updated information
         Highly engaging 

         Quick access to resources
Advantages & Disadvantages of ICT approaches


• Educational Games 
                                 (+)                                                      (‐)

        Engaging to all ages                                    Social isolation 

        Promote teamwork & cooperative creative                 Can be addictive
        endeavor
        Practice problem‐solving skills, creative thinking &    Poor social interaction skills
          g       p        g
        cognitive processing
        Encourage cooperative & competitive behavior            Retain knowledge in favor of finishing the game

        Increase short & long‐term memory

        Relaxing

        Simulation ‐ Preparation for the real world through 
        situations that are too expensive to reproduce in 
        classroom
Learning widgets


• Learning widgets
         g    g
                                 (+)                                            (‐)

         High degree of personalization                Low development thus far 

         Set and run (set once and then are working    ICT literacy
         without any additional effort)
         Easy collaboration (e.g. Zotero)              Most are unfamiliar with the widgets or think it is 
                                                          y            g /               g
                                                       only for web usage/ viral marketing
         Saves time (always and easily accessible)

         Easily shared

         Can be
         C b mobile as well
                bil      ll

         Engagement 
Target Group referred through EWIL project


EWIL 
EWIL       Target Group                        Parameters
Project 
           Women                               Interactive Learning

           Over 35                             Promote active participation

           Outside formal learning systems

           Interested in non‐formal learning

           Employed with family

           Unemployed with family
Best Practices ICT


e‐learning platforms
• Moodle
• MIT Open Courseware
• O OpenLearn
         L
• INTEGRATION ‐ INTErcultural dialoGue foR A multIcultural sOciety iN
    europe
        p
• Women as Entrepreneurs
Video
• Online Conference: Information Access for Rural Women
• Video lectures.net
Widgets in learning
Widgets in learning
• Responsive Open Learning Environments – Role
Best Practices ICT


m‐learning
• mGBL – mobile Game‐Based Learning: perspectives and usage in 
   learning and career guidance topics
• Incorporating mobile learning into mainstream education
   Incorporating mobile learning into mainstream education
• Acropolis Museum Guide (mobile application)
• MORITZ: Mobile round tour in European textile‐centers (culture)
                                      p                  (      )
• European e‐Skills Week (video, podcasts, mobile gaming) 
• Bite‐sized Learning Opportunities On Mobiles
• Mobile Learning Network (MoLeNET)
• Cutting IT
• ESF Mobile Learning Project
   ESF Mobile Learning Project
• COLLAGE: Collaborative Learning Platform Using Game‐like 
   Enhancements 
Best Practices ICT


 Educational games 
• Engage
• mGBL – mobile Game‐Based Learning: perspectives and usage in 
   learning and career guidance topics
   learning and career guidance topics
• Gaming and Learning Alliance
• MobileActive org (social entrepreneurship)
                   g(             p          p)
• e‐Craft Idea Tutor ‐ creative learning environment for craft sector (e‐CIT)
• E‐games: Empowering youth work
• Rescue La Vallete, an adventure in time
Best Practices ICT


Other cases (non specific ICT Tool)
• Teaching Science in Art High School of Ampelokipoi (blog with assisting 
   details on courses) 
• Bookwork online
   Bookwork online
• Videomakers online
• Learning resource exchange for schools
           g                 g
• Healthy for Life
Course Design

                     E‐learning       Digital Educational    Mobile Learning   Social Computing
                                      Games
Components

Video                             √                                  X                √

Audio                             √            x/?

Games                                           ‐                    √

Podcast                                                              √

Documents                         √

Presentations

Learning Widgets                                                     √                √

Instant messenger                                                                     √
programs
Type of Course


1. Type: Game 
     yp
   1. Duration: 5’ 
     yp
2. Type: Course
   1. Duration: 30’
3 ype Soc a Co put g
3. Type: Social Computing
   1. xxxxx
• Thank you for your attention

Weitere ähnliche Inhalte

Was ist angesagt?

