SlideShare a Scribd company logo
1 of 6
Shigenori Soejima Persona/Shin Megami Tensei 
Shigenori Soejima (副島 成記, Soejima Shigenori) is a Japanese illustrator, graphic designer and 
currently an employee of Atlus' Japanese branch. He is best known for his work on both Persona 3 
and Persona 4 and is responsible for the art direction of the Persona Team's games. His style is 
nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well 
as his characters that resemble typical manga-styled figures. 
Soejima stated in an interview that he prefers to sketch on paper as he can't be creative while 
staring on a computer screen although the majority of his work is done using programs like SAI and 
Adobe Photoshop.
Ken Sugimori Pokemon 
From early 1981 until 1986, Sugimori illustrated a gaming fanzine called Game Freak, which had 
been started by Satoshi Tajiri. Sugimori discovered the magazine in a dōjinshi shop, and decided to 
get involved. Eventually, the two decided to pitch an arcade game design idea to Namco; they 
reworked Game Freak into a development company and produced Mendel Palace. Sugimori is most 
famous as the character designer and art director for the Pokémon franchise and drew all of the 
original 151 Pokémon himself. He has worked on the various Pokémon movies, trading cards, and 
other games. 
For Pokémon Black and White, Sugimori directed a team of 17 people in designing new characters 
for the games, though he always drew the final designs. He drew much of his inspiration from 
observing animals in aquariums and zoos. Sugimori has also written and illustrated original manga, 
including one which was distributed with pre-orders of Pokémon Mystery Dungeon: Explorers of 
Time and Explorers of Darkness. When he begins a new character, his process normally involves 
making a rough sketch, then tracing it on to film paper while polishing it and making the illustration 
more professional looking. After that, he draws the character many times, changing its proportions 
until he is satisfied.
Alexandra Steible Rayman 
(Can’t find info on her so I got info on the game instead) 
Rayman is a 1995 side-scrolling platform game developed by Ubi Soft Montpellier and published by 
Ubi Soft. The first instalment in the Rayman series, the game follows the adventures of Rayman, a 
hero who must save his colourful world from the evil Mr. Dark. 
Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released 
around the same time, and further ports were created for MS-DOS and Sega Saturn in 1996. It has 
appeared in various other formats, such as Game Boy Advance, PlayStation Network and DSiWare.
Shigeru Miyamoto Mario 
Nintendo, a relatively small Japanese company, had traditionally sold playing cards and other 
novelties, although it had started to branch out into toys and games in the mid 1960s. Through a 
mutual friend, Miyamoto's father arranged an interview with Nintendo president Hiroshi Yamauchi. 
After showing some of his toy creations, Miyamoto was hired in 1977 as an apprentice in the 
planning department. 
Miyamoto went on to become the company's first artist. He helped create the art for the company's 
first original coin-operated arcade video game, Sheriff. He first helped the company develop a game 
with the 1980 release Radar Scope. The game achieved moderate success in Japan, but by 1981, 
Nintendo's efforts to break it into the North American video game market had failed, leaving the 
company with a large number of unsold units and on the verge of financial collapse. In an effort to 
keep the company afloat, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar 
Scope units into a new arcade game. He tasked Miyamoto with the conversion, about which 
Miyamoto has said self-deprecatingly said that "no one else was available" to do the work. 
Nintendo's head engineer, Gunpei Yokoi, supervised the project.
Shuichi Shigeno initial D Extreme stage 
Shuichi Shigeno (重野 秀一 or しげの 秀一 Shigeno Shūichi?, born March 8, 1958) is a Japanese 
manga artist famous for creating Initial D. Shigeno has also created Bari Bari Densetsu, Dopkan, and 
Tunnel Nuketara Sky Blue ("First Love in Summer") all prior to the manga that would make him 
famous in 1995. In 1985, he received the Kodansha Manga Award in shōnen for Bari Bari Densetsu. 
He owns a 1980s Toyota Sprinter Trueno with a panda white color scheme, like Initial D's main 
character Takumi. He also owns a Sonic Blue Mica-colored 1999 WRX Type STi Version 6 with a STi 
sports bumper (a part from the STi sport catalogue made to look like the 22B STi bumper but fits 
non-wide body Imprezas) just like Takumi's father, Bunta. One of his notable students is Jyoji 
Morikawa, creator of Hajime no Ippo.
Vincent Jean Far Cry 3 
(There was no information on information on him, so I just got information on the game) 
Far Cry 3 is an open world, action-adventure first-person shooter video game developed mainly by 
Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and 
Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The 
game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in 
North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 
2013. 
Far Cry 3 is set on a tropical island between the Indian and Pacific Oceans. After a vacation goes 
awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and 
escape from the island and its unhinged inhabitants. 
Far Cry 3 was critically acclaimed upon release, with reviewers praising its world design, open-ended 
gameplay and story, while the game's multiplayer mode was criticized. Following the game's success, 
Ubisoft announced a sequel, Far Cry 4. It is the third installment in the Far Cry series.

