Exploring the impact of multisensory vr on travel recommendation a presence perspective
1. Exploring the impact of
multisensory VR on
travel recommendation:
A presence perspective
Jasmin Hopf, Melina Scholl, Barbara
Neuhofer, Roman Egger
2. Lorem ipsum dolor sit amet,
consectetur adipiscing elit. Morbi
et rutrum felis, eget tristique tortor.
Maecenas lobortis mattis turpis ut
hendrerit. Fusce placerat ipsum at
dictum lobortis. Etiam porta nunc
sit amet pellentesque feugiat. Nunc
gravida sapien eu tempor lacinia.
Introduction
to the topic
o Increasing interest in VR in the tourism industry
(e.g. Tussyadiah et al. 2018, Huang et al. 2016)
o VR as a marketing tool, triggering the “feeling
of being there” (Witmer & Singer 1998)
presence
o The more human senses are engaged, the
more realistic and immersive the experience
(Martins et al. 2017)
o Research on multisensory VR limited in tourism
(e.g. Martins et al. 2017)
research relevance gap
2
3. 1.
2.
How does the sense of presence affect the
intention to recommend the destination?
What effect does addressing more senses in a virtual
experience have on the sense of presence
compared to a 3D virtual experience?
3
Research
Questions
4. Process: 3 minutes of relaxation, 6
minutes of VR experience,
questionnaire
Sample was randomly assigned
to either the experimental or
control group
Laboratory experiment at FH
Salzburg using a VR cabin, HTC
VIVE & 360° destination video
2 measurements:
objective (heart rate)
subjective (questionnaire)
Sample size: 64 participants
4
Methodology
7. Hypotheses
H1: The 4D VR experience shows greater reactions on the self-report measure of presence than the 3D VR
experience.
• H1a: The 4D VR experience shows greater Involvement/Control than the 3D VR experience.
• H1b: The 4D VR experience shows greater Adaptation/Immersion than the 3D VR experience.
• H1c: The 4D VR experience shows greater Sensory Fidelity than the 3D VR experience.
• H1d: The 4D VR experience shows greater Interface Quality than the 3D VR experience.
H2: The 4D VR experience shows greater reactions on the heart rate measure than the 3D VR experience.
H3: The 4D VR experience (higher level of presence) shows greater impact on the intention to recommend
the destination than the 3D VR experience.
7
9. Results
Intention to
Recommend
9
NPS Control Group: 29% - 29% = 0%
NPS Experimental Group: 54,5% - 15,2% = 39,3%
Significant difference with p = .039
How likely would you recommend the experienced destination to others?
10. Results
10
Correlation
Full Sample (N = 64) Spearman’s Rho
Involvement/Control Presence .929**
Adaptation/Immersion Presence .924**
Sensory Fidelity Presence .694**
Interface Quality Presence .588**
Presence Intention to recommend .582**
Heart rate Presence -.093
**correlation is significant at the 0.01 level (2-tailed)
12. • 4D VR leads to higher
intention to
recommend
• Marketing purposes
Practical
Implication
Conclusion
• Sense of presence not
significantly different
• Heart Rate did not appear
to be a good measure of
presence
Presence
Explore other factors of VR,
e.g. enjoyment or emotional
arousal that could influence
the intention to recommend
a destination
Future Research
12
VR is a novel and innovative tool to attract visitors to destinations which is why there is has been an increasing interest in VR in the tourism industry.
A great potential is seen in VR as a marketing tool for the promotion and selling of tourism products and experiences.
The special characteristic of VR is to give users the feeling of really being there which is described as the sense of presence.
immersion in that context describes being shut of from reality and totally engaged and focused on the virtual environment
in our study we refer to multisensory VR as 4D VR and visual and auditory VR experiences as 3D VR
Sampling criteria:
students of FH Salzburg, prior VR Experience
Heart rate: 3 minutes relaxation –> baseline abgezogen
Senses:
The control group watched the video through an HTC Vive headset, whereas the experimental group experienced the video with the same headset but in a multisensory VR setting addressing two more senses (olfactory, haptic) in addition to vision and auditory. In this regard, the 4D feedback was represented by temperature changes, wind, light driz-zle as well as the typical smell of the ocean and the rainforest. These stimuli were matching with the different scenes of the video.
Involvement/Control: How much they were engaged in the VE and if they felt they had control over events in the VE
Sensory Fidelity: How realisitc and natural the experience seemed
Adaptation/Immersion: How well they could adjust to the VE and how well they could concentrate on the VR experience, immerse into it and even lose track of time
Interface Quality: the extend to which the user is destracted from the VE by e.g. VR headset
First of all, our data was partially normally and partially not normally distributed, which is why we used the Mann Whitney test to test for differences between the groups.
this figure shows the median values of the presence score from the questionnaire, both the overall presence and its antecedents. Red represents 4D VR and grey 3D. As you can see, for most of the contructs, the 4D VR group scored higher. However, the 4D VR experience did not lead to a significantly higher self-reported presence. Having a closer look at the antecedents of presence, we did find a significant difference for the sub-scale Adaptation/Immersion. These results seem plausable to us since the other three subscales where basically about the quality aspects of the VR experience, how much they where destracted by the measurement devices or how much they could interact. And these conditions where pretty much the same for both groups.
Concerning the heart rate it is important to mention that we did not use the absolute values but the change in heart rate. For this, we subtracted the baseline values from the relaxation phase from the heart rate values during the VR experience.
In order to measure the intention to recommend the displayed destination, we made use of the net promoter score. We included one sigle question in the questionnaire where we asked “How likely would you recommend the experienced destinations to others?”
the participants answer the question on a scale of 0 to 10 and are then group in three categories. Promotors will most probably recommend the destionation. Detractors probably wont recommend the destination and might even talk negative about it. And passives are just nutral. To calculate the NPS we subtracted the percentage of the detractors from the promoters.
Generally all results above 0% are positive -> because it means that there are more promoters than detractors
Afterwards we looked at the correlations between the different constructs. As you can see, all antecedents of presence positivelly and signigicantly correlate with the overall presence. Also the overall presence and the intention to recommend the displayed destination correlate significantly. However the heart rate does not significantly correlate with presence.
We had a closer look at the correlation between presence and the intention to recommend for each of the two groups.
To interpret the strength of correlation, we used the classification scale that you can see here in the slide.
The spearmans rho correlation for the control group resulted in a r of .36 which represents a wear correlation and …..
This leads to the conclusion that adding sensorial stimuli to a VR experience even enhances the positive relationship between the sense of presence and the user’s intention to recommend the displayed destination.
To conclude, our study revealed that a 4D VR experience does lead to a significantly higher intention to recommend the displayed destination
However, the sense of presence is not significantly different when adding more sensory feedback to a VR experience.
For future research we recommend to explore…
great for marketing purposes
tourism companies could for example promote their products and services with multisenory VR on fairs, or evens. or in travel agencies could install it in their office. this leaves a lasting impression on the user and they will talk positivley about the experience and the destination.
Photo by All Bong on UnsplashPhoto by Samuel Zeller on Unsplash