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LEARNER THEORIES AND ANALYSIS
Erika Boney
PART I
 Discuss situations in which the three learning theories would be
appropriate and beneficial for learners.
Learning
theories Cognitivism
Behaviorism
Constructivism
CONSTRUCTIVISM
Practicum
Exploration of learning in a real
world setting or on the job.
Collaborative Learning
Working with co-workers to
solve an issue.
Simulations
VR/AR simulations of real world
processes.
con stru tiv ism
Constructing your learning from
experiences.
Examples
BEHAVIORISM
Reinforcement Activities
Online games, puzzles, where
there is a clear correct answer.
Repetitive Practice
Repeatedly completing a task
that must be followed using a
clear process.
Establishing Expectations
This can be done by holding
learners accountable to the
objectives, or syllabus.
be hav or ism
Observation, imitation, and modeling
Examples
COGNITIVISM
Allowing learners to problem
solve scenarios that connect the
real world.
Discussions
Attaining new insights from
other learners.
Activating Prior Knowledge
Asking about the learners
previous knowledge of the
content.
cog ni tiv ism
Receiving, organizing and storing
information.
Real world examples
Examples
PART II
 Discuss the learning theory used in the original lesson plan.
Cognitivism
Behaviorism
Constructivism
Learning
theories
EXAMPLES OF COGNITIVISM INTHE
LESSON
The lesson begins with an icebreaker
called “TheWay It’s Done” to connect
learner’s prior knowledge to the
content.
Upon completion of the activity,
learners then connected the content
to prior real world experiences
through discussion.
EXAMPLES OF COGNITIVISM INTHE
LESSON
Another example of cognitivism
would be discussions.
In the activity Common Barriers
toTrust, learners are asked to
discuss real world issues that
they are having with instilling
trust with their direct reports.
EXAMPLES OF COGNITIVISM INTHE
LESSON
The lesson also systematically
breaks up instruction into
processes for the learners.
This demonstrates one example
of the process participants cold
take to lead effective results that
are measureable Nation
Performance Scorecards
.
EXAMPLES OF CONSTRUCTIVISM INTHE
LESSON
The lesson incorporates constructivism with the
use of real world examples by connecting the
instruction to the learner’s experience.
EXAMPLES OF CONSTRUCTIVISM INTHE
LESSON
The final activity incorporates
constructivism by allowing
participants to collaboratively
discuss and problem solve a real
world issue.
SMALL GROUP DISCUSSION
Turn to a person next to you and discuss any other examples of
the learning theories that you see in the lesson plan.
PART III
 Explain how you would adapt the original lesson plan (e.g.,
activities, assessment) to reflect a different learning theory.
Cognitivism
Behaviorism
Constructivism
Learning
theories
WHAT IFTHE LESSON USED
BEHAVIORISM…..
Behaviorism
The lesson can be changed to incorporate
behaviorism by providing the expectations
and giving reinforcement when the
expectations are met.
WHAT IFTHE LESSON USED
BEHAVIORISM…..
Behaviorism
This activity can be modified to incorporate
behaviorism by changing the collaborative activity
into a game where repetitive matching game.
PART IV
 Justify which version of the lesson plan would be most beneficial
in your instructional setting.
Cognitivism
Behaviorism
Constructivism
Learning
theories
WHICHTHEORY WORKS BEST?
Behaviorism Cognitivism Constructivism
PARTV
 Justify which version of the lesson plan would be most beneficial
in your instructional setting.
Analysis Design
DevelopmentImplementation
WHY USE A DESIGNTHEORY
An instructional design model is a
tool or framework used to develop
instructional materials.
Benefit to using DesignTheories
Saving time, and maximizing ROI.
Provides a researched based systematic
process that has been proven to get
results.
Allows you to make learning experiences
meaningful to a variety of learners.
WHY USE A DESIGNTHEORY
Backward
Design
Teaching for
Understanding
9 events of
Instruction
Design with the End in Mind. Internal and external factors
that lead to learning.
Determining understanding and
creating meaningful
experiences.
BACKWARD DESIGN LIMITATIONS
Benefit to using DesignTheories
• In order for this theory to be successful it
must be used along with another theory.
• Course design can be completed in a short
time with this strategy.
• Making revisions after the initial design has
been completed is not time consuming or
costly.
• Instruction drive learners to essential
understanding.
