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TEACHER BEHAVIOR AND STUDENT ACHIEVEMENT:
  A STUDY IN SYSTEM DYNAMICS SIMULATION




                 A Dissertation
                  Presented to
        the Faculty of the Graduate School
           The University of Memphis




              In Partial Fulfillment
                        of
         the Requirements for the Degree

               Doctor of Education




                       by
                 Jorge O. Nelson
                 December, 1995
ii




Copyright © Jorge O. Nelson, 1995
       All rights reserved
iii




              DEDICATION



This dissertation is dedicated to my parents
          Doris and Gene Nelson
 who have given me the love of learning.
iv

                            ACKNOWLEDGMENTS


      I would like to thank my major professor, Dr. Frank Markus, for his
understanding and guidance. I would also like to thank the other committee
members, Dr. Robert Beach, Dr. Randy Dunn, Dr. Ted Meyers and Dr. Tom
Valesky, for their comments and suggestions on this project. This project was
not without difficulties, but without the support and interest of all the committee
members, there would have not been a project at all.
      I would like to thank my mother, Doris Nelson, for her integrity and belief
in my potential. I would like to thank my father, Gene Nelson and his father, my
grandfather, Andy Nelson, for starting me on this journey as I hope to help my
son with his someday.
v

                                   ABSTRACT


Nelson, Jorge O. Ed.D. The University of Memphis. December 1995. Teacher
behavior and student achievement: A study in system dynamics simulation.
Major Professor: Frank W. Markus, Ph.D.


        Systemic change has been identified as a necessary step in improving
public schools. A tool to help define and improve the system of schools could be
helpful in such reform efforts. The use of computer simulations are common
tools for improvement and training in business and industry. These computer
models are used by management for continually improving the system as well as
training employees how to go about working in the system. Education is one
area that is due for such a tool to help in identifying and continually improving
the system of public schools.
      A simple beginning in creating a tool for schools is the development and
validation of a simulation of, arguably, the most basic and profound processes in
education—the relationship between student and teacher. The following study
was an attempt to develop a computer simulation of a single component in the
entire system of education: a model of identified teacher behaviors which affect
student achievement in a regular classroom setting.
        Forrester's (1968) system dynamics method for computer simulation was

used as a theoretical approach in creating the model. A knowledge synthesis
matrix of research-based conclusions as identified by Brophy and Good (1986)
was used to insure that valid, research-based conclusions were represented in the
model. A theory of direct instruction, adapted from Hunter's (1967) Instructional
Theory Into Practice (ITIP) model, was used for the structural framework of the
teaching paradigm. The simulation was developed on a Macintosh platform
vi

running in the ithink! system dynamics software environment (High Performance
Systems, Inc., 1994).
       Data were gathered in the form of simulation outcomes of the knowledge
synthesis findings modeled in a computer simulation. Participants were solicited
to volunteer and experience the simulation in two validation sessions. Results of
two sets of six individual simulation sessions, wherein teachers, school
administrators and university professors manipulated the inputs during
simulation sessions, were used for validation purposes.
       It was concluded that knowledge synthesis findings from a body of
research-based studies could be simulated on a computer in a system dynamics
environment. The implications of the simulation of research-based conclusions
in a computer model are that such simulations may provide educators with a
tool to experiment with processes that go on in the regular classroom without
causing any strain or stress to students, teachers, or any other part of the real-
world system in the process.
       It is recommended that simulations such as this one be used to help
educators better understand the interdependencies which exist in the school
setting. Teachers, administrators, and researchers can see the "big picture" as
they manipulate the research-based findings in this "microworld" of a classroom.

It is also recommended that more simulations such as this one be developed, and
that by improving the process and product of educational simulations, these
studies will help educators better understand schools as complex, dynamic
systems.
vii

                                TABLE OF CONTENTS
Chapter                                                                                              Page
  I.      INTRODUCTION AND LITERATURE REVIEW
          Introduction...................................................................................1
          Problem Statement .......................................................................2
          Purpose of the Study ....................................................................3
          Research Question ........................................................................3
          Review of the Literature ..............................................................3
              Counterintuitive Behaviors ....................................................5
              Complexity in Schools.............................................................6
              Cognition in Simulation ..........................................................7
              Promises of Simulation in Educational Reform...................9
              Teacher/Study Simulation Component ...............................9
              A Model of Direct Instruction ..............................................10
              Knowledge Synthesis Matrix ...............................................12
              Simulation Software ..............................................................23
          Limitations of the Study ............................................................42
  II.     RESEARCH METHODOLOGY
          Simulation Modeling..................................................................43

              Model Criteria & Knowledge Synthesis .............................45
              System Definition...................................................................45
              Grouping of Variables & Data Identification.....................46
              Mapping the Model ...............................................................47
              Model Translation..................................................................57
              Model Calibration ..................................................................57
              Model Validation ...................................................................65
viii

                                     TABLE OF CONTENTS
Chapter                                                                                                     Page
  III.       RESULTS
              Simulation Model of Knowledge Synthesis........................... 67
              Validation Results.......................................................................67
                  Pre-simulation Questionnaire ..............................................68
                  Simulation Sessions ...............................................................71
                  Post-simulation Questionnaire ............................................72
              Additional Findings ...................................................................74
  IV.        SUMMARY, CONCLUSIONS, IMPLICATIONS AND
                        RECOMMENDATIONS
              Summary......................................................................................77
              Conclusions .................................................................................78
              Implications .................................................................................80
                  Teachers and Instruction.......................................................81
                  Administrators .......................................................................82
                  Research...................................................................................83
                  Schools as Learning Organizations .....................................84
              Recommendations ......................................................................85

  REFERENCES...........................................................................................88
  APPENDIX A............................................................................................93
  APPENDIX B ............................................................................................95
  APPENDIX C............................................................................................97
  APPENDIX D............................................................................................99
  APPENDIX E ..........................................................................................103
  APPENDIX F ..........................................................................................106
  VITA.........................................................................................................120
ix

                                  LIST OF TABLES
Table                                                                                        Page

  1.    The Instructional Theory Into Practice
        (ITIP) Direct Instruction Model....................................................11

  2.    Knowledge Synthesis Matrix of
        Teacher Behaviors that Affect Student Achievement................14

  3.    Inclusion Criteria by Smith and Klein (1991)
        as Applied to Knowledge Synthesis Report
        by Brophy and Good (1986)...........................................................22

  4.    Example of Equations Generated From
        a Stock and Flow Diagram.............................................................33

  5.    Example of "Steady State" Simulation Session
        versus Actual Respondent Data Entry.........................................62

  6.    Study 1: Pre-Simulation Questionnaire
        Data Collection Report ...................................................................69

  7.    Study 2: Pre-Simulation Questionnaire
        Data Collection Report ...................................................................70

  8.    Study 1: Post-Simulation Questionnaire
        Data Collection Report ...................................................................75

  9.    Study 2: Post-Simulation Questionnaire
        Data Collection Report ...................................................................76
x

                                 LIST OF FIGURES
 Figure                                                                                     Page

1.    Four basic constructs of system dynamics notation ..................24

2.    High-level description of entire simulation model....................30

3.    Example of submodel .....................................................................32

4.    Example of initial stock data entry...............................................34

5.    First example of converter data entry ..........................................35

6.    Second example of converter data entry .....................................35

7.    First example of initial flow data entry........................................36

8.    Second example of initial flow data entry...................................37

9.    Example of simulation output ......................................................38

10.   Example of sensitivity analysis data entry..................................40

11.   Example of four sensitivity analyses runs...................................41

12.   Flow diagram of the simulation modeling sequence ................44

13.   Feedback circle diagram of how teacher behaviors
      may affect student performance ...................................................46

14.   Student sector ..................................................................................48

15.   Teacher sector ..................................................................................49

16.   Giving information .........................................................................50

17.   Questioning the students ...............................................................51

18.   Reacting to student responses.......................................................52

19.   Handling seatwork .........................................................................53

20.   Teacher burnout ..............................................................................54
xi

                               LIST OF FIGURES
 Figure                                                                             Page

21.   System dynamics model of teacher behavior
      as it affects student achievement ..................................................56

22.   Post-question wait time impact ....................................................58

23.   Current student achievement........................................................60

24.   Example of "steady state" output
      using data set from table 5.............................................................63

25.   Example of respondent #6 output
      using data set from table 5.............................................................64
1

                                    CHAPTER I


                  INTRODUCTION AND LITERATURE REVIEW


                                   Introduction



       Continuous improvement in American public education is perhaps one of
the most important issues facing educators in the future. Digate and Rhodes
(1995) describe how there is an increase in complaints regarding the
improvement of public schools. New strategies and tactics to assist efforts to
improve must be developed to counteract this growing perception of mediocrity
in our schools.
       Recent educational reforms have not been successful in upgrading school
districts in the United States (Bell, 1993; Reilly, 1993). These reform efforts—for
example, raised student achievement standards, more rigorous teaching
requirements, a more constructive professional teaching environment, and
changes in the structure and operation of individual schools—have not satisfied
the changing needs of today’s society. Educational leaders must find effective
ways to reform the quality of public education if the gap between what society

desires and what education delivers is to be reduced.
       One way to improve quality in schools is to approach reform efforts using
Forrester’s (1968) computer-based system dynamics point of view. Lunenberg and
Ornstein (1991) reaffirmed that "one of the more useful concepts in
understanding organizations is the idea that an organization is a system" (p. 17).
Darling-Hammond (1993), Kirst (1993), and others believe that problems in
educational reform are to be found in an excessive focus on specific areas within
education, and an insufficient focus on the entire system, as illustrated in
Darling-Hammond’s "learning community" concept (1993, p. 760). A closer look
2

at schools as systems promises to help educational leaders better understand the
problematic environment they face.
       Other than an attempt 20 years ago to simulate student performance in the
classroom (Roberts, 1974), means to study schools as systems, for the most part,
have been unavailable to the practitioner. With the confluence of the affordable,
powerful desktop computer; system dynamics modeling languages; and the
graphical user interface comes the potential to create such a tool: a simulation
model of schools to be used by educational leaders. An initial modeling of one of
the most critical subsystems within schools—the interaction between student and
teacher—is a logical place to begin the simulation modeling process due to the
large body of research-based findings describing this area (e.g., Wittrock's
Handbook of Research on Teaching, 1986).
       Using simulation to better understand the behavior of schools,
educational leaders can develop and implement more effective policies. This
saves "real" schools from yet another failed reform, while providing a cyberspace
for the developing, testing, practicing and implementing of educational policies.



                                 Problem Statement



       One relevant component necessary for creating a simulation of public
education is the relationship between teacher behavior and student achievement.
This study simulates the interaction of a number of research-based conclusions
about teacher behaviors that, one way or another, affect student achievement.
While there have been numerous studies that identify isolated teacher behaviors
in context-specific classrooms, there has been little or no effort to integrate these
findings into a generalizable simulation model. Only one study, Roberts’ (1974)
simulation exercise, was found to have attempted this kind of simulation.
3

      The nonlinear complexity of outcomes found in human interactions,
sometimes counterintuitive in nature, can make it difficult for teachers to
understand and choose appropriate behavior(s) for a given classroom setting
(Senge, 1990a). There needs to be a generalizable model, using a system
dynamics approach, which illustrates how research-based conclusions regarding
teacher behaviors affect student achievement for a particular population.



                               Purpose of the Study



      The purpose of this particular study was to create a system dynamics
simulation of research-based conclusions of teacher behaviors which affect
student achievement.


                                Research Question



      Can the knowledge synthesis findings of teacher behaviors that affect
student achievement be usefully modeled in a system dynamics computer
simulation?



                             Review of the Literature



      Currently, there is not a tool to help educational leaders integrate
knowledge about the systemic areas needed for reform. The following review of
the literature provides some rationale for such a tool by: identifying the need due
to counterintuitive behaviors and complexity in public education; recognizing
cognition in, and promises of, simulation as the tool; defining a teacher/student
4

simulation component based on an existing model of direct instruction;
identifying research-based conclusions in a knowledge synthesis matrix format;
and identifying a simulation software package which can be used to create the
simulation exercise.
       Rhodes (1994) describes some uses of technology which:


       support the organizational interactions that align and connect isolated
       actions of individuals and work groups as they attempt to separately
       fulfill the common aims of the organization; and ensure that experiential
       ‘data’ turns into institutionalized knowledge as the organization ‘learns’.
       (p. 9)


       Prigogine and Stengers (1984) report that "we are trained to think in terms
of linear causality, but we need new ‘tools of thought’: one of the greatest
benefits of models is precisely to help us discover these tools and learn how to
use them" (p. 203).
       Schools are complex organizations. Senge (1990a) points out that
counterintuitive behaviors appear in these kinds of organizations. The variables
are confusing. For example, Waddington’s (1976) housing project case
hypothesized that by simply building housing projects, slums would be cleared
out. However, these projects then attract larger numbers of people into the area,
and these people, if unemployed, remain poor and the housing projects become
overcrowded, thereby creating more problems than before. An awareness of
such counterintuitive behavior is a prerequisite if educational leaders are to
develop and implement successful reform efforts.




                            Counterintuitive Behaviors
5

       Four major counterintuitive behaviors of systems that cognitively
challenge educational leaders have been identified by Gonzalez and Davidsen
(1993). These behaviors are: a) origin of dynamic behavior, b) lag times, c)
feedback, and d) nonlinearities.


Origin of Dynamic Behavior
       Dynamic behavior is the interaction between systemic variables and the
rate of resources moving into and out of those variables. The origin of dynamic
behavior itself is confusing to humans in that the accurate identification of all
relevant variables and rates can be difficult.


Lag time
       In systems, the element of time can create counterintuitive behaviors
through lags between systemic variables and rates of moving resources. An
ignorance of lag time by management and ignoring or postponing corrective
actions until they are too late can create oscillatory behaviors in system outputs.
Short term gains can actually create long term losses.


Feedback
       The identification of feedback usage can illustrate how actions can

reinforce or counteract each other (Senge, 1990a). This provides educational
leaders with the ability to discover interrelationships rather than linear cause-
effect chains. This discovery provides the opportunity to focus on recurring
patterns.




Nonlinearities
6

      Schools operate in response to the effects of complex interrelationships
rather than linear cause and effect chains (Senge, 1990a). Sometimes these
interrelationships operate at a point where small changes in the system result in
a "snowballing" effect that seems out of proportion to the cause (Briggs, 1992). A
better grasp of the nonproportional interrelationships in systems is needed for
decision-making and policy analysis.


                              Complexity in Schools



      In focusing on the nonlinear system aspects of schools, one must
incorporate concepts from the emerging science of complexity, or the study of "the
myriad possible ways that the components of a system can interact" (Waldrop,
1992, p. 86). Complexity is a developing discipline that accounts for the newly
discovered relationship between order and chaos. Wheatley (1992) describes
how these two traditionally opposing forces are linked together.


      Those two forces [chaos and order] are now understood as mirror images,
      one containing the other, a continual process where a system can leap into
      chaos and unpredictability, yet within that state be held within
      parameters that are well-ordered and predictable. (p. 11)


      Schools are complex environments that evolve over time. Educational
leaders generally measure and even forecast social and political climates before
implementing reform efforts, but they must also understand how unexpected
changes in the school district can create the need to adapt policies and
procedures if success is to be achieved. O’Toole (1993) argues that the goal of
policy is simplification. "Before an executive can usefully simplify, though, she
must fully understand the complexities involved" (p. 5). Wheatley (1992) states
that "when we give up myopic attention to details and stand far enough away to
7

observe the movement of the total system, we develop a new appreciation for
what is required to manage a complex system" (p. 110).
       Using the science of complexity as a theoretical foundation, educational
leaders can observe and better understand the interrelationships found in school
districts, and therefore, increase their competence in implementing successful
reform measures. Simulation is the tool for representing reality in social settings
and it has been studied since the 1960’s (Forrester, 1968; Gonzalez & Davidsen,
1993; Hentschke, 1975; Richardson, 1991; Richardson & Pugh, 1981; Roberts,
1974; Senge, 1990b; Waldrop, 1992). Richardson (1991) describes how "the use of
digital simulation to trace through time the behavior of a dynamic system makes
it easy to incorporate nonlinearities" (p. 155). Only recently has the technology
caught up with the theory. Simulation now combines both the power of systems
theory and the emerging science of complexity to be used as a management tool
by the practitioner in the field in the form of a computer model.


