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Procedural Rice Field in UE4
with Megascans and HoudiniEngine
Epic Games Japan
Dev Rel Tech Artist Osamu Saito
#UE4 | @UNREALENGINE
Self-introduction
Osamu Saito
Epic Games Japan/Dev Rel Tech Artist
● I joined Epic in June 2019
● Until then, I developed a AAA console title
● Before that, I was a MangaArtist
● I love UE4&Houdini
https://twitter.com
/shiba_zushi
#UE4 | @UNREALENGINE
Introduction
#UE4 | @UNREALENGINE
Introduction
Rice fields are wonderful ...
#UE4 | @UNREALENGINE
Introduction
So
#UE4 | @UNREALENGINE
Introduction
#UE4 | @UNREALENGINE
Introduction
#UE4 | @UNREALENGINE
Introduction
←Rice terraces
Paddy field→
#UE4 | @UNREALENGINE
Introduction
←Rice terraces
Paddy field→
I made one!
#UE4 | @UNREALENGINE
Talk theme
#UE4 | @UNREALENGINE
Talk theme
・Advanced usage of Megascans in UE4
#UE4 | @UNREALENGINE
Talk theme
・Advanced usage of HoudiniEngine in UE4
・Advanced usage of Megascans in UE4
#UE4 | @UNREALENGINE
Megascans?
#UE4 | @UNREALENGINE
Megascans?
#UE4 | @UNREALENGINE
Megascans?
https://www.unrealengine.com/en-US/blog/unreal-engine-4-24-to-ship-with-free-quixel-megascans-unreal-studio-features-and-more?lang=en-US
#UE4 | @UNREALENGINE
Megascans?
#UE4 | @UNREALENGINE
Megascans?
This is free
#UE4 | @UNREALENGINE
Megascans?
#UE4 | @UNREALENGINE
Megascans?
All free
#UE4 | @UNREALENGINE
Megascans?
How to get the Magascans
#UE4 | @UNREALENGINE
Megascans?
Just log in with your Epic account
#UE4 | @UNREALENGINE
Megascans?
A variety of resources are available for download.
#UE4 | @UNREALENGINE
Megascans?
Another way, the marketplace.
#UE4 | @UNREALENGINE
Megascans?
It's ready to go in UE4.
#UE4 | @UNREALENGINE
Megascans?
Refund if purchased before it became free
https://quixel.com/blog/2019/11/12/quixel-joins-forces-with-epic-games
#UE4 | @UNREALENGINE
HoudiniEngine?
#UE4 | @UNREALENGINE
HoudiniEngine?
#UE4 | @UNREALENGINE
HoudiniEngine?
https://www.sidefx.com/products/houdini-engine/plug-ins/unreal-plug-in/
#UE4 | @UNREALENGINE
HoudiniEngine?
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
HoudiniEngine?
HoudiniEngine
For Unreal
Free
Free
#UE4 | @UNREALENGINE
HoudiniEngine?
To use HoudiniEngine,
you need the above Houdini license or HoudiniEngine license
#UE4 | @UNREALENGINE
HoudiniEngine?
Plug-ins for each tool can be installed
when Houdini is installed
#UE4 | @UNREALENGINE
HoudiniEngine?
Please be careful as version designation is strict
#UE4 | @UNREALENGINE
HoudiniEngine?
If you builded the Engine yourself,
you also need to build the plugin yourself
#UE4 | @UNREALENGINE
HoudiniEngine?
The version specification is strict
even when building by yourself
I think it is good to rewrite minor version as appropriate
#UE4 | @UNREALENGINE
HoudiniEngine?
When you install the HoudiniEngine
plugin
These basic functions are immediately
available
very convenient
#UE4 | @UNREALENGINE
Megascans & HoudiniEngine
#UE4 | @UNREALENGINE
Megascans & HoudiniEngine
Improve
Asset
Efficiency
Improve
Layout
Efficiency
#UE4 | @UNREALENGINE
Rice Fields
Well, first, from this rice field
#UE4 | @UNREALENGINE
Rice Fields
Everyone, this looks like a rice field, right?