M&L 2012 - Teacher networks future perspectives on the teaching profession - ...
M&L 2012 - Teacher networks future perspectives on the teaching profession - ...M&L 2012 - Teacher networks future perspectives on the teaching profession - ...
M&L 2012 - Teacher networks future perspectives on the teaching profession - ...Media & Learning Conference
 
IT adoption by women executives
IT adoption by women executivesIT adoption by women executives
IT adoption by women executivesJose Esteves
 
Digital youth work in policies and practices eayw 22.5.2019
Digital youth work in policies and practices   eayw 22.5.2019Digital youth work in policies and practices   eayw 22.5.2019
Digital youth work in policies and practices eayw 22.5.2019Verke
 
Technology in the Boston Public Schools
Technology in the Boston Public SchoolsTechnology in the Boston Public Schools
Technology in the Boston Public SchoolsBoston Pubic Schools
 
Young people and digitalisation - connecting the dots
Young people and digitalisation  - connecting the dotsYoung people and digitalisation  - connecting the dots
Young people and digitalisation - connecting the dotsVerke
 
Conole Acode
Conole AcodeConole Acode
Conole Acodegrainne
 
TE Summit 23-24.10.2013.-Speakers bios
TE Summit 23-24.10.2013.-Speakers biosTE Summit 23-24.10.2013.-Speakers bios
TE Summit 23-24.10.2013.-Speakers biosTELECENTRE EUROPE
 
PGCLT(HE) - Supporting students with TEL
PGCLT(HE) - Supporting students with TELPGCLT(HE) - Supporting students with TEL
PGCLT(HE) - Supporting students with TELDr Wayne Barry
 
The Case for an eLearning Research and Innovation Strategy
The Case for an eLearning Research and Innovation StrategyThe Case for an eLearning Research and Innovation Strategy
The Case for an eLearning Research and Innovation StrategyBCcampus
 
Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Lifeelena.pasquinelli
 
Digital literacy literature review
Digital literacy literature reviewDigital literacy literature review
Digital literacy literature reviewDEFToer3
 
Not future proofed but future-focused final
Not future proofed but future-focused finalNot future proofed but future-focused final
Not future proofed but future-focused finalHelen Beetham
 
Netari presentation (Lahti)
Netari presentation (Lahti)Netari presentation (Lahti)
Netari presentation (Lahti)Netari
 
Momentum or freefall? Digital literacies and the dangerous metaphor of progress
Momentum or freefall? Digital literacies and the dangerous metaphor of progressMomentum or freefall? Digital literacies and the dangerous metaphor of progress
Momentum or freefall? Digital literacies and the dangerous metaphor of progressMartin Oliver
 
Digital Games as Tools for Designing and Implementing Pedagogical Innovations
Digital Games as Tools for Designing and Implementing Pedagogical InnovationsDigital Games as Tools for Designing and Implementing Pedagogical Innovations
Digital Games as Tools for Designing and Implementing Pedagogical InnovationsDemetrios G. Sampson
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionAlexandra Okada
 

Was ist angesagt? (20)

The Generation Game
The Generation GameThe Generation Game
The Generation Game
 
M&L 2012 - Teacher networks future perspectives on the teaching profession - ...
M&L 2012 - Teacher networks future perspectives on the teaching profession - ...M&L 2012 - Teacher networks future perspectives on the teaching profession - ...
M&L 2012 - Teacher networks future perspectives on the teaching profession - ...
 
IT adoption by women executives
IT adoption by women executivesIT adoption by women executives
IT adoption by women executives
 
Digital youth work in policies and practices eayw 22.5.2019
Digital youth work in policies and practices   eayw 22.5.2019Digital youth work in policies and practices   eayw 22.5.2019
Digital youth work in policies and practices eayw 22.5.2019
 
Technology in the Boston Public Schools
Technology in the Boston Public SchoolsTechnology in the Boston Public Schools
Technology in the Boston Public Schools
 
Young people and digitalisation - connecting the dots
Young people and digitalisation  - connecting the dotsYoung people and digitalisation  - connecting the dots
Young people and digitalisation - connecting the dots
 
Conole Acode
Conole AcodeConole Acode
Conole Acode
 
TE Summit 23-24.10.2013.-Speakers bios
TE Summit 23-24.10.2013.-Speakers biosTE Summit 23-24.10.2013.-Speakers bios
TE Summit 23-24.10.2013.-Speakers bios
 
PGCLT(HE) - Supporting students with TEL
PGCLT(HE) - Supporting students with TELPGCLT(HE) - Supporting students with TEL
PGCLT(HE) - Supporting students with TEL
 
The Case for an eLearning Research and Innovation Strategy
The Case for an eLearning Research and Innovation StrategyThe Case for an eLearning Research and Innovation Strategy
The Case for an eLearning Research and Innovation Strategy
 
