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EXPLORING
 MOBILE AND CONTEXTUAL
LEARNING WITH GGULIVRR

                      Hiram Bollaert
               Philippe Possemiers
                              2012
Content

          • Context
          • GGULIVRR concept
          • Exploration of mobile and contextual learning
          • Architecture
          • HTML Content
          • Answers
          • Advantages
          • Feedback




          Hiram Bollaert – Philippe Possemiers – 2012       2
Context


          • Artesis University College Antwerp
            inspires over 8000 students and almost 1600 staff
            members in the widest range of subjects on offer in
            Antwerp to link, mix and interconnect this formidable
            range of subjects to create surplus value.

          • Department of Business Studies, Teacher Training and
            Social Work

          • PWO MOUSE I and II (MObile USE)
            small internally funded research projects studying
            mobile and contextual learning tools




          Hiram Bollaert – Philippe Possemiers – 2012               3
GGULIVRR concept

            Generic Game for Ubiquitous Learning in Interactive
                       Virtual and Real Realities

         • Touching the world around you
           Intelligent tags
             • Radio Frequency Identification (RFID);
             • Near Field Communication (NFC);
             • Quick Response codes (QR)

         • Serious gaming
           Learning through playing games

         • Social constructivism & 21st Century Skills
           evoking, stimulating cross-cultural, cross-age and
           cross-disciplinary collaboration

         Hiram Bollaert – Philippe Possemiers – 2012              4
Exploration

                           Mobile and Contextual Learning
                           Advancing the mission and vision
                            of our educational programmes
              • Introduction into curriculum of applied informatics:
                programming for iOS and Android
              • Introduction of mobile contextual learning in teacher
                training:
                  • mathematical walk
                  • scenario thinking, game design
              • Spin off assessments
                  • Infographic on youtube
                  • Drupal website
              • Spin off projects
                  • WalkAbout IP

              Hiram Bollaert – Philippe Possemiers – 2012               5
Architecture




      JSON
                                 JSON replication

     GGULIVRR

       HTML

     UIWebView




               Hiram Bollaert – Philippe Possemiers – 2012   6
HTML content

          <html>
          <head><link rel='stylesheet' href='stylesheet.css‘></head>
          <body>
            <h1>Question 1</h1>
            <br /><img src='$db/reichstag.jpg' /><br /><br />
            <form action='self'>What building is shown here?
              <br /><br />
              <input type='text' name='reichstag' class='ui-input-text' />
              &nbsp; &nbsp;
              <input type='submit' value='Answer' class='ui-btn'>
            </form>
            <a
          href='http://www.lonelyplanet.com/maps/europe/germany/berlin/'>
            Click here for the map of Berlin
            </a>
          </body>
          </html>
          Hiram Bollaert – Philippe Possemiers – 2012                        7
Answers




          Hiram Bollaert – Philippe Possemiers – 2012   8
Advantages


         HTML as exchange format
           • only one interface design for all platforms
           • no special UI knowledge (except HTML) required
           • generic support for form values
           • style sheets can change look and behavior quickly


         CouchDB ( http://couchdb.apache.org/ )
           • strong replication features transparently sync game
             information and user submissions
           • no network connection is needed after replication
           • no need for separate web-service layer




             Hiram Bollaert – Philippe Possemiers – 2012         9
Feedback


           Comments, remarks, suggestions?
           Contact us
           • hiram.bollaert@artesis.be
           • philippe.possemiers@artesis.be

           Try it yourself
           Find the code at
             https://github.com/ppossemiers/GGULIVRR




           Hiram Bollaert – Philippe Possemiers – 2012   10

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Exploring Mobile and Contextual Learning with GGULIVRR

  • 1. EXPLORING MOBILE AND CONTEXTUAL LEARNING WITH GGULIVRR Hiram Bollaert Philippe Possemiers 2012
  • 2. Content • Context • GGULIVRR concept • Exploration of mobile and contextual learning • Architecture • HTML Content • Answers • Advantages • Feedback Hiram Bollaert – Philippe Possemiers – 2012 2
  • 3. Context • Artesis University College Antwerp inspires over 8000 students and almost 1600 staff members in the widest range of subjects on offer in Antwerp to link, mix and interconnect this formidable range of subjects to create surplus value. • Department of Business Studies, Teacher Training and Social Work • PWO MOUSE I and II (MObile USE) small internally funded research projects studying mobile and contextual learning tools Hiram Bollaert – Philippe Possemiers – 2012 3
  • 4. GGULIVRR concept Generic Game for Ubiquitous Learning in Interactive Virtual and Real Realities • Touching the world around you Intelligent tags • Radio Frequency Identification (RFID); • Near Field Communication (NFC); • Quick Response codes (QR) • Serious gaming Learning through playing games • Social constructivism & 21st Century Skills evoking, stimulating cross-cultural, cross-age and cross-disciplinary collaboration Hiram Bollaert – Philippe Possemiers – 2012 4
  • 5. Exploration  Mobile and Contextual Learning  Advancing the mission and vision of our educational programmes • Introduction into curriculum of applied informatics: programming for iOS and Android • Introduction of mobile contextual learning in teacher training: • mathematical walk • scenario thinking, game design • Spin off assessments • Infographic on youtube • Drupal website • Spin off projects • WalkAbout IP Hiram Bollaert – Philippe Possemiers – 2012 5
  • 6. Architecture JSON JSON replication GGULIVRR HTML UIWebView Hiram Bollaert – Philippe Possemiers – 2012 6
  • 7. HTML content <html> <head><link rel='stylesheet' href='stylesheet.css‘></head> <body> <h1>Question 1</h1> <br /><img src='$db/reichstag.jpg' /><br /><br /> <form action='self'>What building is shown here? <br /><br /> <input type='text' name='reichstag' class='ui-input-text' /> &nbsp; &nbsp; <input type='submit' value='Answer' class='ui-btn'> </form> <a href='http://www.lonelyplanet.com/maps/europe/germany/berlin/'> Click here for the map of Berlin </a> </body> </html> Hiram Bollaert – Philippe Possemiers – 2012 7
  • 8. Answers Hiram Bollaert – Philippe Possemiers – 2012 8
  • 9. Advantages HTML as exchange format • only one interface design for all platforms • no special UI knowledge (except HTML) required • generic support for form values • style sheets can change look and behavior quickly CouchDB ( http://couchdb.apache.org/ ) • strong replication features transparently sync game information and user submissions • no network connection is needed after replication • no need for separate web-service layer Hiram Bollaert – Philippe Possemiers – 2012 9
  • 10. Feedback Comments, remarks, suggestions? Contact us • hiram.bollaert@artesis.be • philippe.possemiers@artesis.be Try it yourself Find the code at https://github.com/ppossemiers/GGULIVRR Hiram Bollaert – Philippe Possemiers – 2012 10