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Studio K: Supporting
   computational thinking
   through game design

   Presenters: Gabriella Anton, Amanda Ochsner, & Kurt Squire
   PIs: Matthew Berland & Kurt Squire
   University of Wisconsin-Madison




Thursday, March 21, 2013                                        1
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Thursday, March 21, 2013   23
Partners
                                 with Alex Games
                                   & Joe Booth


                                 Allison Salmon, Kevin
        GLS Web Developers       Alford, & Jake Ruesch



           Former GLS Post       Benjamin Shapiro
                Docs             & David Hatfield


                                   Wade Berger,
                      And team   Shannon Harris, &
                                 Meagan Rothschild


Thursday, March 21, 2013                                 24
December 2012
Thursday, March 21, 2013                   25
GLS Co-Directors

                            Kurt Squire




                            Constance Steinkuehler



Thursday, March 21, 2013                             26
game designers




Thursday, March 21, 2013                    27
game designers



                           game researchers




Thursday, March 21, 2013                      28
game designers



                           game researchers



                            one workspace




Thursday, March 21, 2013                      29
Thursday, March 21, 2013   30
Thursday, March 21, 2013   31
Anatomy Pro Am




Thursday, March 21, 2013   32
Thursday, March 21, 2013   33
Citizen Science




Thursday, March 21, 2013   34
Thursday, March 21, 2013   35
Fair Play




Thursday, March 21, 2013   36
Thursday, March 21, 2013   37
Progenitor X




Thursday, March 21, 2013   38
Thursday, March 21, 2013   39
Thursday, March 21, 2013   40
Studio K / Kodu




Thursday, March 21, 2013   41
Thursday, March 21, 2013   42
Crystals of Kaydor




Thursday, March 21, 2013   43
Thursday, March 21, 2013   44
Trails Forward




Thursday, March 21, 2013   45
Thursday, March 21, 2013   46
Virulent




Thursday, March 21, 2013   47
ADAGE Telemetry Process!
                           "#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0!


                                                                      Base Game
               Goals +                                                  Design!
                                                                        Content Model!                     !"#"$%&'#()$
               Metrics!                                                  Task Model!                  •  *)&+,"'$-,.&(/(0(1#$'&2#$$
          Player Goals !!                                               Game Environment!             •  3(4$/&25"'6"57&8$,5(2$
       Performance Criteria                                                                            •  91&#$.&()"),.462(:5(1,($
              (Evidence Model)!



                                                         Telemetry!
                                  !"#$%&'                   45&67#"'              ;$26%:'
                                  ()*+,'                    8+,6%96'              <=%,62'
                                                                                                          ;"<<&1<$3(4$$
                                    '-./'0#123!              -./'!#&#:%6%&23!    -./';6#6%'<=%,623!                 $
                             ?$@"A$*'&,B2$                ?  E"0($F)8<)(22$     ?  91&#$                 *817(12(7$'&2#$8=$#"<2$6$
                             C!&)(,#$&1>5#$"228,&"#(7$
                             A&#.$>()=8)0"1,($
                                                          ?  F.42&,"'6$            18+K,"+81$         >")"0(#()2$6$2#"#($(/(1#2$=8)$
                             ,)&#()&"D$                      #(0>8)"'$&1=8$     ?  E"0($                    &0>'(0(1#"+81$
                                                          ?  G#"#($8=$9H$          &12#)5,+81"'$
                             $                            ?  H!$8=$8IJ(,#$         &1>5#$
                                                             52(7$6$,'&,B(7$    ?  G#"#52$
                                                                                   ,."1<($C(L<L$
                                                                                   .("'#.D'
                                                                                                               789()!(*!04:;!<=>?@!
Thursday, March 21, 2013                                                                                                               48
Strength of commercial
     games


                           Interest Driven


                           Peer Supported




Thursday, March 21, 2013                     49
Strength of commercial
     games