Media X Stanford
Media X StanfordMedia X Stanford
Media X Stanford
 
#llconf2014 visual arts e portfolios & relationships
#llconf2014 visual arts e portfolios & relationships#llconf2014 visual arts e portfolios & relationships
#llconf2014 visual arts e portfolios & relationships
 
Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Life
 
Digital literacy literature review
Digital literacy literature reviewDigital literacy literature review
Digital literacy literature review
 
Not future proofed but future-focused final
Not future proofed but future-focused finalNot future proofed but future-focused final
Not future proofed but future-focused final
 
Netari presentation (Lahti)
Netari presentation (Lahti)Netari presentation (Lahti)
Netari presentation (Lahti)
 
Momentum or freefall? Digital literacies and the dangerous metaphor of progress
Momentum or freefall? Digital literacies and the dangerous metaphor of progressMomentum or freefall? Digital literacies and the dangerous metaphor of progress
Momentum or freefall? Digital literacies and the dangerous metaphor of progress
 
Digital Games as Tools for Designing and Implementing Pedagogical Innovations
Digital Games as Tools for Designing and Implementing Pedagogical InnovationsDigital Games as Tools for Designing and Implementing Pedagogical Innovations
Digital Games as Tools for Designing and Implementing Pedagogical Innovations
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face Recognition
 
Final Paper
Final PaperFinal Paper
Final Paper
 

Ähnlich wie Budapest PPT

The value of collaborative learning in educating the
The value of collaborative learning in educating theThe value of collaborative learning in educating the
The value of collaborative learning in educating the2012Student
 
The value of collaborative learning in educating the
The value of collaborative learning in educating theThe value of collaborative learning in educating the
The value of collaborative learning in educating the2012Student
 
Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Miles Berry
 
Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Xavier Mas García
 
OCSLD digi lit presentation
OCSLD digi lit presentationOCSLD digi lit presentation
OCSLD digi lit presentationHelen Beetham
 
Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...IL Group (CILIP Information Literacy Group)
 
Invalsi appam rapporteur_innovation
Invalsi appam rapporteur_innovationInvalsi appam rapporteur_innovation
Invalsi appam rapporteur_innovationalinepennisi
 
Designing Online Courses for Digital Skills and Competences for the Creative ...
Designing Online Courses for Digital Skills and Competences for the Creative ...Designing Online Courses for Digital Skills and Competences for the Creative ...
Designing Online Courses for Digital Skills and Competences for the Creative ...EDEN Digital Learning Europe
 
Kathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian UniversityKathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian UniversityHandheldLearning
 
Net Gen - How Do We Teach Them?
Net Gen - How Do We Teach Them?Net Gen - How Do We Teach Them?
Net Gen - How Do We Teach Them?bbergey
 
Ilias Iakovidis - Day 1, Session 1
Ilias Iakovidis  - Day 1, Session 1Ilias Iakovidis  - Day 1, Session 1
Ilias Iakovidis - Day 1, Session 1Civic Agenda EU
 
Developing skills and competencies for life and work – what role digital tech...
Developing skills and competencies for life and work – what role digital tech...Developing skills and competencies for life and work – what role digital tech...
Developing skills and competencies for life and work – what role digital tech...Dominic Orr
 
21st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june201221st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june2012Palitha Edirisingha
 
Understanding the digitial natives: Rethinking ICT Literacy in Hong Kong
Understanding the digitial natives: Rethinking ICT Literacy in Hong KongUnderstanding the digitial natives: Rethinking ICT Literacy in Hong Kong
Understanding the digitial natives: Rethinking ICT Literacy in Hong KongCITE
 

Ähnlich wie Budapest PPT (20)

The value of collaborative learning in educating the
The value of collaborative learning in educating theThe value of collaborative learning in educating the
The value of collaborative learning in educating the
 
The value of collaborative learning in educating the
The value of collaborative learning in educating theThe value of collaborative learning in educating the
The value of collaborative learning in educating the
 
Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1
 
Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...Integration of Digital Technology Uses of Adult People in University Learning...
Integration of Digital Technology Uses of Adult People in University Learning...
 
OCSLD digi lit presentation
OCSLD digi lit presentationOCSLD digi lit presentation
OCSLD digi lit presentation
 
Chacon future online_learn
Chacon future online_learnChacon future online_learn
Chacon future online_learn
 
Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...Plagiarism and AI tools: an example of linking information- and digital liter...
Plagiarism and AI tools: an example of linking information- and digital liter...
 