#UE4 | @UNREALENGINE
Rice Fields
Megascans has more than 2500 plants
#UE4 | @UNREALENGINE
Rice Fields
But there was no "rice plant" ...
#UE4 | @UNREALENGINE
Rice Fields
Want to make rice plant
from high quality Megascans assets
#UE4 | @UNREALENGINE
Rice Fields
There is no rice plant, but there are many weeds
#UE4 | @UNREALENGINE
Rice Fields
Lemongrass
#UE4 | @UNREALENGINE
Rice Fields
Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
#UE4 | @UNREALENGINE
Rice Fields
Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
#UE4 | @UNREALENGINE
Rice Fields
Wikipedia contributors. "Cymbopogon." Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, 11 Dec. 2019. Web. 5 Feb. 2020.
#UE4 | @UNREALENGINE
Rice Fields
Lemongrass is similar to rice plant
#UE4 | @UNREALENGINE
Rice Fields
Cut and align by leaves in houdini
#UE4 | @UNREALENGINE
Rice Fields
Way of thinking
#UE4 | @UNREALENGINE
Rice Fields
Centering on the point of intersection with the ground
With the highest vertex as the reference point
#UE4 | @UNREALENGINE
Rice Fields
Line up
#UE4 | @UNREALENGINE
Rice Fields
At the same time, bounce judgment is performed
and leaf inclination is recorded.
#UE4 | @UNREALENGINE
Rice Fields
Scatter points
#UE4 | @UNREALENGINE
Rice Fields
Arrange so that it looks like rice plant
#UE4 | @UNREALENGINE
Rice Fields
I want a bit of the withering part
#UE4 | @UNREALENGINE
Rice Fields
Let's mix
#UE4 | @UNREALENGINE
Rice Fields
Create hay section in the same way
#UE4 | @UNREALENGINE
Rice Fields
Adjusted so that the root looks good
#UE4 | @UNREALENGINE
Rice Fields
Almost done
#UE4 | @UNREALENGINE
Rice Fields
Rice plant (or close enough)
#UE4 | @UNREALENGINE
Rice Fields
Next
#UE4 | @UNREALENGINE
Rice Fields
Next
#UE4 | @UNREALENGINE
Rice Fields
ウィキペディアの執筆者. “アオウキクサ”. ウィキペディア日本語版. 2014-10-30.
https://ja.wikipedia.org/w/index.php?title=%E3%82%A2%E3%82%AA%E3%82%A6%E3%82%AD%E3%82%AF%E3%82%B5&oldid=53375131, (参照 2014-10-30).
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Of course not found ...
#UE4 | @UNREALENGINE
Rice Fields
Forcibly disassemble the clover
#UE4 | @UNREALENGINE
Rice Fields
Cut the stem
#UE4 | @UNREALENGINE
Rice Fields
Align to fit size
#UE4 | @UNREALENGINE
Rice Fields
I will scatter this to a good feeling
#UE4 | @UNREALENGINE
Rice Fields
Rice Fields (or close enough)
#UE4 | @UNREALENGINE
Rice Fields
Although it is quite brute force like this,
it is possible to create a wide range of possibilities by reassembling
and reconstructing Megascans' high quality assets by elements
#UE4 | @UNREALENGINE
Rice Fields
I didn't use it this time, but for example,
you can use Houdini to create different patterns for rocks
#UE4 | @UNREALENGINE
Rice Fields
The asset is almost done
To layout
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
Everything on the
screen now is laid out
by HoudiniEngine
#UE4 | @UNREALENGINE
Rice Fields
Tips:
If you raise ScreenPercentage,
the quality will be increased
#UE4 | @UNREALENGINE
Rice Fields
https://qiita.com/EGJ-Osamu_Saito/items/709de40aa6b29fdc9033
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
1: https://qiita.com/advent-calendar/2019/ue4_egj1
2: https://qiita.com/advent-calendar/2019/ue4_egj2
3: https://qiita.com/advent-calendar/2019/ue4_egj3
4: https://qiita.com/advent-calendar/2019/ue4_egj4
Epic Games Japan is
running an advent
calendar of 100 tips
for UE4.
