A guide to building a habit forming community based on fun, tangible progress, and respect. How to gently guide your community members down the path toward mutual cooperation
17. All questions start with the premise
of the “problem”, which can (at
least in theory) be solved.
All answers must work towards
solving the problem.
18. Helping your fellow programmers is
the most effective way to "win" the
Q&A game and advance the craft of
software development together.
The best way to learn is to teach.
24. 46 Reasons My 3 Year Old Might be Freaking Out
• His sock is on wrong.
• His lip tastes salty.
• His shirt has a tag on it.
• The car seat is weird.
• He’s hungry, but can’t remember the word “hungry.”
• Someone touched his knee.
• He’s not allowed in the oven.
• I picked out the wrong pants.
• His brother looked at him.
• His brother didn’t look at him.
• His hair is heavy.
31. The forum “game” is
more reliable, more
long term fun than the
actual videogames.
32.
33. I realized that no
serious discussion can
happen unless people
are having fun.
34.
35.
36. The serious discussions are a
side-effect of the fun, and the
solid core gameplay. But
without fun, you'll have
nobody to talk to, so it's
irrelevant!
52. - Posting some, but no profile picture?
- Replying to the same person... a lot?
- Replying to the same topic… a lot?
- Posting a link someone else already posted?
- You’re replying with a single word?
53.
54. … placing healthy
foods in a school
cafeteria at eye level,
while putting less
healthy junk food in
harder to reach
places
55. The power of a gentle nudge, delivered at
exactly the right time.
70. 1. Q&A and Discussion have opposing goals,
but may be compatible – in one direction.
2. Building habits (with nudges!) that lead to
positive collaborative, not competitive
community behaviors
71. 3. Communities are interactive, multiplayer
text adventures. Let’s play, move fast, and
have fun together.