Invalsi appam rapporteur_innovation
Invalsi appam rapporteur_innovationInvalsi appam rapporteur_innovation
Invalsi appam rapporteur_innovation
 
e learning
e learninge learning
e learning
 
Designing Online Courses for Digital Skills and Competences for the Creative ...
Designing Online Courses for Digital Skills and Competences for the Creative ...Designing Online Courses for Digital Skills and Competences for the Creative ...
Designing Online Courses for Digital Skills and Competences for the Creative ...
 
Experiences with social media
Experiences with social mediaExperiences with social media
Experiences with social media
 
In the wake
In the wakeIn the wake
In the wake
 
Kathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian UniversityKathy Trinder, Glasgow Caledonian University
Kathy Trinder, Glasgow Caledonian University
 
Educational experience of collaborative work with mobile devices in Primary E...
Educational experience of collaborative work with mobile devices in Primary E...Educational experience of collaborative work with mobile devices in Primary E...
Educational experience of collaborative work with mobile devices in Primary E...
 
Net Gen - How Do We Teach Them?
Net Gen - How Do We Teach Them?Net Gen - How Do We Teach Them?
Net Gen - How Do We Teach Them?
 
Ilias Iakovidis - Day 1, Session 1
Ilias Iakovidis  - Day 1, Session 1Ilias Iakovidis  - Day 1, Session 1
Ilias Iakovidis - Day 1, Session 1
 
Developing skills and competencies for life and work – what role digital tech...
Developing skills and competencies for life and work – what role digital tech...Developing skills and competencies for life and work – what role digital tech...
Developing skills and competencies for life and work – what role digital tech...
 
21st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june201221st c tech n learners_unisa_Edirisingha_11june2012
21st c tech n learners_unisa_Edirisingha_11june2012
 
Understanding the digitial natives: Rethinking ICT Literacy in Hong Kong
Understanding the digitial natives: Rethinking ICT Literacy in Hong KongUnderstanding the digitial natives: Rethinking ICT Literacy in Hong Kong
Understanding the digitial natives: Rethinking ICT Literacy in Hong Kong
 
Tech Pd Intro
Tech Pd IntroTech Pd Intro
Tech Pd Intro
 

Mehr von Imede

Closure of the Project
Closure of the ProjectClosure of the Project
Closure of the ProjectImede
 
E Quality Portfolio
E Quality Portfolio E Quality Portfolio
E Quality Portfolio Imede
 
Main Presentantion of the EightProject Meeting
Main Presentantion of the EightProject MeetingMain Presentantion of the EightProject Meeting
Main Presentantion of the EightProject MeetingImede
 
Evalution Feedback of the Project Partners
Evalution Feedback of the Project PartnersEvalution Feedback of the Project Partners
Evalution Feedback of the Project PartnersImede
 
E-Quality and E-Quality Portfolio
E-Quality and E-Quality PortfolioE-Quality and E-Quality Portfolio
E-Quality and E-Quality PortfolioImede
 
ETM Project: Training Workshop Results
ETM Project: Training Workshop ResultsETM Project: Training Workshop Results
ETM Project: Training Workshop ResultsImede
 
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM Project
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM ProjectPresentantion of the 7th Project Meeting in Granada, Spain of the ETM Project
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM ProjectImede
 
What is considered Quality for the Partnership
What is considered Quality for the PartnershipWhat is considered Quality for the Partnership
What is considered Quality for the PartnershipImede
 
Presentation of the Sixth Project meeting in Athens,Greece of the ETM project
Presentation of the Sixth Project  meeting in Athens,Greece of the ETM projectPresentation of the Sixth Project  meeting in Athens,Greece of the ETM project
Presentation of the Sixth Project meeting in Athens,Greece of the ETM projectImede
 
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM Project
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM ProjectPresentantion of the 5th Project Meeting in Lodz, Poland of the ETM Project
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM ProjectImede
 
ETM Platform
ETM PlatformETM Platform
ETM PlatformImede
 
ETM platform
ETM platformETM platform
ETM platformImede
 
Toppics of etm train of trainers
Toppics of etm train of trainersToppics of etm train of trainers
Toppics of etm train of trainersImede
 
''Train the trainer'' presentation
''Train the trainer'' presentation''Train the trainer'' presentation
''Train the trainer'' presentationImede
 