                           Interest Driven


                           Peer Supported




Thursday, March 21, 2013                     50
Strength of commercial
     games


                           Interest Driven


                           Peer Supported




Thursday, March 21, 2013                     51
Strength of educational
     games


                           Peer Supported


                           Academically Oriented




Thursday, March 21, 2013                           52
Strength of educational
     games


                           Peer Supported


                           Academically Oriented




Thursday, March 21, 2013                           53
Strength of educational
     games


                           Peer Supported


                           Academically Oriented




Thursday, March 21, 2013                           54
Connected Learning blah
     blahs


                           Interest Driven


                           Peer Supported


                           Academically Oriented
Thursday, March 21, 2013                           55
Connected Learning blah
     blahs


                           Interest Driven


                           Peer Supported


                           Academically Oriented
Thursday, March 21, 2013                           56
Connected Learning blah
     blahs


                           Interest Driven


                           Peer Supported


                           Academically Oriented
Thursday, March 21, 2013                           57
Connected Learning blah
     blahs


                           Interest Driven


                           Peer Supported


                           Academically Oriented
Thursday, March 21, 2013                           58
Studio K draws on
                   interest in game design
                    and incorporates peer
                    supported learning to
                     teach computational
                           literacies.
Thursday, March 21, 2013                     59
Computer Science



            Inaccessible
            pedagogy

            Changing how we
            teach




Thursday, March 21, 2013      60
Computer Science



            Inaccessible
            pedagogy

            Changing how we
            teach




Thursday, March 21, 2013      61
Computational Thinking


        “an approach to solving
        problems, designing
        systems and understanding
        human behavior that
        draws on concepts
        fundamental to
        computing” (Wing, 2006)



Thursday, March 21, 2013            62
Computational Thinking



        Not
        Simply programming
        Memory of syntax &
        grammar




Thursday, March 21, 2013      63
Computational Thinking



        Not
        Simply programming
        Memory of syntax &
        grammar




Thursday, March 21, 2013      64
Programming for Kids




Thursday, March 21, 2013    65
Studio K




       Game Design Course
       Online Community
       Club/Class Program




Thursday, March 21, 2013    66
Studio K




       Game Design Course
       Online Community
       Club/Class Program




Thursday, March 21, 2013    67
Studio K




       Game Design Course
       Online Community
       Club/Class Program




Thursday, March 21, 2013    68
Studio K




       Game Design Course
       Online Community
       Club/Class Program




Thursday, March 21, 2013    69
Kodu




            3D Visual
             Programming




Thursday, March 21, 2013   70
Kodu




Thursday, March 21, 2013   71
Kodu




Thursday, March 21, 2013   72
Kodu




Thursday, March 21, 2013   73
Studio K: Curriculum




Thursday, March 21, 2013    74
Studio K: Integrated Online




            Community Features
            Teacher Guides
            Embedded Feedback




Thursday, March 21, 2013           75
Studio K: Integrated Online




            Community Features
            Teacher Guides
            Embedded Feedback




Thursday, March 21, 2013           76
Studio K: Integrated Online




            Community Features
            Teacher Guides
            Embedded Feedback




Thursday, March 21, 2013           77
Studio K: Integrated Online




            Community Features
            Teacher Guides
            Embedded Feedback




Thursday, March 21, 2013           78
Using the Curriculum




Thursday, March 21, 2013    79
Open     Closed     Open         Other
                           Beta      Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                80
Closed     Open         Other
                           Alpha
                                     Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                81
Open     Closed     Open         Other
                           Beta      Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                82
Open     Closed     Open         Other
                           Beta      Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                83
Open     Closed     Open         Other
                           Beta      Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                84
Research Questions



     What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          85
Research Questions



     What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          86
Research Questions



     What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          87
Research Questions



     What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          88
Research Questions



     What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          89
Data



               Pre & post surveys
               Field notes
               User generated games & game reviews
               Kodu event logs
               Code




