SlideShare ist ein Scribd-Unternehmen logo
1 von 4
1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2
Unit number and title L3 Unit 73 Sound for Computer Games - Partial
Start date Monday 16/09/2013
Deadline Friday 17/01/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production
The purpose of this assignment is to:
Learning Outcome 1 – Understand the use of sound and music in games.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a
planned mission expansion pack due for release in 2014.
Modern computer games such as Grand Theft Auto 5feature complex narrative cut sequences which help to drive the game’s
story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for
these products.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assetsthat will used in the planned GTA 5 mission expansion pack.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a two minute soundtrack for a new GTA 5computer game cut sequence.
This assignment will do the following:
Introduce portable audio field recording technology.
Require the use audio field recording techniques to capture sound assets.
Introduce studio dialogue recording technologies and techniques.
Require the use studio recording technologies to produce clear voice recordings.
Introduce audio post production software and editing techniques.
Require the applicationof field recording and computer audio synthesis to create a computer game audio cut sequence.
2
Tasks Grading Criteria Mapping
1.
Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional
sounds in a range of environments. Recorded sounds must feature altered file names that are specific
to the location they were recorded.
You must also produce photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds. These pictures can be
taken using your mobile phone.
Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into
a blog post with accompanying photographic evidence using the title Ambient & Directional Sound
Recording Production.
Unit 73 P3/M3/D3
2.
Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:
Setting
Mood
Game genre
Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):
VST instruments and effects
Studio recording
Use of traditional instruments
Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis.
Unit 73 P1/M1/D1
3.
Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script
pages must include correctly formatted character names, character dialogue and action description
that clearly indicates reference to sounds that will feature in your audio cut sequence.
Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut
Sequence Script.
Unit 73 P1/M1/D1
4.
Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character namesand dialogue
spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings.
Unit 73 P3/M3/D3
3
5.
Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:
The effects plugins applied.
Clear explanations of what parameters have been adjusted.
Clear explanations of how effects applied have altered the sound of your original recordings.
Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile
page.Accompanying screen grab annotations and produced sounds must be embedded into a blog post
with the title Audio Recording VST Effects Manipulation.
Unit 73 P3/M3/D3
6.
Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:
The sound generating plugins used.
Clear explanations of what type of sound effects that you have created.
Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.
Your VST produced sounds must be uploaded to your SoundCloud account profile page.Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects.
Unit 73 P3/M3/D3
7.
Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio
cut sequence as per the requirements of the brief.
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production.
Unit 73 P3/M3/D3
This brief has been verified as being fit for purpose
Iain Goodyear
Date
Date
4
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

Weitere ähnliche Inhalte

Andere mochten auch

Fmp production log_310314
Fmp production log_310314Fmp production log_310314
Fmp production log_310314Hooaax
 
Programming My Sounds Into my Game.
Programming My Sounds Into my Game.Programming My Sounds Into my Game.
Programming My Sounds Into my Game.Hooaax
 
City rising Unit7274
City rising Unit7274City rising Unit7274
City rising Unit7274Hooaax
 
Michaelwilliamsig2task1worksheet
Michaelwilliamsig2task1worksheetMichaelwilliamsig2task1worksheet
Michaelwilliamsig2task1worksheetHooaax
 
Foursight 마이클부블레
Foursight 마이클부블레Foursight 마이클부블레
Foursight 마이클부블레Beomwoo
 
Should creativity be taught in schools
Should creativity be taught in schoolsShould creativity be taught in schools
Should creativity be taught in schoolskelso1991
 
Pdhpe powerpoint presentation 2013
Pdhpe powerpoint presentation 2013Pdhpe powerpoint presentation 2013
Pdhpe powerpoint presentation 2013aleashav
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionHooaax
 
마이클 부블레 조
마이클 부블레 조마이클 부블레 조
마이클 부블레 조Beomwoo
 

Andere mochten auch (11)

Fmp production log_310314
Fmp production log_310314Fmp production log_310314
Fmp production log_310314
 
Programming My Sounds Into my Game.
Programming My Sounds Into my Game.Programming My Sounds Into my Game.
Programming My Sounds Into my Game.
 
