SlideShare ist ein Scribd-Unternehmen logo
1 von 12
Using Games and
Cooperative Team
Play to Teach
Economics and
Personal Finance
Jack McGrath
President and Creative Director
Digitec Interactive
Christopher Caltabiano
Vice President for Program Administration
Council for Economic Education
November 4, 2010
Need For Experiential Learning
97% of kids play video games¹
¹The Pew Research Center's Internet & American Life Project, 2008
Why are games so popular?
Male teens spend nearly 2 hours per day playing video
games²
²Jack Myers Media Business Report, 2007
Session Objectives
1) Establish the need for financial education
2) Introduce Gen i Revolution
3) Review game features & benefits for education
4) Discuss game design & development process
5) Reveal research study findings
Need For Financial Education
Need For Financial Education
Teens spend $205 billion per year in the U.S.¹
That is more than Mexico’s yearly exports!
Young people spend 98% of money they receive.²
Teens are offered an average of 8 credit cards during
their first week ok college.³
Most continue to carry three of them throughout college.
¹Adotas Advertising, 2008
²Family and Consumer Sciences Research Journal, 2010
³Jump$tart Coalition for Personal Financial Literacy, Annual Summary, 2009
Gen i Revolution Role-Play Game
Design & Development Process
1) Focus groups
2) Game Design Document
3) Integration with curriculum
5) Full scale development process
6) Pilot test and creation of supporting resources
4) Game design document
What We Did:
Pre- and post-test design, with control
group
35-question test about personal finance and
economics
555 High school students from diverse
U.S. states
Generally positive and statistically
significant effects on learning
Positive results on both comfort and
attitude about personal finance
Gains made by students that were
exposed to the game exceeded those
in the control group
What We Found:
What We Heard:
Kids like to compete against each other
Teachers like the flexibility
Gen i is cool
It takes a bit of getting used to at first
Some of it is hard to manipulate
Some missions too easy, some too hard
What We Learned:
Classroom accessibility: firewalls, etc.
Teachers need to take the time to get to
know it
Process: don’t forget about the supporting
materials
Economics and personal finance can be
fun
Join The Revolution
www.genirevolution.org
Share Gen i with your school
1) Select “Teacher” and click “Continue”
2) Fill out the information form
3) Check your email
Visit Join the Revolution page.
4) Click the activation link

Weitere ähnliche Inhalte

Ähnlich wie Using Games and Cooperative Team Play to Teach Economics and Personal Finance

Scenario Planning example: Superstruct and ELCC (4/2019)
Scenario Planning example: Superstruct and ELCC (4/2019)Scenario Planning example: Superstruct and ELCC (4/2019)
Scenario Planning example: Superstruct and ELCC (4/2019)Skylar Hernandez
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video GamesHanna Suviha
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2bradjgibbons
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video gamesbradjgibbons
 
Gaming in education
Gaming in educationGaming in education
Gaming in educationRyan Schaaf
 
Games and Learning. Presentation
Games and Learning. PresentationGames and Learning. Presentation
Games and Learning. PresentationHanna Suviha
 
Itciloaudienceresponsesystems
ItciloaudienceresponsesystemsItciloaudienceresponsesystems
ItciloaudienceresponsesystemsITCILO
 
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...Karl Kapp
 
Presentation11 091715
Presentation11 091715Presentation11 091715
Presentation11 091715Dennis C King
 
August 18, 2015 Presentation
 August 18, 2015 Presentation August 18, 2015 Presentation
August 18, 2015 PresentationDennis Glenn, MFA
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentationRinkweijs
 
Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningDerrick Picard
 
Peter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialPeter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialSeriousGamesAssoc
 
A Practitioner S Guide To Gamification Of Education
A Practitioner S Guide To Gamification Of EducationA Practitioner S Guide To Gamification Of Education
A Practitioner S Guide To Gamification Of EducationRhonda Cetnar
 
Twitter Chat Flyer for 12 08-15
Twitter Chat Flyer for 12 08-15Twitter Chat Flyer for 12 08-15
Twitter Chat Flyer for 12 08-15Barbara O'Neill
 
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docx
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docxMinimum 350 WordsAs explained in the lesson notes, IGOs are supr.docx
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docxARIV4
 
Steps To Writing A Personal Narrative Essay
Steps To Writing A Personal Narrative EssaySteps To Writing A Personal Narrative Essay
Steps To Writing A Personal Narrative EssayHeidi Prado
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?Randy Kulman
 
Effects of computer games
Effects of computer gamesEffects of computer games
Effects of computer gamesRishabh Jain
 

Ähnlich wie Using Games and Cooperative Team Play to Teach Economics and Personal Finance (20)

Scenario Planning example: Superstruct and ELCC (4/2019)
Scenario Planning example: Superstruct and ELCC (4/2019)Scenario Planning example: Superstruct and ELCC (4/2019)
Scenario Planning example: Superstruct and ELCC (4/2019)
 
