1. 5++
Multiplayer Mobile Tactical Action Game
Presenter
Alper Silistre
alper_silistre@hotmail.com
2. Overview
We are Software Developers at Izmir University of Economics
We have been developing games for 1 year
We already created several simple games
We would like to complete and publish our mobile game as
good as possible
Currently we are at the stage of creating main functionalities
3. The Problem
Lots of clone Multiplayer Mobile Games (Clash of Clans,Game of War,Boom Beach.)
Even they achived millions of players, they scared a lot more
Huge imbalance between new and old players
Newcomers rapidly quit because of uncompetitive game
Some in-app purchase elements give advantage who pays
Player who doesnt want to pay feels unfair. Doesnt see any sense to
continue to play
We design our games for this problem
In-app purchase will visually customise characters, does not effect game
directly
4. The Problem
Main reason for this, Game Developers first thinking about making
money, then creating their games
We want to create an entertaining and playable game so everybody can
play it
We focus this problem because we want everyone plays together(People
who pays for games and who does not)
5. Market Size
966 millions, or % 78 of all 1.2 billions of gamers worldwide play mobile
games.
6.
7. Team
Alper Silistre
Ayberk Yatağan
Burak Alakuş
Emre Pak
İhsan Kocaşaban
8. Alper – Emre – İhsan
Death Circle
Defuser X
Ayberk – Burak
LifeCycle
FreeLancer
10. Game
We are using Unity 3D engine
Because of we all Software Developers, we are not capable of creating
professional 3D arts and models for our games. So we used free and
created simple models so far
We decide all requirements and game decisions
11. Game
3D isometric action game
Players manage their own hero/character
2 Secret missions beginning of each round -> Kill or Defend
To gain point, mission has to be done without dying
No one see others health, ammunition, mission
Game based on trust and taking risks
No high skills for playing. Just thinking and guessing
10 players and 10 round(1 minute per round)
Highest score win
15. Customers
Our customers are mobile device owners around the world.
152M North Americans play mobile games, and 66M pay to play them.
Paying North American mobile game players spend an average of $6.21
per month.
Game will be free. There will be an ads and in-app purchases.
In-app purchases does not change balance of a game but allow players to
customise their characters.
Probably $X for Advertisement removal.
16. Go to Market
Apple Store
Google Play
Windows Store
Free game with ads.
We could think to agree with publishers because of their ability to make
advertisement.