More Related Content

What's hot

Thecasestudy deleted slide
Thecasestudy deleted slideThecasestudy deleted slide
Thecasestudy deleted slideAndreas Mina
 
The case study GTA IV
The case study GTA IV The case study GTA IV
The case study GTA IV Andreas Mina
 
Pig-faced Orcs: What designers can learn from old-school role-playing games
Pig-faced Orcs: What designers can learn from old-school role-playing gamesPig-faced Orcs: What designers can learn from old-school role-playing games
Pig-faced Orcs: What designers can learn from old-school role-playing gamesJamie Reffell
 
Why Stories in Games Suck
Why Stories in Games SuckWhy Stories in Games Suck
Why Stories in Games SuckAdrian Hon
 
Sonic codes and convenstions
Sonic codes and convenstionsSonic codes and convenstions
Sonic codes and convenstionsRobert Windows
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsisGodwinopps
 
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesThe Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesJames Gwertzman
 
Great Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon CharactersGreat Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon CharactersAldric Chang
 
1. case study (video games)
1. case study (video games)1. case study (video games)
1. case study (video games)Emily Porter
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)alfieepimblett
 
Task 1
Task 1Task 1
Task 1no1995
 
Unit 13 assignment 2 aki
Unit 13  assignment 2 akiUnit 13  assignment 2 aki
Unit 13 assignment 2 akihaverstockmedia
 

What's hot (18)

Thecasestudy deleted slide
Thecasestudy deleted slideThecasestudy deleted slide
Thecasestudy deleted slide
 
The case study GTA IV
The case study GTA IV The case study GTA IV
The case study GTA IV
 
3. research
3. research3. research
3. research
 
Pig-faced Orcs: What designers can learn from old-school role-playing games
Pig-faced Orcs: What designers can learn from old-school role-playing gamesPig-faced Orcs: What designers can learn from old-school role-playing games
Pig-faced Orcs: What designers can learn from old-school role-playing games
 
Why Stories in Games Suck
Why Stories in Games SuckWhy Stories in Games Suck
Why Stories in Games Suck
 
Case Study
Case StudyCase Study
Case Study
 
LEGO LotR review
LEGO LotR reviewLEGO LotR review
LEGO LotR review
 
Sonic codes and convenstions
Sonic codes and convenstionsSonic codes and convenstions
Sonic codes and convenstions
 
Minor Project synopsis
Minor Project synopsisMinor Project synopsis
Minor Project synopsis
 
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs ZombiesThe Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs Zombies
 
Great Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon CharactersGreat Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon Characters
 
1. case study (video games)
1. case study (video games)1. case study (video games)
1. case study (video games)
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)
 
Task 1
Task 1Task 1
Task 1
 
Supermetroid
SupermetroidSupermetroid
Supermetroid
 
Fmp
FmpFmp
Fmp
 
Video game plan
Video game planVideo game plan
Video game plan
 
Unit 13 assignment 2 aki
Unit 13  assignment 2 akiUnit 13  assignment 2 aki
Unit 13 assignment 2 aki
 

Viewers also liked

Quick start guide
Quick start guideQuick start guide
Quick start guideSusan_S
 
Our manga pictures
Our manga picturesOur manga pictures
Our manga picturesconchymerayo
 
Graphic Rampage 2011 - Finals
Graphic Rampage 2011 - FinalsGraphic Rampage 2011 - Finals
Graphic Rampage 2011 - FinalsSatyajit Chetri
 
Katsura hoshino, Mangaka of D.Gray Man
Katsura hoshino, Mangaka of D.Gray ManKatsura hoshino, Mangaka of D.Gray Man
Katsura hoshino, Mangaka of D.Gray ManKatie Chan
 