BACKWARD DESIGN STRENGTHS
Identify
Desired
Results
Determine
Acceptable
Evidence
Plan
Learning
Experiences
No support given to help learners understand the
content.
Could lead to a misunderstanding regarding the
big ideas in the content.
Desired outcomes may underestimate student
potential.
Weaknesses
GAGNE’S NINE EVENTS
Benefits
Provide a systematic framework for quality
instruction.
Flexible enough to be adapted to suit the needs
of varied learners.
Provides opportunities for learners to feel
confident achieving the desired outcome
GAGNE’S NINE EVENTS
Weaknesses
Not a lot of opportunities for independent
exploration.This could lead to the learner not being
able to apply learning to real world settings.
This learning theory allow many opportunities for
guided assistance.This may only be suitable for
learning new skills and not suitable for expanding on
existing knowledge.
Inflexible because the framework requires all events
to yield the highest results.
TEACHING FOR UNDERSTANDING
GenerativeTopics
Understanding Goals
Collaborative community
Performances of Understanding
Ongoing Assessment
• Integrates preexisting experiences with new
information.
• Incorporates cognitive approaches to teaching
and learning
• Encourages collaborations during the learning
process.
• Emphasis on meaning making and knowledge
transfer.
Benefits:
(McDaniel)
TEACHING FOR UNDERSTANDING
GenerativeTopics
Understanding Goals
Collaborative community
Performances of Understanding
Ongoing Assessment
• Not suitable for teaching factual basic skills.
• Incorporates cognitive approaches to
teaching and learning.
• Generative topics can be found out later to
be irrelevant to the learner.
Weaknesses
(McDaniel)
VII
 Justify which design theory/process best suits your content, learners, and
instructional setting.
G. MOST APPROPRIATE DESIGN THEORY FOR MY
INSTRUCTIONAL SETTING
The focus is on what I would like learners to accomplish, the type
of assessment that will be used and create learning experience
based on initial goals.
Backward
Design
REFERENCES
 Cognitivism. (n.d.). Retrieved December 30, 2017, from
https://edtechtheory.weebly.com/cognitivism.html
 McDaniel, R. (1979,June 10). Understanding by Design. Retrieved December 30,
2017, from https://cft/Vanderbilt.edu/guides-subpages/understanding-by-design/

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Learning Theories

  • 1. LEARNER THEORIES AND ANALYSIS Erika Boney
  • 2. PART I  Discuss situations in which the three learning theories would be appropriate and beneficial for learners. Learning theories Cognitivism Behaviorism Constructivism
  • 3. CONSTRUCTIVISM Practicum Exploration of learning in a real world setting or on the job. Collaborative Learning Working with co-workers to solve an issue. Simulations VR/AR simulations of real world processes. con stru tiv ism Constructing your learning from experiences. Examples
  • 4. BEHAVIORISM Reinforcement Activities Online games, puzzles, where there is a clear correct answer. Repetitive Practice Repeatedly completing a task that must be followed using a clear process. Establishing Expectations This can be done by holding learners accountable to the objectives, or syllabus. be hav or ism Observation, imitation, and modeling Examples
  • 5. COGNITIVISM Allowing learners to problem solve scenarios that connect the real world. Discussions Attaining new insights from other learners. Activating Prior Knowledge Asking about the learners previous knowledge of the content. cog ni tiv ism Receiving, organizing and storing information. Real world examples Examples
  • 6. PART II  Discuss the learning theory used in the original lesson plan. Cognitivism Behaviorism Constructivism Learning theories
  • 7. EXAMPLES OF COGNITIVISM INTHE LESSON The lesson begins with an icebreaker called “TheWay It’s Done” to connect learner’s prior knowledge to the content. Upon completion of the activity, learners then connected the content to prior real world experiences through discussion.
  • 8. EXAMPLES OF COGNITIVISM INTHE LESSON Another example of cognitivism would be discussions. In the activity Common Barriers toTrust, learners are asked to discuss real world issues that they are having with instilling trust with their direct reports.
  • 9. EXAMPLES OF COGNITIVISM INTHE LESSON The lesson also systematically breaks up instruction into processes for the learners. This demonstrates one example of the process participants cold take to lead effective results that are measureable Nation Performance Scorecards .
  • 10. EXAMPLES OF CONSTRUCTIVISM INTHE LESSON The lesson incorporates constructivism with the use of real world examples by connecting the instruction to the learner’s experience.