Thursday, March 21, 2013                             90
Data



               Pre & post surveys
               Field notes
               User generated games & game reviews
               Kodu event logs
               Code




Thursday, March 21, 2013                             91
Data



               Pre & post surveys
               Field notes
               User generated games & game reviews
               Kodu event logs
               Code




Thursday, March 21, 2013                             92
Data



               Pre & post surveys
               Field notes
               User generated games & game reviews
               Kodu event logs
               Code




Thursday, March 21, 2013                             93
Data



               Pre & post surveys
               Field notes
               User generated games & game reviews
               Kodu event logs
               Code




Thursday, March 21, 2013                             94
the Club




Thursday, March 21, 2013   95
Confidence
            Expertise
            Mentorship
            Creativity




Thursday, March 21, 2013   96
the ‘Player’
            the ‘Fixer’
            the ‘Creator’




Thursday, March 21, 2013    97
the ‘Player’
            the ‘Fixer’
            the ‘Creator’




Thursday, March 21, 2013    98
the ‘Player’
            the ‘Fixer’
            the ‘Creator’




Thursday, March 21, 2013    99
the ‘Player’
            the ‘Fixer’
            the ‘Creator’




Thursday, March 21, 2013    100
the ‘Player’
            the ‘Fixer’
            the ‘Creator’




Thursday, March 21, 2013    101
Activity and Practices
                  70%         67.4%




               52.5%



                  35%



               17.5%                  15.8%

                                                7.8%
                                                                        5.1%
                                                              3.1%
                                                                                     .8%
                    0%
                                                    Activity Type


           Land            Settings   Programming          Play      Menu Activity         Load Level

Thursday, March 21, 2013                                                                                102
‘play’




‘program’




  ‘design’



Thursday, March 21, 2013   103
‘play’




‘program’




  ‘design’



Thursday, March 21, 2013   104
‘play’




‘program’




  ‘design’



Thursday, March 21, 2013   105
‘design’          ‘program’   ‘play’




Thursday, March 21, 2013                        106
ADAGE Telemetry Process!
                           "#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0!


                                                                      Base Game
               Goals +                                                  Design!
                                                                        Content Model!                     !"#"$%&'#()$
               Metrics!                                                  Task Model!                  •  *)&+,"'$-,.&(/(0(1#$'&2#$$
          Player Goals !!                                               Game Environment!             •  3(4$/&25"'6"57&8$,5(2$
       Performance Criteria                                                                            •  91&#$.&()"),.462(:5(1,($
              (Evidence Model)!



                                                         Telemetry!
                                  !"#$%&'                   45&67#"'              ;$26%:'
                                  ()*+,'                    8+,6%96'              <=%,62'
                                                                                                          ;"<<&1<$3(4$$
                                    '-./'0#123!              -./'!#&#:%6%&23!    -./';6#6%'<=%,623!                 $
                             ?$@"A$*'&,B2$                ?  E"0($F)8<)(22$     ?  91&#$                 *817(12(7$'&2#$8=$#"<2$6$
                             C!&)(,#$&1>5#$"228,&"#(7$
                             A&#.$>()=8)0"1,($
                                                          ?  F.42&,"'6$            18+K,"+81$         >")"0(#()2$6$2#"#($(/(1#2$=8)$
                             ,)&#()&"D$                      #(0>8)"'$&1=8$     ?  E"0($                    &0>'(0(1#"+81$
                                                          ?  G#"#($8=$9H$          &12#)5,+81"'$
                             $                            ?  H!$8=$8IJ(,#$         &1>5#$
                                                             52(7$6$,'&,B(7$    ?  G#"#52$
                                                                                   ,."1<($C(L<L$
                                                                                   .("'#.D'
                                                                                                               789()!(*!04:;!<=>?@!
Thursday, March 21, 2013                                                                                                               107
What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          108
What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          109
What practices emerge from using studio k?

              Three learning trajectories
              Cycles of Design




Thursday, March 21, 2013                          110
What practices emerge from using studio k?

