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ThinkBalm Immersive Internet
                     Business Value Study, Q2 2009

                        Erica Driver, Co-founder and Principal, ThinkBalm
                                           May 27, 2009




© 2009 ThinkBalm. All rights reserved.
>40% of respondents saw positive economic benefit; 42% don’t know

                    “MQ18. What is the total economic benefit your organization obtained by
                       using immersive technologies in 2008 or 1Q 2009, in US dollars?”
                                                                                                              28
                            30                                                                              (42%)
                            25

                            20
         Number of                    12
        respondents         15      (18%)        9
                            10                 (14%)        6                                          5
                                                          (9%)                              4
                                                                       1             1    (6%)       (8%)
                              5
                                                                     (2%)          (2%)          0
                              0




                                                               Total economic benefit (USD)


Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
>50% of respondents expect positive economic benefit in 2009

                 “MQ20. What is the total business value your organization anticipates getting
                   out of its investment in immersive technologies in 2009, in US dollars?”

                                 30                                                                             24
                                 25                                                                           (37%)

                                 20

            Number of            15                                                                     10
           respondents                     7         6                                      6         (15%)
                                 10      (11%)                 4         5
                                                   (9%)                (8%)          3    (9%)
                                  5                          (6%)                  (5%)
                                                                                                  0
                                  0




                                                          Expected total economic benefit (USD)

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 65 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
One third of respondents said project data shows success and another
   61% reported that projects “feel like” a success

                      “MQ15. In general terms, how successful was/were your organization's
                         immersive technology deployment(s) in 2008 and 1Q 2009?”


                                 Project data shows success                                    22 (33%)

    Project ongoing, no data, but it quot;feels likequot; a success                                                        40 (61%)

      Project ongoing, no data, but it quot;feels likequot; a failure        1 (2%)


                                   Project data shows failure          3 (5%)

                                                                 0            10          20         30           40          50
                                                                                   Number of survey respondents



Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
Important benefits: face time, innovation, and cost savings
             “MQ13. How important were each of the following business benefits for immersive
              technology pilot(s) or deployment(s) your organization did in 2008 or 1Q 2009?”

     Enabling people in disparate locations to                              45                        18            03
                         spend time together
                          Increased innovation                              45                    14            5 2

                     Cost savings or avoidance                         36                   20                 7 1       Very
                                                                                                                         important
                    Competitive differentiation                    34                      20              5    6
                                                                                                                         Somewhat
     Development of new business capability                        34                      18              9        4    important
         Employee productivity improvement                    23                      23         11             7
                                                                                                                         Not very
    Standardization of business practices over
                                                             18                  21        11              15            important
                       wide geographical area
              Streamlined business process(es)          11                  24              22                  7        Not
    Increased revenue from existing products                                                                             important
                                                       10              18             11         25
                                  or services                                                                            at all
                         New source of revenue         7          14             15              28

                                                   0                    20            40             60                  80
                                                                         Number of survey respondents
Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = from 64 to 66 depending on the business benefit in question

© 2009 ThinkBalm. All rights reserved.
Nearly ¾ say org’s investment might or will increase in ‘09/’10

     “MQ23. How do the experiences your organization had with immersive technologies in 2008 or
      1Q 2009 affect plans for increased investment in immersive technologies in 2009 and 2010?”


        We will definitely increase our investment,
           compared to 2008 and 1Q 2009 levels.                                                                   23 (36%)

   We might increase our investment, compared
                                                                                                                   24 (38%)
                   to 2008 and 1Q 2009 levels.

      We probably won't increase our investment,
                                                                                      10 (16%)
           compared to 2008 and 1Q 2009 levels.

                We won't increase our investment,
                                                                    3 (5%)
             compared to 2008 and 1Q 2009 levels.

                                            Unknown                    4 (6%)


                                                           0           5            10        15       20          25         30
                                                                                   Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 64 respondents

© 2009 ThinkBalm. All rights reserved.
Common use cases in 2008 / 1Q ‘09: learning & training, meetings

                         “MQ7. For which of the following use cases did your organization
                           pilot or deploy immersive technology in 2008 or 1Q, 2009?”