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine can bring not only models
but also many settings such as materials, LODs, collisions to UE4
https://www.sidefx.com/docs/unreal/index.html
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
unreal_instance unreal_instance_color
unreal_material
unreal_lightmap_resolution unreal_uproperty
unreal_material_parameter
lod_screensizelod socket
collision simple complex ucx
#UE4 | @UNREALENGINE
Rice Fields
unreal_instance
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
Loading all the vertices
is very slow.
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
Instances are faster to
use.
#UE4 | @UNREALENGINE
Rice Fields
HoudiniEngine
For Unreal
Instances are faster to
use.
#UE4 | @UNREALENGINE
Rice Fields
Isn't foliage good either?
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
Scatter naturally based on noise
#UE4 | @UNREALENGINE
Rice Fields
The smaller the scale is on the outside
#UE4 | @UNREALENGINE
Rice Fields
Arranged so that it does not overlap around the rice plant
and naturally increases
#UE4 | @UNREALENGINE
Rice Fields
Adjusted to avoid unnecessary overlap
#UE4 | @UNREALENGINE
Rice Fields
With Houdini,
they can be spread out automatically and extensively
#UE4 | @UNREALENGINE
Rice Fields
Fine adjustment is also possible by baking
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
https://www.sidefx.com/tutorials/game-tools-physics-painter/
#UE4 | @UNREALENGINE
Rice Fields
Can be placed naturally using simulation
#UE4 | @UNREALENGINE
Rice Fields
In fact, it is also possible with UE4
https://qiita.com/EGJ-Osamu_Saito/private/9119a343dde9c61e2ce0
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Click here for details
https://qiita.com/EGJ-Osamu_Saito/private/9119a343dde9c61e2ce0
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
I want to sway the leaves if possible
#UE4 | @UNREALENGINE
Rice Fields
https://docs.unrealengine.com/en-US/Engine/Content/Tools/PivotPainter/PivotPainter1/index.html
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
ContentExamples has examples
#UE4 | @UNREALENGINE
Rice Fields
Pivot Painter concept
#UE4 | @UNREALENGINE
Rice Fields
Create Pivot position for each part
#UE4 | @UNREALENGINE
Rice Fields
Store it in vertex color or UV
#UE4 | @UNREALENGINE
Rice Fields
Using them in materials
#UE4 | @UNREALENGINE
Rice Fields
Vertex offset to a good feeling
#UE4 | @UNREALENGINE
Rice Fields
There is a dedicated node for Pivot Painter
#UE4 | @UNREALENGINE
Rice Fields
Epic only offers MAXScript
#UE4 | @UNREALENGINE
Rice Fields
For Houdini is provided by SideFX☺
https://www.sidefx.com/tutorials/game-tools-pivot-painter/
#UE4 | @UNREALENGINE
Rice Fields
Just group the branches and leaves
#UE4 | @UNREALENGINE
Rice Fields
Pivot is automatically put in each
Convenient
#UE4 | @UNREALENGINE
Rice Fields
Looking good, right?
