56. •+5600 players
•126,500 messages on Twitter
•3200 tweets per battle
•Final battle: 123 tweets per minute
•36,000 attacks
•1300 seductions
•5400 betrayals
•6000 coin exchanges
•155 kingslayers
•82 kings during the game
•More than 1000 people in Callao at the coronation
57.
58.
59. AUDIENCE DATABASE
CONTENTDATABASE
GAME LOGIC
SOCIAL MEDIA, EMAIL
TELEPHONE
NETWORKS
DATA
LOG
PLAYER
INCLUDES:
•POINTS
•BADGES
•INVENTORY
AS WELL AS
•MESSAGES
•POSTS
•STATUS UPDATES
60. •Customer engagement platform that
–lives in the cloud (invisible, scalable, reliable, secure)
–orchestrates customer experiences across multiple platforms (social media, email, SMS, phone calls, personal data, real world data and corporate data)
–“gamifies” loyalty schemes
62. Social media
Experience
Designer
SMS & Voice calls
Email
Mobile Apps
Websites
Corporate Systems
Customer
invisible to audience
Gaming and Interactive Story Engine
Content Management System
Audience Management
Metrics & Reporting
SaaS
Publishing
System
Event Monitoring
Collaborative Authoring Environment
Private
Data
Public Data