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  1. 1. Dimitrios Morogiannis Summary Software development enthusiast, with a bachelor’s degree from the University of Ioannina, I would like to join an international environment to enrich my development experience. Creative thinking, organized and able to work under pressure, eager to join a team striving to deliver valuable projects and products for the company. Currently experimenting in small Java and web developing projects, I would like to apply for a Java development position to deepen my knowledge in small and large scope web applications. Professional Experience 02.2018-08.2018 Network and System Administrator, Hellenic Army (1st Infantry Division) Responsibilities:  Administration of local network with MS Windows 2003 Enterprise Edition server and Windows 7/XP/2000 clients (~150 hosts)  Administration and maintenance of PCs and local/network printers  Maintenance and improvement of strict security standards  Training and support of military personnel (e.g., Microsoft Windows 2000/XP/7, Microsoft Office XP/2003/2007, military information systems)  24-hour help desk 06.2016-08.2016 Web Developer, FACEtoFACE® - https://www.f2f.gr/ (Educational Center) Responsibilities:  Development and maintenance of websites using CMS Joomla, HTML, CSS, Javascript and Bootstrap  Creation and maintenance of an Access Database to persist information of potential clients Education 2011 – 2017 Bachelor's degree in Computer Science at University of Ioannina, Dept. of Computer Science & Engineering Contact 6987368238 / dimorogiannis@gmail.com Birthdate 23 / 02 / 1993 Languages Greek, English (C2 Level), Spanish Military Service Ends at 15 of September
  2. 2. Projects held at University  Operating Systems Unit 1) Multithreaded server of key-value saving Implementation in C language with POSIX threads, of a multithreaded server, used for a client server architecture. The client can either set the key-value pair or input the key through a network socket, which makes the request to the server. The server either persists the key value pair or returns the value of the input key. Response time statistics of the requests can be monitored. The client visualizes the results on the screen. 2) Fair-share scheduling at MINIX 3.2.0 Source code modification in C language of MINIX 3.2.0 in order to support fair-share scheduling.  Computer Graphics Unit 1) “ΒραΧαΨα” game (Candy crush like) Through this game, implemented in C++ and OpenGL/GLUT libraries, the player can swap squares with other nearby ones, at a matrix. The player’s goal is to make triads of same squares either in a row or a column and perform the highest score. 2) 3D Maze type game A labyrinth game was implemented in C++, OpenGL/GLUT and SOIL libraries, with NxNxL dimensions where L is the number of levels and NxN is the size of each level. Each level has NxN square spaces that are either empty or filled with one of the six different cube types. When the game starts, the player is placed at a random empty space and he moves through the labyrinth by either going to nearby empty spaces or by destroying cubes with hammers, to find empty space and jump to the upper level. The game ends when the player reaches the highest level or exits by using X or E.  Compilers Unit Through 6 phases, a compiler in Java was implemented for a pseudocode named “Strange”. The phases were the following by order: Lectical Analyzer, Grammar, Syntax Analyzer, midway code, symbol matrix and final code compilation.  Artificial Intelligence Unit 1) Using the A* algorithm, a project in Java was implemented to reach a better given state of a random 4x4 matrix with the least number of slips. 2) Using the Simulated Annealing method, a project in Java was implemented to optimize a sequence of integers, which were split in two symbols, based on predefined rules.  Computational Intelligence Unit Given a sorting and two clustering problems, a project was implemented in Java based on the Multilayer perceptron, the K-means algorithm and lastly on the LVQ algorithm.  Software Technology Unit Software development in Java for the “Software Evolution Monitor” which is a software that monitors and evaluates other software's evolution through time, based on the Lehman's laws.
  3. 3. Technical competences  Front end languages : HTML5, CSS3, Javascript, jQuery, AJAX, Bootstrap  Back end languages: SQL, .NET framework, Java, C, C++, PHP  Development Methodologies: Agile Scrum Seminars & Certifications  Young Achievers Learning Series: Preparing talent for the digital era, ALBA Business School (2017)  SETN Hellenic Conference on Artificial Intelligence (Ioannina 2014)  University of Michigan, Certificate of Proficiency in English (C2) Activities & Hobbies  Constantly enriching my knowledge on History and Philosophy  Learning about quantum physics and astrophysics

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