Intro to Comic Craft pt1
Intro to Comic Craft pt1Intro to Comic Craft pt1
Intro to Comic Craft pt1Becca Hillburn
 
Otaku and Fansubs: Anime and Copyright
Otaku and Fansubs: Anime and CopyrightOtaku and Fansubs: Anime and Copyright
Otaku and Fansubs: Anime and CopyrightJordan Hatcher
 
Me and manga
Me and mangaMe and manga
Me and mangaAya Kaino
 
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.Marianna Poppitz
 
Identities in continuum, how players perceive the games they are playing
Identities in continuum, how players perceive the games they are playingIdentities in continuum, how players perceive the games they are playing
Identities in continuum, how players perceive the games they are playingGECON.es
 
Materials and Techniques Part 1: Introduction to Comic Craft
Materials and Techniques Part 1: Introduction to  Comic CraftMaterials and Techniques Part 1: Introduction to  Comic Craft
Materials and Techniques Part 1: Introduction to Comic CraftBecca Hillburn
 
Feminism in Anime
Feminism in AnimeFeminism in Anime
Feminism in Animeemay3
 
Graphic Novels and Manga
Graphic Novels and MangaGraphic Novels and Manga
Graphic Novels and MangaLindsey1T
 
Anime info panel
Anime info panelAnime info panel
Anime info panelWill Riley
 
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...Noppe Nele
 
Fanfiction (Connecting with Pop Culture)
Fanfiction (Connecting with Pop Culture)Fanfiction (Connecting with Pop Culture)
Fanfiction (Connecting with Pop Culture)Rachel Eichen
 

Viewers also liked (20)

Quick start guide
Quick start guideQuick start guide
Quick start guide
 
Our manga pictures
Our manga picturesOur manga pictures
Our manga pictures
 
Graphic Rampage 2011 - Finals
Graphic Rampage 2011 - FinalsGraphic Rampage 2011 - Finals
Graphic Rampage 2011 - Finals
 
Katsura hoshino, Mangaka of D.Gray Man
Katsura hoshino, Mangaka of D.Gray ManKatsura hoshino, Mangaka of D.Gray Man
Katsura hoshino, Mangaka of D.Gray Man
 
Intro to Comic Craft pt1
Intro to Comic Craft pt1Intro to Comic Craft pt1
Intro to Comic Craft pt1
 
Otaku and Fansubs: Anime and Copyright
Otaku and Fansubs: Anime and CopyrightOtaku and Fansubs: Anime and Copyright
Otaku and Fansubs: Anime and Copyright
 
Me and manga
Me and mangaMe and manga
Me and manga
 
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.
Berlin Goes Manga: Urban Drawing Rally - Figures and Character Designs.
 
Identities in continuum, how players perceive the games they are playing
Identities in continuum, how players perceive the games they are playingIdentities in continuum, how players perceive the games they are playing
Identities in continuum, how players perceive the games they are playing
 
Otakus
OtakusOtakus
Otakus
 
Materials and Techniques Part 1: Introduction to Comic Craft
Materials and Techniques Part 1: Introduction to  Comic CraftMaterials and Techniques Part 1: Introduction to  Comic Craft
Materials and Techniques Part 1: Introduction to Comic Craft
 
Trend of Content Business in JAPAN
Trend of Content Business in JAPANTrend of Content Business in JAPAN
Trend of Content Business in JAPAN
 
Feminism in Anime
Feminism in AnimeFeminism in Anime
Feminism in Anime
 
Manga and education
Manga and educationManga and education
Manga and education
 
Graphic Novels and Manga
Graphic Novels and MangaGraphic Novels and Manga
Graphic Novels and Manga
 
Anime info panel
Anime info panelAnime info panel
Anime info panel
 
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...
PhD defense presentation: The cultural economy of fanwork in Japan: dōjinshi ...
 
