(1) GGULIVRR is a generic game for ubiquitous learning in interactive virtual and real realities that uses intelligent tags like RFID and QR codes to touch the world around you. (2) It was explored by researchers at Artesis University College Antwerp to advance mobile and contextual learning, introducing programming and scenario-based lessons. (3) The game uses HTML content and CouchDB for data replication across devices without an internet connection, allowing for learning through play and collaboration.
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
Exploring Mobile and Contextual Learning with GGULIVRR
1. EXPLORING
MOBILE AND CONTEXTUAL
LEARNING WITH GGULIVRR
Hiram Bollaert
Philippe Possemiers
2012
2. Content
• Context
• GGULIVRR concept
• Exploration of mobile and contextual learning
• Architecture
• HTML Content
• Answers
• Advantages
• Feedback
Hiram Bollaert – Philippe Possemiers – 2012 2
3. Context
• Artesis University College Antwerp
inspires over 8000 students and almost 1600 staff
members in the widest range of subjects on offer in
Antwerp to link, mix and interconnect this formidable
range of subjects to create surplus value.
• Department of Business Studies, Teacher Training and
Social Work
• PWO MOUSE I and II (MObile USE)
small internally funded research projects studying
mobile and contextual learning tools
Hiram Bollaert – Philippe Possemiers – 2012 3
4. GGULIVRR concept
Generic Game for Ubiquitous Learning in Interactive
Virtual and Real Realities
• Touching the world around you
Intelligent tags
• Radio Frequency Identification (RFID);
• Near Field Communication (NFC);
• Quick Response codes (QR)
• Serious gaming
Learning through playing games
• Social constructivism & 21st Century Skills
evoking, stimulating cross-cultural, cross-age and
cross-disciplinary collaboration
Hiram Bollaert – Philippe Possemiers – 2012 4
5. Exploration
Mobile and Contextual Learning
Advancing the mission and vision
of our educational programmes
• Introduction into curriculum of applied informatics:
programming for iOS and Android
• Introduction of mobile contextual learning in teacher
training:
• mathematical walk
• scenario thinking, game design
• Spin off assessments
• Infographic on youtube
• Drupal website
• Spin off projects
• WalkAbout IP
Hiram Bollaert – Philippe Possemiers – 2012 5
6. Architecture
JSON
JSON replication
GGULIVRR
HTML
UIWebView
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7. HTML content
<html>
<head><link rel='stylesheet' href='stylesheet.css‘></head>
<body>
<h1>Question 1</h1>
<br /><img src='$db/reichstag.jpg' /><br /><br />
<form action='self'>What building is shown here?
<br /><br />
<input type='text' name='reichstag' class='ui-input-text' />
<input type='submit' value='Answer' class='ui-btn'>
</form>
<a
href='http://www.lonelyplanet.com/maps/europe/germany/berlin/'>
Click here for the map of Berlin
</a>
</body>
</html>
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8. Answers
Hiram Bollaert – Philippe Possemiers – 2012 8
9. Advantages
HTML as exchange format
• only one interface design for all platforms
• no special UI knowledge (except HTML) required
• generic support for form values
• style sheets can change look and behavior quickly
CouchDB ( http://couchdb.apache.org/ )
• strong replication features transparently sync game
information and user submissions
• no network connection is needed after replication
• no need for separate web-service layer
Hiram Bollaert – Philippe Possemiers – 2012 9
10. Feedback
Comments, remarks, suggestions?
Contact us
• hiram.bollaert@artesis.be
• philippe.possemiers@artesis.be
Try it yourself
Find the code at
https://github.com/ppossemiers/GGULIVRR
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