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AALIM MUHAMMED SALEGH
COLLEGE OF ENGINEERING
SUBJECT : PYTHON PROGRAMMING BRANCH : B.E - CIVIL
SUBJECT CODE : GE3151 SEM/YEAR : I / 1st YEAR
NOTATION
(PSEUDO CODE, FLOW CHART, PROGRAMMING LANGUAGE)
PREPARED BY
REG NAME
11012213004 M MOHAMED NAVEETH
11012213003 P MOHAMED MAITHEEN
11012213002 S LOGAVARSHITH
11012213001 E DEEPTHI
FLOW CHART
Flow chart is defined as graphical representation of the logic for problem solving.The purpose of flowchart is making
the logic of the program clear in a visual representation.
1. The flowchart should be clear, neat and easy to follow.
2. The flowchart must have a logical start and finish.
3. Only one flow line should come out from a process symbol.
4. Only one flow line should enter a decision symbol. However, two or three flow lines may leave the decision
symbol.
5. Only one flow line is used with a terminal symbol.
6. Within standard symbols, write briefly and precisely.
7. Intersection of flow lines should be avoided.
Advantages of flowchart:
1. Communication: - Flowcharts are better way of communicating the logic of a system to all
concerned.
2. Effective analysis: - With the help of flowchart, problem can be analyzed in more effective way.
3. Proper documentation: - Program flowcharts serve as a good program documentation, which is
needed for various purposes.
4. Efficient Coding: - The flowcharts act as a guide or blueprint during the systems analysis and
program development phase.
5. Proper Debugging: - The flowchart helps in debugging process.
6. Efficient Program Maintenance: - The maintenance of operating program becomes easy with the
help of flowchart. It helps the programmer to put efforts more efficiently on that part.
Disadvantages of flow chart:
1. Complex logic: - Sometimes, the program logic is quite complicated. In that case, flowchart
becomes complex and clumsy.
2. Alterations and Modifications: - If alterations are required the flowchart may require re-drawing
completely.
3. Reproduction: - As the flowchart symbols cannot be typed, reproduction of flowchart becomes a
problem.
4. Cost: For large application the time and cost of flowchart drawing becomes costly.
PSEUDO CODE:
v Pseudo code consists of short, readable and formally styled English languages
used for
explain an algorithm.
v It does not include details like variable declaration, subroutines.
v It is easier to understand for the programmer or non programmer to
understand the
general working of the program, because it is not based on any programming
language.
v It gives us the sketch of the program before actual coding.
v It is not a machine readable
v Pseudo code can’t be compiled and executed.
v There is no standard syntax for pseudo code.
Guidelines for writing pseudo code:
v Write one statement per line
v Capitalize initial keyword
v Indent to hierarchy
v End multiline structure
v Keep statements language independent
Common keywords used in pseudocode The following gives common keywords used in
pseudocodes.
1. //: This keyword used to represent a comment.
2. BEGIN,END: Begin is the first statement and end is the last statement.
3. INPUT, GET, READ: The keyword is used to inputting data.
4. COMPUTE, CALCULATE: used for calculation of the result of the given expression.
5. ADD, SUBTRACT, INITIALIZE used for addition, subtraction and initialization.
6. OUTPUT, PRINT, DISPLAY: It is used to display the output of the program.
7. IF, ELSE, ENDIF: used to make decision.
8. WHILE, ENDWHILE: used for iterative statements.
9. FOR, ENDFOR: Another iterative incremented/decremented tested automatically.
Syntax for For:
FOR( start-value to end-value) DO
statement
...
ENDFOR
Example: Print n natural numbers
BEGIN
GET n
INITIALIZE i=1
FOR (i<=n) DO
PRINT I
i=i+1
ENDFOR
END
Syntax for if else:
IF (condition)THEN
statement
...
ELSE statement
...
ENDIF
Example: Greates of two numbers
BEGIN
READ a,b
IF (a>b) THEN
DISPLAY a is greater
ELSE
DISPLAY b is greater
END IF
END
Syntax for While:
WHILE (condition) DO
statement
...
ENDWHILE
Example: Print n natural numbers
BEGIN
GET n
INITIALIZE i=1
WHILE(i<=n) DO
PRINT I
i=i+1
ENDWHILE
END
PROGRAMMING LANGUAGE
A programming language is a set of symbols and rules for instructing a computer to
perform specific tasks.
The programmers have to follow all the specified rules before writing program using
programming language.
The user has to communicate with the computer using language which it can
understand. Types of programming language
1. Machine language
2. Assembly language
3. High level language
Machine language:
The computer can understand only machine language which uses 0’s and 1’s.
In machine language the different instructions are formed by taking different
combinations of 0’s and 1’s.
High speed
The machine language program is translation free. Since the conversion time is saved,
the execution of machine language program is extremely fast
Assembly language:
To overcome the issues in programming language and make the programming
process easier, an assembly language is developed which is logically equivalent to
machine language but it is easier for people to read, write and understand.
Ø Assembly language is symbolic representation of machine language. Assembly
languages are symbolic programming language that uses symbolic notation to
represent machine language instructions. They are called low level language because
they are so closely related to the machines
High level language:
High level language contains English words and symbols. The specified rules are to be
followed while writing program in high level language. The interpreter or compilers are
used for converting these programs in to machine readable form.