              Three learning trajectories
              Cycles of Design




Thursday, March 21, 2013                          111
What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          112
What learning occurs as a consequence of
      participation?

              Confidence
              Expertise
              Mentorship
              Creativity

Thursday, March 21, 2013                        113
What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          114
What forms of gameplay data are useful?

              Understanding telemetry & event logs




Thursday, March 21, 2013                             115
What practices emerge from using studio k?
     What learning occurs as a consequence of
      participation?
     What forms of gameplay data are useful?
     What evidence is there for increases in
      computational thinking?


Thursday, March 21, 2013                          116
What evidence is there for increases in
      computational thinking?

              Cycles of Programming & Debugging
              Increasing design practices



Thursday, March 21, 2013                          117
What evidence is there for increases in
      computational thinking?

              Cycles of Programming & Debugging
              Increasing design practices



Thursday, March 21, 2013                          118
Using game design to
                           support computational
                                 literacies.



Thursday, March 21, 2013                           119
Open     Closed     Open         Other
                           Beta      Beta      Beta       Initiatives




                                                          Integration
                                             Release of
                           Pilots   Cases                  with new
                                              Studio K
                                                           programs




                            15       150       150 K       1.5 M




Thursday, March 21, 2013                                                120
Thank You
                 Gabriella Anton   ganton@wisc.edu