Fanfiction (Connecting with Pop Culture)
Fanfiction (Connecting with Pop Culture)Fanfiction (Connecting with Pop Culture)
Fanfiction (Connecting with Pop Culture)
 
Clarisse Crisis ~the Soul of Japan 2.0~
Clarisse Crisis ~the Soul of Japan 2.0~Clarisse Crisis ~the Soul of Japan 2.0~
Clarisse Crisis ~the Soul of Japan 2.0~
 
Face Your Manga
Face Your MangaFace Your Manga
Face Your Manga
 

Similar to Concept artists

Artists galore! concept artist turbo edition
Artists galore! concept artist turbo editionArtists galore! concept artist turbo edition
Artists galore! concept artist turbo editionElliot Black
 
Research on Super Mario
Research on Super MarioResearch on Super Mario
Research on Super Mariohollyparsons
 
Super Mario Research
Super Mario Research Super Mario Research
Super Mario Research hollyparsons
 
10 2 d game characters
10 2 d game characters10 2 d game characters
10 2 d game charactersAmaanGDesign
 
1.1 Initial Ideas + Context.pdf
1.1 Initial Ideas + Context.pdf1.1 Initial Ideas + Context.pdf
1.1 Initial Ideas + Context.pdfHarryConnolly2
 
Interesting Facts About Video Games
Interesting Facts About Video GamesInteresting Facts About Video Games
Interesting Facts About Video GamesMindbox India
 
Verbal and visual essay
Verbal and visual essayVerbal and visual essay
Verbal and visual essaystephanie78d
 
Design(skin) proposal for 888 video slots
Design(skin) proposal for 888 video slotsDesign(skin) proposal for 888 video slots
Design(skin) proposal for 888 video slotsHidenori Kamina
 
Turgay dereli software engineering 283286
Turgay dereli software engineering 283286Turgay dereli software engineering 283286
Turgay dereli software engineering 283286turgayd
 
Unit 13 assignment 2 aki
Unit 13  assignment 2 akiUnit 13  assignment 2 aki
Unit 13 assignment 2 akihaverstockmedia
 
Karl Marklund Game Analysis Final Fantasy Vii
Karl Marklund Game Analysis   Final Fantasy ViiKarl Marklund Game Analysis   Final Fantasy Vii
Karl Marklund Game Analysis Final Fantasy Viiguestccec2282
 
The History of Nintendo (completed)
The History of Nintendo (completed)The History of Nintendo (completed)
The History of Nintendo (completed)LuisGuillermo300
 
AmmanTT - It is not just about waka waka waka!
AmmanTT - It is not just about waka waka waka!AmmanTT - It is not just about waka waka waka!
AmmanTT - It is not just about waka waka waka!Amman Tech Tuesdays
 

Similar to Concept artists (20)

Artists galore! concept artist turbo edition
Artists galore! concept artist turbo editionArtists galore! concept artist turbo edition
Artists galore! concept artist turbo edition
 
Research on Super Mario
Research on Super MarioResearch on Super Mario
Research on Super Mario
 
Super Mario Research
Super Mario Research Super Mario Research
Super Mario Research
 
10 2 d game characters
10 2 d game characters10 2 d game characters
10 2 d game characters
 
Research Paper
Research PaperResearch Paper
Research Paper
 
1.1 Initial Ideas + Context.pdf
1.1 Initial Ideas + Context.pdf1.1 Initial Ideas + Context.pdf
1.1 Initial Ideas + Context.pdf
 
Interesting Facts About Video Games
Interesting Facts About Video GamesInteresting Facts About Video Games
Interesting Facts About Video Games
 
Verbal and visual essay
Verbal and visual essayVerbal and visual essay
Verbal and visual essay
 
Ha1 task 6 ip
Ha1 task 6   ipHa1 task 6   ip
Ha1 task 6 ip
 
Sega logo powerpoint
Sega logo powerpointSega logo powerpoint
Sega logo powerpoint
 
Design(skin) proposal for 888 video slots
Design(skin) proposal for 888 video slotsDesign(skin) proposal for 888 video slots
Design(skin) proposal for 888 video slots
 
Turgay dereli software engineering 283286
Turgay dereli software engineering 283286Turgay dereli software engineering 283286
Turgay dereli software engineering 283286
 
Unit 13 assignment 2 aki
Unit 13  assignment 2 akiUnit 13  assignment 2 aki
Unit 13 assignment 2 aki
 
History of Nintendo
History of NintendoHistory of Nintendo
History of Nintendo
 
Karl Marklund Game Analysis Final Fantasy Vii
Karl Marklund Game Analysis   Final Fantasy ViiKarl Marklund Game Analysis   Final Fantasy Vii
Karl Marklund Game Analysis Final Fantasy Vii
 
Anime
AnimeAnime
Anime
 
3. research
3. research3. research
3. research
 
The History of Nintendo (completed)
The History of Nintendo (completed)The History of Nintendo (completed)
The History of Nintendo (completed)
 
AmmanTT - It is not just about waka waka waka!
AmmanTT - It is not just about waka waka waka!AmmanTT - It is not just about waka waka waka!
AmmanTT - It is not just about waka waka waka!
 