                             Cognition in Simulation



       Complex simulations create an opportunity for the participant to master
both experiential and reflective cognition (Norman, 1993).


       They [simulations] support both experiential and reflective processes:
       experiential because one can simply sit back and experience the sights,
       sounds, and motion; reflective because simulators make possible
       experimentation with and study of actions that would be too expensive in
       real life. (p. 205)


       For over 20 years the cognitive processes of subjects have been studied in
laboratory settings, where they interact with complex systems in such a way that
"the comprehensive work . . . has provided a rich theory of human cognition and
8

decision-making in . . . problem situation[s], including social systems" (Gonzalez
& Davidsen, 1993, p. 7).
       In experiential cognition, the participant’s skills are developed and refined
to the point of automatic reflexive action during simulation sessions (Norman,
1993; Schön, 1983). The participant’s reasoning and decision-making skills are
developed and refined to the point where reflective thought is automatic both
before and after simulation sessions.
       One important element to be considered when participants experience
simulation sessions is Erikson’s (1963) notion of play, or the attempt to
synchronize the bodily and social processes with the self.


       When man plays he must intermingle with things and people in a
       similarly uninvolved and light fashion. He must do something which he
       has chosen to do without being compelled by urgent interests or impelled
       by strong passion; he must feel entertained and free of any fear or hope of
       serious consequences. He is on vacation from social and economic
       reality—or, as is most commonly emphasized: he does not work. (p. 212)


       Experiential cognition is reinforced when participants lose themselves
playing with simulations—similar to the child absorbed while playing at an
arcade-style video game. The results from these simulation sessions are a
heightened experience, or flow (Csikzentmihalyi, 1990).
       Playing simulations also provides a collaborative environment for
educational leaders—a sharing of new ideas with colleagues who also play the
simulation. The players create a standardization of vocabulary of school district
simulation terms. Hass and Parkay’s (1993) findings regarding simulation
sessions of the M-1 tank indicate that during simulated stressful conditions
groups of tank simulators were as useful for teaching teaming skills as they were
for teaching the mechanics of tank operation. Simulations can help to build
teams as well as teach appropriate skills to individuals.
9



                  Promises of Simulation in Educational Reform



       Computer simulation promises a number of outcomes for educational
reform. People who are not scientists will be able to create models of various
policy options, without having to know all the details of how that model actually
works (Waldrop, 1992). Such models would be management flight simulators
for policy, and would allow educational leaders to practice crash-landing school
reform measures without taking 250 million people along for the ride. The
models wouldn’t even have to be too complicated, so long as they gave people a
realistic feel for the way situations developed and for how the most important
variables interact.
       The technology, rationale, and expertise required for creating school
simulations are all readily available. It is now up to educational leaders to come
forth and demand system simulations as viable data-based decision-making tools
for the coming millennium. Any other choice may be determinant in creating
less than desirable outcomes.


                      Teacher/Student Simulation Component



       In searching for a beginning to school simulations, a logical starting point
is the interaction between student and teacher. The focus of this study is the
delivery of instruction from the teacher to the student as identified in relevant
teacher behaviors which significantly affect student achievement. Twenty years
ago Roberts (1974) made an attempt to describe such an integration of research
findings and personal experiences into a teacher-behavior/student-performance
simulation. The Roberts study occurred when computer simulation was an
10

unwieldy, expensive, and complex venture better left to computer programming
experts. The outputs from the simulation were simple two-dimensional graphs
showing directional movement in trend lines after variables were manipulated.
One drawback from this type of simulation is that educators had to depend on
programming experts to generate outputs through data entry. Educators could
not input data themselves, nor could they manipulate variables "on the fly".
Educators need to control data themselves to develop a working knowledge of
the nonlinear outcomes of public education (Nelson, 1993). With the newer,
more powerful, easier-to-use technologies available today comes the potential for
everyone to develop and "play" simulations by themselves and develop greater
understanding of the complexities in schools (Waldrop, 1992).



                           A Model of Direct Instruction



       In searching for an existing educational model of teacher/student
interaction upon which the simulation would be based, Corno and Snow (1986)
reported that a large body of research findings fully support an agreed-upon
description of direct instruction, or "a form of . . . teaching that promotes on-task
behavior, and through it, increased academic achievement" (p. 622). Using direct
instruction as a model for this simulation exercise helped to insure that a
sufficient number of valid research-based findings would be available for
construction and validation purposes.
       For this study, a conceptual framework for describing the interaction
during direct instruction between teacher and student was found in Hunter’s
(1967) Instructional Theory Into Practice (ITIP) model of effective teaching. The
ITIP model identified "cause-effect relationships among three categories of
decisions the teacher makes: a) content decisions, b) learner behavior decisions,
11

and c) teaching behavior decisions" (Bartz & Miller, 1991, p. 18). This model was
chosen due to the repetition of its essential elements as reported in numerous
studies dating back to World War II (Gagné, 1970; Good & Grouws, 1979; Hunter
& Russell, 1981; War Manpower Commission, 1945). Table 1 is an outline of the
main elements found in the ITIP model for direct instruction.


                                     TABLE 1
           THE INSTRUCTIONAL THEORY INTO PRACTICE (ITIP)
                     DIRECT INSTRUCTION MODEL
________________________________________________________________________
              1.     Provide an Anticipatory Set
              2.     State the Objectives and Purpose
              3.     Provide Input in the Form of New Material
              4.     Model Appropriate Examples
              5.     Check for Student Understanding
              6.     Provide Guided Practice with Direct Teacher Supervision
            7.    Provide Independent Practice
________________________________________________________________________
Source: Adapted from Improved Instruction. Hunter (1967).


       In the ITIP model, as in other teaching models, there are certain elements
that need to be addressed when determining which direct instruction strategies
are deemed effective. Those elements include student socioeconomic status
(SES)/ability/affect, grade level, content area, and teacher intentions/objectives
(Brophy & Good, 1986). How the interactions between these elements react with
selected teaching strategies in an ITIP model for direct instruction is one
problematic area that needs to be addressed by educators before they "tinker"
with a classroom situation. Occasionally these interactions have been found
12

more significant than main effects in classroom settings (Brophy & Evertson,
1976; Solomon & Kendall, 1979). These conclusions suggest "qualitatively
different treatment for different groups of students. Certain interaction effects
appear repeatedly and constitute well-established findings" (Brophy & Good,
1986, p. 365). A simulation of these interactions is one way for educators to
develop better strategies for direct instruction to increase student achievement.
       The literature firmly supported direct instruction as a model for teacher
behaviors as they affect student achievement. The next step was to define a set of
research-based conclusions regarding teacher behaviors that affect student
achievement. It was recognized that there were potentially scores of available
variables which may have influenced the setting of this model, so this study
relied upon gathered research-based conclusions reported in a knowledge
synthesis matrix from Brophy and Good (1986) as outlined below.


                           Knowledge Synthesis Matrix


       The knowledge synthesis matrix of researchers' findings (Table 2) is
evidence of identified conclusions regarding the relationship between teacher
behavior and student achievement. Knowledge synthesis has been identified to

include four general purposes:
       1.     to increase the knowledge base by identifying new insights, needs,
and research agendas that are related to specific topics;
       2.     to improve access to evidence in a given area by distilling and
reducing large amounts of information efficiently and effectively;
       3.     to help readers make informed decisions or choices by increasing
their understanding of the synthesis topic; and
13

       4.     to provide a comprehensive, well-organized content base to
facilitate interpretation activities such as the development of textbooks, training
tools, guidelines, information digests, oral presentations, and videotapes (Smith
& Klein, 1991, p. 238). A logical addition to general purpose number four might
include another entry for interpretation activities in the form of simulations.
       Within the knowledge synthesis, some of the research-based conclusions
were context-specific, whereby certain teacher behaviors enhanced student
achievement at one grade level, but hindered student achievement at another.
Therefore, such context specific findings were included in the model at the
appropriate level and magnitude.


Criteria for Selection
       To insure that findings reported in the knowledge synthesis matrix were
of sufficient significance, a summary and integration of consistent and replicable
findings as identified by Brophy and Good (1986) was selected for the knowledge
synthesis variables using an adaptation of Smith and Klein's (1991) inclusion
criteria for acceptance. These variables have been "qualified by reference to
grade level, student characteristics, or teaching objective" (Brophy & Good, 1986,
p. 360). The following is a brief description of the research-based conclusions

integrated and summarized in Brophy and Good's (1986) knowledge synthesis
used as initial data for this study.




                                       TABLE 2
14

                           KNOWLEDGE SYNTHESIS MATRIX OF
     TEACHER BEHAVIORS THAT AFFECT STUDENT ACHIEVEMENT.

  Student        Teacher         Giving       Questioning    Reacting to    Handling        Teacher
                               Information    the Students    Student      Seatwork &      Burnout1
                                                             Responses     Homework

Socio-econ.    Management      Vagueness in    Student        Teacher      Independent    Hours Worked
  Status       Skills & Org.   Terminology     Call-outs       Praise      Success Rate     per Day


  Grade         Experience      Degree of     Higher Level    Negative      Available      Enthusiasm
  Level                        Redundancy     Questioning     Feedback       Help


               Expectation      Question/      Post-Ques.      Positive
                               Interactions    Wait Time      Feedback


                                               Response
                                                 Rate



Source: Adapted from Teacher behavior and student achievement.
        Brophy & Good (1986).


Relationship of Knowledge Synthesis to Simulation Variables
       The knowledge synthesis matrix described four divisions of variables of
lesson form and quality as well as two areas of context-specific findings,
describing both teacher and student (Brophy & Good, 1986). Seventeen variables
were represented throughout these six areas. An experimental division, teacher
burnout, was added as an optional seventh component along with two more
variables, to introduce to the model a chaotic function to the simulation model
for discussion and experimentation after the validation was completed.
       Category 1—student. There were two context-specific variables in the
student arena which affected achievement: grade level and socioeconomic status
(SES). Grade level was described as early grades (1-6) and late grades (7-12).
Regarding SES, Brophy and Good (1986) stated:


1 Optional    set of variables for experimentation use only.
15



      SES is a 'proxy' for a complex of correlated cognitive and affective
      differences between sub-groups of students. The cognitive differences
      involve IQ, ability, or achievement levels. Interactions between process-
      product findings and student SES or achievement-level indicate that low-
      SES-achieving students need more control and structure from their
      teachers; more active instruction and feedback, more redundancy, and
      smaller steps with higher success rates. This will mean more review, drill,
      and practice, and thus more lower-level questions. Across the year it will
      mean exposure to less material, but with emphasis on mastery of the
      material that is taught and on moving students through the curriculum as
      briskly as they are able to progress. (p. 365)



      Students have differing needs in upper and lower grade levels as well as
in higher and lower socioeconomic levels. For example, regarding
socioeconomic status, Solomon and Kendall (1979) found that 4th grade students
from a high socioeconomic status (SES) need demanding and impersonal
instructional delivery, and students from a low SES need more warmth and
encouragement in delivery strategies. Brophy and Evertson (1976) found that
low SES students needed to get 80% of questions answered correctly before they
move on to newer content, but high SES students could accept a 70% rate of
success before they move on to newer content. SES is a variable which affects the
way students achieve in school.

      To illustrate differences in student achievement at upper and lower grade
levels, Brophy and Good report on the impact of praise at differing levels.
"Praise and symbolic rewards that are common in the early grades give way to
the more impersonal and academically centered instruction common in the later
grades" (1986, p. 365). This example describes how teachers need to be aware of
the use of praise when trying to increase student achievement. Praise has been
shown to elicit a more positive impact on younger children than on their older
counterparts.
16

       Grade level and socioeconomic status are variables that affect student
achievement at differing rates and levels. Teachers need to be aware of these
differences to better meet the individual needs of their students.
       Category 2—teacher. The teacher category had three types of variables
identified in Brophy and Good's (1986) knowledge synthesis report. Those were
management skills and organization, experience, and expectation.
       Management skills and organization played a large part in affecting
student achievement across the grade levels. "Students learn more in classrooms
where teachers establish structures that limit pupil freedom of choice, physical
movement, and disruption, and where there is relatively more teacher talk and
teacher control of pupils' task behavior" (Brophy & Good, 1986, p. 337). Teachers
who are more organized have a more positive affect on student achievement
than otherwise.
       Another conclusion showed that teachers need time—experience—to
develop their expertise and increase their effectiveness, because ". . . the majority
of [first year] teachers solved only five of the original 18 teaching problems of
first-year teachers in fewer than three years. Several years may be required for
teachers to solve problems such as classroom management and organization"
(Alkin, Linden, Noel, & Ray, 1992, p. 1382). Teachers who have more teaching

experiences have been shown to elicit a more positive affect on student
achievement than otherwise.
       A number of findings were integrated under the expectation variable in
Brophy and Good's knowledge synthesis report. "Achievement is maximized
when teachers . . . expect their students to master the curriculum" (Brophy &
Good, 1986, p. 360). "Early in the year teachers form expectations about each
student's academic potential and personality. . . If the expectations are low . . .
the student's achievement and class participation suffers" (Dunkin, 1987, p. 25).
17

Expectation was also found to be context specific in increasing student
achievement, showing that ". . . in the later grades . . . it becomes especially
important to be clear about expectations . . ." (Brophy & Good, 1986, p. 365).
Expectation is a variable which teachers must address when thinking about
increasing student achievement, generally speaking as well as in context.
       The initial two categories were based upon the context-specific variables
of both student and teacher. The remaining four categories of variables were
based upon lesson design and quality of instruction.
       Category 3—giving information. One of the variables found in this group
was identified as vagueness in terminology. "Smith and Land (1981) report that
adding vagueness terms to otherwise identical presentations reduced student
achievement in all of 10 studies in which vagueness was manipulated" (Brophy
& Good, 1986, p. 355). Teachers need to be clear and precise in their delivery
methods if student achievement is to be maximized. If a teacher uses vague
terminology in his/her delivery, student achievement is not maximized.
       A second variable in the giving information group was the degree of
redundancy in the delivery of instruction. "Achievement is higher when
information is presented with a degree of redundancy, particularly in the form of
repeating and reviewing general rules and key concepts" (Brophy & Good, 1986,

p. 362). When teachers repeat new concepts, student achievement was shown to
increase more than if new concepts were not repeated.
       In the same group yet a third variable was identified as the number of
questions/interactions per classroom period. "About 24 questions were asked per 50
minute period in the high gain classes, . . . In contrast, only about 8.5 questions
were asked per period in the low-gain classes . . . " (Brophy & Good, 1986, p.
343). When teachers initiate a higher incidence of questions/interactions with
18

their students, achievement has been shown to increase more than when teachers
elicit a lower incidence of question/interactions.
       Category 4—questioning the students. A fourth category or group of
variables, questioning the students, contained four research-based conclusions
which affect student achievement: students call-outs (i.e. speaking without raising
their hands), higher-level questioning, post-question wait time, and response rate.
       One variable, student call-outs, was shown to make a difference in
achievement because "student call-outs usually correlate positively with
achievement in low-SES classes but negatively in high-SES classes" (Brophy &
Good, 1986, p. 363). Student call-outs are defined as incidents where students
"call-out" answers to questions without raising their hands or other forms of
classroom management for responses. In low-SES situations, student call-outs
correlate with higher achievement, where the student who is frequently shy or
withdrawn takes a risk and calls out an answer. This situation often helps a
student's self-esteem if the call-out is not prohibited by or frowned upon the
teacher. In high-SES situations student call-outs tend to distract the more secure
student body and, in turn, lower student achievement levels due to an increase in
off-task behaviors.
       The higher level questioning variable illustrated how ". . . the frequency of

higher-level questions correlates positively with achievement, the absolute
numbers on which these correlations are based typically show that only about
25% of the questions were classified as higher level" (Brophy & Good, 1986,
p. 363). Teachers who use higher level questions about one-fourth of the time
had better results in increasing student achievement than any other amount of
higher-level questioning of the students.
       The post-question wait time variable described how teachers gave students a
few seconds to think about a question before soliciting answers to the question.
19

"Studies . . . have shown higher achievement when teachers pause for about three
seconds (rather than one second or less) after a question, to give the students
time to think before calling on one of them" (Brophy & Good, 1986, p. 363). For
example, Hiller, Fisher, and Kaess (1969); Tobin (1980); and Tobin and Capie
(1982) all report that three seconds seems to be a desirable amount of wait time
teachers need to follow before calling on students for responses to questions.
Wait time gives slower students an extra moment or two to further process the
question before they attempt to reply with the answer. This quantitative wait
time data was used as a desirable benchmark in a "wait time" variable
requirement, with less time creating less than desirable output from the model.
       The fourth variable in this category was identified as response rate from the
student to teacher input. "Optimal learning occurs when students move at a
brisk pace but in small steps, so that they experience continuous progress and
high success rates (averaging perhaps 75% during lessons when a teacher is
present, and 90-100% when the students must work independently)" (Brophy &
Good, 1986, p. 341). Teachers who monitor student success and move on to new
material or independent work after seeing about 75% success rate from the
students elicited the highest gains in student achievement than any other
response rate amount.