                       Learning and training                                                                    53 (80%)
                                     Meetings                                                               50 (76%)
                                 Conferences                                                    32 (49%)
        Collaborative 3D data visualization                                          23 (35%)
     Collaborative design and prototyping                                          21 (32%)
                 Business activity rehearsal
                                                                       13 (20%)
            Human resource management
                                                                     12 (18%)
                                         Other
                                                                     12 (18%)
 Remote system and facility management
                                                                 9 (14%)

                                                   0            10         20          30        40        50          60
                                                                         Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Multiple answers accepted.

© 2009 ThinkBalm. All rights reserved.
Internal meetings were more common than external meetings

                          “MQ8. Please briefly describe your organization’s deployment(s)
                                of immersive technologies in 2008 and 1Q 2009.”

                               Internal meetings                                                           24 (36%)
                           Learning and training                                                           24 (36%)
                              External meetings                                    10 (15%)
                                     Conferences                                9 (14%)
                                         Marketing                              9 (14%)
                               Social networking                       5 (8%)
                                     Prototyping                       5 (8%)
       3D data visualization or process design                    4 (6%)
                                         Recruiting               4 (6%)
              Asset creation (e.g., machinima)                  3 (5%)

                                                      0            5          10       15         20       25         30
                                                                            Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Open-ended question. Multiple answers accepted.

© 2009 ThinkBalm. All rights reserved.
Common use cases for the remainder of 2009 will be learning and
   training and meetings
                     “MQ21. For the remainder 2009, what is the likelihood of your organization
                        using immersive technology for each of the following use cases?”

                         Learning and training                                 43                          13           8 0

                                         Meetings                         34                         20                 8 1

                                   Conferences                       28                         21                 13        2
                                                                                                                                 Definitely
          Collaborative 3D data visualization                       24                     18              15           5        Likely
       Collaborative design and prototyping                     20                    20              12            9            Unlikely
                                                                                                                                 Definitely not
                   Business activity rehearsal                 15               16              16             9
                                                                                                                                 I don't know
               Human resource management                   7         13               19                  20

   Remote system and facility management                   6        12               19                   22

                                                       0                   20                   40                      60         80
                                                                               Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = from 61 to 65 depending on the use case in question

© 2009 ThinkBalm. All rights reserved.
Advocates eye more complex use cases for 2010-2011

        “MQ21 and MQ22. For the remainder 2009, and for 2010 and 2011, what is the likelihood of
           your organization using immersive technology for each of the following use cases?”

                                                                     Rating Average (max = 4)
                                                                       2009           2010-2011

                                  Business activity rehearsal           2.7                3.1

                  Remote system and facility management                 2.0                2.4

                         Collaborative 3D data visualization            3.0                3.3

                      Collaborative design and prototyping              2.8                3.1

                             Human resource management                  2.1                2.4

                                                   Conferences          3.2                3.4

                                                      Meetings          3.4                3.6

                                         Learning and training          3.6                3.6

               1 = Definitely not; 2 = Unlikely; 3 = Likely; 4 = Definitely;       = .10 point increase in avg. rating

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = from 58 to 64 depending on the use case in question

© 2009 ThinkBalm. All rights reserved.
Leading alternatives: Web conf., in person, videoconferencing

                  “MQ10. What alternative technologies or approaches did your organization
                  consider instead of immersive technologies for the projects you described?”

                         Web conferencing                                                                               37 (58%)
                      Face-to-face meeting                                                                           35 (55%)
                        Video conferencing                                                                29 (45%)
                               Telephone                                                            25 (39%)
                                   Other                                                      21 (33%)
                         Wiki and/or blog                                                     21 (33%)
                    Document repository                                                   20 (31%)
           Web-based team workspaces                                                      20 (31%)
   Enterprise social networking software                                            16 (25%)
                       Instant messaging                                           15 (23%)
                            Telepresence                                  12 (19%)
                Unified communications                          7 (11%)

                                                0                  10                20             30                    40
                                                                          Number of survey respondents
Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 64 respondents. Multiple answers accepted.

© 2009 ThinkBalm. All rights reserved.
Immersive meetings are more like in-person meetings than like they are
   like Web conferences


                                             Engagement

      Low                                                                    High


         Synchronous single-               Synchronous multi-    Synchronous multi-
              channel                           channel           channel plus rich
           communication                     communication      presence information

      • Instant messaging                • Combined voice and   • In-person meeting
      • Telephone                          text conference      • Telepresence
                                         • Video conference     • Immersive meeting
                                         • Web conferencing



© 2009 ThinkBalm. All rights reserved.
>50% of respondents: immersive costs less than alternatives


                    “MQ12. How did the cost of implementing immersive technology compare
                        with what it would have cost to take an alternative approach?”