Nintendo
NintendoNintendo
Nintendo
 

More from DarylBatesGames

More from DarylBatesGames (20)

Production diary
Production diary Production diary
Production diary
 
Daryl Bates FMP
Daryl Bates FMP Daryl Bates FMP
Daryl Bates FMP
 
Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015 Daryl Bates final major project production diary template 2014 2015
Daryl Bates final major project production diary template 2014 2015
 
Fmp
FmpFmp
Fmp
 
Manga artists
Manga artistsManga artists
Manga artists
 
Game script/Character Script
Game script/Character ScriptGame script/Character Script
Game script/Character Script
 
How I rendered
How I rendered How I rendered
How I rendered
 
Production log (done)
Production log (done) Production log (done)
Production log (done)
 
Final major project proposal form
Final major project proposal form Final major project proposal form
Final major project proposal form
 
Task 1 Briefs
Task 1 BriefsTask 1 Briefs
Task 1 Briefs
 
Task 1 Briefs
Task 1 BriefsTask 1 Briefs
Task 1 Briefs
 
Task 1 Briefs
Task 1 Briefs Task 1 Briefs
Task 1 Briefs
 
Task 1 Briefs
Task 1 Briefs Task 1 Briefs
Task 1 Briefs
 
_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015     _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
 
Unity workflow
Unity workflow Unity workflow
Unity workflow
 
L3 gd ha11_hidden_places_031214
L3 gd ha11_hidden_places_031214 L3 gd ha11_hidden_places_031214
L3 gd ha11_hidden_places_031214
 
Stop motion and claymation
Stop motion and claymation Stop motion and claymation
Stop motion and claymation
 
Game maker workflow
Game maker workflow Game maker workflow
Game maker workflow
 
Nyeh!
Nyeh!Nyeh!
Nyeh!
 
Doc1.5
Doc1.5 Doc1.5
Doc1.5
 

Recently uploaded

Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptshraddhaparab530
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxJanEmmanBrigoli
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxlancelewisportillo
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)lakshayb543
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptxmary850239
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operationalssuser3e220a
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONHumphrey A Beña
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSMae Pangan
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Projectjordimapav
 

Recently uploaded (20)

Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Integumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.pptIntegumentary System SMP B. Pharm Sem I.ppt
Integumentary System SMP B. Pharm Sem I.ppt
 
Millenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptxMillenials and Fillennials (Ethical Challenge and Responses).pptx
Millenials and Fillennials (Ethical Challenge and Responses).pptx
 
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptxQ4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
Q4-PPT-Music9_Lesson-1-Romantic-Opera.pptx
 
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
Visit to a blind student's school🧑‍🦯🧑‍🦯(community medicine)
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx4.16.24 Poverty and Precarity--Desmond.pptx
4.16.24 Poverty and Precarity--Desmond.pptx
 
Expanded definition: technical and operational
Expanded definition: technical and operationalExpanded definition: technical and operational
Expanded definition: technical and operational
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATIONTHEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
THEORIES OF ORGANIZATION-PUBLIC ADMINISTRATION
 
Textual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHSTextual Evidence in Reading and Writing of SHS
Textual Evidence in Reading and Writing of SHS
 
ClimART Action | eTwinning Project
ClimART Action    |    eTwinning ProjectClimART Action    |    eTwinning Project
ClimART Action | eTwinning Project
 