       Category 5—reacting to student responses. The fifth category, as
identified by Brophy and Good (1986), describes general lesson form and quality
and was named reacting to student responses. This category integrates three
research-based conclusions: teacher praise, negative and positive feedback.
       Teacher praise was shown to affect students' achievement in a
socioeconomic status context. "High-SES students . . . do not require a great deal
of . . . praise. Low-SES students . . . need more . . . praise for their work" (Brophy
& Good, 1986, p. 365). Praise was also found to affect students differently at
20

differing grade levels. "Praise and symbolic rewards that are common in the
early grades give way to the more impersonal and academically centered
instruction common in the later grades" (p. 365).
       The type of negative feedback given to students was found to affect their
achievement. "Following incorrect answers, teachers should begin by indicating
that the response is not correct. Almost all (99%) of the time, this negative
feedback should be simple negation rather than personal criticism, although
criticism may be appropriate for students who have been persistently
inattentive" (Brophy & Good, 1986, p. 364). Teachers who almost never
personally criticized their students had higher achievement from those students
than teachers who personally criticized their students.
       Positive feedback was a third and final variable identified in the Brophy and
Good (1986) knowledge synthesis category of reacting to student responses.
"Correct responses should be acknowledged as such, because even if the
respondent knows that the answer is correct, some of the onlookers may not.
Ordinarily (perhaps 90% of the time) this acknowledgment should take the form
of overt feedback" (p. 362). Teachers who acknowledge success in student
responses elicit more student achievement than those who ignore successful
responses from their students.

       Category 6—handling seatwork. A sixth category of variables used to
illustrate how teacher behaviors affect student achievement in the knowledge
synthesis was handling seatwork. Within this category were two conclusions
defined in the research: independent success rate, and available help.
       Interrelated in the final research-based conclusion in this category,
independent success rate and available help were shown to affect achievement.
"For assignments on which students are expected to work on their own, success
rates will have to be very high—near 100%. Lower (although still generally high)
21

success rates can be tolerated when students who need help get it quickly"
(Brophy & Good, 1986, p. 364). Teachers who successfully taught the lesson and,
therefore, had students who could work independently with high success rates
elicited higher achievement gains than those teachers who needed to help
students who did not "get" the lesson in the first place.
       Category 7—teacher burnout (experimental in nature). A seventh and
optional category was added to the model. This category has been titled teacher
burnout and was included to add a chaotic function for experimental purposes.
This part of the simulation model was "turned off" during validation studies to
insure that only the findings described in the knowledge synthesis were
simulated during validation.
       The assumption used in this category was adapted from a simulation of
employee burnout by High Performance Systems, Inc. (1994). In this simulation
it was assumed that "a certain amount of burnout accrues from each hour of
overtime that's worked" (p. 166). This adaptation of a burnout variable was
added to an enthusiasm variable as defined by Brophy and Good (1986). They
found that "enthusiasm . . . often correlates with achievement" (p. 362).
       In the High Performance Systems burnout simulation, burnout impacted
the work yield of the employee. In this study, the adaptation attempted to

illustrate how the burnout of the teacher impacted the enthusiasm of the teacher,
thereby affecting the achievement of the student.
       Brophy and Good's (1986) summary report findings can be related to
Smith and Klein's (1991) criteria for knowledge synthesis as outlined in Table 3.
In this table, evidence is presented to support using the Brophy and Good report
as a knowledge synthesis upon which the system dynamics model may be based.


                                     TABLE 3
22

    INCLUSION CRITERIA BY SMITH AND KLEIN (1991) AS APPLIED TO
     KNOWLEDGE SYNTHESIS REPORT BY BROPHY AND GOOD (1986)


       1. Focus on normal school settings with normal populations. Exclude
studies conducted in laboratories, industry, the armed forces, or special facilities
for special populations.

      2. Focus on the teacher as the vehicle of instruction. Exclude studies of
programmed instruction, media, text construction, and so on.

       3. Focus on process-product relationships between teacher behavior and
student achievement. Discuss presage2 and context variables that qualify or
interact with process-product linkages, but exclude extended discussion of
presage-process or context-process research.

       4. Focus on measured achievement gain, controlled for entry level.
Discuss affective or other outcomes measured in addition to achievement gain,
but exclude studies that did not measure achievement gain or that failed to
control or adjust for students’ entering ability or achievement levels.

       5. Focus on measurement of teacher behavior by trained observers,
preferably using low-inference coding systems. Exclude studies restricted to
teacher self-report or global ratings by students, principals and so forth, and
experiments that did not monitor treatment implementation.

         6. Focus on studies that sampled from well-described, reasonably
coherent populations. Exclude case studies of single classrooms and studies with
little control over or description of grade level, subject matter, student
population, and so on.

       7. Focus on results reported (separately) for specific teacher behaviors or
clearly interpretable factor scores. Exclude data reported only in terms of
typologies or unwieldy factors or clusters that combine disparate elements to
mask specific process-outcome relationships, or only in terms of general systems
of teacher behavior (open vs. traditional education, mastery learning, etc.).


       After the knowledge synthesis was identified and described, a technology-
based tool was needed to create the simulation which would assist educators in
developing policy and for problem-solving exercises. The next step was to
determine what software was to be used to create such a tool.


2 Presagevariables include "teacher characteristics, experiences, training, and
other properties that influence teaching behavior" (Shulman, 1986, p.6).
23



                                Simulation Software



       To create the simulation, the purchase of a software package was required.
Computer simulations have been in use by the military since World War II. One
of the first computer simulations combining feedback theory with decision-
making was developed in the early 1960's using a computer programming
language entitled DYNAMO (Forrester, 1961). These simulations were
considered complex due to "their numerous nonlinearities, capable of
endogenously shifting active structure as conditions change, [which] give these
models a decidedly nonmechanical, lifelike character" (Richardson, 1991, p. 160).


System Dynamics
       Out of the simulation sessions by Forrester and others grew a field of
study entitled system dynamics, which has "academic and applied practitioners
worldwide, degree-granting programs at a few major universities, newsletters
and journals, an international society, and a large and growing body of
literature" (Richardson, 1991, p. 296).
       System dynamics is a field of study


       which includes a methodology for constructing computer simulation
       models to achieve better understanding and control of social and
       corporate systems. It draws on organizational studies, behavioral decision
       theory, and engineering to provide a theoretical and empirical base for
       structuring the relationships in complex systems. (Kim, 1995, p. 51)
       Within the system dynamics paradigm is a structural representation of
components within the system in question. There are four major constructs
found in every system dynamics simulation that represent components in
24

systems: Forrester's (1968) systems dynamics notation of stocks, flows,
converters, and connectors.
       In Figure 1, a simulation sector entitled Student is defined using these four
constructs and is included here as an example to help describe how the modeling
process uses system dynamics notation.




                                     FIGURE 1.
      FOUR BASIC CONSTRUCTS OF SYSTEM DYNAMICS NOTATION


       Stocks. Tyo (1995) describes the first of these four constructs as: "stocks,
which are comparable to levels" (p. 64). Lannon-Kim (1992) defines stocks as
accumulators, or "a structural term for anything that accumulates, e.g. water in a
bathtub, savings in a bank account, current inventory. In system dynamics
notation, a 'stock' is used as a generic symbol for anything that accumulates"
(p. 3). For example, in Figure 1 the identified stock represents the current level of
25

student achievement reported as an accumulation of a percentage score ranging
from 0 to 100, with 100 being the maximum percentage of achievement possible
over a given amount of time—in this case 180 school days. This level of student
achievement can fluctuate depending on certain teaching behaviors attributed to
changes in student achievement as modeled in the simulation.
      Flows. The second construct in systems dynamics notation is called a
flow, or rate. This part of the model determines the "amount of change
something undergoes during a particular unit of time, such as the amount of
water that flows out of a tub each minute, or the amount of interest earned in a
savings account" (Lannon-Kim, 1992, p. 3). In Figure 1, the indicated flow
determines the amount and direction of change in achievement as reported in a
percentage score in the adjacent stock—either higher, lower or equal—and is
updated "daily" during the simulation run (i.e., 180 times each session). This
flow is represented mathematically in system dynamics notation with the
following equation:


      Achievement Change = Behavior Impact - Current Student Achievement


This equation shows how the impact of teaching behaviors directly affects
outcomes in student achievement.
      The relationship in Figure 1 between the stock Current Student
Achievement and the flow Achievement Change is represented in system
dynamics notation in the following equation:


      Current Student Achievement(t) = Current Student Achievement(t-Dt) +
      (Achievement Change) * Dt


This equation shows how student achievement changes over time depending on
the rate of change in achievement and the current level of achievement. To
26

clarify, suppose we said that Achievement Change = A, Behavior Impact = B,
Current Student Achievement = C, Time = t, and Change in Time = Dt. Then the
formulae would look like the following:


      A = B + C, and
      C = C (t - Dt) + A * Dt


      Converters. The third construct, converters—sometimes called auxiliaries
and/or constants, are similar to formula cells in a spreadsheet. These values,
whether automatically and/or manually entered, are used to modify flows in the
model. In Figure 1, the selected converter represents the identified behaviors
which impact on the flow involving changes in student achievement. The
following equation illustrates the mathematical representation of the
interrelationships between all of the knowledge synthesis research findings in all
of the subsystems within the model as compiled in the converter Behavior
Impact:


      Behavior Impact = MEAN (Level of Independence, Management of
      Response Opportunities, Quality of Structuring, Quality of Teacher

      Reactions, (Teacher Expectation * GRADE & EXPECTATIONS))


This equation states that the output from all of the model sectors are averaged
together to be used as a modifier in the flow Achievement Change3. Again, to
clarify, suppose we said that Behavior Impact = B, Level of Independence = L,



3Teacher Expectation was first determined by the relationship between grade level
and previous grade point average as described in the knowledge synthesis
matrix findings by Brophy and Good (1986) and then averaged with the rest of
the sector outcomes.
27

Management of Response Opportunities = M, Quality of Structuring = S, Quality
of Teacher Reactions = T, Teacher Expectation = E and GRADE &
EXPECTATIONS = G. Then the formula would look like the following:


      B = (L + M + S + T + (E * G))
                    5


      Connectors. The connector, or link, represents the fourth construct in
system dynamics and is a connection between converters, flows and stocks. In
Figure 1, the behavior impact converter and the achievement change flow are
tied together with the indicated connector. This link ties the two parts together
in a direct relationship, where behavior impacts directly on achievement.
      A system dynamics approach, based on the four major constructs of
stocks, flows, converters, and connectors, allows computer models to "extract the
underlying structure from the 'noise' of everyday life" (Kim, 1995, p. 24). This
"noise" has been described as chaos, or "the science of seeing order and pattern
where formerly only the random . . . had been observed" (p. 24). The next step in
creating a system dynamics-based tool for educational reform was to determine
which computer application would be used to create the simulation exercise.
The following section describes requirements for the simulation, and a brief

review of various computer programs and their functions.


Computer Applications of System Dynamics
      The first system dynamics computer simulations were written mainly in
the DYNAMO computer language on mainframe computers in the late fifties and
early sixties. These simulations were programmed by computer experts and
researchers either had to learn complex programming languages or wait until the
computer programmers completed the task and reported the results. Today, this
28

type of simulation programming has its drawbacks due to the lack of portability
and the extremely long learning curve associated with mainframe programming
languages. A more ideal simulation software package would be developed and
run on laptop computers in a more user-friendly environment (e.g. operating
systems using graphical user interfaces such as Windows or Macintosh) by
educators and researchers in the field, not on mainframes by computer
programming experts.
      In the search for a more ideal software package for the novice, a few
options were uncovered. Tyo (1995) and Kreutzer (1994) reviewed system
dynamics software packages, similar in design to DYNAMO, which are currently
available for inexpensive, personal computers. Based on these two distinct
software reviews, two types of system dynamics software were considered for
the purpose of creating the simulation: Powersim (ModellData AS., 1993), and
ithink! (High Performance Systems, Inc., 1994). The following is a brief summary
of those two reviews. Kreutzer (1994) described the ithink! package:


      Because of its powerful features and ease of use, ithink! is one of the most
      popular system dynamics modeling tools. It allows you to draw stock-
      and-flow diagrams on the computer screen, completely mapping the
      structure of the system before you enter equations. You can add more
      detail and then group elements into submodels, zooming in for more
      detail in complex models. The manual is such a good introduction to
      system dynamics that we recommend it even if you use another program.
      (p. 3)
      Stating that "ithink! is one of the most powerful simulation packages
reviewed", Tyo (1995, p. 64) goes on to describe how ithink! has "by far the best
tutorials and documentation, as well as a large number of building blocks"
(p. 64). Both reviewers agreed that ithink! provides good authoring support for
novice modelers as well as good support for sensitivity analysis so that the
29

models can be tested and retested with varying inputs. Tyo (1995) gave ithink! a
five star rating (out of a possible five).
       Powersim was given high ratings due to its built-in workgroup support.
Tyo (1995) stated that "the multi-user game object lets several users run the
model concurrently to cooperate or compete against one another. This is
particularly useful for testing workgroups" (p. 64).
       Both system dynamics packages, Powersim and ithink!, were purchased
for the purpose of creating and testing the simulation model. The final
simulation model was created using the ithink! system dynamics modeling
language, and was developed and simulated on an Apple Macintosh laptop
computer platform, model Duo 230. The ithink! package was chosen over
Powersim because there was a wealth of available documentation and support
material included in the ithink! package and because of the ease with which
programming was accomplished in the Macintosh computer operating system.
       Simulation using ithink! software. To develop a simulation in the ithink!
environment a number of steps have to be followed to insure logical functioning
of the model. Those steps include: defining a high-level description of the entire
model; creating subsystems (i.e., sectors), which represent the separate parts of
the model; placing each variable in its prospective sector for accurate visual

representation; and constructing connections (i.e., dependencies) between the
variables in and across sectors.
30




                                    FIGURE 2.
       HIGH-LEVEL DESCRIPTION OF ENTIRE SIMULATION MODEL


      The first step in the ithink! modeling process is to construct a high-level
description of the entire model. Figure 2 shows an example of how the entire
model can be defined in process frames, "each of which models one subsystem,
31

such as the rocket propellant in a space shuttle" (Tyo, 1995, p. 64). Process
frames are constructed to represent elements found in a particular system, such
as the elements of a teacher behavior/student achievement simulation as
described in the knowledge synthesis of Brophy and Good (1986).
       Each arrow in the high-level description can represent the connection of
one or more research findings to the corresponding sectors. These arrows are
drawn to illustrate dependencies among sectors such as those identified in the
knowledge synthesis. According to Tyo (1995), "frames can be connected to one
another to show dependencies between subsystems. For example, if a company
incorrectly bills its customers, the number of calls to customer service will
increase" (p. 66). If there is doubt about how the sectors are connected in the
high-level description, there is a function in ithink! which allows connections to
be made at the subsystem level, where the interdependencies are sometimes
more clear to the user.
       After the high-level frames are laid out, the model is further defined by
identifying submodels within each pertinent area. Tyo (1995) describes how "the
modeler steps down into each of the frames to add the necessary constructs for
each submodel" (p. 66).
       To construct a submodel, the modeler uses the four basic components in

system dynamics notation previously mentioned—stocks, flows, converters, and
connectors. A map of the submodel, using the four components, is drawn on the
computer screen to visually represent the relationship(s) desired. In Figure 3, the
following example is a submodel entitled Student Enrollment. The stock is
entitled Current Student Enrollment. Two flows entering and exiting the stock
are entitled New Students and Losing Students. Two converters with connectors
to the flows are entitled Student Growth Fraction and Student Loss Fraction.
32

The stock returns information via feedback loops to the flows in the form of
connectors.




