1. Shigenori Soejima Persona/Shin Megami Tensei
Shigenori Soejima (副島 成記, Soejima Shigenori) is a Japanese illustrator, graphic designer and
currently an employee of Atlus' Japanese branch. He is best known for his work on both Persona 3
and Persona 4 and is responsible for the art direction of the Persona Team's games. His style is
nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well
as his characters that resemble typical manga-styled figures.
Soejima stated in an interview that he prefers to sketch on paper as he can't be creative while
staring on a computer screen although the majority of his work is done using programs like SAI and
Adobe Photoshop.
2. Ken Sugimori Pokemon
From early 1981 until 1986, Sugimori illustrated a gaming fanzine called Game Freak, which had
been started by Satoshi Tajiri. Sugimori discovered the magazine in a dōjinshi shop, and decided to
get involved. Eventually, the two decided to pitch an arcade game design idea to Namco; they
reworked Game Freak into a development company and produced Mendel Palace. Sugimori is most
famous as the character designer and art director for the Pokémon franchise and drew all of the
original 151 Pokémon himself. He has worked on the various Pokémon movies, trading cards, and
other games.
For Pokémon Black and White, Sugimori directed a team of 17 people in designing new characters
for the games, though he always drew the final designs. He drew much of his inspiration from
observing animals in aquariums and zoos. Sugimori has also written and illustrated original manga,
including one which was distributed with pre-orders of Pokémon Mystery Dungeon: Explorers of
Time and Explorers of Darkness. When he begins a new character, his process normally involves
making a rough sketch, then tracing it on to film paper while polishing it and making the illustration
more professional looking. After that, he draws the character many times, changing its proportions
until he is satisfied.
3. Alexandra Steible Rayman
(Can’t find info on her so I got info on the game instead)
Rayman is a 1995 side-scrolling platform game developed by Ubi Soft Montpellier and published by
Ubi Soft. The first instalment in the Rayman series, the game follows the adventures of Rayman, a
hero who must save his colourful world from the evil Mr. Dark.
Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released
around the same time, and further ports were created for MS-DOS and Sega Saturn in 1996. It has
appeared in various other formats, such as Game Boy Advance, PlayStation Network and DSiWare.
4. Shigeru Miyamoto Mario
Nintendo, a relatively small Japanese company, had traditionally sold playing cards and other
novelties, although it had started to branch out into toys and games in the mid 1960s. Through a
mutual friend, Miyamoto's father arranged an interview with Nintendo president Hiroshi Yamauchi.
After showing some of his toy creations, Miyamoto was hired in 1977 as an apprentice in the
planning department.
Miyamoto went on to become the company's first artist. He helped create the art for the company's
first original coin-operated arcade video game, Sheriff. He first helped the company develop a game
with the 1980 release Radar Scope. The game achieved moderate success in Japan, but by 1981,
Nintendo's efforts to break it into the North American video game market had failed, leaving the
company with a large number of unsold units and on the verge of financial collapse. In an effort to
keep the company afloat, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar
Scope units into a new arcade game. He tasked Miyamoto with the conversion, about which
Miyamoto has said self-deprecatingly said that "no one else was available" to do the work.
Nintendo's head engineer, Gunpei Yokoi, supervised the project.
5. Shuichi Shigeno initial D Extreme stage
Shuichi Shigeno (重野 秀一 or しげの 秀一 Shigeno Shūichi?, born March 8, 1958) is a Japanese
manga artist famous for creating Initial D. Shigeno has also created Bari Bari Densetsu, Dopkan, and
Tunnel Nuketara Sky Blue ("First Love in Summer") all prior to the manga that would make him
famous in 1995. In 1985, he received the Kodansha Manga Award in shōnen for Bari Bari Densetsu.
He owns a 1980s Toyota Sprinter Trueno with a panda white color scheme, like Initial D's main
character Takumi. He also owns a Sonic Blue Mica-colored 1999 WRX Type STi Version 6 with a STi
sports bumper (a part from the STi sport catalogue made to look like the 22B STi bumper but fits
non-wide body Imprezas) just like Takumi's father, Bunta. One of his notable students is Jyoji
Morikawa, creator of Hajime no Ippo.
6. Vincent Jean Far Cry 3
(There was no information on information on him, so I just got information on the game)
Far Cry 3 is an open world, action-adventure first-person shooter video game developed mainly by
Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and
Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The
game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in
North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30,
2013.
Far Cry 3 is set on a tropical island between the Indian and Pacific Oceans. After a vacation goes
awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and
escape from the island and its unhinged inhabitants.
Far Cry 3 was critically acclaimed upon release, with reviewers praising its world design, open-ended
gameplay and story, while the game's multiplayer mode was criticized. Following the game's success,
Ubisoft announced a sequel, Far Cry 4. It is the third installment in the Far Cry series.