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Wearable technologies for human empowerment

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Although various types of wearable devices such as eyeglasses, watches and other gadgets for health and fitness are gaining more attention in consumer markets, the true potential of wearable technologies lies in enterprise or business use. Because they enable users to get ICT support in a hands-free manner, they offer a clear advantage especially for workers in factory or building maintenance and other onsite operations to make their work more efficient, with fewer errors and oversights, even when they are not experts. In this session, current trends of wearable technologies are briefly reviewed, and then, research activities in Fujitsu Laboratories including the newly developed glove-style wearable device are introduced.

Speakers:

Mr. Naoyuki Sawazaki (Fujitsu Laboratories)

Veröffentlicht in: Geräte & Hardware, Technologie
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Wearable technologies for human empowerment

  1. 1. 0 Copyright 2014 FUJITSU Human Centric Innovation Fujitsu Forum 2014 19th – 20th November
  2. 2. 1 Copyright 2014 FUJITSU Wearable Technologies for Human Empowerment Naoyuki Sawasaki Director, Human Interaction Laboratory, Human Centric Computing Laboratories
  3. 3. 2 Copyright 2014 FUJITSU Agenda Introduction Overview of Wearable Computing Wearables for Industrial Solutions Wearable Service Platform Summary
  4. 4. 3 Copyright 2014 FUJITSU Introduction
  5. 5. 4 Copyright 2014 FUJITSU Vision: Human-centric, Intelligent Society Environment Energy Food Business Efficiencies Health Safety Security Real world Various Kinds of Information from Human Awareness and Sensing Devices New Services & Solutions New Services & Solutions Big data Extend the application field of ICT to real human life
  6. 6. 5 Copyright 2014 FUJITSU Paradigm Shift in ICT Transform business processes Network-centric Create knowledge, support human activities Intelligent Society Human-centric Create new value 1990 2010 2020 2000 Scope of ICT Usage Improve productivity Computer-centric Shift from “Technology-centric” to “Human-centric”: Support of activities that are more people-focused
  7. 7. 6 Copyright 2014 FUJITSU Relationship between ICT and Human From ICT to face the person to ICT that wraps around the person Now (Machine centric) Future (Human centric) •ICT is being synchronized to the real world •Required services are pushed to people (Human empowerment) •ICT is being separated from the real world •People must have access to the required services by terminal operations
  8. 8. 7 Copyright 2014 FUJITSU Wearable Technologies as Means for Human Empowerment Enable interaction between ICT and human activities in the real world ICT can process not only the behavior that the user is doing but also information that the user perceives. Enable to support the user’s work by information services even when the user is acting. Real world Wearable devices Visual, auditory and motion information ICT Support information
  9. 9. 8 Copyright 2014 FUJITSU Impact on Solution Business Wearable technologies enable ICT to support various on-site work. Enable providing information services in a timely fashion to make work more efficient, with fewer errors and oversights, even when the operator is not an expert Enable improvement of the business by visualizing the situation of the site work Hospital Shop Inspection Maintenance Distribution Office
  10. 10. 9 Copyright 2014 FUJITSU Overview of Wearable Technologies
  11. 11. 10 Copyright 2014 FUJITSU History of Wearable Computing 1990s 1980s 1970s 1960s The first HMD (MIT) 1968 S. Mann (MIT) designed a wearable computer. 1981 CMU developed a portable wearable computer for industrial applications. 1991 (http://www.cs.cmu.edu/~wearable/vuman.html) (http://www.flickr.com/photos/pargon/2444155973/) (http://www.bluebugle.org/2013/02/ google-glass-wearable-computer.html) Concept and applications have been explored since the 1980s. The Head mounted display was invented in the 1960s. An actual wearable computer was designed in 1981. Research on industrial applications started in the 1990s.
  12. 12. 11 Copyright 2014 FUJITSU Concept of Wearable Computing Steve Mann proposed the definitions of a wearable computer(*). Constancy: Always running and is ready to interact with the user Augmentation: Enhances the user's ability by supporting the user's work on site Mediation: Encapsulates the user as an information filter (http://wearcam.org/pictures.html) (*)“Wearable Computing as Means for Personal Empowerment”, ICWC-98, May 12-13, Fairfax, VA Idea of human centric but it was limited to individuals Not only research on equipment but also research on real world computing are required.