                                    FIGURE 3
                           EXAMPLE OF SUBMODEL


       In this submodel a graphical representation was drawn to visually
describe the relationships between new students entering the school as well as
students leaving the school. The flow of students entering and leaving the school
is illustrated by the direction of the arrows on the flows themselves.

       For each stock and flow diagram in the simulation, the software also
creates a set of generic equations (see Table 4). Tyo (1995) describes how


       the modeler moves into 'modeling' mode to define the mathematical
       relationships among the stocks, flows and other constructs. . . ithink!
       presents the modeler with valid variables to use in defining mathematical
       relationships. (p. 66)


Johnston and Richmond (1994) describe the set of equations in simplified
terminology:
33

       What you have now, is what you had an instant ago (i.e., 1 dt [delta time]
       in the past) + whatever flowed in over the instant, - whatever flowed out
       over the instant. The software automatically assigns + and - signs based
       on the direction of the flow arrowheads in relation to the stock. (p. 9)




                                     TABLE 4

                 EXAMPLE OF EQUATIONS GENERATED FROM
                        A STOCK AND FLOW DIAGRAM
________________________________________________________________________

       Current_Student_Enrollment(t) = Current_Student_Enrollment(t - dt) +
             (new_students - losing_students) * dt

       INIT Current_Student_Enrollment = { Place initial value here… }

       new_students = { Place right hand side of equation here… }

       losing_students = { Place right hand side of equation here… }

       student_growth_fraction = { Place right hand side of equation here… }

       student_loss_fraction = { Place right hand side of equation here… }
________________________________________________________________________


       The new student enrollment is dependent on the relationship between the
flow of new students affected by the student growth fraction. The number of
students leaving the school is dependent on the student loss fraction as it affects
the flow called losing students. Johnston & Richmond (1994) describe further the
relationships:


       In order to simulate, the software needs to know 'How much is in each
       accumulation at the outset of the simulation'? It also needs to know 'What
       is the flow volume for each of the flows'? The answer to the first question
       is a number. The answer to the second may be a number, or it could be an
       algebraic relationship. (p. 9)
34

      For example, let's assume that there are currently 100 students enrolled in
the school. To enter this information into the submodel, the modeler simply
"double-clicks" with the mouse on the Current Student Enrollment stock and a
new "window" appears on the screen (see Figure 4). Within this window are
numerous options to enter and change data requirements. The modeler types
the number 100 in the box entitled "INITIAL (Current__Student__Enrollment) =".




                                    FIGURE 4
                 EXAMPLE OF INITIAL STOCK DATA ENTRY


      After closing this window the modeler can then enter the student growth
fraction in the same manner: double-clicking on the converter icon, and typing in
35

the number desired. For this example it was assumed that for every 10 students
currently enrolled in the school, two new students entered as well. Thus, the
number ".2" was entered in the appropriate box within the window entitled
"student__growth__fraction = ..." (see Figure 5).




                                    FIGURE 5
                FIRST EXAMPLE OF CONVERTER DATA ENTRY


       As with the student growth fraction, the student loss fraction was entered
in the same manner in the corresponding converter (see Figure 6). This time it
was assumed that only a few students were leaving the school (2 for every 100)
so the number ".02" was entered into the corresponding window entitled
"student__loss__fraction = ...".




                                    FIGURE 6
              SECOND EXAMPLE OF CONVERTER DATA ENTRY
36

       After the ratio of student population growth to student population decline
was determined, the rate at which each of the flows of incoming and outgoing
students had to be determined. By double-clicking on the flows "new students"
and "losing students", data was entered into corresponding new windows that
appeared on the screen (see Figure 7).




                                     FIGURE 7
              FIRST EXAMPLE OF INITIAL FLOW DATA ENTRY


       To set the rate of flow an equation had to be entered into the window
entitled "new__students = ...". This equation, "Current__Student__Enrollment *
student__growth__fraction", describes the relationship between the current
number of students and the new incoming students. Every time the simulation
model completes one time step (i.e., dt = delta time), the level of current student
enrollment changes as well.
37

       The flow of losing students was similar in data entry to the previous flow
data entry. The only difference in the operation was that the equation had a
student loss fraction as the other part of the equation, not a student growth
fraction as previously described (see Figure 8).




                                    FIGURE 8
            SECOND EXAMPLE OF INITIAL FLOW DATA ENTRY


       Once the initial data entry is completed the modeler can return to the
stock and flow diagram, initiate a simulation "run", and watch the results as they
unfold on the screen. To represent the results a number of graphical options
exist within the software. For this example a simple graph was used to illustrate
the outcomes of the simulation "run" (see Figure 9).
       The graph describes X and Y axes, where X represents the number of
months during the school year and Y represents the number of students enrolled
in the school (from zero to a possible 1500 students maximum). In the initial
38

"day" of the school year, the number of students currently enrolled was 100,
same as initially entered in the stock entitled Current Student Enrollment.
      During the simulation "run" the number of students enrolled gradually
increased due to more new students enrolling (two to every 10) versus students
lost (two to every 100) so that by the end of the "year" the student population was
close to 800 students. With this type of simulation, an administrator could
predict needs for future facilities and when capacities were going to be met
during the year.




                                    FIGURE 9
                     EXAMPLE OF SIMULATION OUTPUT
39

       After the simulation has been set up to run, sensitivity analysis is
necessary to insure that the model describes what is out there in the "real" world.
Tyo (1995) describes how:


       ithink! lets users do sensitivity analysis on the model by running it
       repeatedly with varying inputs. The results of each run are written to a
       separate line on the output graph. For input, the user can set basic
       statistical distributions or use graphs. An ithink! model can be animated
       with the level of the stocks moving up and down as appropriate. (p. 66)


       To do a sensitivity analysis the modeler needs to choose certain
specifications in the simulation software and run the simulation a number of
times until the outcomes match the desired results. For example, in the Student
Enrollment model a desired outcome might be that the maximum number of
enrolled students not exceed a lower limit than 800 (for reasons of facilities, etc.).
In the software, there is a function that allows the modeler to do a number of
sensitivity runs automatically until the desired output is achieved. To keep the
enrollment down fewer students can be allowed into the school than two for
every 10 currently enrolled students, or more can be made to leave the school
than two for every 100 currently enrolled students. Thus, the modeler enters
differing values in the student growth or loss fraction converters and watches the
respective outcomes.
       To initiate the sensitivity analysis the modeler selects an option entitled
Sensitivity Specifications and a window appears on the computer screen (see
Figure 10). In this window the modeler first selects the system dynamics
component to be analyzed—in this example the student growth fraction
converter was selected. Then the modeler selects the number of runs desired to
automate the simulation. For this example four runs were selected. After which
the modeler chooses a range of data for test purposes. The example shows a
40

range of values from "0.05" (i.e., five for every 100 students currently enrolled) to
the initial "0.2" in the first simulation run (i.e., two for every 10 students currently
enrolled). This selected range is less than and equal to the original specifications
in the student growth fraction converter data entry to bring down the number of
new students enrolling in the school.




                                     FIGURE 10
             EXAMPLE OF SENSITIVITY ANALYSIS DATA ENTRY


       After the data is entered the modeler selects the graph function in the
previously described window and runs the simulation. The simulation cycles
four times, each time using a different value for the student growth fraction
converter. The resulting output is drawn on the graph and the modeler can see
which, if any, output is desirable (see Figure 11). Then the modeler can go back
to the student growth fraction converter and change the data entry to the desired
41

fraction to "set" this component in the model, or run the analysis again with
different data sets to create a more desirable outcome.




                                    FIGURE 11
             EXAMPLE OF FOUR SENSITIVITY ANALYSES RUNS


      Using sensitivity analysis, the modeler can insure that the simulation
describes a situation that reflects what is happening in the system in question.
The desired outcomes can be achieved with a logical application of the program.
      In conclusion, the ithink! system dynamics software is a system dynamics
package that can be run on inexpensive computers and the ease of use and
practicality of this package makes it an ideal program for creating a technology-
based tool to be used in educational reform.
42

                            Limitations of the Study



      This study is limited to the simulated observation of variables described in
the knowledge synthesis matrix based upon Brophy and Good's (1986) summary
of teacher behaviors and student achievement found in Table 2.
43

                                   CHAPTER II


                         RESEARCH METHODOLOGY


                              Simulation Modeling



      Modeling educational processes in a computer simulated environment
involved a number of ordered steps to complete the product in a logical,
sequential fashion. This sequence involved selection of the software; design and
construction of the model; and calibration and validation of the outputs from the
simulation.
      The simulation exercise was constructed in a simulation and authoring
tool environment known as ithink! (High Performance Systems, Inc., 1994). To
identify the proper selection and magnitude of inputs for the simulation, a
matrix was developed using information reported in a knowledge synthesis
report of research-based conclusions of significant teacher behaviors that affect
student achievement (Brophy & Good, 1986). To insure the creation of a valid,
reliable simulation, the methodology for creating a computer simulation model
of the variables identified in the matrix was based upon recommended modeling

techniques reported by Whicker and Sigelman (1991). This sequential order
included the following components: model criteria, knowledge synthesis,
system definition, grouping of variables, data identification, mapping the model,
model translation, model calibration, and validation of the model.
      The organization of this chapter is illustrated in Figure 12—a flow
diagram of the simulation design and construction process for each step of the
modeling process as well as pertinent subheadings.
44




                                FIGURE 12
     FLOW DIAGRAM OF THE SIMULATION MODELING SEQUENCE


________________________
Source: Adapted from Whicker and Sigelman (1991).
45

                      Model Criteria & Knowledge Synthesis


       Following the flow diagram of the modeling process, the first step was to
define the criteria of a simulation exercise of teacher behaviors which affect
student achievement. In the previous chapter the criteria for the model as well as
the knowledge synthesis have been discussed and defined. The next section
describes an attempt to define the system itself.


                                  System Definition



       The actual student achievement/teacher behavior findings were reduced
into interactions among variables and factors. These interactions, described in
Figure 13, are known as feedback circle diagrams or "circles of influence rather than
straight lines" (Senge, 1990a, p. 75).
       This feedback circle diagram was the first step in describing a school in
system dynamics terminology (Richardson, 1991). For example, the desired
academic achievement for a classroom setting influenced the teacher’s perception
of how great the gap in knowledge is at the present time (e.g., standardized test
scores, previous grade reports). This perception, in turn, influenced behaviors
the teacher exhibited, using the Instructional Theory Into Practice (ITIP) model as

a conceptual framework for planning appropriate instruction strategies. These
behaviors, in turn, influenced the student performance which, in turn, influenced
current academic achievement. As the current academic achievement
approached the desired level of achievement, the perceived knowledge gap
decreased and, in turn, teacher behaviors changed.
46


                                                       ITIP Framework




                                   Teacher Behaviors
   Desired
   Desired
  Academic
  Academic
 Achievement




                     Perceived                           Student Performance
                   Knowledge Gap




                                    Current Academic
                                    Current Academic
                                      Achievement
                                      Achievement




                                    FIGURE 13
      FEEDBACK CIRCLE DIAGRAM OF HOW TEACHER BEHAVIORS
                   MAY AFFECT STUDENT PERFORMANCE


                 Grouping of Variables & Data Identification


       The grouping of the variables were previously discussed and identified in
the knowledge synthesis (see Table 2). The data requirements of the model
described in this study were identified and recorded to provide initial values for
the variables as reported in the knowledge synthesis matrix in the previous
chapter.
47

                                Mapping the Model


       The theoretical part of simulation design was followed by writing the
system dynamics application using research-based conclusions, or "mapping" the
model, using the available software tools found in ithink!. In this next section,
the four divisions of generic variables previously identified in the knowledge
synthesis matrix (Table 2)—giving information, questioning students, reacting to
student responses, and handling seatwork—were mapped into unique model
sectors, describing a structural framework based upon the Instructional Theory
Into Practice (ITIP) model (Table 1). A student sector and teacher sector
describing context-specific research-based conclusions completed the model
designed for validation of Brophy and Good's findings as they were illustrated in
a system dynamics environment. An optional sector, teacher burnout, was
added outside of the structural framework, to be introduced after validation was
completed.
       Each process frame (i.e., sector) of the actual computer model is illustrated
in the following figures. In each of the following figures, there is a graphic
representation of the research-based systemic interactions between variables,
connectors, and stock-and-flow diagrams in each illustration as identified in the

knowledge synthesis matrix (see Table 2) and discussed in the review of the
literature. The sector names correspond directly to the category names as
outlined in the knowledge synthesis.


Sector 1—Student
        The first sector was a description of the student in two context-specific
areas: socioeconomic status (SES), and grade level (Figure 14). The two context-
48

specific areas identified by Brophy and Good (1986) that are directly affected by
SES are student call-outs and teacher praise.


                                               Student

                                          Current Student Achievement
  Choose Socioeconomic                                                                 Choose
                                   achievement chg
  status (SES)                                                                         grade level
    SES                                                       GRADE & EXPECTATIONS
                 behavior impact                                                 GRADE LEVEL   ?
     ?
                                                                        ~




                                           FIGURE 14
                                    STUDENT SECTOR



          SES affects achievement in regard to student call-outs. In low SES
situations student call-outs correlate positively with achievement and vice versa
in high SES situations.
          SES also affects achievement in regard to the level of teacher praise. Low
SES students need a great deal of praise as opposed to their high SES
counterparts who do not need as much praise.
          In regard to grade level, four areas (Brophy & Good, 1986) are directly
affected in context-specific findings: vagueness in terminology from the teacher,
teacher's level of organizational skills, the impact of teacher praise, and teacher
expectations.
          Vagueness in teacher delivery in instruction is more important in later
grades than in the earlier grades. The more vague the teacher is in her/his
delivery of instruction, the less achievement is realized from younger students.
          In the earlier grades, organizational skills of the teacher are more
important than in later grades. Students in earlier grades need more help in
following rules and procedures than their older counterparts.
49

          Praise is more important in the earlier grades than their later counterparts.
Praise increases student achievement more with younger students than with
older students.
          In the later grades it is more important to be clear about teacher
expectations than in the earlier grades. To help them increase academic
achievement, older students need to know more about what, exactly, is expected.


Sector 2—Teacher
          A description of the teacher in three research findings (Brophy & Good,
1986)—organizational skills, experience, and expectation—is illustrated in Figure
15.