              Immersive technology was less                                                                38 (58%)
                expensive than alternatives

       Immersive technology cost about the                                    11 (17%)
          same as alternatives would have

            Immersive technology was more                             7 (11%)
               expensive than alternatives

                                   I don’t know                            10 (15%)


                                                       0                 10              20           30   40
                                                                       Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
Why immersive vs. others? Reduce costs, increase engagement

                           “MQ11. Why did your organization choose to use immersive
                       technologies over the alternatives for the project(s) you described?”

                                         To reduce costs                                                       18 (27%)
                             To increase engagement                                                         17 (26%)
                 To assess this emerging technology                                              12 (18%)
         To achieve more effective communication                                                 12 (18%)
           To become geographically independent                                               11 (17%)
                       For rich presence awareness                                  8 (12%)
         We can’t get the job done any other way                                    8 (12%)
                             For the user experience                     4 (6%)
                            For 3D data visualization                 3 (5%)
                  Because of competitive pressure                  2 (3%)
                          To expand customer reach                 2 (3%)

                                                           0               5            10           15           20
                                                                            Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Open-ended question. Multiple answers accepted.

© 2009 ThinkBalm. All rights reserved.
Face-to-face doesn’t necessarily mean in-person



   In-Person Meeting                               Simulated In-Person Meeting

                                         Video conferencing &
        Face-to-face                         telepresence               Immersive




Source: ThinkBalm

© 2009 ThinkBalm. All rights reserved.
>1/2 of respondents cite costs at <$35K, with >1/3 citing less than $10K


                       “MQ17. How much money did your organization spend to implement
                          immersive technologies in 2008 or 1Q 2009, in US dollars?”
                     30
                                           24
                     25                  (36%)

                     20
     Number of
                15
    respondents
                               6                     7                               7       6             7
                     10                            (11%)                    5      (11%)                 (11%)
                             (9%)                                         (8%)             (9%)
                                                                 2                                  2
                      5                                        (3%)                               (3%)
                      0




                                Money the organization spent to implement immersive technologies (USD)

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
About 45% of orgs spent <160 person-hours rolling out immersive tech

          “MQ14. How many person hours did it take to roll out the immersive technology(ies) your
            organization used in 2008 and 1Q 2009, once you made the decision to deploy it?”

                                12                                                   10
                                                                                   (20%)                    9
                                10                  8                                                     18%)
                                                  (16%)         7
                                 8         6                  (14%)
     Number of survey                    (12%)                                               5
       respondents               6                                                         (10%)
                                                                                                     3
                                 4                                                                 (6%)
                                                                            1
                                 2                                        (2%)
                                 0




                                                             Number of person / hours per spent

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 49 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
About 2/3 of respondents didn’t recoup investment or don’t know if
   they have, and 29% recouped investment in <9 months

               “MQ16. How long did it take to recoup the investment your organization made in
                 immersive technology in 2008 and 1Q 2009, once the project(s) launched?”

                         30                                                                            25
                                                                                                     (38%)
                         25
                                                                                               19
                         20                                                                  (29%)
       Number of
                                     12
      respondents        15        (18%)
                         10                        5
                                                 (8%)            2                     3
                           5                                   (3%)                  (5%)
                                                                               0
                           0




                                                         Time it took to recoup investment

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
Two thirds of work-related immersive technology initiatives in 2008 and
   1Q 2009 were pre-production

                           “MQ6. How would you classify the farthest-along immersive
                        technology deployment your organization did in 2008 or 1Q 2009?”


                                         Early experiment(s)                            11 (17%)
    Pre-
 production                Pilot(s) (test rollout to subset of
                                        targeted population)                                                      34 (52%)

                                Production rollout to entire
                                       targeted population                                     17 (26%)

 Production         Enterprisewide rollout (to many if not
                        all employees in the organization)                4 (6%)


                                                                 0                 10              20        30        40
                                                                                   Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 66 respondents. Percentage may not total 100 due to rounding.