City rising Unit7274
City rising Unit7274City rising Unit7274
City rising Unit7274
 
Michaelwilliamsig2task1worksheet
Michaelwilliamsig2task1worksheetMichaelwilliamsig2task1worksheet
Michaelwilliamsig2task1worksheet
 
Foursight 마이클부블레
Foursight 마이클부블레Foursight 마이클부블레
Foursight 마이클부블레
 
Should creativity be taught in schools
Should creativity be taught in schoolsShould creativity be taught in schools
Should creativity be taught in schools
 
Pdhpe powerpoint presentation 2013
Pdhpe powerpoint presentation 2013Pdhpe powerpoint presentation 2013
Pdhpe powerpoint presentation 2013
 
Wilhelm Rӧentgen
Wilhelm RӧentgenWilhelm Rӧentgen
Wilhelm Rӧentgen
 
Methods and Principles of Sound Design and Production
Methods and Principles of Sound Design and ProductionMethods and Principles of Sound Design and Production
Methods and Principles of Sound Design and Production
 
마이클 부블레 조
마이클 부블레 조마이클 부블레 조
마이클 부블레 조
 
Parenthood
ParenthoodParenthood
Parenthood
 

Ähnlich wie Unit 73 ig1 assignment Brief

Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2CallumDrakeCPFC
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2DamionVize
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2benloynd
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2AmaanGDesign
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2JoshuaGillypoop
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Kenyon101
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2BatmanGrunt
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Fryers
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2BatmanGrunt
 
Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief MartinDevney
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Alexballantyne
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1owengreen1996
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1adampatrickhughes
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1SamDuxburyGDS
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Elizabeth_Turner
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Kalen612
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1MagicalPotato9000
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1copelandadam
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Stuart_Preston
 

Ähnlich wie Unit 73 ig1 assignment Brief (19)

Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y2
 
Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief Unit 73 IG1 Assignment Brief
Unit 73 IG1 Assignment Brief
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 

Mehr von Hooaax

Unit67 production log_261113
Unit67 production log_261113Unit67 production log_261113
Unit67 production log_261113Hooaax
 
Unit67 production log_191113
Unit67 production log_191113Unit67 production log_191113
Unit67 production log_191113Hooaax
 
Unit67 production log_171213
Unit67 production log_171213Unit67 production log_171213
Unit67 production log_171213Hooaax
 
Unit67 production log_031213
Unit67 production log_031213Unit67 production log_031213
Unit67 production log_031213Hooaax
 
Unit67 production log_101213
Unit67 production log_101213Unit67 production log_101213
Unit67 production log_101213Hooaax
 
Fmp gantt chart_030214
Fmp gantt chart_030214Fmp gantt chart_030214
Fmp gantt chart_030214Hooaax
 
Fmp gantt chart_030314
Fmp gantt chart_030314Fmp gantt chart_030314
Fmp gantt chart_030314Hooaax
 
Fmp gantt chart_310314
Fmp gantt chart_310314Fmp gantt chart_310314
Fmp gantt chart_310314Hooaax
 
Fmp gantt chart_240314
Fmp gantt chart_240314Fmp gantt chart_240314
Fmp gantt chart_240314Hooaax
 
Fmp gantt chart_240214
Fmp gantt chart_240214Fmp gantt chart_240214
Fmp gantt chart_240214Hooaax
 
Fmp gantt chart_210414
Fmp gantt chart_210414Fmp gantt chart_210414
Fmp gantt chart_210414Hooaax
 
Fmp gantt chart_190514
Fmp gantt chart_190514Fmp gantt chart_190514
Fmp gantt chart_190514Hooaax
 
Fmp gantt chart_170314
Fmp gantt chart_170314Fmp gantt chart_170314
Fmp gantt chart_170314Hooaax
 
