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Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones.

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Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones.

  1. 1. The creation of an interactive experience for HBO's "Game of Thrones"
  2. 2. Productions PerformingArts Experience StageDirection// Production// Playwright// Acting// Teaching
  3. 3. ProductManager // SeniorCreativeConsultant// Project Leader Experience Fields Software // Mobile Apps // Audiovisual Production// VFX // Consultancy
  4. 4. Place the audience at the centre
  5. 5. Ruled by broadcasting Ruledbyaudience participation
  6. 6. Episodes are just another piece •More entry points •More engagement levels
  7. 7. Social Media Online events Live events A new world awaits… https://www.youtube.com/watch?v=X8HpCyIJqxI
  8. 8. Community Live events Blog Social game and web Webseries Brand Integration
  9. 9. Experiencegoal
  10. 10. Perceptionisreality
  11. 11. Firsttouchpoint-Performance http://www.youtube.com/watch?v=rfrgpVx6kDY
  12. 12. Webseries
  13. 13. Fans meeting Edwyck
  14. 14. 19 Realms
  15. 15. Touchpoints Fort Town Square Battlefield
  16. 16. Battlefield
  17. 17. Training Actions
  18. 18. Profile
  19. 19. PhysicalExploration EJKL6
  20. 20. Online Exploration Forest Brothel Militar Camp
  21. 21. Online geocaching
  22. 22. Town SquareActivities
  23. 23. Potions SpecialItems
  24. 24. Universo CombatActions
  25. 25. Badges
  26. 26. WarActions
  27. 27. 6 BattlesMonday, 21:30, foronehour, rightbeforetheshowFromMay5th to9th June16th June -Coronation
  28. 28. http://19reinos.canalplus.es/Coronacion.html
  29. 29. UserGeneratedContent
  30. 30. PersonalizedConversation https://www.youtube.com/watch?v=6LE6QeXsGdc
  31. 31. Engagement
  32. 32. Content and conversation
  33. 33. Content co-creation
  34. 34. Storyco-writers
  35. 35. •+5600 players •126,500 messages on Twitter •3200 tweets per battle •Final battle: 123 tweets per minute •36,000 attacks •1300 seductions •5400 betrayals •6000 coin exchanges •155 kingslayers •82 kings during the game •More than 1000 people in Callao at the coronation
  36. 36. AUDIENCE DATABASE CONTENTDATABASE GAME LOGIC SOCIAL MEDIA, EMAIL TELEPHONE NETWORKS DATA LOG PLAYER INCLUDES: •POINTS •BADGES •INVENTORY AS WELL AS •MESSAGES •POSTS •STATUS UPDATES
  37. 37. •Customer engagement platform that –lives in the cloud (invisible, scalable, reliable, secure) –orchestrates customer experiences across multiple platforms (social media, email, SMS, phone calls, personal data, real world data and corporate data) –“gamifies” loyalty schemes
  38. 38. Twitter ChatBack Personal Content Locker SMS Voting Behavioral targeting Facebook responses Taxi request Loyalty scheme
  39. 39. Social media Experience Designer SMS & Voice calls Email Mobile Apps Websites Corporate Systems Customer invisible to audience Gaming and Interactive Story Engine Content Management System Audience Management Metrics & Reporting SaaS Publishing System Event Monitoring Collaborative Authoring Environment Private Data Public Data
  40. 40. Individual Group 1 Group 2 Group 3 Team 1 Team 2 Everyone
  41. 41. Content Management System Customer Relationship Management System Storytelling & Gaming Engine the simplified version secure reliable scalable
  42. 42. •Taking the audience on an emotional journey beyond the movie •A journey that goes from moment to moment in someone’s life
  43. 43. BelénSanta-Olalla Senior Creative Consultant @Belén_Santa Email: belen@tstoryteller.com Web: http://www.conducttr.com Pervasive Entertainment Platform Conducttr

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