© 2009 ThinkBalm. All rights reserved.
Early adopters face many barriers to adoption

                         “MQ19. What barriers did your organization face, if any, during its
                            2008/1Q 2009 deployment of immersive technologies?”


                        Users had inadequate hardware                                                           39 (60%)
                          Corporate security restrictions                                              32 (49%)
            Getting users interested in the technology                                               30 (46%)
                                                      Other                                          30 (46%)
  More effort than expected to train target audience                                                29 (45%)
                                 Getting budget approval                              15 (23%)
         Redundant features with existing technology                               12 (19%)
                         More expensive than expected                     7 (11%)
                                              I don’t know            4 (6%)

                                                               0            10         20          30         40           50
                                                                                   Number of survey respondents

Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009
n = 65 respondents. Multiple responses accepted.

© 2009 ThinkBalm. All rights reserved.
Early Immersive Internet adopters are facing “the chasm”



                                                                          Early
                                                                         majority       Late
  The chasm
                                                         Early                         majority
  • Ease of use
  • Hardware                                           adopters
    requirements
  • Problematic
    learning curve            Innovators                                                             Laggards
  • Perception
    problems                                          “The chasm”


                                           1H 2009                              2013              2018



Source: ThinkBalm, based on Geoffrey Moore’s technology adoption lifecycle

© 2009 ThinkBalm. All rights reserved.

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Think Balm Immersive Internet Business Value Study Slides 5 26 09