Fmp gantt chart_170214
Fmp gantt chart_170214Fmp gantt chart_170214
Fmp gantt chart_170214Hooaax
 
Fmp gantt chart_140414
Fmp gantt chart_140414Fmp gantt chart_140414
Fmp gantt chart_140414Hooaax
 
Fmp gantt chart_120514
Fmp gantt chart_120514Fmp gantt chart_120514
Fmp gantt chart_120514Hooaax
 
Fmp gantt chart_100314
Fmp gantt chart_100314Fmp gantt chart_100314
Fmp gantt chart_100314Hooaax
 
Fmp gantt chart_100214
Fmp gantt chart_100214Fmp gantt chart_100214
Fmp gantt chart_100214Hooaax
 
Fmp gantt chart_070414
Fmp gantt chart_070414Fmp gantt chart_070414
Fmp gantt chart_070414Hooaax
 
Fmp gantt chart_050514
Fmp gantt chart_050514Fmp gantt chart_050514
Fmp gantt chart_050514Hooaax
 

Mehr von Hooaax (20)

Unit67 production log_261113
Unit67 production log_261113Unit67 production log_261113
Unit67 production log_261113
 
Unit67 production log_191113
Unit67 production log_191113Unit67 production log_191113
Unit67 production log_191113
 
Unit67 production log_171213
Unit67 production log_171213Unit67 production log_171213
Unit67 production log_171213
 
Unit67 production log_031213
Unit67 production log_031213Unit67 production log_031213
Unit67 production log_031213
 
Unit67 production log_101213
Unit67 production log_101213Unit67 production log_101213
Unit67 production log_101213
 
Fmp gantt chart_030214
Fmp gantt chart_030214Fmp gantt chart_030214
Fmp gantt chart_030214
 
Fmp gantt chart_030314
Fmp gantt chart_030314Fmp gantt chart_030314
Fmp gantt chart_030314
 
Fmp gantt chart_310314
Fmp gantt chart_310314Fmp gantt chart_310314
Fmp gantt chart_310314
 
Fmp gantt chart_240314
Fmp gantt chart_240314Fmp gantt chart_240314
Fmp gantt chart_240314
 
Fmp gantt chart_240214
Fmp gantt chart_240214Fmp gantt chart_240214
Fmp gantt chart_240214
 
Fmp gantt chart_210414
Fmp gantt chart_210414Fmp gantt chart_210414
Fmp gantt chart_210414
 
Fmp gantt chart_190514
Fmp gantt chart_190514Fmp gantt chart_190514
Fmp gantt chart_190514
 
Fmp gantt chart_170314
Fmp gantt chart_170314Fmp gantt chart_170314
Fmp gantt chart_170314
 
Fmp gantt chart_170214
Fmp gantt chart_170214Fmp gantt chart_170214
Fmp gantt chart_170214
 
Fmp gantt chart_140414
Fmp gantt chart_140414Fmp gantt chart_140414
Fmp gantt chart_140414
 
Fmp gantt chart_120514
Fmp gantt chart_120514Fmp gantt chart_120514
Fmp gantt chart_120514
 
Fmp gantt chart_100314
Fmp gantt chart_100314Fmp gantt chart_100314
Fmp gantt chart_100314
 
Fmp gantt chart_100214
Fmp gantt chart_100214Fmp gantt chart_100214
Fmp gantt chart_100214
 
Fmp gantt chart_070414
Fmp gantt chart_070414Fmp gantt chart_070414
Fmp gantt chart_070414
 
Fmp gantt chart_050514
Fmp gantt chart_050514Fmp gantt chart_050514
Fmp gantt chart_050514
 

Kürzlich hochgeladen

Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Mattias Andersson
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersRaghuram Pandurangan
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubKalema Edgar
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebUiPathCommunity
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 
What is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfWhat is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfMounikaPolabathina
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 

Kürzlich hochgeladen (20)

Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?Are Multi-Cloud and Serverless Good or Bad?
Are Multi-Cloud and Serverless Good or Bad?
 