  13. 13. 12 Copyright 2014 FUJITSU Research Issues of Wearable Computing Key technologies to realize wearable computers have been developed in three research areas: Mobile computing Small, lightweight and low power consumption devices with network connectivity. User interface Devices and techniques for an easy to use interface without interrupting user’s work. Head mounted display, Augmented reality, and other multi-modal (audio-visual) interfaces. Context-aware computing Devices and techniques for sensing user’s condition and situation.
  14. 14. 13 Copyright 2014 FUJITSU Advancement of Mobile Computing Google Glass 2010s 2000s 1990s 1980s The first PDA “Newton” (Apple) The first Smartphone “iphone” (Apple) Windows phone 4G 3G 2G 1G Cellular phones 1989 1992 The first book computer “Dynabook” (Toshiba) 2007 2010 2013 Android phone By the rapid progress of semiconductor technology and the wireless telecommunications technology, a smart phone was developed in 2007 and it has spread rapidly. GPS, camera and other sensors enable the development of applications to support the user’s daily life. (navigation, activity monitoring and life-logs, etc.) Development of technologies for user interface and context-awareness are boosted.
  15. 15. 14 Copyright 2014 FUJITSU Wearables Emerging as Consumer Products NIKE+ FUELBAND SE Eyewear Watch Sensors Accessories Wearable Devices CSR BT Smart Jewelry Smarty Ring O.R.B. BT Headset Sony Smart Watch Recon JET Fitbit Flex Vuzix Video eyewear Apple Watch Galaxy Gear Encouraged by the Google Glass, eyewear, watches and other devices are now heating up in the consumer mobile market.
  16. 16. 15 Copyright 2014 FUJITSU Functionalities of Consumer Wearables Eyewear Incorporated with HMD, camera, GPS and inertial sensors Enable utilization of information services while performing activities Enable the recording of the information that the user sees and hears in a timely fashion Watch Incorporated with small touch panel display Extends smartphone user interface, making it possible to utilize information services at hand Sensors & Accessories Incorporated with motion and vital sensors Enable the recording of the action and the vital information of daily life for management of health
  17. 17. 16 Copyright 2014 FUJITSU Market Trend Killer applications in the consumer area are still unclear, but the industrial application area is growing rapidly. 13% 29% 5% 5% 39% 8% 1% Medical Fitness Gaming Industrial Lifestyle Entertainment Pets Animals Areas of Market Focus 13% 28% 5% 1% 43% 10% Medical Fitness Gaming Industrial Lifestyle Entertainment 2014.02 2014.10 (http://vandrico.com/database) Areas of Market Focus
  18. 18. 17 Copyright 2014 FUJITSU Wearables for Industrial Solutions
  19. 19. 18 Copyright 2014 FUJITSU Market Potential Vast number of industrial workers are still outside the ICT solutions. They are most in need of support by ICT for making work more efficient and safe. However, there is a big hurdle to interface technology that can utilize the ICT support while working. Construction work Maintenance of old facilities and infrastructure
  20. 20. 19 Copyright 2014 FUJITSU Smart Device Solution Interstage AR Processing Server Offer augmented reality interface by smart devices •The system detects the working context by recognizing visual marks and provides services to support subsequent tasks. Enable to reduce the error and oversight, but needs extra operations for smart device Paper and pen Smart device
  21. 21. 20 Copyright 2014 FUJITSU Input devices Development of wearables for a easy to use interface while working Easy-to-see HMD with embedded camera and voice communication Input devices for various work scenarios to minimize user’s operations Wearables for Industrial Solutions HMD wearable keypad
  22. 22. 21 Copyright 2014 FUJITSU Glove-Style Wearable Wrist Device NFC tag reader Contact-detection sensor Gyro sensor Accelerometer NFC tag reading unit Soft shell cover NFC: Near Field Communication Input device utilizes user's touch operations and hand gestures. Enables a touch-based tangible user interface.  Users can interact with a digital system by simple physical motion. Enables gesture input by motion sensors.
  23. 23. 22 Copyright 2014 FUJITSU Supported Functionalities NFC tag ① Detects touch ② NFC tag reader goes active ③ Reads tag data ④ Transmits tag data ⑤ NFC tag reader goes idle up down left right rotation left rotation right NFC tag reader on the finger tip offers “wake on touch” capability. Reliable gesture-recognition technology works with a variety of tasks and postures. Hand gesture input NFC tag reading Gesture motion was detected with the condition of wrist joint (backward bending). Extension Common range Gap Maximum
  24. 24. 23 Copyright 2014 FUJITSU Demonstration of Gesture input