Learning Through Video Games
Learning Through Video GamesLearning Through Video Games
Learning Through Video Games
 
The negative and positive impacts of video games2
The negative and positive impacts of video games2The negative and positive impacts of video games2
The negative and positive impacts of video games2
 
The negative and positive impacts of video games
The negative and positive impacts of video gamesThe negative and positive impacts of video games
The negative and positive impacts of video games
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
Games and Learning. Presentation
Games and Learning. PresentationGames and Learning. Presentation
Games and Learning. Presentation
 
Itciloaudienceresponsesystems
ItciloaudienceresponsesystemsItciloaudienceresponsesystems
Itciloaudienceresponsesystems
 
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...
Workshop Materials: Pedagogical Foundations for Games, Gamification and Immer...
 
Cets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious gamesCets 2015 glenn path to mastery serious games
Cets 2015 glenn path to mastery serious games
 
Presentation11 091715
Presentation11 091715Presentation11 091715
Presentation11 091715
 
August 18, 2015 Presentation
 August 18, 2015 Presentation August 18, 2015 Presentation
August 18, 2015 Presentation
 
Thesis presentation
Thesis presentationThesis presentation
Thesis presentation
 
Teaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based LearningTeaching Financial Well-Being through Game-Based Learning
Teaching Financial Well-Being through Game-Based Learning
 
Peter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and PotentialPeter Shea - Serious Games in Higher Education: Problems and Potential
Peter Shea - Serious Games in Higher Education: Problems and Potential
 
A Practitioner S Guide To Gamification Of Education
A Practitioner S Guide To Gamification Of EducationA Practitioner S Guide To Gamification Of Education
A Practitioner S Guide To Gamification Of Education
 
Twitter Chat Flyer for 12 08-15
Twitter Chat Flyer for 12 08-15Twitter Chat Flyer for 12 08-15
Twitter Chat Flyer for 12 08-15
 
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docx
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docxMinimum 350 WordsAs explained in the lesson notes, IGOs are supr.docx
Minimum 350 WordsAs explained in the lesson notes, IGOs are supr.docx
 
Steps To Writing A Personal Narrative Essay
Steps To Writing A Personal Narrative EssaySteps To Writing A Personal Narrative Essay
Steps To Writing A Personal Narrative Essay
 
CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?CHADD 2014 Should Children with ADHD Play Minecraft?
CHADD 2014 Should Children with ADHD Play Minecraft?
 
Effects of computer games
Effects of computer gamesEffects of computer games
Effects of computer games
 

Kürzlich hochgeladen

Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxJanEmmanBrigoli
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsRommel Regala
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxVanesaIglesias10
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmStan Meyer
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptxmary850239
 

Kürzlich hochgeladen (20)

Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 
The Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World PoliticsThe Contemporary World: The Globalization of World Politics
The Contemporary World: The Globalization of World Politics
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
ROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptxROLES IN A STAGE PRODUCTION in arts.pptx
ROLES IN A STAGE PRODUCTION in arts.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
Paradigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTAParadigm shift in nursing research by RS MEHTA
Paradigm shift in nursing research by RS MEHTA
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Oppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and FilmOppenheimer Film Discussion for Philosophy and Film
Oppenheimer Film Discussion for Philosophy and Film
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx4.18.24 Movement Legacies, Reflection, and Review.pptx
4.18.24 Movement Legacies, Reflection, and Review.pptx
 

Using Games and Cooperative Team Play to Teach Economics and Personal Finance

  • 1. Using Games and Cooperative Team Play to Teach Economics and Personal Finance Jack McGrath President and Creative Director Digitec Interactive Christopher Caltabiano Vice President for Program Administration Council for Economic Education November 4, 2010
  • 2. Need For Experiential Learning 97% of kids play video games¹ ¹The Pew Research Center's Internet & American Life Project, 2008 Why are games so popular? Male teens spend nearly 2 hours per day playing video games² ²Jack Myers Media Business Report, 2007
  • 3. Session Objectives 1) Establish the need for financial education 2) Introduce Gen i Revolution 3) Review game features & benefits for education 4) Discuss game design & development process 5) Reveal research study findings
  • 4. Need For Financial Education
  • 5. Need For Financial Education Teens spend $205 billion per year in the U.S.¹ That is more than Mexico’s yearly exports! Young people spend 98% of money they receive.² Teens are offered an average of 8 credit cards during their first week ok college.³ Most continue to carry three of them throughout college. ¹Adotas Advertising, 2008 ²Family and Consumer Sciences Research Journal, 2010 ³Jump$tart Coalition for Personal Financial Literacy, Annual Summary, 2009
  • 6. Gen i Revolution Role-Play Game
  • 7. Design & Development Process 1) Focus groups 2) Game Design Document 3) Integration with curriculum 5) Full scale development process 6) Pilot test and creation of supporting resources 4) Game design document
  • 8. What We Did: Pre- and post-test design, with control group 35-question test about personal finance and economics 555 High school students from diverse U.S. states
  • 9. Generally positive and statistically significant effects on learning Positive results on both comfort and attitude about personal finance Gains made by students that were exposed to the game exceeded those in the control group What We Found:
  • 10. What We Heard: Kids like to compete against each other Teachers like the flexibility Gen i is cool It takes a bit of getting used to at first Some of it is hard to manipulate Some missions too easy, some too hard
  • 11. What We Learned: Classroom accessibility: firewalls, etc. Teachers need to take the time to get to know it Process: don’t forget about the supporting materials Economics and personal finance can be fun
  • 12. Join The Revolution www.genirevolution.org Share Gen i with your school 1) Select “Teacher” and click “Continue” 2) Fill out the information form 3) Check your email Visit Join the Revolution page. 4) Click the activation link

