3. CCL IS...
A laboratory to for creative projects
empowered by technology
Learning, research and engagement for
different age groups
Multidisciplinary approach for ideas and
collaborations
8. 1. Theme-based
Hybridising themes such as (Art, Music,
Robotics, Storytelling, Games)
Using multi-disciplinary approach for
learning objective's best fit
Integrating subjects'(i.e. English, Math,
Science, etc.) so students draw
connections across curricula
2. Curriculum-based
3. Customisation
CREATIVECODING
9. 1. Basic
Introduction to programming in Scratch
and fundamental concepts
Exploration in theoretical and practical
manner across different applications
Strengthening core structure and
foundations to the programming
language
2. Advanced
3. Leadership
ROADMAP
10. D E V E L O P M E N T
-
MAKEY MAKEY
Invent a fun and interactive
objects that maps conductive
objects such as bananas, play-
doh, and even plants, into
control keys.
Learn programming through
play with toy robots using
apps on an iPad or Android
tablet, connected via
bluetooth.
Learn about electronics,
robotics, and graphical
programming, interfacing
between the software and
hardware altogether.
-
DASH & DOT
-
MBOT
11. D E V E L O P M E N T
-
LITTBITS
Create projects with circuit
designs using modules that
snap together with magnets.
Learn to create and code
without breadboarding,
soldering, and wiring.
Design interactive objects or
environments with micro-
controller, which also consists
of software, used to write and
upload computer code to the
physical board.
Explore computing, learn
to program and
understand how
computers work. Develop
embedded projects with
mini computer.
-
ARDUINO
-
RASPBERRY PI
13. WORKSHOPS
(SELECTED)
INTRO TO PROGRAMMING FOR GAME DESIGN
GAME DESIGN: STORYBOARDING GAMES
CREATIVE & INVENTIVE THINKING PROGRAMME
SCRATCH PROGRAMMING WITH MATHEMATICS
15. 1
L E A R N
Scratch Platform
Online & Offline
User Interface
Blocks
Brainstorming
Conceptualisation
Development
Proposal of Projec
Revisions
Implementation
Turnover of Files
C R E A T E P R E S E N T
2 3
16. S C R A T C H & G A M E D E S I G N
LEARNING
OUTCOMES
3to6gameprojectsdelivered
CommandofScratchtoprogramdemonstrated
Logicalandcreativethinkingchallenged
Confidenceinpresentation
Enthusiasminlearning
17. GAME DESIGN
IAN TAN, 10
S A Y S O M E T H I N G
" I ' V E M A D E A N O T H E R G A M E U S I N G
S C R A T C H A G A I N ! I T ' S V E R Y F U N T O U S E
S C R A T C H T O S A Y T H E T R U T H , A N D N O W
T H A T I ' V E G O T T H E H A N G O F I T , I T ' S
A C T U A L L Y V E R Y E A S Y ! "
19. S T O R Y T E L L I N G
G A M E D E S I G N
F L O W C H A R T
P R O T O T Y P I N G
S T O R Y B O A R D I N G
G A M E S
20. STORYBOARDING
GAMES
RYAN TAN, 11
S A Y S O M E T H I N G
" I U S E D S C R A T C H T O D O M Y P R O J E C T
W O R K F O R C H I N E S E S U B J E C T A N D M Y
C L A S S M A T E S A R E I M P R E S S E D W I T H
W H A T C O D I N G C A N D O . N O W T H E Y A L L
W A N T T O L E A R N . "
21. CREATIVE CODING LAB'S CREATIVE CODING WORKSHOP IN
COLLABORATION WITH CEDAR PRIMARY SCHOOL
CREATIVE & INVENTIVE
THINKING
WORKSHOP
22. OBJECTIVES & OUTCOMES
Customised plan at point of engagement
Designed creative brief for attendees
Led a team of creative mentors to facilitate
To build creative themes with Scratch and
MaKey MaKey
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26.
27. CREATIVE &
INVENTIVE
PROGRAMME
I N C O L L A B O R A T I O N W I T H C E D A R P R I M A R Y S C H O O L
L O V I N G
A N I M A L S
R O A D
S A F E T Y
E N V I R O N M E N T A L
I S S U E S
STREETWEAR