                                                              Teacher
                                                        Teacher Expectation
  Choose                          chg in pcvd ability                                                Use last year's
  amount of                                                                                          G.P.A.
  organizational                                                                                     (from 0.0 to
  skills                                       chg in managing                                 ?     4.0)
                                                                                   ACADEMIC POTENTIAL INDICATOR
      ?   organizational skills
                                                              Average Management Level                            ~
  Choose amount of                                                                       ~           MANAGEMENT IMPACT
                                  ?   years experience
  experience                                                                     EXPERIENCE IMPACT




                                                         FIGURE 15
                                               TEACHER SECTOR


          A teacher's organizational skills affects student achievement. Teachers
who are well organized have better success in increasing academic achievement
from the students, especially in the lower grades, than teachers who are less than
well organized. Students who are placed in environments where the teacher
controls student task behaviors experience more academic successes.
50

        A teacher's experience directly affects student achievement as well.
Teachers who have more than three years teaching experience solve more
teaching problems and have better classroom management than their more
inexperienced counterparts.
        Expectation plays a major role in student achievement. Teachers form
expectations about a student's ability and personality early in the year. If this
expectation is low the student's achievement is not maximized.


Sector 3—Giving Information
        In this sector, a combination of the three variables as identified by Brophy
and Good (1986) was included: vagueness in terminology, degree of redundancy,
and question/interactions per period (Figure 16).


                                                   Giving Information

                                     GRADE & ENTHUSIASM                                                      ENTHUSIASM
  Choose amount
                        GRADE & MANAGEMENT
  of vagueness in                                                                       chg in enthusiasm
                                              ~
  terminology as                                         adjustment delay
                                 ~
  used by the
                                 GRADE & CLARITY                                                     amount of interactions
  teacher
                             ~
                                                   changes in structuring                                      ?
        ?
                                                                        Quality of Structuring
 vagueness factor                                                                                           Choose
                         ~   CLARITY IMPACT
                                                                                    ~
                                                                                                            amount of
                                                                 ACADEMIC INTERACTIONS IMPACT
                                                                                                            questions
                    ~                                                                                       /answer
            REDUNDANCY IMPACT                 ?    Choose degree                                            interactions
                                      redundancy
                                                   of redundancy                                            per class
                                                                                                            period



                                                   FIGURE 16
                                       GIVING INFORMATION



        Vagueness in terminology has been shown to reduce student
achievement. This finding is especially more noticeable in the upper grades.
Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
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Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2
Teacher behavior and student achievement.2

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Teacher behavior and student achievement.2