Opus presentation
Opus presentationOpus presentation
Opus presentationImede
 
ICT tools in learning presentation
ICT tools in learning presentationICT tools in learning presentation
ICT tools in learning presentationImede
 
Child care and youth work and health work presentation
Child care and youth work and health work presentationChild care and youth work and health work presentation
Child care and youth work and health work presentationImede
 
EWIL future steps
EWIL future stepsEWIL future steps
EWIL future stepsImede
 
Ewil survey results
Ewil survey resultsEwil survey results
Ewil survey resultsImede
 
CCL presentation of Cultural content
CCL presentation of Cultural contentCCL presentation of Cultural content
CCL presentation of Cultural contentImede
 

Mehr von Imede (20)

Closure of the Project
Closure of the ProjectClosure of the Project
Closure of the Project
 
E Quality Portfolio
E Quality Portfolio E Quality Portfolio
E Quality Portfolio
 
Main Presentantion of the EightProject Meeting
Main Presentantion of the EightProject MeetingMain Presentantion of the EightProject Meeting
Main Presentantion of the EightProject Meeting
 
Evalution Feedback of the Project Partners
Evalution Feedback of the Project PartnersEvalution Feedback of the Project Partners
Evalution Feedback of the Project Partners
 
E-Quality and E-Quality Portfolio
E-Quality and E-Quality PortfolioE-Quality and E-Quality Portfolio
E-Quality and E-Quality Portfolio
 
ETM Project: Training Workshop Results
ETM Project: Training Workshop ResultsETM Project: Training Workshop Results
ETM Project: Training Workshop Results
 
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM Project
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM ProjectPresentantion of the 7th Project Meeting in Granada, Spain of the ETM Project
Presentantion of the 7th Project Meeting in Granada, Spain of the ETM Project
 
What is considered Quality for the Partnership
What is considered Quality for the PartnershipWhat is considered Quality for the Partnership
What is considered Quality for the Partnership
 
Presentation of the Sixth Project meeting in Athens,Greece of the ETM project
Presentation of the Sixth Project  meeting in Athens,Greece of the ETM projectPresentation of the Sixth Project  meeting in Athens,Greece of the ETM project
Presentation of the Sixth Project meeting in Athens,Greece of the ETM project
 
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM Project
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM ProjectPresentantion of the 5th Project Meeting in Lodz, Poland of the ETM Project
Presentantion of the 5th Project Meeting in Lodz, Poland of the ETM Project
 
ETM Platform
ETM PlatformETM Platform
ETM Platform
 
ETM platform
ETM platformETM platform
ETM platform
 
Toppics of etm train of trainers
Toppics of etm train of trainersToppics of etm train of trainers
Toppics of etm train of trainers
 
''Train the trainer'' presentation
''Train the trainer'' presentation''Train the trainer'' presentation
''Train the trainer'' presentation
 
Opus presentation
Opus presentationOpus presentation
Opus presentation
 
ICT tools in learning presentation
ICT tools in learning presentationICT tools in learning presentation
ICT tools in learning presentation
 
Child care and youth work and health work presentation
Child care and youth work and health work presentationChild care and youth work and health work presentation
Child care and youth work and health work presentation
 
EWIL future steps
EWIL future stepsEWIL future steps
EWIL future steps
 
Ewil survey results
Ewil survey resultsEwil survey results
Ewil survey results
 
CCL presentation of Cultural content
CCL presentation of Cultural contentCCL presentation of Cultural content
CCL presentation of Cultural content
 

Kürzlich hochgeladen

Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research DiscourseAnita GoswamiGiri
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQuiz Club NITW
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdfMr Bounab Samir
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptxmary850239
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxDhatriParmar
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptxJonalynLegaspi2
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationdeepaannamalai16
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataBabyAnnMotar
 
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...Nguyen Thanh Tu Collection
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 

Kürzlich hochgeladen (20)

Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Scientific Writing :Research Discourse
Scientific  Writing :Research  DiscourseScientific  Writing :Research  Discourse
Scientific Writing :Research Discourse
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITWQ-Factor General Quiz-7th April 2024, Quiz Club NITW
Q-Factor General Quiz-7th April 2024, Quiz Club NITW
 
