3. Phase I: Story Planning Involves planning documents and finalizing story content Use story maps, scripts or storyboards (see examples) Before planning out the story content, become familiar with your digital story equipment-this may generate the flow and structure of your story (can give you ideas about how to “tell” your point of view) Organize your resources and make sure they work (i.e. equipment) Be aware of copyright issues and artist permission (i.e. if you are using live recordings from interviews, or downloaded media such as Music, Videos etc) If you are producing your own artwork/music/video you are exempted from copyright issues and permissions The planning stage needs to be effectively organized and include all the necessary steps for using resources Main goal: Developing a logical and coherent flow of narration
4. Phase I: Two Types of DST Computer-Based DST: Voice-over narration/Spoken Narrative (show clip) Can add pictures, music or transitions to support narration Usually combined with a series of images depicting a visual narration but video can also be used Performance-Based Green Screen Storytelling (show clip) Physically present in storytelling narrative and act out story Can “slide” in artwork behind green screen using chroma key editing (performing the story while visuals change to support narrative) Techniques: Using chroma-key software editing from the computer Link for Green Screen Editing in WMM
6. Phase I: Time Management If you are using Performance Based Storytelling, you need to take into account the amount of time needed to create artwork to support your narration (exempted from copyrighting because it is your own work) Media literacy takes a lot of time and effort, if story development processes are clearly outlined and revised, you can allocate time properly for production Balance between polish and production (80-20 rule)
10. Phase III: Production If students have not learned how to use hardware and software in Prephase I, let them become familiar with the technology i.e. iMovie or Moviemaker Edit and finalize all media pieces so they’re ready to be added to the story Add the narrative or recorded performance of the story (if you have used iMovie or Moviemaker to create the narrative, this has already been completed at this step)
11. Add visual media to the narrative (pictures, scanned images, animation, video) Add music, sounds, other voices (to supplement the story) Rough Mix is created with the mixed in audio (note: poorly mixed audio is a common problem). Ensure the narrative is clear, the music is not conflicting with the voice recording. The visual information should be mixed well with the narrative as well as the length of the shown image. Peer/Instructor Review: students show projects. This process is determined by the class size, the purpose of the story, etc.
12. PHASE IV POST PRODUCTION: Putting it all together You are now ready to finalize your project! The ultimate goal is to draw viewers into the story and hold their attention as it unfolds. While your storyboard provides the initial decisions and elements, it is now time to mix all of the elements together in a compelling and memorable story.
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14. Phase V Performance, Posting, Showing and Distribution Your project is finished! Hand it in to the teacher and forget about it, like every other assignment?
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16. …play the stories within the class and other classes within the school…
21. …enter the digital stories into student created media contests…Handing in the project is not enough… “An untold story is an incomplete story.”
22. Let’s sum it up... The Media Production Process: Phase I: Story PlanningPhase II: PreproductionPhase III: ProductionPhase IV: Post ProductionPhase V: Performance
23. Presented By : Kim Headon, AyeshikaWickremasinghe, Jessica Panzer, Diana IpFungChun & Julia Green