  • 1. ThinkBalm Immersive Internet Business Value Study, Q2 2009 Erica Driver, Co-founder and Principal, ThinkBalm May 27, 2009 © 2009 ThinkBalm. All rights reserved.
  • 2. >40% of respondents saw positive economic benefit; 42% don’t know “MQ18. What is the total economic benefit your organization obtained by using immersive technologies in 2008 or 1Q 2009, in US dollars?” 28 30 (42%) 25 20 Number of 12 respondents 15 (18%) 9 10 (14%) 6 5 (9%) 4 1 1 (6%) (8%) 5 (2%) (2%) 0 0 Total economic benefit (USD) Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 3. >50% of respondents expect positive economic benefit in 2009 “MQ20. What is the total business value your organization anticipates getting out of its investment in immersive technologies in 2009, in US dollars?” 30 24 25 (37%) 20 Number of 15 10 respondents 7 6 6 (15%) 10 (11%) 4 5 (9%) (8%) 3 (9%) 5 (6%) (5%) 0 0 Expected total economic benefit (USD) Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 65 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 4. One third of respondents said project data shows success and another 61% reported that projects “feel like” a success “MQ15. In general terms, how successful was/were your organization's immersive technology deployment(s) in 2008 and 1Q 2009?” Project data shows success 22 (33%) Project ongoing, no data, but it quot;feels likequot; a success 40 (61%) Project ongoing, no data, but it quot;feels likequot; a failure 1 (2%) Project data shows failure 3 (5%) 0 10 20 30 40 50 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 5. Important benefits: face time, innovation, and cost savings “MQ13. How important were each of the following business benefits for immersive technology pilot(s) or deployment(s) your organization did in 2008 or 1Q 2009?” Enabling people in disparate locations to 45 18 03 spend time together Increased innovation 45 14 5 2 Cost savings or avoidance 36 20 7 1 Very important Competitive differentiation 34 20 5 6 Somewhat Development of new business capability 34 18 9 4 important Employee productivity improvement 23 23 11 7 Not very Standardization of business practices over 18 21 11 15 important wide geographical area Streamlined business process(es) 11 24 22 7 Not Increased revenue from existing products important 10 18 11 25 or services at all New source of revenue 7 14 15 28 0 20 40 60 80 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = from 64 to 66 depending on the business benefit in question © 2009 ThinkBalm. All rights reserved.
  • 6. Nearly ¾ say org’s investment might or will increase in ‘09/’10 “MQ23. How do the experiences your organization had with immersive technologies in 2008 or 1Q 2009 affect plans for increased investment in immersive technologies in 2009 and 2010?” We will definitely increase our investment, compared to 2008 and 1Q 2009 levels. 23 (36%) We might increase our investment, compared 24 (38%) to 2008 and 1Q 2009 levels. We probably won't increase our investment, 10 (16%) compared to 2008 and 1Q 2009 levels. We won't increase our investment, 3 (5%) compared to 2008 and 1Q 2009 levels. Unknown 4 (6%) 0 5 10 15 20 25 30 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 64 respondents © 2009 ThinkBalm. All rights reserved.
  • 7. Common use cases in 2008 / 1Q ‘09: learning & training, meetings “MQ7. For which of the following use cases did your organization pilot or deploy immersive technology in 2008 or 1Q, 2009?” Learning and training 53 (80%) Meetings 50 (76%) Conferences 32 (49%) Collaborative 3D data visualization 23 (35%) Collaborative design and prototyping 21 (32%) Business activity rehearsal 13 (20%) Human resource management 12 (18%) Other 12 (18%) Remote system and facility management 9 (14%) 0 10 20 30 40 50 60 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Multiple answers accepted. © 2009 ThinkBalm. All rights reserved.
  • 8. Internal meetings were more common than external meetings “MQ8. Please briefly describe your organization’s deployment(s) of immersive technologies in 2008 and 1Q 2009.” Internal meetings 24 (36%) Learning and training 24 (36%) External meetings 10 (15%) Conferences 9 (14%) Marketing 9 (14%) Social networking 5 (8%) Prototyping 5 (8%) 3D data visualization or process design 4 (6%) Recruiting 4 (6%) Asset creation (e.g., machinima) 3 (5%) 0 5 10 15 20 25 30 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Open-ended question. Multiple answers accepted. © 2009 ThinkBalm. All rights reserved.
  • 9. Common use cases for the remainder of 2009 will be learning and training and meetings “MQ21. For the remainder 2009, what is the likelihood of your organization using immersive technology for each of the following use cases?” Learning and training 43 13 8 0 Meetings 34 20 8 1 Conferences 28 21 13 2 Definitely Collaborative 3D data visualization 24 18 15 5 Likely Collaborative design and prototyping 20 20 12 9 Unlikely Definitely not Business activity rehearsal 15 16 16 9 I don't know Human resource management 7 13 19 20 Remote system and facility management 6 12 19 22 0 20 40 60 80 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = from 61 to 65 depending on the use case in question © 2009 ThinkBalm. All rights reserved.
  • 10. Advocates eye more complex use cases for 2010-2011 “MQ21 and MQ22. For the remainder 2009, and for 2010 and 2011, what is the likelihood of your organization using immersive technology for each of the following use cases?” Rating Average (max = 4) 2009 2010-2011 Business activity rehearsal 2.7 3.1 Remote system and facility management 2.0 2.4 Collaborative 3D data visualization 3.0 3.3 Collaborative design and prototyping 2.8 3.1 Human resource management 2.1 2.4 Conferences 3.2 3.4 Meetings 3.4 3.6 Learning and training 3.6 3.6 1 = Definitely not; 2 = Unlikely; 3 = Likely; 4 = Definitely; = .10 point increase in avg. rating Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = from 58 to 64 depending on the use case in question © 2009 ThinkBalm. All rights reserved.