  • 1. TEACHER BEHAVIOR AND STUDENT ACHIEVEMENT: A STUDY IN SYSTEM DYNAMICS SIMULATION A Dissertation Presented to the Faculty of the Graduate School The University of Memphis In Partial Fulfillment of the Requirements for the Degree Doctor of Education by Jorge O. Nelson December, 1995
  • 2. ii Copyright © Jorge O. Nelson, 1995 All rights reserved
  • 3. iii DEDICATION This dissertation is dedicated to my parents Doris and Gene Nelson who have given me the love of learning.
  • 4. iv ACKNOWLEDGMENTS I would like to thank my major professor, Dr. Frank Markus, for his understanding and guidance. I would also like to thank the other committee members, Dr. Robert Beach, Dr. Randy Dunn, Dr. Ted Meyers and Dr. Tom Valesky, for their comments and suggestions on this project. This project was not without difficulties, but without the support and interest of all the committee members, there would have not been a project at all. I would like to thank my mother, Doris Nelson, for her integrity and belief in my potential. I would like to thank my father, Gene Nelson and his father, my grandfather, Andy Nelson, for starting me on this journey as I hope to help my son with his someday.
  • 5. v ABSTRACT Nelson, Jorge O. Ed.D. The University of Memphis. December 1995. Teacher behavior and student achievement: A study in system dynamics simulation. Major Professor: Frank W. Markus, Ph.D. Systemic change has been identified as a necessary step in improving public schools. A tool to help define and improve the system of schools could be helpful in such reform efforts. The use of computer simulations are common tools for improvement and training in business and industry. These computer models are used by management for continually improving the system as well as training employees how to go about working in the system. Education is one area that is due for such a tool to help in identifying and continually improving the system of public schools. A simple beginning in creating a tool for schools is the development and validation of a simulation of, arguably, the most basic and profound processes in education—the relationship between student and teacher. The following study was an attempt to develop a computer simulation of a single component in the entire system of education: a model of identified teacher behaviors which affect student achievement in a regular classroom setting. Forrester's (1968) system dynamics method for computer simulation was used as a theoretical approach in creating the model. A knowledge synthesis matrix of research-based conclusions as identified by Brophy and Good (1986) was used to insure that valid, research-based conclusions were represented in the model. A theory of direct instruction, adapted from Hunter's (1967) Instructional Theory Into Practice (ITIP) model, was used for the structural framework of the teaching paradigm. The simulation was developed on a Macintosh platform
  • 6. vi running in the ithink! system dynamics software environment (High Performance Systems, Inc., 1994). Data were gathered in the form of simulation outcomes of the knowledge synthesis findings modeled in a computer simulation. Participants were solicited to volunteer and experience the simulation in two validation sessions. Results of two sets of six individual simulation sessions, wherein teachers, school administrators and university professors manipulated the inputs during simulation sessions, were used for validation purposes. It was concluded that knowledge synthesis findings from a body of research-based studies could be simulated on a computer in a system dynamics environment. The implications of the simulation of research-based conclusions in a computer model are that such simulations may provide educators with a tool to experiment with processes that go on in the regular classroom without causing any strain or stress to students, teachers, or any other part of the real- world system in the process. It is recommended that simulations such as this one be used to help educators better understand the interdependencies which exist in the school setting. Teachers, administrators, and researchers can see the "big picture" as they manipulate the research-based findings in this "microworld" of a classroom. It is also recommended that more simulations such as this one be developed, and that by improving the process and product of educational simulations, these studies will help educators better understand schools as complex, dynamic systems.
  • 7. vii TABLE OF CONTENTS Chapter Page I. INTRODUCTION AND LITERATURE REVIEW Introduction...................................................................................1 Problem Statement .......................................................................2 Purpose of the Study ....................................................................3 Research Question ........................................................................3 Review of the Literature ..............................................................3 Counterintuitive Behaviors ....................................................5 Complexity in Schools.............................................................6 Cognition in Simulation ..........................................................7 Promises of Simulation in Educational Reform...................9 Teacher/Study Simulation Component ...............................9 A Model of Direct Instruction ..............................................10 Knowledge Synthesis Matrix ...............................................12 Simulation Software ..............................................................23 Limitations of the Study ............................................................42 II. RESEARCH METHODOLOGY Simulation Modeling..................................................................43 Model Criteria & Knowledge Synthesis .............................45 System Definition...................................................................45 Grouping of Variables & Data Identification.....................46 Mapping the Model ...............................................................47 Model Translation..................................................................57 Model Calibration ..................................................................57 Model Validation ...................................................................65
  • 8. viii TABLE OF CONTENTS Chapter Page III. RESULTS Simulation Model of Knowledge Synthesis........................... 67 Validation Results.......................................................................67 Pre-simulation Questionnaire ..............................................68 Simulation Sessions ...............................................................71 Post-simulation Questionnaire ............................................72 Additional Findings ...................................................................74 IV. SUMMARY, CONCLUSIONS, IMPLICATIONS AND RECOMMENDATIONS Summary......................................................................................77 Conclusions .................................................................................78 Implications .................................................................................80 Teachers and Instruction.......................................................81 Administrators .......................................................................82 Research...................................................................................83 Schools as Learning Organizations .....................................84 Recommendations ......................................................................85 REFERENCES...........................................................................................88 APPENDIX A............................................................................................93 APPENDIX B ............................................................................................95 APPENDIX C............................................................................................97 APPENDIX D............................................................................................99 APPENDIX E ..........................................................................................103 APPENDIX F ..........................................................................................106 VITA.........................................................................................................120
  • 9. ix LIST OF TABLES Table Page 1. The Instructional Theory Into Practice (ITIP) Direct Instruction Model....................................................11 2. Knowledge Synthesis Matrix of Teacher Behaviors that Affect Student Achievement................14 3. Inclusion Criteria by Smith and Klein (1991) as Applied to Knowledge Synthesis Report by Brophy and Good (1986)...........................................................22 4. Example of Equations Generated From a Stock and Flow Diagram.............................................................33 5. Example of "Steady State" Simulation Session versus Actual Respondent Data Entry.........................................62 6. Study 1: Pre-Simulation Questionnaire Data Collection Report ...................................................................69 7. Study 2: Pre-Simulation Questionnaire Data Collection Report ...................................................................70 8. Study 1: Post-Simulation Questionnaire Data Collection Report ...................................................................75 9. Study 2: Post-Simulation Questionnaire Data Collection Report ...................................................................76
  • 10. x LIST OF FIGURES Figure Page 1. Four basic constructs of system dynamics notation ..................24 2. High-level description of entire simulation model....................30 3. Example of submodel .....................................................................32 4. Example of initial stock data entry...............................................34 5. First example of converter data entry ..........................................35 6. Second example of converter data entry .....................................35 7. First example of initial flow data entry........................................36 8. Second example of initial flow data entry...................................37 9. Example of simulation output ......................................................38 10. Example of sensitivity analysis data entry..................................40 11. Example of four sensitivity analyses runs...................................41 12. Flow diagram of the simulation modeling sequence ................44 13. Feedback circle diagram of how teacher behaviors may affect student performance ...................................................46 14. Student sector ..................................................................................48 15. Teacher sector ..................................................................................49 16. Giving information .........................................................................50 17. Questioning the students ...............................................................51 18. Reacting to student responses.......................................................52 19. Handling seatwork .........................................................................53 20. Teacher burnout ..............................................................................54
  • 11. xi LIST OF FIGURES Figure Page 21. System dynamics model of teacher behavior as it affects student achievement ..................................................56 22. Post-question wait time impact ....................................................58 23. Current student achievement........................................................60 24. Example of "steady state" output using data set from table 5.............................................................63 25. Example of respondent #6 output using data set from table 5.............................................................64
  • 12. 1 CHAPTER I INTRODUCTION AND LITERATURE REVIEW Introduction Continuous improvement in American public education is perhaps one of the most important issues facing educators in the future. Digate and Rhodes (1995) describe how there is an increase in complaints regarding the improvement of public schools. New strategies and tactics to assist efforts to improve must be developed to counteract this growing perception of mediocrity in our schools. Recent educational reforms have not been successful in upgrading school districts in the United States (Bell, 1993; Reilly, 1993). These reform efforts—for example, raised student achievement standards, more rigorous teaching requirements, a more constructive professional teaching environment, and changes in the structure and operation of individual schools—have not satisfied the changing needs of today’s society. Educational leaders must find effective ways to reform the quality of public education if the gap between what society desires and what education delivers is to be reduced. One way to improve quality in schools is to approach reform efforts using Forrester’s (1968) computer-based system dynamics point of view. Lunenberg and Ornstein (1991) reaffirmed that "one of the more useful concepts in understanding organizations is the idea that an organization is a system" (p. 17). Darling-Hammond (1993), Kirst (1993), and others believe that problems in educational reform are to be found in an excessive focus on specific areas within education, and an insufficient focus on the entire system, as illustrated in Darling-Hammond’s "learning community" concept (1993, p. 760). A closer look
  • 13. 2 at schools as systems promises to help educational leaders better understand the problematic environment they face. Other than an attempt 20 years ago to simulate student performance in the classroom (Roberts, 1974), means to study schools as systems, for the most part, have been unavailable to the practitioner. With the confluence of the affordable, powerful desktop computer; system dynamics modeling languages; and the graphical user interface comes the potential to create such a tool: a simulation model of schools to be used by educational leaders. An initial modeling of one of the most critical subsystems within schools—the interaction between student and teacher—is a logical place to begin the simulation modeling process due to the large body of research-based findings describing this area (e.g., Wittrock's Handbook of Research on Teaching, 1986). Using simulation to better understand the behavior of schools, educational leaders can develop and implement more effective policies. This saves "real" schools from yet another failed reform, while providing a cyberspace for the developing, testing, practicing and implementing of educational policies. Problem Statement One relevant component necessary for creating a simulation of public education is the relationship between teacher behavior and student achievement. This study simulates the interaction of a number of research-based conclusions about teacher behaviors that, one way or another, affect student achievement. While there have been numerous studies that identify isolated teacher behaviors in context-specific classrooms, there has been little or no effort to integrate these findings into a generalizable simulation model. Only one study, Roberts’ (1974) simulation exercise, was found to have attempted this kind of simulation.
  • 14. 3 The nonlinear complexity of outcomes found in human interactions, sometimes counterintuitive in nature, can make it difficult for teachers to understand and choose appropriate behavior(s) for a given classroom setting (Senge, 1990a). There needs to be a generalizable model, using a system dynamics approach, which illustrates how research-based conclusions regarding teacher behaviors affect student achievement for a particular population. Purpose of the Study The purpose of this particular study was to create a system dynamics simulation of research-based conclusions of teacher behaviors which affect student achievement. Research Question Can the knowledge synthesis findings of teacher behaviors that affect student achievement be usefully modeled in a system dynamics computer simulation? Review of the Literature Currently, there is not a tool to help educational leaders integrate knowledge about the systemic areas needed for reform. The following review of the literature provides some rationale for such a tool by: identifying the need due to counterintuitive behaviors and complexity in public education; recognizing cognition in, and promises of, simulation as the tool; defining a teacher/student
  • 15. 4 simulation component based on an existing model of direct instruction; identifying research-based conclusions in a knowledge synthesis matrix format; and identifying a simulation software package which can be used to create the simulation exercise. Rhodes (1994) describes some uses of technology which: support the organizational interactions that align and connect isolated actions of individuals and work groups as they attempt to separately fulfill the common aims of the organization; and ensure that experiential ‘data’ turns into institutionalized knowledge as the organization ‘learns’. (p. 9) Prigogine and Stengers (1984) report that "we are trained to think in terms of linear causality, but we need new ‘tools of thought’: one of the greatest benefits of models is precisely to help us discover these tools and learn how to use them" (p. 203). Schools are complex organizations. Senge (1990a) points out that counterintuitive behaviors appear in these kinds of organizations. The variables are confusing. For example, Waddington’s (1976) housing project case hypothesized that by simply building housing projects, slums would be cleared out. However, these projects then attract larger numbers of people into the area, and these people, if unemployed, remain poor and the housing projects become overcrowded, thereby creating more problems than before. An awareness of such counterintuitive behavior is a prerequisite if educational leaders are to develop and implement successful reform efforts. Counterintuitive Behaviors
  • 16. 5 Four major counterintuitive behaviors of systems that cognitively challenge educational leaders have been identified by Gonzalez and Davidsen (1993). These behaviors are: a) origin of dynamic behavior, b) lag times, c) feedback, and d) nonlinearities. Origin of Dynamic Behavior Dynamic behavior is the interaction between systemic variables and the rate of resources moving into and out of those variables. The origin of dynamic behavior itself is confusing to humans in that the accurate identification of all relevant variables and rates can be difficult. Lag time In systems, the element of time can create counterintuitive behaviors through lags between systemic variables and rates of moving resources. An ignorance of lag time by management and ignoring or postponing corrective actions until they are too late can create oscillatory behaviors in system outputs. Short term gains can actually create long term losses. Feedback The identification of feedback usage can illustrate how actions can reinforce or counteract each other (Senge, 1990a). This provides educational leaders with the ability to discover interrelationships rather than linear cause- effect chains. This discovery provides the opportunity to focus on recurring patterns. Nonlinearities
  • 17. 6 Schools operate in response to the effects of complex interrelationships rather than linear cause and effect chains (Senge, 1990a). Sometimes these interrelationships operate at a point where small changes in the system result in a "snowballing" effect that seems out of proportion to the cause (Briggs, 1992). A better grasp of the nonproportional interrelationships in systems is needed for decision-making and policy analysis. Complexity in Schools In focusing on the nonlinear system aspects of schools, one must incorporate concepts from the emerging science of complexity, or the study of "the myriad possible ways that the components of a system can interact" (Waldrop, 1992, p. 86). Complexity is a developing discipline that accounts for the newly discovered relationship between order and chaos. Wheatley (1992) describes how these two traditionally opposing forces are linked together. Those two forces [chaos and order] are now understood as mirror images, one containing the other, a continual process where a system can leap into chaos and unpredictability, yet within that state be held within parameters that are well-ordered and predictable. (p. 11) Schools are complex environments that evolve over time. Educational leaders generally measure and even forecast social and political climates before implementing reform efforts, but they must also understand how unexpected changes in the school district can create the need to adapt policies and procedures if success is to be achieved. O’Toole (1993) argues that the goal of policy is simplification. "Before an executive can usefully simplify, though, she must fully understand the complexities involved" (p. 5). Wheatley (1992) states that "when we give up myopic attention to details and stand far enough away to
  • 18. 7 observe the movement of the total system, we develop a new appreciation for what is required to manage a complex system" (p. 110). Using the science of complexity as a theoretical foundation, educational leaders can observe and better understand the interrelationships found in school districts, and therefore, increase their competence in implementing successful reform measures. Simulation is the tool for representing reality in social settings and it has been studied since the 1960’s (Forrester, 1968; Gonzalez & Davidsen, 1993; Hentschke, 1975; Richardson, 1991; Richardson & Pugh, 1981; Roberts, 1974; Senge, 1990b; Waldrop, 1992). Richardson (1991) describes how "the use of digital simulation to trace through time the behavior of a dynamic system makes it easy to incorporate nonlinearities" (p. 155). Only recently has the technology caught up with the theory. Simulation now combines both the power of systems theory and the emerging science of complexity to be used as a management tool by the practitioner in the field in the form of a computer model. Cognition in Simulation Complex simulations create an opportunity for the participant to master both experiential and reflective cognition (Norman, 1993). They [simulations] support both experiential and reflective processes: experiential because one can simply sit back and experience the sights, sounds, and motion; reflective because simulators make possible experimentation with and study of actions that would be too expensive in real life. (p. 205) For over 20 years the cognitive processes of subjects have been studied in laboratory settings, where they interact with complex systems in such a way that "the comprehensive work . . . has provided a rich theory of human cognition and
  • 19. 8 decision-making in . . . problem situation[s], including social systems" (Gonzalez & Davidsen, 1993, p. 7). In experiential cognition, the participant’s skills are developed and refined to the point of automatic reflexive action during simulation sessions (Norman, 1993; Schön, 1983). The participant’s reasoning and decision-making skills are developed and refined to the point where reflective thought is automatic both before and after simulation sessions. One important element to be considered when participants experience simulation sessions is Erikson’s (1963) notion of play, or the attempt to synchronize the bodily and social processes with the self. When man plays he must intermingle with things and people in a similarly uninvolved and light fashion. He must do something which he has chosen to do without being compelled by urgent interests or impelled by strong passion; he must feel entertained and free of any fear or hope of serious consequences. He is on vacation from social and economic reality—or, as is most commonly emphasized: he does not work. (p. 212) Experiential cognition is reinforced when participants lose themselves playing with simulations—similar to the child absorbed while playing at an arcade-style video game. The results from these simulation sessions are a heightened experience, or flow (Csikzentmihalyi, 1990). Playing simulations also provides a collaborative environment for educational leaders—a sharing of new ideas with colleagues who also play the simulation. The players create a standardization of vocabulary of school district simulation terms. Hass and Parkay’s (1993) findings regarding simulation sessions of the M-1 tank indicate that during simulated stressful conditions groups of tank simulators were as useful for teaching teaming skills as they were for teaching the mechanics of tank operation. Simulations can help to build teams as well as teach appropriate skills to individuals.
  • 20. 9 Promises of Simulation in Educational Reform Computer simulation promises a number of outcomes for educational reform. People who are not scientists will be able to create models of various policy options, without having to know all the details of how that model actually works (Waldrop, 1992). Such models would be management flight simulators for policy, and would allow educational leaders to practice crash-landing school reform measures without taking 250 million people along for the ride. The models wouldn’t even have to be too complicated, so long as they gave people a realistic feel for the way situations developed and for how the most important variables interact. The technology, rationale, and expertise required for creating school simulations are all readily available. It is now up to educational leaders to come forth and demand system simulations as viable data-based decision-making tools for the coming millennium. Any other choice may be determinant in creating less than desirable outcomes. Teacher/Student Simulation Component In searching for a beginning to school simulations, a logical starting point is the interaction between student and teacher. The focus of this study is the delivery of instruction from the teacher to the student as identified in relevant teacher behaviors which significantly affect student achievement. Twenty years ago Roberts (1974) made an attempt to describe such an integration of research findings and personal experiences into a teacher-behavior/student-performance simulation. The Roberts study occurred when computer simulation was an