MS4 level being good citizen -imperative- (1) (1).pdf
MS4 level   being good citizen -imperative- (1) (1).pdfMS4 level   being good citizen -imperative- (1) (1).pdf
MS4 level being good citizen -imperative- (1) (1).pdf
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx4.11.24 Poverty and Inequality in America.pptx
4.11.24 Poverty and Inequality in America.pptx
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptxMan or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
Man or Manufactured_ Redefining Humanity Through Biopunk Narratives.pptx
 
week 1 cookery 8 fourth - quarter .pptx
week 1 cookery 8  fourth  -  quarter .pptxweek 1 cookery 8  fourth  -  quarter .pptx
week 1 cookery 8 fourth - quarter .pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Congestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentationCongestive Cardiac Failure..presentation
Congestive Cardiac Failure..presentation
 
Measures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped dataMeasures of Position DECILES for ungrouped data
Measures of Position DECILES for ungrouped data
 
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
31 ĐỀ THI THỬ VÀO LỚP 10 - TIẾNG ANH - FORM MỚI 2025 - 40 CÂU HỎI - BÙI VĂN V...
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 

Budapest PPT

  • 1. European Women Interactive Learning 8-9.3.2011 | Budapest - Hungary Budapest Motivational ICT learning approaches George Stefas G St f Project Manager
  • 2. Presentation Outline • Scope p • Methodology • Resources • Key Factors • Best Practices est act ces • Proposal
  • 3. Scope of the Presentation • Presentation of ICT Tools Best Practices & methodologies, in  order to increase women participation in learning and thus  stimulate them to acquire new knowledge and skills, factors  affecting their employability
  • 4. Methodology • Examination of Resources o Adult Learning o Women and ICT • Adult Learning Axis Adult Learning Axis o Key Factors • Women and ICT o Key Factors • Best Practice Analysis o E‐learning o Digital Educational Games o Mobile Learning o Social Computing Social Computing • SWOT Analysis • Best Practices
  • 5. Research approach on Women & ICT Tools Resources examined & evaluated • Elearning Awards 2010 • Insight: Observatory for new technologies and education • EEuropean Schoolnet S h l • CEDEFOP: European centre for the development of Vocational Training • EU2020: EU's growth strategy for the coming decade EU2020: EU s growth strategy for the coming decade • European e‐Skills Week • Thematic portal: IT Girls • ICT in education ‐ wikibooks • Wikipedia (ICT, education, e‐learning, active participation) • El Elearning E i Europa i f Di t info: Directory of projects f j t • Gender awards • ICT Women Directory EU ICT Women Directory EU • Other websites, books, surveys 
  • 6. Prerequisites for an effective learning approach • Adult Learningg • Objective: Maximize the positive and minimize the  negative aspects of learning • Instructional Models & Strategies  • Interactive learning: • learner puts together knowledge and skills by connecting with  information and experiences provided by the tutor (One2One) • C ll b ti l Collaborative learning: i • a situation in which two or more people learn or attempt to  learn something together (Many2Many) learn something together (Many2Many) • Prerequisites:  Engagement  Engagement Active Participation
  • 7. Factors affecting active participation • The personal and social characteristics of the adult learners  p (target group) • Shaping the environment (learning environment) • Interaction with the participants – Role of the tutor  (interactive character – collaboration) • Contribution of educational methodologies and techniques  to active participation (incentives for active participation  through different learning methods) th h diff tl i th d )
  • 8. ICT involvement & Gender Gap • Women reveal lower percentage on knowledge regarding  p g g g g ICT, mainly because of 2 reasons: o Lack of active role‐models in the ICT field o Influence of the family environment towards ICT • Leading to a Gap between men’s and women’s involvement  in the ICT on aspects of: o Education & training regarding ICT o Job perspectives (business sector, new skills for new jobs,  turn to services)
  • 9. Thematic field with increased women participation • However, women turn to ICT for specific thematic fields,  , p , such as:  o Culture (Art) 70 o Education (non ICT) 60 50 40 30 62 17 o Health‐related issues 20 10 10 12 21 14 46 27 0 8 20 Blogs / social Networks / online cultural services (art, (art etc) women men women men