  • 11. Leading alternatives: Web conf., in person, videoconferencing “MQ10. What alternative technologies or approaches did your organization consider instead of immersive technologies for the projects you described?” Web conferencing 37 (58%) Face-to-face meeting 35 (55%) Video conferencing 29 (45%) Telephone 25 (39%) Other 21 (33%) Wiki and/or blog 21 (33%) Document repository 20 (31%) Web-based team workspaces 20 (31%) Enterprise social networking software 16 (25%) Instant messaging 15 (23%) Telepresence 12 (19%) Unified communications 7 (11%) 0 10 20 30 40 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 64 respondents. Multiple answers accepted. © 2009 ThinkBalm. All rights reserved.
  • 12. Immersive meetings are more like in-person meetings than like they are like Web conferences Engagement Low High Synchronous single- Synchronous multi- Synchronous multi- channel channel channel plus rich communication communication presence information • Instant messaging • Combined voice and • In-person meeting • Telephone text conference • Telepresence • Video conference • Immersive meeting • Web conferencing © 2009 ThinkBalm. All rights reserved.
  • 13. >50% of respondents: immersive costs less than alternatives “MQ12. How did the cost of implementing immersive technology compare with what it would have cost to take an alternative approach?” Immersive technology was less 38 (58%) expensive than alternatives Immersive technology cost about the 11 (17%) same as alternatives would have Immersive technology was more 7 (11%) expensive than alternatives I don’t know 10 (15%) 0 10 20 30 40 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 14. Why immersive vs. others? Reduce costs, increase engagement “MQ11. Why did your organization choose to use immersive technologies over the alternatives for the project(s) you described?” To reduce costs 18 (27%) To increase engagement 17 (26%) To assess this emerging technology 12 (18%) To achieve more effective communication 12 (18%) To become geographically independent 11 (17%) For rich presence awareness 8 (12%) We can’t get the job done any other way 8 (12%) For the user experience 4 (6%) For 3D data visualization 3 (5%) Because of competitive pressure 2 (3%) To expand customer reach 2 (3%) 0 5 10 15 20 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Open-ended question. Multiple answers accepted. © 2009 ThinkBalm. All rights reserved.
  • 15. Face-to-face doesn’t necessarily mean in-person In-Person Meeting Simulated In-Person Meeting Video conferencing & Face-to-face telepresence Immersive Source: ThinkBalm © 2009 ThinkBalm. All rights reserved.
  • 16. >1/2 of respondents cite costs at <$35K, with >1/3 citing less than $10K “MQ17. How much money did your organization spend to implement immersive technologies in 2008 or 1Q 2009, in US dollars?” 30 24 25 (36%) 20 Number of 15 respondents 6 7 7 6 7 10 (11%) 5 (11%) (11%) (9%) (8%) (9%) 2 2 5 (3%) (3%) 0 Money the organization spent to implement immersive technologies (USD) Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 17. About 45% of orgs spent <160 person-hours rolling out immersive tech “MQ14. How many person hours did it take to roll out the immersive technology(ies) your organization used in 2008 and 1Q 2009, once you made the decision to deploy it?” 12 10 (20%) 9 10 8 18%) (16%) 7 8 6 (14%) Number of survey (12%) 5 respondents 6 (10%) 3 4 (6%) 1 2 (2%) 0 Number of person / hours per spent Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 49 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 18. About 2/3 of respondents didn’t recoup investment or don’t know if they have, and 29% recouped investment in <9 months “MQ16. How long did it take to recoup the investment your organization made in immersive technology in 2008 and 1Q 2009, once the project(s) launched?” 30 25 (38%) 25 19 20 (29%) Number of 12 respondents 15 (18%) 10 5 (8%) 2 3 5 (3%) (5%) 0 0 Time it took to recoup investment Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 19. Two thirds of work-related immersive technology initiatives in 2008 and 1Q 2009 were pre-production “MQ6. How would you classify the farthest-along immersive technology deployment your organization did in 2008 or 1Q 2009?” Early experiment(s) 11 (17%) Pre- production Pilot(s) (test rollout to subset of targeted population) 34 (52%) Production rollout to entire targeted population 17 (26%) Production Enterprisewide rollout (to many if not all employees in the organization) 4 (6%) 0 10 20 30 40 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 66 respondents. Percentage may not total 100 due to rounding. © 2009 ThinkBalm. All rights reserved.
  • 20. Early adopters face many barriers to adoption “MQ19. What barriers did your organization face, if any, during its 2008/1Q 2009 deployment of immersive technologies?” Users had inadequate hardware 39 (60%) Corporate security restrictions 32 (49%) Getting users interested in the technology 30 (46%) Other 30 (46%) More effort than expected to train target audience 29 (45%) Getting budget approval 15 (23%) Redundant features with existing technology 12 (19%) More expensive than expected 7 (11%) I don’t know 4 (6%) 0 10 20 30 40 50 Number of survey respondents Source: ThinkBalm Enterprise Immersive Internet Business Value Study, April 2009 n = 65 respondents. Multiple responses accepted. © 2009 ThinkBalm. All rights reserved.
  • 21. Early Immersive Internet adopters are facing “the chasm” Early majority Late The chasm Early majority • Ease of use • Hardware adopters requirements • Problematic learning curve Innovators Laggards • Perception problems “The chasm” 1H 2009 2013 2018 Source: ThinkBalm, based on Geoffrey Moore’s technology adoption lifecycle © 2009 ThinkBalm. All rights reserved.