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The creation of an interactive 
experience for HBO's 
"Game of Thrones"
Productions 
PerformingArts 
Experience 
StageDirection// Production// Playwright// Acting// Teaching
ProductManager // SeniorCreativeConsultant// Project Leader 
Experience 
Fields 
Software // Mobile Apps // Audiovisual Production// VFX // Consultancy
Place the audience at the centre
Ruled by 
broadcasting 
Ruledbyaudience 
participation
Episodes are just another piece 
•More entry points 
•More engagement levels
Social 
Media 
Online 
events 
Live events 
A new world awaits… 
https://www.youtube.com/watch?v=X8HpCyIJqxI
Community 
Live events 
Blog 
Social game and web 
Webseries 
Brand Integration
Experiencegoal
Perceptionisreality
Firsttouchpoint-Performance 
http://www.youtube.com/watch?v=rfrgpVx6kDY
Webseries
Fans meeting Edwyck
19 Realms
Touchpoints 
Fort 
Town Square 
Battlefield
Battlefield
Training Actions
Profile
PhysicalExploration 
EJKL6
Online Exploration 
Forest 
Brothel 
Militar Camp
Online geocaching
Town SquareActivities
Potions 
SpecialItems
Universo 
CombatActions
Badges
WarActions
6 BattlesMonday, 21:30, foronehour, rightbeforetheshowFromMay5th to9th June16th June -Coronation
http://19reinos.canalplus.es/Coronacion.html
UserGeneratedContent
PersonalizedConversation 
https://www.youtube.com/watch?v=6LE6QeXsGdc
Engagement
Content and conversation
Content co-creation
Storyco-writers
•+5600 players 
•126,500 messages on Twitter 
•3200 tweets per battle 
•Final battle: 123 tweets per minute 
•36,000 attacks 
•1300 seductions 
•5400 betrayals 
•6000 coin exchanges 
•155 kingslayers 
•82 kings during the game 
•More than 1000 people in Callao at the coronation
AUDIENCE DATABASE 
CONTENTDATABASE 
GAME LOGIC 
SOCIAL MEDIA, EMAIL 
TELEPHONE 
NETWORKS 
DATA 
LOG 
PLAYER 
INCLUDES: 
•POINTS 
•BADGES 
•INVENTORY 
AS WELL AS 
•MESSAGES 
•POSTS 
•STATUS UPDATES
•Customer engagement platform that 
–lives in the cloud (invisible, scalable, reliable, secure) 
–orchestrates customer experiences across multiple platforms (social media, email, SMS, phone calls, personal data, real world data and corporate data) 
–“gamifies” loyalty schemes
Twitter ChatBack 
Personal Content Locker 
SMS Voting 
Behavioral targeting 
Facebook 
responses 
Taxi request 
Loyalty scheme
Social media 
Experience 
Designer 
SMS & Voice calls 
Email 
Mobile Apps 
Websites 
Corporate Systems 
Customer 
invisible to audience 
Gaming and Interactive Story Engine 
Content Management System 
Audience Management 
Metrics & Reporting 
SaaS 
Publishing 
System 
Event Monitoring 
Collaborative Authoring Environment 
Private 
Data 
Public Data
Individual 
Group 1 
Group 2 
Group 3 
Team 1 
Team 2 
Everyone
Content Management System 
Customer Relationship Management 
System 
Storytelling & Gaming 
Engine 
the simplified version 
secure 
reliable 
scalable
•Taking the audience on an emotional journey beyond the movie 
•A journey that goes from moment to moment in someone’s life
BelénSanta-Olalla 
Senior Creative Consultant 
@Belén_Santa 
Email: belen@tstoryteller.com 
Web: http://www.conducttr.com 
Pervasive Entertainment Platform 
Conducttr

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Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation of an interactive experience for HBO's Game of Thrones.