Generative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information DevelopersGenerative AI for Technical Writer or Information Developers
Generative AI for Technical Writer or Information Developers
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding ClubUnleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio WebDev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 
What is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdfWhat is DBT - The Ultimate Data Build Tool.pdf
What is DBT - The Ultimate Data Build Tool.pdf
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special EditionDMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 

Unit 73 ig1 assignment Brief

  • 1. 1 Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y2 Unit number and title L3 Unit 73 Sound for Computer Games - Partial Start date Monday 16/09/2013 Deadline Friday 17/01/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production The purpose of this assignment is to: Learning Outcome 1 – Understand the use of sound and music in games. Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a planned mission expansion pack due for release in 2014. Modern computer games such as Grand Theft Auto 5feature complex narrative cut sequences which help to drive the game’s story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for these products. This assignment will introduce you to audio production and post-production technologies so that you will be able to produce technically competent and professional sound assetsthat will used in the planned GTA 5 mission expansion pack. You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will equip you with the skills needed to produce a two minute soundtrack for a new GTA 5computer game cut sequence. This assignment will do the following: Introduce portable audio field recording technology. Require the use audio field recording techniques to capture sound assets. Introduce studio dialogue recording technologies and techniques. Require the use studio recording technologies to produce clear voice recordings. Introduce audio post production software and editing techniques. Require the applicationof field recording and computer audio synthesis to create a computer game audio cut sequence.
  • 2. 2 Tasks Grading Criteria Mapping 1. Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional sounds in a range of environments. Recorded sounds must feature altered file names that are specific to the location they were recorded. You must also produce photographic evidence that clearly shows each person in your group using the portable sound recorders on location to capture ambient and directional sounds. These pictures can be taken using your mobile phone. Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into a blog post with accompanying photographic evidence using the title Ambient & Directional Sound Recording Production. Unit 73 P3/M3/D3 2. Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of: Setting Mood Game genre Narrative In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process): VST instruments and effects Studio recording Use of traditional instruments Audio field recordings Your analysis must contain clear reference to specific sections of your chosen examples. Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis. Unit 73 P1/M1/D1 3. Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script pages must include correctly formatted character names, character dialogue and action description that clearly indicates reference to sounds that will feature in your audio cut sequence. Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut Sequence Script. Unit 73 P1/M1/D1 4. Record your audio cut sequence script in a recording studio environment. You must ensure that your dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or others when recording script dialogue. All audio recordings must be renamed once produced to clearly indicate character namesand dialogue spoken. Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog post in its unedited form with the title Audio Cut Sequence Raw Recordings. Unit 73 P3/M3/D3
  • 3. 3 5. Use Reaper post-production software to edit and manipulate produced audio recordings using VST effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the application and manipulation of a range of VST effects plugins. This must be supported by annotated screen captures that show: The effects plugins applied. Clear explanations of what parameters have been adjusted. Clear explanations of how effects applied have altered the sound of your original recordings. Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page.Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title Audio Recording VST Effects Manipulation. Unit 73 P3/M3/D3 6. Use Reaper post-production software to create audio using VST sound generating plugins. You must produce sound effects for your 2 minute computer game cut sequence. This must be supported by annotated screen captures that show: The sound generating plugins used. Clear explanations of what type of sound effects that you have created. Clear explanations of what this sound will be used to depict in your computer game audio cut sequence. Your VST produced sounds must be uploaded to your SoundCloud account profile page.Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title VST Produced Sound Effects. Unit 73 P3/M3/D3 7. Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio cut sequence as per the requirements of the brief. Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production. Unit 73 P3/M3/D3 This brief has been verified as being fit for purpose Iain Goodyear Date Date
  • 4. 4 Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly P2 describe methods and principles of sound design and production using some subject terminology appropriately M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.