  • 10. ICT approaches motivating learning • e‐learning platforms gp o Comprises all forms of electronically supported learning and  teaching o Th ICT h h The ICT, whether networked or not, serve as specific media to  k d ifi di implement the learning process o Includes: Web‐based learning, computer‐based learning, virtual  g p g classroom opportunities and digital collaboration o Content is delivered via the Internet, intranet/extranet, audio or  video tape, satellite TV, and CD‐ROM video tape satellite TV and CD ROM o Form of: text, image, animation, streaming video and audio o Abbreviations like CBT (Computer‐Based Training), IBT (Internet‐ p g Based Training) or WBT (Web‐Based Training) have been used as  synonyms to e‐learning, wrongly though!!! o Examples: moodle org OpenLearn Claroline net MIT Examples: moodle.org, OpenLearn, Claroline.net, MIT  OpenCourseWare, videolectures.net
  • 11. Educational digital games • Educational digital games g g o Games that have been specifically designed to teach people about a  certain subject, expand concepts, reinforce development,  understand an historical event or culture, or assist them in learning a  understand an historical event or culture or assist them in learning a skill as they play o Have a strong purpose other than pure entertainment o Interesting, highly engaging, increased participation (especially to  young people & women) o Require an ICT literacy / fluency Require an ICT literacy / fluency   o Digital educational games combined with mobility (mobile apps) o Examples: COLLAGE Project (Collaborative Learning Platform Using  p j g g Game‐like Enhancements), Engage, NobelPrize.org games, Kaboose
  • 12. Mobile Learning • The exploitation of ubiquitous handheld technologies, together with wireless  and mobile phone networks, to facilitate, support, enhance and extend the  reach of teaching and learning • Mobile technologies include mobile phones, smartphones, PDAs, MP3/ MP4  players (e.g. iPODs), handheld gaming devices (e.g. Sony PSP, Nintendo DS),  Ultramobile PCs (UMPCs), mini notebooks or netbooks (e.g. Asus EEE), handheld  GPS or voting devices, and specialist portable technologies used in science labs,  engineering workshops or for environmental or agricultural study i i kh f i l i l l d • Mobile learning involves connectivity for downloading, uploading and/or online  working via wireless networks, mobile phone networks or both, and linking to  institutional systems e.g. virtual learning environments (VLEs) and management  information systems (MIS) • Connected as stated before with educational games • Examples: Bite‐sized Learning Opportunities On Mobiles, Mobile Learning  Network (MoLeNET), etc.
  • 13. Learning through Social Computing • Cooperation for a common cause through the use of ICT and  p g social computing  • Increased participation in areas of interest valorizing the use  of Social ICT • Collaborative learning • Sense of belonging to a group increases engagement and  participation (social factor) • Examples: Bookworm goes online (women workgroup),  Online Conference on information for rural women (women  participation: 80%) participation: 80%)
  • 14. Niche adaptive, personalisation through ICT • Use of online tools personalized to different target group p g g p • Indicative tools according to respective needs &  preferences:  o Wikipedia, Learning widgets, OpenLearn, MIT OpenCourseWare o Podcasts, blogs, online databases, forums, slideshare, instant  messengers (skype or similar apps) messengers (skype or similar apps) o Online collaboration documents (Google docs, Skydrive, Dropbox),  social networking sites, Youtube, Vimeo, learning widgets, Zotero,  etc. • Examples: moodle modules, Responsive Open Learning  Environments – R l E i t Role
  • 15. Advantages & Disadvantages of ICT approaches • Video in e‐learning courses (Video lectures) g ( ) (+) (‐) Interesting Technical issues (different formats, size, etc) Direct approach Passive interaction  Engaging  g g g Requires stable internet connection q Asynchronous e‐learning More concentrated knowledge Requires low familiarity with ICT
  • 16. Advantages & Disadvantages of ICT approaches • Audio in learning: Audio Books g (+) (‐) Less expensive L i Poor & passive interaction skills P & i i t ti kill Higher assimilation Lack of self‐assessment of the learning process,  with the exception of language learning Improvement of listening, speaking &  p g, p g Low collaboration comprehension skills Increased interest Requires high degree of discipline  Mobility Convenience (easier) Increased spatial intelligence Easily accessible
  • 17. Advantages & Disadvantages of ICT approaches • Audio in learning: Podcasts g (+) (‐) Portability – mobility Passive interaction skills Convenience No image provision Asynchronous learning Asynchronous learning Requires extra time to be properly produced Requires extra time to be properly produced No extensive technical knowledge Low collaboration Always available More attractive than reading Suitable for visually challenged people
