Here is a presentation from my first talk ever!
Talk description:
Children are direct, honest, and look the world through uncorrupted eyes. When you think about it, they are the best possible subjects for user testing. For my master thesis, I was doing a User Testing on two and three-year-olds, testing an Android app aimed at young children. Every user testing was performed at children’s homes or a kindergarten. From preparing the setup, performing the testings itself, to processing the information and giving a conclusion, the whole process was way complicated than standard user testings, but boy did it pay off in the end. Best experience ever.
Enjoy!
1. User testing on two and
three-year-olds
October 2017
Gabrijela Šitum
2. User testing on two and three-year-olds
Outline
1. Target group
2. App research
3. Usability testing sessions
4. Hedge & Hog
3. User testing on two and three-year-olds
Problem
When parents are busy
they need something to
entertain their children
so they could do other chores
at home.
4. User testing on two and three-year-olds
Solution
Create an educative tablet application
for children,
so that parents could have time for
themselves.
6. Target Group
Children
Emma, 2 years old
Interests: drawing, dancing, singing,
playing with dolls
Noah, 3 years old
Interests: drawing, singing, numbers,
alphabet, cars, tools
21. User testing on two and three-year-olds
Key Findings
● Don't use too many colors
● Use animations only if you want to emphasize elements
● Create your app on one screen
● Give children opportunity to solve the tasks in a few different ways
24. User testing on two and three-year-olds
Key Findings
● Don't use too many colors
● Use animations only if you want to emphasize elements
● Create your app on one screen
● Give children opportunity to solve the tasks in a few different ways
● Have adaptable levels for children with different knowledge and skills
27. User testing on two and three-year-olds
Key Findings
● Don't use too many colors
● Use animations only if you want to emphasize elements
● Create your app on one screen
● Give children opportunity to solve the tasks in a few different ways
● Have adaptable levels for children with different knowledge and skills
● Use simple interactions
● Too many choices limit children
● Pay attention to the size of the touch field
35. User testing on two and three-year-olds
1. Create a persuasive prototype for
children which includes:
● Animations
● Transitions
● Sound effects
Conclusions
2. Test your product or product
similar to your future one with your
target group in order to create a better
one.