                 Amanda Ochsner    aochsner@wisc.edu




      PIs: Matthew Berland         mberland@wisc.edu

                 Kurt Squire       kdsquire@education.wisc.edu




Thursday, March 21, 2013                                         121

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Studio K DML Presentation

  • 1. Studio K: Supporting computational thinking through game design Presenters: Gabriella Anton, Amanda Ochsner, & Kurt Squire PIs: Matthew Berland & Kurt Squire University of Wisconsin-Madison Thursday, March 21, 2013 1
  • 24. Partners with Alex Games & Joe Booth Allison Salmon, Kevin GLS Web Developers Alford, & Jake Ruesch Former GLS Post Benjamin Shapiro Docs & David Hatfield Wade Berger, And team Shannon Harris, & Meagan Rothschild Thursday, March 21, 2013 24
  • 26. GLS Co-Directors Kurt Squire Constance Steinkuehler Thursday, March 21, 2013 26
  • 28. game designers game researchers Thursday, March 21, 2013 28
  • 29. game designers game researchers one workspace Thursday, March 21, 2013 29
  • 32. Anatomy Pro Am Thursday, March 21, 2013 32
  • 41. Studio K / Kodu Thursday, March 21, 2013 41
  • 43. Crystals of Kaydor Thursday, March 21, 2013 43
  • 48. ADAGE Telemetry Process! "#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0! Base Game Goals + Design! Content Model! !"#"$%&'#()$ Metrics! Task Model! •  *)&+,"'$-,.&(/(0(1#$'&2#$$ Player Goals !! Game Environment! •  3(4$/&25"'6"57&8$,5(2$ Performance Criteria •  91&#$.&()"),.462(:5(1,($ (Evidence Model)! Telemetry! !"#$%&' 45&67#"' ;$26%:' ()*+,' 8+,6%96' <=%,62' ;"<<&1<$3(4$$ '-./'0#123! -./'!#&#:%6%&23! -./';6#6%'<=%,623! $ ?$@"A$*'&,B2$ ?  E"0($F)8<)(22$ ?  91&#$ *817(12(7$'&2#$8=$#"<2$6$ C!&)(,#$&1>5#$"228,&"#(7$ A&#.$>()=8)0"1,($ ?  F.42&,"'6$ 18+K,"+81$ >")"0(#()2$6$2#"#($(/(1#2$=8)$ ,)&#()&"D$ #(0>8)"'$&1=8$ ?  E"0($ &0>'(0(1#"+81$ ?  G#"#($8=$9H$ &12#)5,+81"'$ $ ?  H!$8=$8IJ(,#$ &1>5#$ 52(7$6$,'&,B(7$ ?  G#"#52$ ,."1<($C(L<L$ .("'#.D' 789()!(*!04:;!<=>?@! Thursday, March 21, 2013 48
  • 49. Strength of commercial games Interest Driven Peer Supported Thursday, March 21, 2013 49
  • 50. Strength of commercial games Interest Driven Peer Supported Thursday, March 21, 2013 50
  • 51. Strength of commercial games Interest Driven Peer Supported Thursday, March 21, 2013 51
  • 52. Strength of educational games Peer Supported Academically Oriented Thursday, March 21, 2013 52
  • 53. Strength of educational games Peer Supported Academically Oriented Thursday, March 21, 2013 53
  • 54. Strength of educational games Peer Supported Academically Oriented Thursday, March 21, 2013 54
  • 55. Connected Learning blah blahs Interest Driven Peer Supported Academically Oriented Thursday, March 21, 2013 55
  • 56. Connected Learning blah blahs Interest Driven Peer Supported Academically Oriented Thursday, March 21, 2013 56
  • 57. Connected Learning blah blahs Interest Driven Peer Supported Academically Oriented Thursday, March 21, 2013 57
  • 58. Connected Learning blah blahs Interest Driven Peer Supported Academically Oriented Thursday, March 21, 2013 58
  • 59. Studio K draws on interest in game design and incorporates peer supported learning to teach computational literacies. Thursday, March 21, 2013 59
  • 60. Computer Science Inaccessible pedagogy Changing how we teach Thursday, March 21, 2013 60
  • 61. Computer Science Inaccessible pedagogy Changing how we teach Thursday, March 21, 2013 61
  • 62. Computational Thinking “an approach to solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computing” (Wing, 2006) Thursday, March 21, 2013 62
  • 63. Computational Thinking Not Simply programming Memory of syntax & grammar Thursday, March 21, 2013 63
  • 64. Computational Thinking Not Simply programming Memory of syntax & grammar Thursday, March 21, 2013 64
  • 65. Programming for Kids Thursday, March 21, 2013 65
  • 66. Studio K Game Design Course Online Community Club/Class Program Thursday, March 21, 2013 66
  • 67. Studio K Game Design Course Online Community Club/Class Program Thursday, March 21, 2013 67
  • 68. Studio K Game Design Course Online Community Club/Class Program Thursday, March 21, 2013 68
  • 69. Studio K Game Design Course Online Community Club/Class Program Thursday, March 21, 2013 69
  • 70. Kodu 3D Visual Programming Thursday, March 21, 2013 70
  • 74. Studio K: Curriculum Thursday, March 21, 2013 74
  • 75. Studio K: Integrated Online Community Features Teacher Guides Embedded Feedback Thursday, March 21, 2013 75
  • 76. Studio K: Integrated Online Community Features Teacher Guides Embedded Feedback Thursday, March 21, 2013 76