  25. 25. 24 Copyright 2014 FUJITSU Typical Use Cases By taking the natural action of touching an object, the system can detect the working context and offer work instructions and other information to the user. Task results can also be input using simple gestures so that operations can be carried out smoothly. Bluetooth Gesture command Information WiFi Remote support Center NFCtag Glove device HMD & Headphone Contact event and tag data Gesture input Work instructions HMD, Headset Server Management/ recording of operations Mobile application
  26. 26. 25 Copyright 2014 FUJITSU Use Case Example: Wiring Cables Where to insert? Operator ICT Takes hold of a cable Indicates the target socket Inserts the cable Confirms the job status using a gesture Records the result Visual Support HMD (1) Detect the touch event and identify the cable (2) Indicate the target socket visually by head mounted display (3) Gesture based confirmation input and record to DB
  27. 27. 26 Copyright 2014 FUJITSU Demonstration of Supporting Wiring Cables Task
  28. 28. 27 Copyright 2014 FUJITSU Use Case Example: Inspection of Facilities Operator ICT Touches the label Offers judgment criterion aid Inspects the equipment Inputs the result using gestures Records the result NFC Tags Deployed Voice Instruction Headset (Earphone) (1) Detect the touch event and identify the instrument to inspect (2) Offer sound instruction through the headset’s earphone (3) Gesture based confirmation input and record to DB
  29. 29. 28 Copyright 2014 FUJITSU Demonstration of Supporting Inspection of Facilities
  30. 30. 29 Copyright 2014 FUJITSU Wearable Ring Device Wearable device for gesture command and text input in the midair Enables handwriting from anywhere at anytime Enables to write down notes on the scene that the user sees in HMD
  31. 31. 30 Copyright 2014 FUJITSU Wearable Service Platform
  32. 32. 31 Copyright 2014 FUJITSU Front-end Integration by Mobile Applications Mobile application enables front-end integration of cloud services without modifying the back-end system. Also enables to utilize a wide variety of wearables to offer optimized interface to on-site workers High performance and low power mobile processor Cloud Wearable Devices Wireless personal area network ・Bluetooth, etc. Web-API Mobile Computing Platform 4G Application Services Data Front-end Back-end
  33. 33. 32 Copyright 2014 FUJITSU Issues of Enterprise Solutions Gadgets Gadgets app1 Gadgets app2 app3 Backend system The competitive edge of enterprise solutions is now in the development of mobile applications. Efficient development of mobile applications to suit various work scenarios on site •Utilize wearable devices to offer suitable interfaces to various on-site works Management of on-demand delivery of applications to workers
  34. 34. 33 Copyright 2014 FUJITSU Required Technologies Service platform including, Application development Independent from mobile operating systems, programming languages and wearable devices •Web application (HTML5 + JavaScript) •Runtime API extension for wearable device usage Application management Context-driven scheme of application delivery •Required application is automatically downloaded and executed depending on the work context on site
  35. 35. 34 Copyright 2014 FUJITSU Service Platform Architecture Enables to provide services selected from a variety of backend services depending on the user's work context Enables to run on smart devices with a variety of wearable devices Service platform (Terminal middleware) Mobile Application (HTML5+Javascript) Service platform (Application server) Backend services Application distribution Work context Cloud Enterprise app store Wearable devices Smart device
  36. 36. 35 Copyright 2014 FUJITSU Service Platform under Development Service Platform enables “context switch” of web application Application server manages the sets of applications for each work context to push on event notification. Terminal middleware executes web application with plug-in API for wearable devices. Enterprise application store Terminal middleware Context switch Application Push Application server Event notification Work context Wearable devices Smart device Web apps (HTML5+javascript) Watch HMD Headset Gadget drivers (plug-in)
  37. 37. 36 Copyright 2014 FUJITSU Summary
  38. 38. 37 Copyright 2014 FUJITSU Summary Wearable technologies Enables interaction between ICT and human behavior in the real world Extend the solution business to various on-site work Wearables for industrial solutions Key technologies to open potential market Wearable service platform Efficient development and management of mobile applications is a competitive edge in the enterprise solution business.
  39. 39. 38 Copyright 2014 FUJITSU

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