  • 21. 10 unwieldy, expensive, and complex venture better left to computer programming experts. The outputs from the simulation were simple two-dimensional graphs showing directional movement in trend lines after variables were manipulated. One drawback from this type of simulation is that educators had to depend on programming experts to generate outputs through data entry. Educators could not input data themselves, nor could they manipulate variables "on the fly". Educators need to control data themselves to develop a working knowledge of the nonlinear outcomes of public education (Nelson, 1993). With the newer, more powerful, easier-to-use technologies available today comes the potential for everyone to develop and "play" simulations by themselves and develop greater understanding of the complexities in schools (Waldrop, 1992). A Model of Direct Instruction In searching for an existing educational model of teacher/student interaction upon which the simulation would be based, Corno and Snow (1986) reported that a large body of research findings fully support an agreed-upon description of direct instruction, or "a form of . . . teaching that promotes on-task behavior, and through it, increased academic achievement" (p. 622). Using direct instruction as a model for this simulation exercise helped to insure that a sufficient number of valid research-based findings would be available for construction and validation purposes. For this study, a conceptual framework for describing the interaction during direct instruction between teacher and student was found in Hunter’s (1967) Instructional Theory Into Practice (ITIP) model of effective teaching. The ITIP model identified "cause-effect relationships among three categories of decisions the teacher makes: a) content decisions, b) learner behavior decisions,
  • 22. 11 and c) teaching behavior decisions" (Bartz & Miller, 1991, p. 18). This model was chosen due to the repetition of its essential elements as reported in numerous studies dating back to World War II (Gagné, 1970; Good & Grouws, 1979; Hunter & Russell, 1981; War Manpower Commission, 1945). Table 1 is an outline of the main elements found in the ITIP model for direct instruction. TABLE 1 THE INSTRUCTIONAL THEORY INTO PRACTICE (ITIP) DIRECT INSTRUCTION MODEL ________________________________________________________________________ 1. Provide an Anticipatory Set 2. State the Objectives and Purpose 3. Provide Input in the Form of New Material 4. Model Appropriate Examples 5. Check for Student Understanding 6. Provide Guided Practice with Direct Teacher Supervision 7. Provide Independent Practice ________________________________________________________________________ Source: Adapted from Improved Instruction. Hunter (1967). In the ITIP model, as in other teaching models, there are certain elements that need to be addressed when determining which direct instruction strategies are deemed effective. Those elements include student socioeconomic status (SES)/ability/affect, grade level, content area, and teacher intentions/objectives (Brophy & Good, 1986). How the interactions between these elements react with selected teaching strategies in an ITIP model for direct instruction is one problematic area that needs to be addressed by educators before they "tinker" with a classroom situation. Occasionally these interactions have been found
  • 23. 12 more significant than main effects in classroom settings (Brophy & Evertson, 1976; Solomon & Kendall, 1979). These conclusions suggest "qualitatively different treatment for different groups of students. Certain interaction effects appear repeatedly and constitute well-established findings" (Brophy & Good, 1986, p. 365). A simulation of these interactions is one way for educators to develop better strategies for direct instruction to increase student achievement. The literature firmly supported direct instruction as a model for teacher behaviors as they affect student achievement. The next step was to define a set of research-based conclusions regarding teacher behaviors that affect student achievement. It was recognized that there were potentially scores of available variables which may have influenced the setting of this model, so this study relied upon gathered research-based conclusions reported in a knowledge synthesis matrix from Brophy and Good (1986) as outlined below. Knowledge Synthesis Matrix The knowledge synthesis matrix of researchers' findings (Table 2) is evidence of identified conclusions regarding the relationship between teacher behavior and student achievement. Knowledge synthesis has been identified to include four general purposes: 1. to increase the knowledge base by identifying new insights, needs, and research agendas that are related to specific topics; 2. to improve access to evidence in a given area by distilling and reducing large amounts of information efficiently and effectively; 3. to help readers make informed decisions or choices by increasing their understanding of the synthesis topic; and
  • 24. 13 4. to provide a comprehensive, well-organized content base to facilitate interpretation activities such as the development of textbooks, training tools, guidelines, information digests, oral presentations, and videotapes (Smith & Klein, 1991, p. 238). A logical addition to general purpose number four might include another entry for interpretation activities in the form of simulations. Within the knowledge synthesis, some of the research-based conclusions were context-specific, whereby certain teacher behaviors enhanced student achievement at one grade level, but hindered student achievement at another. Therefore, such context specific findings were included in the model at the appropriate level and magnitude. Criteria for Selection To insure that findings reported in the knowledge synthesis matrix were of sufficient significance, a summary and integration of consistent and replicable findings as identified by Brophy and Good (1986) was selected for the knowledge synthesis variables using an adaptation of Smith and Klein's (1991) inclusion criteria for acceptance. These variables have been "qualified by reference to grade level, student characteristics, or teaching objective" (Brophy & Good, 1986, p. 360). The following is a brief description of the research-based conclusions integrated and summarized in Brophy and Good's (1986) knowledge synthesis used as initial data for this study. TABLE 2
  • 25. 14 KNOWLEDGE SYNTHESIS MATRIX OF TEACHER BEHAVIORS THAT AFFECT STUDENT ACHIEVEMENT. Student Teacher Giving Questioning Reacting to Handling Teacher Information the Students Student Seatwork & Burnout1 Responses Homework Socio-econ. Management Vagueness in Student Teacher Independent Hours Worked Status Skills & Org. Terminology Call-outs Praise Success Rate per Day Grade Experience Degree of Higher Level Negative Available Enthusiasm Level Redundancy Questioning Feedback Help Expectation Question/ Post-Ques. Positive Interactions Wait Time Feedback Response Rate Source: Adapted from Teacher behavior and student achievement. Brophy & Good (1986). Relationship of Knowledge Synthesis to Simulation Variables The knowledge synthesis matrix described four divisions of variables of lesson form and quality as well as two areas of context-specific findings, describing both teacher and student (Brophy & Good, 1986). Seventeen variables were represented throughout these six areas. An experimental division, teacher burnout, was added as an optional seventh component along with two more variables, to introduce to the model a chaotic function to the simulation model for discussion and experimentation after the validation was completed. Category 1—student. There were two context-specific variables in the student arena which affected achievement: grade level and socioeconomic status (SES). Grade level was described as early grades (1-6) and late grades (7-12). Regarding SES, Brophy and Good (1986) stated: 1 Optional set of variables for experimentation use only.
  • 26. 15 SES is a 'proxy' for a complex of correlated cognitive and affective differences between sub-groups of students. The cognitive differences involve IQ, ability, or achievement levels. Interactions between process- product findings and student SES or achievement-level indicate that low- SES-achieving students need more control and structure from their teachers; more active instruction and feedback, more redundancy, and smaller steps with higher success rates. This will mean more review, drill, and practice, and thus more lower-level questions. Across the year it will mean exposure to less material, but with emphasis on mastery of the material that is taught and on moving students through the curriculum as briskly as they are able to progress. (p. 365) Students have differing needs in upper and lower grade levels as well as in higher and lower socioeconomic levels. For example, regarding socioeconomic status, Solomon and Kendall (1979) found that 4th grade students from a high socioeconomic status (SES) need demanding and impersonal instructional delivery, and students from a low SES need more warmth and encouragement in delivery strategies. Brophy and Evertson (1976) found that low SES students needed to get 80% of questions answered correctly before they move on to newer content, but high SES students could accept a 70% rate of success before they move on to newer content. SES is a variable which affects the way students achieve in school. To illustrate differences in student achievement at upper and lower grade levels, Brophy and Good report on the impact of praise at differing levels. "Praise and symbolic rewards that are common in the early grades give way to the more impersonal and academically centered instruction common in the later grades" (1986, p. 365). This example describes how teachers need to be aware of the use of praise when trying to increase student achievement. Praise has been shown to elicit a more positive impact on younger children than on their older counterparts.
  • 27. 16 Grade level and socioeconomic status are variables that affect student achievement at differing rates and levels. Teachers need to be aware of these differences to better meet the individual needs of their students. Category 2—teacher. The teacher category had three types of variables identified in Brophy and Good's (1986) knowledge synthesis report. Those were management skills and organization, experience, and expectation. Management skills and organization played a large part in affecting student achievement across the grade levels. "Students learn more in classrooms where teachers establish structures that limit pupil freedom of choice, physical movement, and disruption, and where there is relatively more teacher talk and teacher control of pupils' task behavior" (Brophy & Good, 1986, p. 337). Teachers who are more organized have a more positive affect on student achievement than otherwise. Another conclusion showed that teachers need time—experience—to develop their expertise and increase their effectiveness, because ". . . the majority of [first year] teachers solved only five of the original 18 teaching problems of first-year teachers in fewer than three years. Several years may be required for teachers to solve problems such as classroom management and organization" (Alkin, Linden, Noel, & Ray, 1992, p. 1382). Teachers who have more teaching experiences have been shown to elicit a more positive affect on student achievement than otherwise. A number of findings were integrated under the expectation variable in Brophy and Good's knowledge synthesis report. "Achievement is maximized when teachers . . . expect their students to master the curriculum" (Brophy & Good, 1986, p. 360). "Early in the year teachers form expectations about each student's academic potential and personality. . . If the expectations are low . . . the student's achievement and class participation suffers" (Dunkin, 1987, p. 25).
  • 28. 17 Expectation was also found to be context specific in increasing student achievement, showing that ". . . in the later grades . . . it becomes especially important to be clear about expectations . . ." (Brophy & Good, 1986, p. 365). Expectation is a variable which teachers must address when thinking about increasing student achievement, generally speaking as well as in context. The initial two categories were based upon the context-specific variables of both student and teacher. The remaining four categories of variables were based upon lesson design and quality of instruction. Category 3—giving information. One of the variables found in this group was identified as vagueness in terminology. "Smith and Land (1981) report that adding vagueness terms to otherwise identical presentations reduced student achievement in all of 10 studies in which vagueness was manipulated" (Brophy & Good, 1986, p. 355). Teachers need to be clear and precise in their delivery methods if student achievement is to be maximized. If a teacher uses vague terminology in his/her delivery, student achievement is not maximized. A second variable in the giving information group was the degree of redundancy in the delivery of instruction. "Achievement is higher when information is presented with a degree of redundancy, particularly in the form of repeating and reviewing general rules and key concepts" (Brophy & Good, 1986, p. 362). When teachers repeat new concepts, student achievement was shown to increase more than if new concepts were not repeated. In the same group yet a third variable was identified as the number of questions/interactions per classroom period. "About 24 questions were asked per 50 minute period in the high gain classes, . . . In contrast, only about 8.5 questions were asked per period in the low-gain classes . . . " (Brophy & Good, 1986, p. 343). When teachers initiate a higher incidence of questions/interactions with
  • 29. 18 their students, achievement has been shown to increase more than when teachers elicit a lower incidence of question/interactions. Category 4—questioning the students. A fourth category or group of variables, questioning the students, contained four research-based conclusions which affect student achievement: students call-outs (i.e. speaking without raising their hands), higher-level questioning, post-question wait time, and response rate. One variable, student call-outs, was shown to make a difference in achievement because "student call-outs usually correlate positively with achievement in low-SES classes but negatively in high-SES classes" (Brophy & Good, 1986, p. 363). Student call-outs are defined as incidents where students "call-out" answers to questions without raising their hands or other forms of classroom management for responses. In low-SES situations, student call-outs correlate with higher achievement, where the student who is frequently shy or withdrawn takes a risk and calls out an answer. This situation often helps a student's self-esteem if the call-out is not prohibited by or frowned upon the teacher. In high-SES situations student call-outs tend to distract the more secure student body and, in turn, lower student achievement levels due to an increase in off-task behaviors. The higher level questioning variable illustrated how ". . . the frequency of higher-level questions correlates positively with achievement, the absolute numbers on which these correlations are based typically show that only about 25% of the questions were classified as higher level" (Brophy & Good, 1986, p. 363). Teachers who use higher level questions about one-fourth of the time had better results in increasing student achievement than any other amount of higher-level questioning of the students. The post-question wait time variable described how teachers gave students a few seconds to think about a question before soliciting answers to the question.
  • 30. 19 "Studies . . . have shown higher achievement when teachers pause for about three seconds (rather than one second or less) after a question, to give the students time to think before calling on one of them" (Brophy & Good, 1986, p. 363). For example, Hiller, Fisher, and Kaess (1969); Tobin (1980); and Tobin and Capie (1982) all report that three seconds seems to be a desirable amount of wait time teachers need to follow before calling on students for responses to questions. Wait time gives slower students an extra moment or two to further process the question before they attempt to reply with the answer. This quantitative wait time data was used as a desirable benchmark in a "wait time" variable requirement, with less time creating less than desirable output from the model. The fourth variable in this category was identified as response rate from the student to teacher input. "Optimal learning occurs when students move at a brisk pace but in small steps, so that they experience continuous progress and high success rates (averaging perhaps 75% during lessons when a teacher is present, and 90-100% when the students must work independently)" (Brophy & Good, 1986, p. 341). Teachers who monitor student success and move on to new material or independent work after seeing about 75% success rate from the students elicited the highest gains in student achievement than any other response rate amount. Category 5—reacting to student responses. The fifth category, as identified by Brophy and Good (1986), describes general lesson form and quality and was named reacting to student responses. This category integrates three research-based conclusions: teacher praise, negative and positive feedback. Teacher praise was shown to affect students' achievement in a socioeconomic status context. "High-SES students . . . do not require a great deal of . . . praise. Low-SES students . . . need more . . . praise for their work" (Brophy & Good, 1986, p. 365). Praise was also found to affect students differently at
  • 31. 20 differing grade levels. "Praise and symbolic rewards that are common in the early grades give way to the more impersonal and academically centered instruction common in the later grades" (p. 365). The type of negative feedback given to students was found to affect their achievement. "Following incorrect answers, teachers should begin by indicating that the response is not correct. Almost all (99%) of the time, this negative feedback should be simple negation rather than personal criticism, although criticism may be appropriate for students who have been persistently inattentive" (Brophy & Good, 1986, p. 364). Teachers who almost never personally criticized their students had higher achievement from those students than teachers who personally criticized their students. Positive feedback was a third and final variable identified in the Brophy and Good (1986) knowledge synthesis category of reacting to student responses. "Correct responses should be acknowledged as such, because even if the respondent knows that the answer is correct, some of the onlookers may not. Ordinarily (perhaps 90% of the time) this acknowledgment should take the form of overt feedback" (p. 362). Teachers who acknowledge success in student responses elicit more student achievement than those who ignore successful responses from their students. Category 6—handling seatwork. A sixth category of variables used to illustrate how teacher behaviors affect student achievement in the knowledge synthesis was handling seatwork. Within this category were two conclusions defined in the research: independent success rate, and available help. Interrelated in the final research-based conclusion in this category, independent success rate and available help were shown to affect achievement. "For assignments on which students are expected to work on their own, success rates will have to be very high—near 100%. Lower (although still generally high)
  • 32. 21 success rates can be tolerated when students who need help get it quickly" (Brophy & Good, 1986, p. 364). Teachers who successfully taught the lesson and, therefore, had students who could work independently with high success rates elicited higher achievement gains than those teachers who needed to help students who did not "get" the lesson in the first place. Category 7—teacher burnout (experimental in nature). A seventh and optional category was added to the model. This category has been titled teacher burnout and was included to add a chaotic function for experimental purposes. This part of the simulation model was "turned off" during validation studies to insure that only the findings described in the knowledge synthesis were simulated during validation. The assumption used in this category was adapted from a simulation of employee burnout by High Performance Systems, Inc. (1994). In this simulation it was assumed that "a certain amount of burnout accrues from each hour of overtime that's worked" (p. 166). This adaptation of a burnout variable was added to an enthusiasm variable as defined by Brophy and Good (1986). They found that "enthusiasm . . . often correlates with achievement" (p. 362). In the High Performance Systems burnout simulation, burnout impacted the work yield of the employee. In this study, the adaptation attempted to illustrate how the burnout of the teacher impacted the enthusiasm of the teacher, thereby affecting the achievement of the student. Brophy and Good's (1986) summary report findings can be related to Smith and Klein's (1991) criteria for knowledge synthesis as outlined in Table 3. In this table, evidence is presented to support using the Brophy and Good report as a knowledge synthesis upon which the system dynamics model may be based. TABLE 3
  • 33. 22 INCLUSION CRITERIA BY SMITH AND KLEIN (1991) AS APPLIED TO KNOWLEDGE SYNTHESIS REPORT BY BROPHY AND GOOD (1986) 1. Focus on normal school settings with normal populations. Exclude studies conducted in laboratories, industry, the armed forces, or special facilities for special populations. 2. Focus on the teacher as the vehicle of instruction. Exclude studies of programmed instruction, media, text construction, and so on. 3. Focus on process-product relationships between teacher behavior and student achievement. Discuss presage2 and context variables that qualify or interact with process-product linkages, but exclude extended discussion of presage-process or context-process research. 4. Focus on measured achievement gain, controlled for entry level. Discuss affective or other outcomes measured in addition to achievement gain, but exclude studies that did not measure achievement gain or that failed to control or adjust for students’ entering ability or achievement levels. 5. Focus on measurement of teacher behavior by trained observers, preferably using low-inference coding systems. Exclude studies restricted to teacher self-report or global ratings by students, principals and so forth, and experiments that did not monitor treatment implementation. 6. Focus on studies that sampled from well-described, reasonably coherent populations. Exclude case studies of single classrooms and studies with little control over or description of grade level, subject matter, student population, and so on. 7. Focus on results reported (separately) for specific teacher behaviors or clearly interpretable factor scores. Exclude data reported only in terms of typologies or unwieldy factors or clusters that combine disparate elements to mask specific process-outcome relationships, or only in terms of general systems of teacher behavior (open vs. traditional education, mastery learning, etc.). After the knowledge synthesis was identified and described, a technology- based tool was needed to create the simulation which would assist educators in developing policy and for problem-solving exercises. The next step was to determine what software was to be used to create such a tool. 2 Presagevariables include "teacher characteristics, experiences, training, and other properties that influence teaching behavior" (Shulman, 1986, p.6).
  • 34. 23 Simulation Software To create the simulation, the purchase of a software package was required. Computer simulations have been in use by the military since World War II. One of the first computer simulations combining feedback theory with decision- making was developed in the early 1960's using a computer programming language entitled DYNAMO (Forrester, 1961). These simulations were considered complex due to "their numerous nonlinearities, capable of endogenously shifting active structure as conditions change, [which] give these models a decidedly nonmechanical, lifelike character" (Richardson, 1991, p. 160). System Dynamics Out of the simulation sessions by Forrester and others grew a field of study entitled system dynamics, which has "academic and applied practitioners worldwide, degree-granting programs at a few major universities, newsletters and journals, an international society, and a large and growing body of literature" (Richardson, 1991, p. 296). System dynamics is a field of study which includes a methodology for constructing computer simulation models to achieve better understanding and control of social and corporate systems. It draws on organizational studies, behavioral decision theory, and engineering to provide a theoretical and empirical base for structuring the relationships in complex systems. (Kim, 1995, p. 51) Within the system dynamics paradigm is a structural representation of components within the system in question. There are four major constructs found in every system dynamics simulation that represent components in
  • 35. 24 systems: Forrester's (1968) systems dynamics notation of stocks, flows, converters, and connectors. In Figure 1, a simulation sector entitled Student is defined using these four constructs and is included here as an example to help describe how the modeling process uses system dynamics notation. FIGURE 1. FOUR BASIC CONSTRUCTS OF SYSTEM DYNAMICS NOTATION Stocks. Tyo (1995) describes the first of these four constructs as: "stocks, which are comparable to levels" (p. 64). Lannon-Kim (1992) defines stocks as accumulators, or "a structural term for anything that accumulates, e.g. water in a bathtub, savings in a bank account, current inventory. In system dynamics notation, a 'stock' is used as a generic symbol for anything that accumulates" (p. 3). For example, in Figure 1 the identified stock represents the current level of
  • 36. 25 student achievement reported as an accumulation of a percentage score ranging from 0 to 100, with 100 being the maximum percentage of achievement possible over a given amount of time—in this case 180 school days. This level of student achievement can fluctuate depending on certain teaching behaviors attributed to changes in student achievement as modeled in the simulation. Flows. The second construct in systems dynamics notation is called a flow, or rate. This part of the model determines the "amount of change something undergoes during a particular unit of time, such as the amount of water that flows out of a tub each minute, or the amount of interest earned in a savings account" (Lannon-Kim, 1992, p. 3). In Figure 1, the indicated flow determines the amount and direction of change in achievement as reported in a percentage score in the adjacent stock—either higher, lower or equal—and is updated "daily" during the simulation run (i.e., 180 times each session). This flow is represented mathematically in system dynamics notation with the following equation: Achievement Change = Behavior Impact - Current Student Achievement This equation shows how the impact of teaching behaviors directly affects outcomes in student achievement. The relationship in Figure 1 between the stock Current Student Achievement and the flow Achievement Change is represented in system dynamics notation in the following equation: Current Student Achievement(t) = Current Student Achievement(t-Dt) + (Achievement Change) * Dt This equation shows how student achievement changes over time depending on the rate of change in achievement and the current level of achievement. To