  • 77. Studio K: Integrated Online Community Features Teacher Guides Embedded Feedback Thursday, March 21, 2013 77
  • 78. Studio K: Integrated Online Community Features Teacher Guides Embedded Feedback Thursday, March 21, 2013 78
  • 79. Using the Curriculum Thursday, March 21, 2013 79
  • 80. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 80
  • 81. Closed Open Other Alpha Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 81
  • 82. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 82
  • 83. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 83
  • 84. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 84
  • 85. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 85
  • 86. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 86
  • 87. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 87
  • 88. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 88
  • 89. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 89
  • 90. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs Code Thursday, March 21, 2013 90
  • 91. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs Code Thursday, March 21, 2013 91
  • 92. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs Code Thursday, March 21, 2013 92
  • 93. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs Code Thursday, March 21, 2013 93
  • 94. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs Code Thursday, March 21, 2013 94
  • 96. Confidence Expertise Mentorship Creativity Thursday, March 21, 2013 96
  • 97. the ‘Player’ the ‘Fixer’ the ‘Creator’ Thursday, March 21, 2013 97
  • 98. the ‘Player’ the ‘Fixer’ the ‘Creator’ Thursday, March 21, 2013 98
  • 99. the ‘Player’ the ‘Fixer’ the ‘Creator’ Thursday, March 21, 2013 99
  • 100. the ‘Player’ the ‘Fixer’ the ‘Creator’ Thursday, March 21, 2013 100
  • 101. the ‘Player’ the ‘Fixer’ the ‘Creator’ Thursday, March 21, 2013 101
  • 102. Activity and Practices 70% 67.4% 52.5% 35% 17.5% 15.8% 7.8% 5.1% 3.1% .8% 0% Activity Type Land Settings Programming Play Menu Activity Load Level Thursday, March 21, 2013 102
  • 106. ‘design’ ‘program’ ‘play’ Thursday, March 21, 2013 106
  • 107. ADAGE Telemetry Process! "#$%!&''(''%()*+,%-(..(.!/0%(!1('23)!*$!"2)04!,5()*+6*#(0%!10*0! Base Game Goals + Design! Content Model! !"#"$%&'#()$ Metrics! Task Model! •  *)&+,"'$-,.&(/(0(1#$'&2#$$ Player Goals !! Game Environment! •  3(4$/&25"'6"57&8$,5(2$ Performance Criteria •  91&#$.&()"),.462(:5(1,($ (Evidence Model)! Telemetry! !"#$%&' 45&67#"' ;$26%:' ()*+,' 8+,6%96' <=%,62' ;"<<&1<$3(4$$ '-./'0#123! -./'!#&#:%6%&23! -./';6#6%'<=%,623! $ ?$@"A$*'&,B2$ ?  E"0($F)8<)(22$ ?  91&#$ *817(12(7$'&2#$8=$#"<2$6$ C!&)(,#$&1>5#$"228,&"#(7$ A&#.$>()=8)0"1,($ ?  F.42&,"'6$ 18+K,"+81$ >")"0(#()2$6$2#"#($(/(1#2$=8)$ ,)&#()&"D$ #(0>8)"'$&1=8$ ?  E"0($ &0>'(0(1#"+81$ ?  G#"#($8=$9H$ &12#)5,+81"'$ $ ?  H!$8=$8IJ(,#$ &1>5#$ 52(7$6$,'&,B(7$ ?  G#"#52$ ,."1<($C(L<L$ .("'#.D' 789()!(*!04:;!<=>?@! Thursday, March 21, 2013 107
  • 108. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 108
  • 109. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 109
  • 110. What practices emerge from using studio k? Three learning trajectories Cycles of Design Thursday, March 21, 2013 110
  • 111. What practices emerge from using studio k? Three learning trajectories Cycles of Design Thursday, March 21, 2013 111
  • 112. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 112
  • 113. What learning occurs as a consequence of participation? Confidence Expertise Mentorship Creativity Thursday, March 21, 2013 113
  • 114. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 114
  • 115. What forms of gameplay data are useful? Understanding telemetry & event logs Thursday, March 21, 2013 115
  • 116. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking? Thursday, March 21, 2013 116
  • 117. What evidence is there for increases in computational thinking? Cycles of Programming & Debugging Increasing design practices Thursday, March 21, 2013 117
  • 118. What evidence is there for increases in computational thinking? Cycles of Programming & Debugging Increasing design practices Thursday, March 21, 2013 118
  • 119. Using game design to support computational literacies. Thursday, March 21, 2013 119
  • 120. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 M Thursday, March 21, 2013 120
  • 121. Thank You Gabriella Anton ganton@wisc.edu Amanda Ochsner aochsner@wisc.edu PIs: Matthew Berland mberland@wisc.edu Kurt Squire kdsquire@education.wisc.edu Thursday, March 21, 2013 121