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Dennis L. Kappen: University of Ontario Institute ofTechnology, Canada
Dr. Lennart E. Nacke : University of Waterloo Canad...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 2
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 3
 Reality Bites: Baby Boomer Gener...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 4
Source: http://vintagefitness.com
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 5
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 6
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 7
 Determining Motivational Characteristics of
OlderAdults towards Physica...
 Designing playful collaborative
applications that older adults
can engage in (Cza et al., 2008)
 Integration and config...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 9
 Paying for aTrainer/Gym Membership is Expensive
 Many Older Adults are...
 Much research has been done
on the topic of positive aspects
of gaming and devices for
older adults.
 Rehabilitation (F...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 11
Qualitative
Research
Interviews
SDT*
KEG*
Thematic
Analysis
Focus
Groups
SDT + KEG
 Qualitative Research Method
 Deducti...
 Relevant to SDT, do changes in intrinsic and
extrinsic motivations of older adults facilitate
fitness activity?
7/5/2016...
 What are the underlying factors and
challenges that facilitate or prevent fitness
activities for older adults in the con...
 What are the challenges and
design strategies for designing
motivated gamified physical
fitness activities and
applicati...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 16
Kaleidoscope of
Effective
Gamific...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 17
Kaleidoscope of
Effective
Gamific...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 18
Kaleidoscope of Effective Gamific...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 19
Kaleidoscope of Effective Gamific...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 20
AGE
50+
FITNESS
ACTIVE
ADULTS
COM...
 Location
 Sheridan Elder Research Centre (SERC), Oakville
 Participants
 19 participants
 45-60 minutes
 Method
 S...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 22
Categorization of intrinsic and e...
 Need Satisfaction Discussion
 3 groups of
 one physical trainer
 older adult
 facilitator
 Focus on
 Physical Acti...
 Embracing Digital
Technology
 Self-DeterminationTheory
+ Kaleidoscope model
 Autonomy
 Competence
 Relatedness
 Col...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 25Mapping of Fitness Attributes from themes in relation to SDT and KEG
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 26
 Motivations-Mental, Physical, a...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 27
PERFORMANCE BASED ACHIEVEMENT BASEDENGAGEMENT BASED
 Intrinsic Motivati...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 28
CUSTOMIZATION INDEPENDENCEPURPOSE
 Intrinsic Motivation-Autonomy
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 29
SHARING PREFERENCESRELATIONSHIPS
 Intrinsic Motivation- Relatedness
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 30
 Extrinsic Motivations
 Self-de...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 31
 Barriers/Amotivation
 Motivati...
7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 32
 Challenges:
 10,000 steps a da...
7/5/2016 33Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic
www.gamefulplay.ca
www.touchpoint.info
Twitter :3d_ideation
7/5/2016 Dennis L. Kappen Twitter :3d_ideation 34
.com
 www.yayimages.com/image/fileid/22735678
 https://www.heartmath.org/articles-of-the-heart/science-of-the-heart/stress-an...
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Design Strategies for Gamified Physical Activity Applications for Older Adults

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#Gamification can serve as a behaviour change strategy in fostering motivation to participate in mundane activities as physical activities and routine exercises
More information can be seen in the research paper at https://hcigames.com/download/design-strategies-for-gamified-physical-activity-applications-for-older-adults/
This paper was presented at the HICSS-49 conference.

