1. Mihaela Racoviţeanu
Play a game@your library
video games for children & teenagers
A project realised in the training program GL Leaders & Inovators 2011, financed
by The USA Mortenson Centre for International Library Programs, EIFL(Electronic
Information for Libraries) - ITALY
through ANBPR - ROMANIA
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11/24/2013
2. Play a game@your library
WHAT?
video games for children & teenagers
new library service
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11/24/2013
3. Play a game@your library
WHERE?
implemented in 4 different public libraries &counties
of Romania (Dambovita, Suceava, Dolj and Ialomita)
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11/24/2013
4. Play a game@your library
HOW MUCH?
VIDEO GAMES FOR
CHILDREN&TEENAGERS a financing of
6.000 LEI = 2.000 USD
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11/24/2013
5. Play a game @ your library
WITH WHAT ?
Resources
Items
Price/item (USD)
Nintendo Wii
1
416,66
video games +
access.
Xbox 360
1
83,33
video games +
access.
TV set
1
1
400,0
Furniture 1
1
500,0
Furniture 2
1
100
Total
7
2.000
5
1
416,6
83,33
11/11/2013
6. Play a game@your library
TO WHOM?
In The County Ialomita
„St. Banulescu” Public Library
the new public service is
implemented in the
Children & Teenagers
Section
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11/24/2013
7. Play a game@your library
WHY?
Statistics…
the
children &
teenagers
accordingly
to the
statistics
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are weakly
represented
in the
library
number of
users
11/24/2013
8. Play a game@your library
WHAT FOR?
leisuring & socializing
attraction to the
library
8
a new service increases
the total number of visits
11/24/2013
9. Play a game@your library
HOW?
creating a good practice
example to other public
libraries from Romania
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and why not from balkan countries?
11/24/2013
11. Play a game@your library
“YES”-S
the example of the american libraries demonstrates that such
programes are very efficient
large & apropriate spaces in our libraries
qualified personnel *able to implement new modern services*
leisuring & socialising for the same group interests
the library - active factor in the society
good partnership with schools, authorities, media & NGO-s
rich offers of the video games producers
12/18/2013
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12. Play a game@your library
“NO”-S
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nonfunctional national strategy for libraries development
unsufficient modern services
renewable book collections
unsufficient audio/video collections
dealing with children & teenagers specific age problems
rigid offers in leisuring from the school education system
individually free acces to gaming in the Biblionet service
12/18/2013
13. Play a game@your library
HOW TO MAKE ?
…put a litle bit of creation & soul…
create an adequate space in the library
…furniture, art objects, banners...
acquist the newest
…equipments & video games…
involve the partners &volunteers
…service availability after school...
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11/24/2013
14. Play a game @ your library
WHY To MAKE?
the comunity feed-back due to the questionnaires &
free discussions with the children & teenagers before
the implementation indicates that they need
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meeting & leisure space in the library
competitions on age categories & type of games
participation only for students
11/24/2013
16. Play a game @ your library
WHEN?
Official opening:
-personnel & administration
- editing materials
posters, invitations & brochures
- mobilisation of the partners
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12/18/2013
18. Play a game @ your library
THE TEENAGER DIARY IN LIBRARY
The new created NEWSLETTER
with & by the teenagers
includes their articles, feelings and
impressions regarding the new service
of the library
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12/18/2013