4. Companion app basics
•60-80% of people use a second screen (laptop, tablet smartphone) while
they watching TV
•46% of smartphone users are engaging in daily 2nd-screen activity
•300+ companion apps
•
Source: 2nd Screen Society 4
6. Tens of millions of downloads
Broadcasters
and pay TV
Start ups
Other sectors
5m+ 3m+ 4m+
17m 250m
0.3m2.1m+ 1.1m+ 0.5m+
27m
21m500m
Source: 2nd Screen Society 6
7. Customer engagement: making viewers lean forward
1.1m daily active
users
Viewers 20% more
engaged with
companion app
2/3 of American adults
(under 44) likely to
search and shop for a
product seen on TV
800m data points
1.6m check-in for
season 3 of Game of
Thrones
1.1m downloads
18m claps
1.9m video views
6m “open apps” on
MLB opening day
Source: 2nd Screen Society 7
8. Business models
8
Engagement and
customer experience
Retention Revenue
Pay TV Operator
CE and console manufacturer
Studio/Movie Companion
Apps Sports League
Broadcaster
Broadcasters
3rd Party App
E-Commerce
9. $6bn in 2017 coming from advertising and ecommerce
9
0
1000
2000
3000
4000
5000
6000
7000
2012 2017
Companion apps market size US$, m
CBS: sold for $10-
12m worth of 2nd
screen ad during
2013 Superbowl
Viggle 9-month
revenue $9.3m
Source: 2nd Screen Society
MLB “at Bat”
revenues estimated
at $90m for 2012
10. Read the detailed report
•Versions to fit your needs:
25-page Executive Summary
95-page Market Starter Pack
252-page Full Detailed Report
Enterprise licensing available
•More Details:
www.2ndscreensociety.com/researc
h/
10