#UE4 | @UNREALENGINE
Rice Fields
I want to shake the water surface
#UE4 | @UNREALENGINE
Rice Fields
You will want to use FlowMap
#UE4 | @UNREALENGINE
Rice Fields
UE4 has FlowMap material functions
#UE4 | @UNREALENGINE
Rice Fields
How to make FlowMap
#UE4 | @UNREALENGINE
Rice Fields
https://www.unrealengine.com/en-US/events/gdc-2017-content-driven-multipass-rendering-in-ue4?lang=en-US
#UE4 | @UNREALENGINE
Rice Fields
Can be painted with UE4
#UE4 | @UNREALENGINE
Rice Fields
https://www.sidefx.com/ja/tutorials/flowmap/?collection=50
Houdini can generate it automatically
#UE4 | @UNREALENGINE
Rice Fields
Get contact judgment with rice plant
#UE4 | @UNREALENGINE
Rice Fields
Automatically generate FlowMap
#UE4 | @UNREALENGINE
Rice Fields
Houdini can be visualized
#UE4 | @UNREALENGINE
Rice Fields
Done
#UE4 | @UNREALENGINE
Rice Fields
Since the layout was almost completed,
I will improve quality
#UE4 | @UNREALENGINE
Rice Fields
Lighting only Directional and HDRIBackdrop
#UE4 | @UNREALENGINE
Rice Fields
HDR image from this site
http://noemotionhdrs.net/hdrday.html
#UE4 | @UNREALENGINE
Rice Fields
I am happy because it is a Creative Commons license☺
#UE4 | @UNREALENGINE
Rice Fields
High resolution HDR uncompressed images are heavy
#UE4 | @UNREALENGINE
Rice Fields
Better to HDRCompressed
#UE4 | @UNREALENGINE
Rice Fields
Size becomes 1/8
#UE4 | @UNREALENGINE
Rice Fields
Click here for details
https://qiita.com/advent-calendar/2019/ue4_egj2Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Next, adjust the material
#UE4 | @UNREALENGINE
Rice Fields
I often do simple HSV adjustments
#UE4 | @UNREALENGINE
Rice Fields
But be careful with HueShift
#UE4 | @UNREALENGINE
Rice Fields
HueShift red
#UE4 | @UNREALENGINE
Rice Fields
Does not match accurate Hue adjustment
Precise Hue shift
#UE4 | @UNREALENGINE
Rice Fields
Yellow mismatches even more
Precise Hue shift
#UE4 | @UNREALENGINE
Rice Fields
HueShift is actually coordinate transformation
#UE4 | @UNREALENGINE
Rice Fields
Red (1,0,0) coordinates rotate
#UE4 | @UNREALENGINE
Rice Fields
The color changes like this
#UE4 | @UNREALENGINE
Rice Fields
I want to make it yellow (1,1,0) but not enough length
#UE4 | @UNREALENGINE
Rice Fields
If the length is not enough, it is dark
Precise Hue shift
#UE4 | @UNREALENGINE
Rice Fields
Conversely, for yellow (1,1,0)
#UE4 | @UNREALENGINE
Rice Fields
I want to make it red (1,0,0)
but it's too long and angle doesn't match
#UE4 | @UNREALENGINE
Rice Fields
It's too long so it's bright
Precise Hue shift
#UE4 | @UNREALENGINE
Rice Fields
Where the length and angle coincide
Precise Hue shift
#UE4 | @UNREALENGINE
Rice Fields
Because the accuracy is not good,
please use it for simple adjustment☺
#UE4 | @UNREALENGINE
Rice Fields
About Desaturation
#UE4 | @UNREALENGINE
Rice Fields
Great article
https://qiita.com/dgtanaka/items/f7fa2cb38e58bbe5f4a6Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Great article
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Very nice article about grayscaling
https://qiita.com/yoya/items/96c36b069e74398796f3Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
I recommend it
https://qiita.com/yoya/items/96c36b069e74398796f3
#UE4 | @UNREALENGINE
Rice Fields
It is OK to adjust Luminance Factors
#UE4 | @UNREALENGINE
Rice Fields
Next is the water material
#UE4 | @UNREALENGINE
Rice Fields
Very simple
#UE4 | @UNREALENGINE
Rice Fields
I use Fresnel to fake
#UE4 | @UNREALENGINE
Rice Fields
Great article
https://qiita.com/dgtanaka/items/f7fa2cb38e58bbe5f4a6Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Note: This is a Google translation of a Japanese page.
#UE4 | @UNREALENGINE
Rice Fields
Points to note
#UE4 | @UNREALENGINE
Rice Fields
The Fresnel node uses
CameraVector(), so it can't
be used with vertex
shaders.
You can use it if you make
it yourself as follows.
English translation
#UE4 | @UNREALENGINE
Rice Fields
It might be good to make it yourself
#UE4 | @UNREALENGINE
Rice Fields
Reflection
#UE4 | @UNREALENGINE
Rice Fields
PlanarReflection
#UE4 | @UNREALENGINE
Rice Fields
Will be rendered twice! It's heavy!