Veröffentlicht in: Design
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Design Strategies for Gamified Physical Activity Applications for Older Adults

  1. 1. Dennis L. Kappen: University of Ontario Institute ofTechnology, Canada Dr. Lennart E. Nacke : University of Waterloo Canada Dr. Kathrin M. Gerling: University of Lincoln United Kingdom Dr. Lia E.Tsotsos: Centre for Elder Research, Sheridan College, Canada Twitter :3d_ideation
  2. 2. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 2
  3. 3. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 3  Reality Bites: Baby Boomer Generation Source: Leslie Braunstein (2012) http://urbanland.uli.org/industry-sectors/many-shades-of- gray-baby-boomers-and-their-disparate-needs/ http://www.statcan.gc.ca/daily- quotidien/140926/dq140926b-eng.htm
  4. 4. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 4 Source: http://vintagefitness.com
  5. 5. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 5
  6. 6. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 6
  7. 7. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 7  Determining Motivational Characteristics of OlderAdults towards PhysicalActivity and technology  PhysicalActivity Applications which must be Gamified and Adapted on demand
  8. 8.  Designing playful collaborative applications that older adults can engage in (Cza et al., 2008)  Integration and configuration of social media  Prosumers: create and share their own content with one another. (Waycott et al.,2013)  Social spaces (spatial and online) (Eklund, 2012)  Overcome emotional loneliness (McLaughlin et al., 2012) 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 8
  9. 9. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 9  Paying for aTrainer/Gym Membership is Expensive  Many Older Adults are on a Fixed Income  Physical Activity is not their First Choice  Lonely Environment at Home
  10. 10.  Much research has been done on the topic of positive aspects of gaming and devices for older adults.  Rehabilitation (Flores et al., 2008; Alankus et al., 2011)  Exergame; Physical and Cognitive training ( Gerling et al., 2010; Cho et al., 2002 )  Leisure and Entertainment (Wu et al., 2012)  AdultTraining (Serious Games) 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 10 Image Source: http://techcrunch.com/2008/12/15/study-shows-playing-rts-games-keeps-old-brains-healthy/
  11. 11. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 11
  12. 12. Qualitative Research Interviews SDT* KEG* Thematic Analysis Focus Groups SDT + KEG  Qualitative Research Method  DeductiveThematic Analysis (Feredey et al., 2006) 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 12 Theoretical Positioning Data Collection Analysis *SDT – Self-DeterminationTheory *KEG – Kaleidoscope of Effective Gamification
  13. 13.  Relevant to SDT, do changes in intrinsic and extrinsic motivations of older adults facilitate fitness activity? 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 13
  14. 14.  What are the underlying factors and challenges that facilitate or prevent fitness activities for older adults in the context of technology-supported PA? 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 14
  15. 15.  What are the challenges and design strategies for designing motivated gamified physical fitness activities and applications? 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 15 Source: https://pixabay.com/en/old-man-adult-senior-people-care-660831/
  16. 16. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 16 Kaleidoscope of Effective Gamification (KEG) (2013) Kappen, D.L. and Nacke, L.E. The Kaleidoscope of Effective Gamification : Deconstructing Gamification in Business Applications. Gamification 2013, (2013), 119–122.
  17. 17. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 17 Kaleidoscope of Effective Gamification (KEG)(2013) PLAYER VIEWPOINT DESIGNER VIEWPOINT
  18. 18. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 18 Kaleidoscope of Effective Gamification (KEG)(2013)
  19. 19. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 19 Kaleidoscope of Effective Gamification (KEG)(2013) Motivated Behaviour Layer (MBL)
  20. 20. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 20 AGE 50+ FITNESS ACTIVE ADULTS COMPUTERSKILLS INTERNET SAVVY UNDERSTANDING MOTIVATIONSOF OLDERADULTSTO ENGAGE INTECHNOLOGY FACILITATED PHYSICAL ACTIVITY FROMAGE 50 ONWARDS Active Lifestyle : engage in activity equivalent to walking more than 3 miles per day
  21. 21.  Location  Sheridan Elder Research Centre (SERC), Oakville  Participants  19 participants  45-60 minutes  Method  Semi-structured interviews  Materials  Audio recordings 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 21
