Good Stuff Happens in 1:1 Meetings: Why you need them and how to do them well
Studio K DML Presentation
1. Studio K: Supporting
computational thinking
through game design
Presenters: Gabriella Anton, Amanda Ochsner, & Kurt Squire
PIs: Matthew Berland & Kurt Squire
University of Wisconsin-Madison
Thursday, March 21, 2013 1
24. Partners
with Alex Games
& Joe Booth
Allison Salmon, Kevin
GLS Web Developers Alford, & Jake Ruesch
Former GLS Post Benjamin Shapiro
Docs & David Hatfield
Wade Berger,
And team Shannon Harris, &
Meagan Rothschild
Thursday, March 21, 2013 24
59. Studio K draws on
interest in game design
and incorporates peer
supported learning to
teach computational
literacies.
Thursday, March 21, 2013 59
60. Computer Science
Inaccessible
pedagogy
Changing how we
teach
Thursday, March 21, 2013 60
61. Computer Science
Inaccessible
pedagogy
Changing how we
teach
Thursday, March 21, 2013 61
62. Computational Thinking
“an approach to solving
problems, designing
systems and understanding
human behavior that
draws on concepts
fundamental to
computing” (Wing, 2006)
Thursday, March 21, 2013 62
63. Computational Thinking
Not
Simply programming
Memory of syntax &
grammar
Thursday, March 21, 2013 63
64. Computational Thinking
Not
Simply programming
Memory of syntax &
grammar
Thursday, March 21, 2013 64
80. Open Closed Open Other
Beta Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 80
81. Closed Open Other
Alpha
Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 81
82. Open Closed Open Other
Beta Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 82
83. Open Closed Open Other
Beta Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 83
84. Open Closed Open Other
Beta Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 84
85. Research Questions
What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 85
86. Research Questions
What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 86
87. Research Questions
What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 87
88. Research Questions
What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 88
89. Research Questions
What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 89
90. Data
Pre & post surveys
Field notes
User generated games & game reviews
Kodu event logs
Code
Thursday, March 21, 2013 90
91. Data
Pre & post surveys
Field notes
User generated games & game reviews
Kodu event logs
Code
Thursday, March 21, 2013 91
92. Data
Pre & post surveys
Field notes
User generated games & game reviews
Kodu event logs
Code
Thursday, March 21, 2013 92
93. Data
Pre & post surveys
Field notes
User generated games & game reviews
Kodu event logs
Code
Thursday, March 21, 2013 93
94. Data
Pre & post surveys
Field notes
User generated games & game reviews
Kodu event logs
Code
Thursday, March 21, 2013 94
96. Confidence
Expertise
Mentorship
Creativity
Thursday, March 21, 2013 96
97. the ‘Player’
the ‘Fixer’
the ‘Creator’
Thursday, March 21, 2013 97
98. the ‘Player’
the ‘Fixer’
the ‘Creator’
Thursday, March 21, 2013 98
99. the ‘Player’
the ‘Fixer’
the ‘Creator’
Thursday, March 21, 2013 99
100. the ‘Player’
the ‘Fixer’
the ‘Creator’
Thursday, March 21, 2013 100
101. the ‘Player’
the ‘Fixer’
the ‘Creator’
Thursday, March 21, 2013 101
102. Activity and Practices
70% 67.4%
52.5%
35%
17.5% 15.8%
7.8%
5.1%
3.1%
.8%
0%
Activity Type
Land Settings Programming Play Menu Activity Load Level
Thursday, March 21, 2013 102
108. What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 108
109. What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 109
110. What practices emerge from using studio k?
Three learning trajectories
Cycles of Design
Thursday, March 21, 2013 110
111. What practices emerge from using studio k?
Three learning trajectories
Cycles of Design
Thursday, March 21, 2013 111
112. What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 112
113. What learning occurs as a consequence of
participation?
Confidence
Expertise
Mentorship
Creativity
Thursday, March 21, 2013 113
114. What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 114
115. What forms of gameplay data are useful?
Understanding telemetry & event logs
Thursday, March 21, 2013 115
116. What practices emerge from using studio k?
What learning occurs as a consequence of
participation?
What forms of gameplay data are useful?
What evidence is there for increases in
computational thinking?
Thursday, March 21, 2013 116
117. What evidence is there for increases in
computational thinking?
Cycles of Programming & Debugging
Increasing design practices
Thursday, March 21, 2013 117
118. What evidence is there for increases in
computational thinking?
Cycles of Programming & Debugging
Increasing design practices
Thursday, March 21, 2013 118
119. Using game design to
support computational
literacies.
Thursday, March 21, 2013 119
120. Open Closed Open Other
Beta Beta Beta Initiatives
Integration
Release of
Pilots Cases with new
Studio K
programs
15 150 150 K 1.5 M
Thursday, March 21, 2013 120
121. Thank You
Gabriella Anton ganton@wisc.edu
Amanda Ochsner aochsner@wisc.edu
PIs: Matthew Berland mberland@wisc.edu
Kurt Squire kdsquire@education.wisc.edu
Thursday, March 21, 2013 121