Hinweis der Redaktion

  1. Using Games and Cooperative Team Play to Teach Economics and Personal Finance Jack McGrath, President and Creative Director, Digitec Interactive Christopher Caltabiano, Vice President for Program Administration, Council for Economic Education
  2. Need For Experiential Learning According to The Pew Research Center’s Internet & American Life project 2008 report, 97% of youth ages 12-17 play some kind of video game. Game playing is universal, with almost all teens playing games and at least 50% play video games everyday. Male teens are said to play for an average of 1 hour and 54 minutes every day according to Jack Myers 2007 Media Business Report. Question to the audience: Why are games so popular? How can we co-op these features into a learning experience within the classroom?
  3. Session Objectives Establish the need for financial education Introduce Gen i Revolution Review game features & benefits for education Discuss game design & development process Reveal research study findings
  4. Need For Financial Education Personal savings reached nearly 0% in recent years.
  5. Need For Financial Education According to Adotas Advetising, teen spending reached $205 billion in the U.S. in 2008. That is more than the entire country of Mexico’s yearly exports, which is only $175 million. When authors of the Family and Consumer Sciences Research Journal set-out to determine what teens do with the money they receive either as income, allowances or gifts they were shocked to learn that young people in America spend 98% of their money. Even more shocking, college students entering their freshman year are offered an average of 8 credit cards within their first week on campus. Most students will hold on to 3 of those cards throughout college, racking up an average of $8,000 in credit card debit before they graduate.
  6. Gen i Revolution Role-Play Game Play Monique’s monologue Quick review of missions: Mission 1 - Building Wealth Over the Long Term Mission 2 - Investing in Human Capital: Job Choice Mission 3 - Investing in Human Capital: Education Mission 4 – Budgeting Mission 5 – Credit Mission 6 - Risk and Return Mission 7 - Alternative Financial Institutions Mission 8 - Stocks Mission 9 – Bonds Mission 10 - Mutual Funds Mission 11 - Researching Companies Mission 12 - Stock Market Fundamentals Mission 13 - Stock Market Crashes Mission 14 - Forecasting the Future Mission 15 - Financial Planning Mention the various assets: (will talk in detail about the game itself last); Public website; Teacher admin page; Managing classes/teams/students Reporting Teacher Guide Teacher guide Mission overview Format and order of mission play Strategies for using game Scoring Using operatives Managing classes/teams Hints from testing Now on to the game. Note the decisions around linear vs. exploratory; simulation vs. not; in-class vs. out of class; aimed with teachers in mind vs. purely a student-direct delivery Show specific features within the game. Role play strategy and lack of proscribed mission order Episodic – show mission map Behavioral change – discuss “mission profile” Completing/tailoring missions – show a sample mission with steps 4-11 – access to tutorials/resources
  7. Design & Development Process Focus groups Identification on project team (Digitec, subject matter experts) Integration with curriculum Game Design Document Prototype Full scale development process testing and user feedback every step of the way Pilot testing Creation of supporting resources, including Teacher’s Guide, informed by the pilot test
  8. What We Did: Looked for changes in knowledge, comfort and attitudes about basic personal finance Teachers agreed to have both a test group and a control group, with the make-up of those two classes as close as possible. Students had to play at least ten missions.
  9. What We Found: Expectation was that students in both groups would improve pre-test to post-test since our subjects were all taking econ or personal finance classes; those exposed to the game had measurably better results in knowledge, comfort and attitude
  10. What We Heard: Kids like to compete against each other Teachers like the flexibility It takes some time to get a grasp of Gen i is cool It takes a bit of getting used to at first Some of it is hard to manipulate Some missions too easy, some too hard
  11. What We Learned: Classroom accessibility: firewalls, etc. Teachers need to treat it like any other resources, they need to get to know it themselves before taking t into the classroom Process: don’t forget about the supporting materials Economics and personal finance can be fun
  12. Join The Revolution: Visit Join the Revolution page. Select “Teacher” and click “Continue” Fill out the information form Check your email Click the activation link