  • 37. 26 clarify, suppose we said that Achievement Change = A, Behavior Impact = B, Current Student Achievement = C, Time = t, and Change in Time = Dt. Then the formulae would look like the following: A = B + C, and C = C (t - Dt) + A * Dt Converters. The third construct, converters—sometimes called auxiliaries and/or constants, are similar to formula cells in a spreadsheet. These values, whether automatically and/or manually entered, are used to modify flows in the model. In Figure 1, the selected converter represents the identified behaviors which impact on the flow involving changes in student achievement. The following equation illustrates the mathematical representation of the interrelationships between all of the knowledge synthesis research findings in all of the subsystems within the model as compiled in the converter Behavior Impact: Behavior Impact = MEAN (Level of Independence, Management of Response Opportunities, Quality of Structuring, Quality of Teacher Reactions, (Teacher Expectation * GRADE & EXPECTATIONS)) This equation states that the output from all of the model sectors are averaged together to be used as a modifier in the flow Achievement Change3. Again, to clarify, suppose we said that Behavior Impact = B, Level of Independence = L, 3Teacher Expectation was first determined by the relationship between grade level and previous grade point average as described in the knowledge synthesis matrix findings by Brophy and Good (1986) and then averaged with the rest of the sector outcomes.
  • 38. 27 Management of Response Opportunities = M, Quality of Structuring = S, Quality of Teacher Reactions = T, Teacher Expectation = E and GRADE & EXPECTATIONS = G. Then the formula would look like the following: B = (L + M + S + T + (E * G)) 5 Connectors. The connector, or link, represents the fourth construct in system dynamics and is a connection between converters, flows and stocks. In Figure 1, the behavior impact converter and the achievement change flow are tied together with the indicated connector. This link ties the two parts together in a direct relationship, where behavior impacts directly on achievement. A system dynamics approach, based on the four major constructs of stocks, flows, converters, and connectors, allows computer models to "extract the underlying structure from the 'noise' of everyday life" (Kim, 1995, p. 24). This "noise" has been described as chaos, or "the science of seeing order and pattern where formerly only the random . . . had been observed" (p. 24). The next step in creating a system dynamics-based tool for educational reform was to determine which computer application would be used to create the simulation exercise. The following section describes requirements for the simulation, and a brief review of various computer programs and their functions. Computer Applications of System Dynamics The first system dynamics computer simulations were written mainly in the DYNAMO computer language on mainframe computers in the late fifties and early sixties. These simulations were programmed by computer experts and researchers either had to learn complex programming languages or wait until the computer programmers completed the task and reported the results. Today, this
  • 39. 28 type of simulation programming has its drawbacks due to the lack of portability and the extremely long learning curve associated with mainframe programming languages. A more ideal simulation software package would be developed and run on laptop computers in a more user-friendly environment (e.g. operating systems using graphical user interfaces such as Windows or Macintosh) by educators and researchers in the field, not on mainframes by computer programming experts. In the search for a more ideal software package for the novice, a few options were uncovered. Tyo (1995) and Kreutzer (1994) reviewed system dynamics software packages, similar in design to DYNAMO, which are currently available for inexpensive, personal computers. Based on these two distinct software reviews, two types of system dynamics software were considered for the purpose of creating the simulation: Powersim (ModellData AS., 1993), and ithink! (High Performance Systems, Inc., 1994). The following is a brief summary of those two reviews. Kreutzer (1994) described the ithink! package: Because of its powerful features and ease of use, ithink! is one of the most popular system dynamics modeling tools. It allows you to draw stock- and-flow diagrams on the computer screen, completely mapping the structure of the system before you enter equations. You can add more detail and then group elements into submodels, zooming in for more detail in complex models. The manual is such a good introduction to system dynamics that we recommend it even if you use another program. (p. 3) Stating that "ithink! is one of the most powerful simulation packages reviewed", Tyo (1995, p. 64) goes on to describe how ithink! has "by far the best tutorials and documentation, as well as a large number of building blocks" (p. 64). Both reviewers agreed that ithink! provides good authoring support for novice modelers as well as good support for sensitivity analysis so that the
  • 40. 29 models can be tested and retested with varying inputs. Tyo (1995) gave ithink! a five star rating (out of a possible five). Powersim was given high ratings due to its built-in workgroup support. Tyo (1995) stated that "the multi-user game object lets several users run the model concurrently to cooperate or compete against one another. This is particularly useful for testing workgroups" (p. 64). Both system dynamics packages, Powersim and ithink!, were purchased for the purpose of creating and testing the simulation model. The final simulation model was created using the ithink! system dynamics modeling language, and was developed and simulated on an Apple Macintosh laptop computer platform, model Duo 230. The ithink! package was chosen over Powersim because there was a wealth of available documentation and support material included in the ithink! package and because of the ease with which programming was accomplished in the Macintosh computer operating system. Simulation using ithink! software. To develop a simulation in the ithink! environment a number of steps have to be followed to insure logical functioning of the model. Those steps include: defining a high-level description of the entire model; creating subsystems (i.e., sectors), which represent the separate parts of the model; placing each variable in its prospective sector for accurate visual representation; and constructing connections (i.e., dependencies) between the variables in and across sectors.
  • 41. 30 FIGURE 2. HIGH-LEVEL DESCRIPTION OF ENTIRE SIMULATION MODEL The first step in the ithink! modeling process is to construct a high-level description of the entire model. Figure 2 shows an example of how the entire model can be defined in process frames, "each of which models one subsystem,
  • 42. 31 such as the rocket propellant in a space shuttle" (Tyo, 1995, p. 64). Process frames are constructed to represent elements found in a particular system, such as the elements of a teacher behavior/student achievement simulation as described in the knowledge synthesis of Brophy and Good (1986). Each arrow in the high-level description can represent the connection of one or more research findings to the corresponding sectors. These arrows are drawn to illustrate dependencies among sectors such as those identified in the knowledge synthesis. According to Tyo (1995), "frames can be connected to one another to show dependencies between subsystems. For example, if a company incorrectly bills its customers, the number of calls to customer service will increase" (p. 66). If there is doubt about how the sectors are connected in the high-level description, there is a function in ithink! which allows connections to be made at the subsystem level, where the interdependencies are sometimes more clear to the user. After the high-level frames are laid out, the model is further defined by identifying submodels within each pertinent area. Tyo (1995) describes how "the modeler steps down into each of the frames to add the necessary constructs for each submodel" (p. 66). To construct a submodel, the modeler uses the four basic components in system dynamics notation previously mentioned—stocks, flows, converters, and connectors. A map of the submodel, using the four components, is drawn on the computer screen to visually represent the relationship(s) desired. In Figure 3, the following example is a submodel entitled Student Enrollment. The stock is entitled Current Student Enrollment. Two flows entering and exiting the stock are entitled New Students and Losing Students. Two converters with connectors to the flows are entitled Student Growth Fraction and Student Loss Fraction.
  • 43. 32 The stock returns information via feedback loops to the flows in the form of connectors. FIGURE 3 EXAMPLE OF SUBMODEL In this submodel a graphical representation was drawn to visually describe the relationships between new students entering the school as well as students leaving the school. The flow of students entering and leaving the school is illustrated by the direction of the arrows on the flows themselves. For each stock and flow diagram in the simulation, the software also creates a set of generic equations (see Table 4). Tyo (1995) describes how the modeler moves into 'modeling' mode to define the mathematical relationships among the stocks, flows and other constructs. . . ithink! presents the modeler with valid variables to use in defining mathematical relationships. (p. 66) Johnston and Richmond (1994) describe the set of equations in simplified terminology:
  • 44. 33 What you have now, is what you had an instant ago (i.e., 1 dt [delta time] in the past) + whatever flowed in over the instant, - whatever flowed out over the instant. The software automatically assigns + and - signs based on the direction of the flow arrowheads in relation to the stock. (p. 9) TABLE 4 EXAMPLE OF EQUATIONS GENERATED FROM A STOCK AND FLOW DIAGRAM ________________________________________________________________________ Current_Student_Enrollment(t) = Current_Student_Enrollment(t - dt) + (new_students - losing_students) * dt INIT Current_Student_Enrollment = { Place initial value here… } new_students = { Place right hand side of equation here… } losing_students = { Place right hand side of equation here… } student_growth_fraction = { Place right hand side of equation here… } student_loss_fraction = { Place right hand side of equation here… } ________________________________________________________________________ The new student enrollment is dependent on the relationship between the flow of new students affected by the student growth fraction. The number of students leaving the school is dependent on the student loss fraction as it affects the flow called losing students. Johnston & Richmond (1994) describe further the relationships: In order to simulate, the software needs to know 'How much is in each accumulation at the outset of the simulation'? It also needs to know 'What is the flow volume for each of the flows'? The answer to the first question is a number. The answer to the second may be a number, or it could be an algebraic relationship. (p. 9)
  • 45. 34 For example, let's assume that there are currently 100 students enrolled in the school. To enter this information into the submodel, the modeler simply "double-clicks" with the mouse on the Current Student Enrollment stock and a new "window" appears on the screen (see Figure 4). Within this window are numerous options to enter and change data requirements. The modeler types the number 100 in the box entitled "INITIAL (Current__Student__Enrollment) =". FIGURE 4 EXAMPLE OF INITIAL STOCK DATA ENTRY After closing this window the modeler can then enter the student growth fraction in the same manner: double-clicking on the converter icon, and typing in
  • 46. 35 the number desired. For this example it was assumed that for every 10 students currently enrolled in the school, two new students entered as well. Thus, the number ".2" was entered in the appropriate box within the window entitled "student__growth__fraction = ..." (see Figure 5). FIGURE 5 FIRST EXAMPLE OF CONVERTER DATA ENTRY As with the student growth fraction, the student loss fraction was entered in the same manner in the corresponding converter (see Figure 6). This time it was assumed that only a few students were leaving the school (2 for every 100) so the number ".02" was entered into the corresponding window entitled "student__loss__fraction = ...". FIGURE 6 SECOND EXAMPLE OF CONVERTER DATA ENTRY
  • 47. 36 After the ratio of student population growth to student population decline was determined, the rate at which each of the flows of incoming and outgoing students had to be determined. By double-clicking on the flows "new students" and "losing students", data was entered into corresponding new windows that appeared on the screen (see Figure 7). FIGURE 7 FIRST EXAMPLE OF INITIAL FLOW DATA ENTRY To set the rate of flow an equation had to be entered into the window entitled "new__students = ...". This equation, "Current__Student__Enrollment * student__growth__fraction", describes the relationship between the current number of students and the new incoming students. Every time the simulation model completes one time step (i.e., dt = delta time), the level of current student enrollment changes as well.
  • 48. 37 The flow of losing students was similar in data entry to the previous flow data entry. The only difference in the operation was that the equation had a student loss fraction as the other part of the equation, not a student growth fraction as previously described (see Figure 8). FIGURE 8 SECOND EXAMPLE OF INITIAL FLOW DATA ENTRY Once the initial data entry is completed the modeler can return to the stock and flow diagram, initiate a simulation "run", and watch the results as they unfold on the screen. To represent the results a number of graphical options exist within the software. For this example a simple graph was used to illustrate the outcomes of the simulation "run" (see Figure 9). The graph describes X and Y axes, where X represents the number of months during the school year and Y represents the number of students enrolled in the school (from zero to a possible 1500 students maximum). In the initial
  • 49. 38 "day" of the school year, the number of students currently enrolled was 100, same as initially entered in the stock entitled Current Student Enrollment. During the simulation "run" the number of students enrolled gradually increased due to more new students enrolling (two to every 10) versus students lost (two to every 100) so that by the end of the "year" the student population was close to 800 students. With this type of simulation, an administrator could predict needs for future facilities and when capacities were going to be met during the year. FIGURE 9 EXAMPLE OF SIMULATION OUTPUT
  • 50. 39 After the simulation has been set up to run, sensitivity analysis is necessary to insure that the model describes what is out there in the "real" world. Tyo (1995) describes how: ithink! lets users do sensitivity analysis on the model by running it repeatedly with varying inputs. The results of each run are written to a separate line on the output graph. For input, the user can set basic statistical distributions or use graphs. An ithink! model can be animated with the level of the stocks moving up and down as appropriate. (p. 66) To do a sensitivity analysis the modeler needs to choose certain specifications in the simulation software and run the simulation a number of times until the outcomes match the desired results. For example, in the Student Enrollment model a desired outcome might be that the maximum number of enrolled students not exceed a lower limit than 800 (for reasons of facilities, etc.). In the software, there is a function that allows the modeler to do a number of sensitivity runs automatically until the desired output is achieved. To keep the enrollment down fewer students can be allowed into the school than two for every 10 currently enrolled students, or more can be made to leave the school than two for every 100 currently enrolled students. Thus, the modeler enters differing values in the student growth or loss fraction converters and watches the respective outcomes. To initiate the sensitivity analysis the modeler selects an option entitled Sensitivity Specifications and a window appears on the computer screen (see Figure 10). In this window the modeler first selects the system dynamics component to be analyzed—in this example the student growth fraction converter was selected. Then the modeler selects the number of runs desired to automate the simulation. For this example four runs were selected. After which the modeler chooses a range of data for test purposes. The example shows a
  • 51. 40 range of values from "0.05" (i.e., five for every 100 students currently enrolled) to the initial "0.2" in the first simulation run (i.e., two for every 10 students currently enrolled). This selected range is less than and equal to the original specifications in the student growth fraction converter data entry to bring down the number of new students enrolling in the school. FIGURE 10 EXAMPLE OF SENSITIVITY ANALYSIS DATA ENTRY After the data is entered the modeler selects the graph function in the previously described window and runs the simulation. The simulation cycles four times, each time using a different value for the student growth fraction converter. The resulting output is drawn on the graph and the modeler can see which, if any, output is desirable (see Figure 11). Then the modeler can go back to the student growth fraction converter and change the data entry to the desired
  • 52. 41 fraction to "set" this component in the model, or run the analysis again with different data sets to create a more desirable outcome. FIGURE 11 EXAMPLE OF FOUR SENSITIVITY ANALYSES RUNS Using sensitivity analysis, the modeler can insure that the simulation describes a situation that reflects what is happening in the system in question. The desired outcomes can be achieved with a logical application of the program. In conclusion, the ithink! system dynamics software is a system dynamics package that can be run on inexpensive computers and the ease of use and practicality of this package makes it an ideal program for creating a technology- based tool to be used in educational reform.
  • 53. 42 Limitations of the Study This study is limited to the simulated observation of variables described in the knowledge synthesis matrix based upon Brophy and Good's (1986) summary of teacher behaviors and student achievement found in Table 2.
  • 54. 43 CHAPTER II RESEARCH METHODOLOGY Simulation Modeling Modeling educational processes in a computer simulated environment involved a number of ordered steps to complete the product in a logical, sequential fashion. This sequence involved selection of the software; design and construction of the model; and calibration and validation of the outputs from the simulation. The simulation exercise was constructed in a simulation and authoring tool environment known as ithink! (High Performance Systems, Inc., 1994). To identify the proper selection and magnitude of inputs for the simulation, a matrix was developed using information reported in a knowledge synthesis report of research-based conclusions of significant teacher behaviors that affect student achievement (Brophy & Good, 1986). To insure the creation of a valid, reliable simulation, the methodology for creating a computer simulation model of the variables identified in the matrix was based upon recommended modeling techniques reported by Whicker and Sigelman (1991). This sequential order included the following components: model criteria, knowledge synthesis, system definition, grouping of variables, data identification, mapping the model, model translation, model calibration, and validation of the model. The organization of this chapter is illustrated in Figure 12—a flow diagram of the simulation design and construction process for each step of the modeling process as well as pertinent subheadings.
  • 55. 44 FIGURE 12 FLOW DIAGRAM OF THE SIMULATION MODELING SEQUENCE ________________________ Source: Adapted from Whicker and Sigelman (1991).
  • 56. 45 Model Criteria & Knowledge Synthesis Following the flow diagram of the modeling process, the first step was to define the criteria of a simulation exercise of teacher behaviors which affect student achievement. In the previous chapter the criteria for the model as well as the knowledge synthesis have been discussed and defined. The next section describes an attempt to define the system itself. System Definition The actual student achievement/teacher behavior findings were reduced into interactions among variables and factors. These interactions, described in Figure 13, are known as feedback circle diagrams or "circles of influence rather than straight lines" (Senge, 1990a, p. 75). This feedback circle diagram was the first step in describing a school in system dynamics terminology (Richardson, 1991). For example, the desired academic achievement for a classroom setting influenced the teacher’s perception of how great the gap in knowledge is at the present time (e.g., standardized test scores, previous grade reports). This perception, in turn, influenced behaviors the teacher exhibited, using the Instructional Theory Into Practice (ITIP) model as a conceptual framework for planning appropriate instruction strategies. These behaviors, in turn, influenced the student performance which, in turn, influenced current academic achievement. As the current academic achievement approached the desired level of achievement, the perceived knowledge gap decreased and, in turn, teacher behaviors changed.
  • 57. 46 ITIP Framework Teacher Behaviors Desired Desired Academic Academic Achievement Perceived Student Performance Knowledge Gap Current Academic Current Academic Achievement Achievement FIGURE 13 FEEDBACK CIRCLE DIAGRAM OF HOW TEACHER BEHAVIORS MAY AFFECT STUDENT PERFORMANCE Grouping of Variables & Data Identification The grouping of the variables were previously discussed and identified in the knowledge synthesis (see Table 2). The data requirements of the model described in this study were identified and recorded to provide initial values for the variables as reported in the knowledge synthesis matrix in the previous chapter.
  • 58. 47 Mapping the Model The theoretical part of simulation design was followed by writing the system dynamics application using research-based conclusions, or "mapping" the model, using the available software tools found in ithink!. In this next section, the four divisions of generic variables previously identified in the knowledge synthesis matrix (Table 2)—giving information, questioning students, reacting to student responses, and handling seatwork—were mapped into unique model sectors, describing a structural framework based upon the Instructional Theory Into Practice (ITIP) model (Table 1). A student sector and teacher sector describing context-specific research-based conclusions completed the model designed for validation of Brophy and Good's findings as they were illustrated in a system dynamics environment. An optional sector, teacher burnout, was added outside of the structural framework, to be introduced after validation was completed. Each process frame (i.e., sector) of the actual computer model is illustrated in the following figures. In each of the following figures, there is a graphic representation of the research-based systemic interactions between variables, connectors, and stock-and-flow diagrams in each illustration as identified in the knowledge synthesis matrix (see Table 2) and discussed in the review of the literature. The sector names correspond directly to the category names as outlined in the knowledge synthesis. Sector 1—Student The first sector was a description of the student in two context-specific areas: socioeconomic status (SES), and grade level (Figure 14). The two context-
  • 59. 48 specific areas identified by Brophy and Good (1986) that are directly affected by SES are student call-outs and teacher praise. Student Current Student Achievement Choose Socioeconomic Choose achievement chg status (SES) grade level SES GRADE & EXPECTATIONS behavior impact GRADE LEVEL ? ? ~ FIGURE 14 STUDENT SECTOR SES affects achievement in regard to student call-outs. In low SES situations student call-outs correlate positively with achievement and vice versa in high SES situations. SES also affects achievement in regard to the level of teacher praise. Low SES students need a great deal of praise as opposed to their high SES counterparts who do not need as much praise. In regard to grade level, four areas (Brophy & Good, 1986) are directly affected in context-specific findings: vagueness in terminology from the teacher, teacher's level of organizational skills, the impact of teacher praise, and teacher expectations. Vagueness in teacher delivery in instruction is more important in later grades than in the earlier grades. The more vague the teacher is in her/his delivery of instruction, the less achievement is realized from younger students. In the earlier grades, organizational skills of the teacher are more important than in later grades. Students in earlier grades need more help in following rules and procedures than their older counterparts.
  • 60. 49 Praise is more important in the earlier grades than their later counterparts. Praise increases student achievement more with younger students than with older students. In the later grades it is more important to be clear about teacher expectations than in the earlier grades. To help them increase academic achievement, older students need to know more about what, exactly, is expected. Sector 2—Teacher A description of the teacher in three research findings (Brophy & Good, 1986)—organizational skills, experience, and expectation—is illustrated in Figure 15. Teacher Teacher Expectation Choose chg in pcvd ability Use last year's amount of G.P.A. organizational (from 0.0 to skills chg in managing ? 4.0) ACADEMIC POTENTIAL INDICATOR ? organizational skills Average Management Level ~ Choose amount of ~ MANAGEMENT IMPACT ? years experience experience EXPERIENCE IMPACT FIGURE 15 TEACHER SECTOR A teacher's organizational skills affects student achievement. Teachers who are well organized have better success in increasing academic achievement from the students, especially in the lower grades, than teachers who are less than well organized. Students who are placed in environments where the teacher controls student task behaviors experience more academic successes.
  • 61. 50 A teacher's experience directly affects student achievement as well. Teachers who have more than three years teaching experience solve more teaching problems and have better classroom management than their more inexperienced counterparts. Expectation plays a major role in student achievement. Teachers form expectations about a student's ability and personality early in the year. If this expectation is low the student's achievement is not maximized. Sector 3—Giving Information In this sector, a combination of the three variables as identified by Brophy and Good (1986) was included: vagueness in terminology, degree of redundancy, and question/interactions per period (Figure 16). Giving Information GRADE & ENTHUSIASM ENTHUSIASM Choose amount GRADE & MANAGEMENT of vagueness in chg in enthusiasm ~ terminology as adjustment delay ~ used by the GRADE & CLARITY amount of interactions teacher ~ changes in structuring ? ? Quality of Structuring vagueness factor Choose ~ CLARITY IMPACT ~ amount of ACADEMIC INTERACTIONS IMPACT questions ~ /answer REDUNDANCY IMPACT ? Choose degree interactions redundancy of redundancy per class period FIGURE 16 GIVING INFORMATION Vagueness in terminology has been shown to reduce student achievement. This finding is especially more noticeable in the upper grades.