Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.
1.	 INVOLVE ROLE MODELS FROM THE START
Worksheets and teaching guides gave teachers an
ideal way to present information an...
Nächste SlideShare
Wird geladen in …5
×

Infographic Creating an Immersive Learning Environment for Behavioral Health Change

1.227 Aufrufe

Veröffentlicht am

Based on the Reach Out Now program developed for the Substance Abuse and Mental Health Services Administration, ICF International uses the following steps to educate youth about the effects of alcohol on the brain and body—steps that can be applied to other behavioral health programs as well!

Veröffentlicht in: Marketing
  • Als Erste(r) kommentieren

  • Gehören Sie zu den Ersten, denen das gefällt!

Infographic Creating an Immersive Learning Environment for Behavioral Health Change

  1. 1. 1. INVOLVE ROLE MODELS FROM THE START Worksheets and teaching guides gave teachers an ideal way to present information and interact with students with clear lesson plans and information based on cartoons to keep lessons both informative and entertaining. 3. ENCOURAGE ENGAGEMENT The mobile app asks students to record a video of themselves explaining how they would respond to peer pressure- related situations with alcohol, giving them a fun way to engage more fully with the learning, and encouraging them to process their own responses to the information.5. INCORPORATE GAMING Elements like a word scramble challenge and a “Brain Snatcher” zombie game provide fun enticement to encourage students to finish all sections of the app, and maximize their learning. LEARN HOW TO CREATE AN IMMERSIVE LEARNING ENVIRONMENT FOR CHANGING HEALTH BEHAVIORS. Based on the Reach Out Now program developed for the Substance Abuse and Mental Health Services Administration, ICF uses the following steps to educate youth about the effects of alcohol on the brain and body—steps that can be applied to other behavioral health programs as well! CREATING AN IMMERSIVE LEARNING ENVIRONMENT ICF’s Interactive Program For Alcohol Abuse Prevention 2. ENTICE EXPLORATION AND LEARNING A centerpiece of the program, the brain diagram, encouraged students to explore the different areas of the brain and learn about the specific ways that alcohol alters its function. 4. MAKE IT MOBILE A new mobile app designed for the iPad to complement the program offers animation, graphics, voiceover information, and music to provide an interactive way for students to explore the effects of alcohol on the brain in even more detail. How can ICF help you create immersive learning experiences to promote healthful behaviors? LET’S DO SOMETHING GREAT TOGETHER. icfi.com/interactive visit © Copyright 2014 ICF International TMDG06140157

×