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Hinweis der Redaktion
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- Board games - SOCIAL & TANGIBLE interactions\nVideo games - IMMERSIVE & COMPLEX\n
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- Why smartphones? => portable - powerful - ubiquitous\nIdea: Bring-your-own-smartphone\nOther games: expensive, hard-to-get hardware: tabletops, projects, electronic game boards\nUnobtrusive = not impede social interactions - retain tangible interactions\n
- Why existing => gameplay tried and prove - comparative evaluation\n
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- Explain why you chose Power Grid\n
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- Alternative way to consult public information\n
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- Meaning of icons / buttons not clear\n
- Power plant management screen was confusing\n
- Resource buying screen was hard to use\n
- Decided to test this more in 2nd iteration\n
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