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naveeth ppt py.pptx

  • 1. AALIM MUHAMMED SALEGH COLLEGE OF ENGINEERING SUBJECT : PYTHON PROGRAMMING BRANCH : B.E - CIVIL SUBJECT CODE : GE3151 SEM/YEAR : I / 1st YEAR NOTATION (PSEUDO CODE, FLOW CHART, PROGRAMMING LANGUAGE) PREPARED BY REG NAME 11012213004 M MOHAMED NAVEETH 11012213003 P MOHAMED MAITHEEN 11012213002 S LOGAVARSHITH 11012213001 E DEEPTHI
  • 2. FLOW CHART Flow chart is defined as graphical representation of the logic for problem solving.The purpose of flowchart is making the logic of the program clear in a visual representation. 1. The flowchart should be clear, neat and easy to follow. 2. The flowchart must have a logical start and finish. 3. Only one flow line should come out from a process symbol. 4. Only one flow line should enter a decision symbol. However, two or three flow lines may leave the decision symbol. 5. Only one flow line is used with a terminal symbol. 6. Within standard symbols, write briefly and precisely. 7. Intersection of flow lines should be avoided.
  • 3. Advantages of flowchart: 1. Communication: - Flowcharts are better way of communicating the logic of a system to all concerned. 2. Effective analysis: - With the help of flowchart, problem can be analyzed in more effective way. 3. Proper documentation: - Program flowcharts serve as a good program documentation, which is needed for various purposes. 4. Efficient Coding: - The flowcharts act as a guide or blueprint during the systems analysis and program development phase. 5. Proper Debugging: - The flowchart helps in debugging process. 6. Efficient Program Maintenance: - The maintenance of operating program becomes easy with the help of flowchart. It helps the programmer to put efforts more efficiently on that part. Disadvantages of flow chart: 1. Complex logic: - Sometimes, the program logic is quite complicated. In that case, flowchart becomes complex and clumsy. 2. Alterations and Modifications: - If alterations are required the flowchart may require re-drawing completely. 3. Reproduction: - As the flowchart symbols cannot be typed, reproduction of flowchart becomes a problem. 4. Cost: For large application the time and cost of flowchart drawing becomes costly.
  • 4. PSEUDO CODE: v Pseudo code consists of short, readable and formally styled English languages used for explain an algorithm. v It does not include details like variable declaration, subroutines. v It is easier to understand for the programmer or non programmer to understand the general working of the program, because it is not based on any programming language. v It gives us the sketch of the program before actual coding. v It is not a machine readable v Pseudo code can’t be compiled and executed. v There is no standard syntax for pseudo code. Guidelines for writing pseudo code: v Write one statement per line v Capitalize initial keyword v Indent to hierarchy v End multiline structure v Keep statements language independent
  • 5. Common keywords used in pseudocode The following gives common keywords used in pseudocodes. 1. //: This keyword used to represent a comment. 2. BEGIN,END: Begin is the first statement and end is the last statement. 3. INPUT, GET, READ: The keyword is used to inputting data. 4. COMPUTE, CALCULATE: used for calculation of the result of the given expression. 5. ADD, SUBTRACT, INITIALIZE used for addition, subtraction and initialization. 6. OUTPUT, PRINT, DISPLAY: It is used to display the output of the program. 7. IF, ELSE, ENDIF: used to make decision. 8. WHILE, ENDWHILE: used for iterative statements. 9. FOR, ENDFOR: Another iterative incremented/decremented tested automatically.
  • 6. Syntax for For: FOR( start-value to end-value) DO statement ... ENDFOR Example: Print n natural numbers BEGIN GET n INITIALIZE i=1 FOR (i<=n) DO PRINT I i=i+1 ENDFOR END
  • 7. Syntax for if else: IF (condition)THEN statement ... ELSE statement ... ENDIF Example: Greates of two numbers BEGIN READ a,b IF (a>b) THEN DISPLAY a is greater ELSE DISPLAY b is greater END IF END
  • 8. Syntax for While: WHILE (condition) DO statement ... ENDWHILE Example: Print n natural numbers BEGIN GET n INITIALIZE i=1 WHILE(i<=n) DO PRINT I i=i+1 ENDWHILE END
  • 9. PROGRAMMING LANGUAGE A programming language is a set of symbols and rules for instructing a computer to perform specific tasks. The programmers have to follow all the specified rules before writing program using programming language. The user has to communicate with the computer using language which it can understand. Types of programming language 1. Machine language 2. Assembly language 3. High level language
  • 10. Machine language: The computer can understand only machine language which uses 0’s and 1’s. In machine language the different instructions are formed by taking different combinations of 0’s and 1’s. High speed The machine language program is translation free. Since the conversion time is saved, the execution of machine language program is extremely fast Assembly language: To overcome the issues in programming language and make the programming process easier, an assembly language is developed which is logically equivalent to machine language but it is easier for people to read, write and understand.
  • 11. Ø Assembly language is symbolic representation of machine language. Assembly languages are symbolic programming language that uses symbolic notation to represent machine language instructions. They are called low level language because they are so closely related to the machines High level language: High level language contains English words and symbols. The specified rules are to be followed while writing program in high level language. The interpreter or compilers are used for converting these programs in to machine readable form.