  • 11. EXAMPLES OF CONSTRUCTIVISM INTHE LESSON The final activity incorporates constructivism by allowing participants to collaboratively discuss and problem solve a real world issue.
  • 12. SMALL GROUP DISCUSSION Turn to a person next to you and discuss any other examples of the learning theories that you see in the lesson plan.
  • 13. PART III  Explain how you would adapt the original lesson plan (e.g., activities, assessment) to reflect a different learning theory. Cognitivism Behaviorism Constructivism Learning theories
  • 14. WHAT IFTHE LESSON USED BEHAVIORISM….. Behaviorism The lesson can be changed to incorporate behaviorism by providing the expectations and giving reinforcement when the expectations are met.
  • 15. WHAT IFTHE LESSON USED BEHAVIORISM….. Behaviorism This activity can be modified to incorporate behaviorism by changing the collaborative activity into a game where repetitive matching game.
  • 16. PART IV  Justify which version of the lesson plan would be most beneficial in your instructional setting. Cognitivism Behaviorism Constructivism Learning theories
  • 17. WHICHTHEORY WORKS BEST? Behaviorism Cognitivism Constructivism
  • 18. PARTV  Justify which version of the lesson plan would be most beneficial in your instructional setting. Analysis Design DevelopmentImplementation
  • 19. WHY USE A DESIGNTHEORY An instructional design model is a tool or framework used to develop instructional materials. Benefit to using DesignTheories Saving time, and maximizing ROI. Provides a researched based systematic process that has been proven to get results. Allows you to make learning experiences meaningful to a variety of learners.
  • 20. WHY USE A DESIGNTHEORY Backward Design Teaching for Understanding 9 events of Instruction Design with the End in Mind. Internal and external factors that lead to learning. Determining understanding and creating meaningful experiences.
  • 21. BACKWARD DESIGN LIMITATIONS Benefit to using DesignTheories • In order for this theory to be successful it must be used along with another theory. • Course design can be completed in a short time with this strategy. • Making revisions after the initial design has been completed is not time consuming or costly. • Instruction drive learners to essential understanding.
  • 22. BACKWARD DESIGN STRENGTHS Identify Desired Results Determine Acceptable Evidence Plan Learning Experiences No support given to help learners understand the content. Could lead to a misunderstanding regarding the big ideas in the content. Desired outcomes may underestimate student potential. Weaknesses
  • 23. GAGNE’S NINE EVENTS Benefits Provide a systematic framework for quality instruction. Flexible enough to be adapted to suit the needs of varied learners. Provides opportunities for learners to feel confident achieving the desired outcome
  • 24. GAGNE’S NINE EVENTS Weaknesses Not a lot of opportunities for independent exploration.This could lead to the learner not being able to apply learning to real world settings. This learning theory allow many opportunities for guided assistance.This may only be suitable for learning new skills and not suitable for expanding on existing knowledge. Inflexible because the framework requires all events to yield the highest results.
  • 25. TEACHING FOR UNDERSTANDING GenerativeTopics Understanding Goals Collaborative community Performances of Understanding Ongoing Assessment • Integrates preexisting experiences with new information. • Incorporates cognitive approaches to teaching and learning • Encourages collaborations during the learning process. • Emphasis on meaning making and knowledge transfer. Benefits: (McDaniel)
  • 26. TEACHING FOR UNDERSTANDING GenerativeTopics Understanding Goals Collaborative community Performances of Understanding Ongoing Assessment • Not suitable for teaching factual basic skills. • Incorporates cognitive approaches to teaching and learning. • Generative topics can be found out later to be irrelevant to the learner. Weaknesses (McDaniel)
  • 27. VII  Justify which design theory/process best suits your content, learners, and instructional setting.
  • 28. G. MOST APPROPRIATE DESIGN THEORY FOR MY INSTRUCTIONAL SETTING The focus is on what I would like learners to accomplish, the type of assessment that will be used and create learning experience based on initial goals. Backward Design
  • 29. REFERENCES  Cognitivism. (n.d.). Retrieved December 30, 2017, from https://edtechtheory.weebly.com/cognitivism.html  McDaniel, R. (1979,June 10). Understanding by Design. Retrieved December 30, 2017, from https://cft/Vanderbilt.edu/guides-subpages/understanding-by-design/