  22. 22. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 22 Categorization of intrinsic and extrinsic fitness motivations based on the KEG +SDT
  23. 23.  Need Satisfaction Discussion  3 groups of  one physical trainer  older adult  facilitator  Focus on  Physical Activity  Motivations  Barriers 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 23
  24. 24.  Embracing Digital Technology  Self-DeterminationTheory + Kaleidoscope model  Autonomy  Competence  Relatedness  Collaboration vs. Competition 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 24
  25. 25. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 25Mapping of Fitness Attributes from themes in relation to SDT and KEG
  26. 26. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 26  Motivations-Mental, Physical, and Contextual Source: http://www.cdc.gov/physicalactivity/growingstronger/exercises/stage2.html
  27. 27. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 27 PERFORMANCE BASED ACHIEVEMENT BASEDENGAGEMENT BASED  Intrinsic Motivation- Competence
  28. 28. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 28 CUSTOMIZATION INDEPENDENCEPURPOSE  Intrinsic Motivation-Autonomy
  29. 29. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 29 SHARING PREFERENCESRELATIONSHIPS  Intrinsic Motivation- Relatedness
  30. 30. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 30  Extrinsic Motivations  Self-determined extrinsic motivation (Dacey et al.,2008)  Non self-determined extrinsic motivations (Dacey et al.,2008)  Tangible rewards  Intangible rewards  Barriers to Entry (Fitness Activity)  Amotivation  Goal Setting and Accountability
  31. 31. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 31  Barriers/Amotivation  Motivations  Small achievable steps  Simple routines that reinforce small successes  Praise, wellbeing and health are rewarding  Self-monitoring and external feedback  Togetherness and sociability at a common workout place
  32. 32. 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 32  Challenges:  10,000 steps a day  exercise adherence  Prioritizing Ability  Appropriate Game Elements  Technology Usage and Personal Relationships  Feedback  Limitations  Active OlderAdults  Attitudes towards technology- supported Physical Activity
  33. 33. 7/5/2016 33Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic
  34. 34. www.gamefulplay.ca www.touchpoint.info Twitter :3d_ideation 7/5/2016 Dennis L. Kappen Twitter :3d_ideation 34 .com
  35. 35.  www.yayimages.com/image/fileid/22735678  https://www.heartmath.org/articles-of-the-heart/science-of-the-heart/stress-and-cognitive-decline/  http://www.medpagetoday.com/resource-center/atrial-fibrillation/Cognitive-Decline-Without- Stroke/a/47578  http://monsterwebsearch.com/tags/adult-home-care  http://www.gamespot.com/news/68-of-us-households-gaming-youth-usage-rises-6211774  http://www.webpronews.com/mobile-games-survey-nearly-half-of-adults-are-mobile-gamers-2012-06  Czaja, S. J., & Lee, C. C. 2008. InformationTechnology and Older Adults. In: Sears, A. & Jacko, J.A. (Eds.): The HumanComputer Interaction Handbook. NewYork, NewYork, USA: Lawrence ErlbaumAssociates.  http://www.joystickdivision.com/2010/10/5_proven_ways_video_games_are.php  http://www.shockmd.com/2009/08/13/motives-for-online-gaming/  Source:  https://www.washingtonpost.com/lifestyle/wellness/how-gyms-are-tailoring-personal-training-for- seniors/2015/03/17/9e56bf8c-c662-11e4-b2a1-bed1aaea2816_story.html  http://www.123rf.com/photo_7639131_healthy-elderly-woman-doing-dumbbell-exercise-with-personal- trainer-at-home-smiling.html  http://brainblogger.com/2014/10/24/exercise-reduces-the-risk-of-alzheimers-disease/  "Aerobics class" by Bill Branson (Photographer) -This image was released by the National Cancer Institute, an agency part of the National Institutes of Health, with the ID 2375 (image) (next).This tag does not indicate the copyright status of the attached work. A normal copyright tag is still required. See Commons:Licensing for more information.English | Français | +/−. Licensed under Public Domain via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Aerobics_class.jpg#/media/File:Aerobics_class.jpg  "Aqua Aerobics" by www.localfitness.com.au - Own work. Licensed underCC BY-SA 3.0 viaWikimedia Commons - https://commons.wikimedia.org/wiki/File:Aqua_Aerobics.JPG#/media/File:Aqua_Aerobics.JPG 7/5/2016 Dennis L. Kappen Twitter :3d_ideation; Dr. Lennart E. NackeTwitter @acagamic 35

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