#UE4 | @UNREALENGINE
Rice Fields
Please note that Clip processing is also added
#UE4 | @UNREALENGINE
Rice Fields
I want to reduce the feeling of stab at the root
#UE4 | @UNREALENGINE
Rice Fields
Pixel Depth Offset
#UE4 | @UNREALENGINE
Rice Fields
Pixel Depth Offset
#UE4 | @UNREALENGINE
Rice Fields
Megascans assets have nice vertex colors
#UE4 | @UNREALENGINE
Rice Fields
Megascans assets have nice vertex colors
#UE4 | @UNREALENGINE
Rice Fields
Use it to make it look good
#UE4 | @UNREALENGINE
Rice Fields
Small fish
#UE4 | @UNREALENGINE
Rice Fields
Niagara
#UE4 | @UNREALENGINE
Rice Fields
Super wonderful lecture
#UE4 | @UNREALENGINE
Rice Fields
How to make fish school in Niagara
https://www.youtube.com/watch?v=-UPZuuikYZ0
#UE4 | @UNREALENGINE
Rice Fields
Thanks Arran
#UE4 | @UNREALENGINE
Rice Fields
Post-processing doesn't do anything special
#UE4 | @UNREALENGINE
Rice Fields
Post-processing doesn't do anything special
#UE4 | @UNREALENGINE
Rice Fields
r.Tonemapper.Sharpen
This is also used in “Rebirth”
#UE4 | @UNREALENGINE
Rice Fields
Processing is around here
in "PostProcessTonemap.usf"
#UE4 | @UNREALENGINE
Rice Fields
Like that ...
#UE4 | @UNREALENGINE
Rice Fields
#UE4 | @UNREALENGINE
Rice Fields
というわけで
Complete!
#UE4 | @UNREALENGINE
Paddy field→
Rice Terraces
←Rice terraces
#UE4 | @UNREALENGINE
Rice Terraces
Actually
I wanted to mix ...
#UE4 | @UNREALENGINE
Rice Terraces
Houdini Engine also supports landscape
#UE4 | @UNREALENGINE
Rice Terraces
If you make it as a height field in Houdini,
it will be a landscape as it is
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Making noise in the Height Field and making steps in the
Terrace
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Mesh and leave only the top surface.
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Voronoi split to give highs and lows
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Convert again to Height Field.
Mask the top surface.
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Dents the part of the rice paddy.
Distortion is applied so that the overall effect is natural.
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Create and complete the water surface portion.
#UE4 | @UNREALENGINE
Rice Terraces
https://twitter.com/shiba_zushi/status/1197932882783686656?s=20
Importing as a landscape using HoudiniEngine.
It's very easy!
#UE4 | @UNREALENGINE
Rice Terraces
The height field makes it easy to get a mask
so you can scatter stones at designated places
#UE4 | @UNREALENGINE
Rice Terraces
I personally like to put textures
with lots of information in lens flares
#UE4 | @UNREALENGINE
Rice Terraces
#UE4 | @UNREALENGINE
Rice Terraces
Complete!
#UE4 | @UNREALENGINE
Rice Terraces
I'll mix it by the next☺
#UE4 | @UNREALENGINE
Rice Terraces
By the way, with 4.24 you can use layers in the landscape
or shape with the BP brush
#UE4 | @UNREALENGINE
Conclusion
#UE4 | @UNREALENGINE
Conclusion
#UE4 | @UNREALENGINE
Conclusion
Megascans has very high quality assets
#UE4 | @UNREALENGINE
Conclusion
Megascans has very high quality assets
It may be fun to further
disassemble and reconstruct
#UE4 | @UNREALENGINE
Conclusion
Megascans has very high quality assets
It may be fun to further
disassemble and reconstruct
HoudiniEngine is a very powerful tool
#UE4 | @UNREALENGINE
Conclusion
Megascans has very high quality assets
It may be fun to further
disassemble and reconstruct
HoudiniEngine is a very powerful tool
There are great benefits
just by using convenient functions
#UE4 | @UNREALENGINE
Thank you for your attention

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