  • 18. Advantages & Disadvantages of ICT approaches • e‐learning courses g (+) (‐) Asynchronous – synchronous learning Self‐discipline Convenience ICT literacy – adaptability  Cost effective Internet access and equipment Increased availability of educational opportunities Lack of interaction – no immediate feedback No commuting Not suitable for all science subjects  (e.g. nursing clinical) Self‐paced knowledge Social isolation  Personalized education material  Synchronized and updated information  Increased collaboration between instructor and  learners Less intimidating – risk free environment Learn while working Ongoing access to resources  Increased retention Easily managed
  • 19. Advantages & Disadvantages of ICT approaches • mobile learning (m‐learning) g( g) (+) (‐) Portable – mobility  Fragmented learning experience – distractions Immediate application of knowledge  Lack of self‐assessment of the learning process No commuting  Usability (small screens, access to internet  connection) Convenience Expensive Support of rich media (when necessary) Protection & security issues Ease access to expertise (contact) High ICT literacy – adaptability  Interaction  Increased cost & effort for proper educational  material t i l Synchronized & updated information Highly engaging  Quick access to resources
  • 20. Advantages & Disadvantages of ICT approaches • Educational Games  (+) (‐) Engaging to all ages Social isolation  Promote teamwork & cooperative creative  Can be addictive endeavor Practice problem‐solving skills, creative thinking &  Poor social interaction skills g p g cognitive processing Encourage cooperative & competitive behavior Retain knowledge in favor of finishing the game Increase short & long‐term memory Relaxing Simulation ‐ Preparation for the real world through  situations that are too expensive to reproduce in  classroom
  • 21. Learning widgets • Learning widgets g g (+) (‐) High degree of personalization Low development thus far  Set and run (set once and then are working  ICT literacy without any additional effort) Easy collaboration (e.g. Zotero) Most are unfamiliar with the widgets or think it is  y g / g only for web usage/ viral marketing Saves time (always and easily accessible) Easily shared Can be C b mobile as well bil ll Engagement 
  • 22. Target Group referred through EWIL project EWIL  EWIL Target Group Parameters Project  Women Interactive Learning Over 35 Promote active participation Outside formal learning systems Interested in non‐formal learning Employed with family Unemployed with family
  • 23. Best Practices ICT e‐learning platforms • Moodle • MIT Open Courseware • O OpenLearn L • INTEGRATION ‐ INTErcultural dialoGue foR A multIcultural sOciety iN europe p • Women as Entrepreneurs Video • Online Conference: Information Access for Rural Women • Video lectures.net Widgets in learning Widgets in learning • Responsive Open Learning Environments – Role
  • 24. Best Practices ICT m‐learning • mGBL – mobile Game‐Based Learning: perspectives and usage in  learning and career guidance topics • Incorporating mobile learning into mainstream education Incorporating mobile learning into mainstream education • Acropolis Museum Guide (mobile application) • MORITZ: Mobile round tour in European textile‐centers (culture) p ( ) • European e‐Skills Week (video, podcasts, mobile gaming)  • Bite‐sized Learning Opportunities On Mobiles • Mobile Learning Network (MoLeNET) • Cutting IT • ESF Mobile Learning Project ESF Mobile Learning Project • COLLAGE: Collaborative Learning Platform Using Game‐like  Enhancements 
  • 25. Best Practices ICT Educational games  • Engage • mGBL – mobile Game‐Based Learning: perspectives and usage in  learning and career guidance topics learning and career guidance topics • Gaming and Learning Alliance • MobileActive org (social entrepreneurship) g( p p) • e‐Craft Idea Tutor ‐ creative learning environment for craft sector (e‐CIT) • E‐games: Empowering youth work • Rescue La Vallete, an adventure in time
  • 26. Best Practices ICT Other cases (non specific ICT Tool) • Teaching Science in Art High School of Ampelokipoi (blog with assisting  details on courses)  • Bookwork online Bookwork online • Videomakers online • Learning resource exchange for schools g g • Healthy for Life
  • 27. Course Design E‐learning Digital Educational  Mobile Learning Social Computing Games Components Video √ X √ Audio √ x/? Games ‐ √ Podcast √ Documents √ Presentations Learning Widgets √ √ Instant messenger √ programs
  • 28. Type of Course 1. Type: Game  yp 1. Duration: 5’  yp 2. Type: Course 1. Duration: 30’ 3 ype Soc a Co put g 3. Type: Social Computing 1. xxxxx