2. Problem Statement
• Deliver an enhanced golf experience that
incorporates an interactive approach,
connecting the game of golf.
• By connecting players to a network, course
management can effectively track and utilize
real time data to improve their overall
efficiency and throughput.
3. Market Overview
• Study current market – gather data from various
local golf course establishments and assess the
need for GolfSync while targeting mid to upper
level golf courses.
• Customers
• Direct: Golf course owners, onsite professionals,
general managers, rangers and maintenance staff
• In-Direct: Golfers
4. Golf Course System-High Level Overview
Golf Course Tee Times
MerchandiseLessons
Clubhouse
Restaurant
Beverage
CartPace of Play Course
Conditions
7. Future Items
• Economic Model
• Integration Model
• Go to Market Strategy
• Implementation of Risk and Mitigation Strategy
8. Background
• GolfSync will enable a free flowing environment of data, used as a value stream
between business and consumer
• Courses will utilize customer Bluetooth connectivity on their smart phone to
communicate with a BLE (Bluetooth low energy) wireless active sensor to track
course progress and improve course efficiency
• GolfSync will be an application based service for players to download and login to
provide a secured community to share player position, score and personal swing
analysis
• Players will be given a GolfSync wearable following check in which will provide live
feed of data to the smart phone with the GolfSync app
• There are a number of golf apps out there that analyze your swing or track your
score but only GolfSync provides a Connected System between golf course and
golfer, creating a seamless and intuitive solution to costly lessons and unenjoyable
rounds of golf