Concept artists

  • 1. Shigenori Soejima Persona/Shin Megami Tensei Shigenori Soejima (副島 成記, Soejima Shigenori) is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled figures. Soejima stated in an interview that he prefers to sketch on paper as he can't be creative while staring on a computer screen although the majority of his work is done using programs like SAI and Adobe Photoshop.
  • 2. Ken Sugimori Pokemon From early 1981 until 1986, Sugimori illustrated a gaming fanzine called Game Freak, which had been started by Satoshi Tajiri. Sugimori discovered the magazine in a dōjinshi shop, and decided to get involved. Eventually, the two decided to pitch an arcade game design idea to Namco; they reworked Game Freak into a development company and produced Mendel Palace. Sugimori is most famous as the character designer and art director for the Pokémon franchise and drew all of the original 151 Pokémon himself. He has worked on the various Pokémon movies, trading cards, and other games. For Pokémon Black and White, Sugimori directed a team of 17 people in designing new characters for the games, though he always drew the final designs. He drew much of his inspiration from observing animals in aquariums and zoos. Sugimori has also written and illustrated original manga, including one which was distributed with pre-orders of Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness. When he begins a new character, his process normally involves making a rough sketch, then tracing it on to film paper while polishing it and making the illustration more professional looking. After that, he draws the character many times, changing its proportions until he is satisfied.
  • 3. Alexandra Steible Rayman (Can’t find info on her so I got info on the game instead) Rayman is a 1995 side-scrolling platform game developed by Ubi Soft Montpellier and published by Ubi Soft. The first instalment in the Rayman series, the game follows the adventures of Rayman, a hero who must save his colourful world from the evil Mr. Dark. Originally designed for the Atari Jaguar in 1995, a PlayStation version was developed and released around the same time, and further ports were created for MS-DOS and Sega Saturn in 1996. It has appeared in various other formats, such as Game Boy Advance, PlayStation Network and DSiWare.
  • 4. Shigeru Miyamoto Mario Nintendo, a relatively small Japanese company, had traditionally sold playing cards and other novelties, although it had started to branch out into toys and games in the mid 1960s. Through a mutual friend, Miyamoto's father arranged an interview with Nintendo president Hiroshi Yamauchi. After showing some of his toy creations, Miyamoto was hired in 1977 as an apprentice in the planning department. Miyamoto went on to become the company's first artist. He helped create the art for the company's first original coin-operated arcade video game, Sheriff. He first helped the company develop a game with the 1980 release Radar Scope. The game achieved moderate success in Japan, but by 1981, Nintendo's efforts to break it into the North American video game market had failed, leaving the company with a large number of unsold units and on the verge of financial collapse. In an effort to keep the company afloat, Nintendo president Hiroshi Yamauchi decided to convert unsold Radar Scope units into a new arcade game. He tasked Miyamoto with the conversion, about which Miyamoto has said self-deprecatingly said that "no one else was available" to do the work. Nintendo's head engineer, Gunpei Yokoi, supervised the project.
  • 5. Shuichi Shigeno initial D Extreme stage Shuichi Shigeno (重野 秀一 or しげの 秀一 Shigeno Shūichi?, born March 8, 1958) is a Japanese manga artist famous for creating Initial D. Shigeno has also created Bari Bari Densetsu, Dopkan, and Tunnel Nuketara Sky Blue ("First Love in Summer") all prior to the manga that would make him famous in 1995. In 1985, he received the Kodansha Manga Award in shōnen for Bari Bari Densetsu. He owns a 1980s Toyota Sprinter Trueno with a panda white color scheme, like Initial D's main character Takumi. He also owns a Sonic Blue Mica-colored 1999 WRX Type STi Version 6 with a STi sports bumper (a part from the STi sport catalogue made to look like the 22B STi bumper but fits non-wide body Imprezas) just like Takumi's father, Bunta. One of his notable students is Jyoji Morikawa, creator of Hajime no Ippo.
  • 6. Vincent Jean Far Cry 3 (There was no information on information on him, so I just got information on the game) Far Cry 3 is an open world, action-adventure first-person shooter video game developed mainly by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Red Storm, Ubisoft Shanghai, and Ubisoft Reflections, published by Ubisoft for Microsoft Windows, Xbox 360, and PlayStation 3. The game was released on November 29, 2012 in Australia, November 30 in Europe, and December 4 in North America. A stand-alone expansion titled Far Cry 3: Blood Dragon was released on April 30, 2013. Far Cry 3 is set on a tropical island between the Indian and Pacific Oceans. After a vacation goes awry, protagonist Jason Brody must save his friends, who have been kidnapped by pirates and escape from the island and its unhinged inhabitants. Far Cry 3 was critically acclaimed upon release, with reviewers praising its world design, open-ended gameplay and story, while the game's multiplayer mode was criticized. Following the game's success, Ubisoft announced a sequel, Far Cry 4. It is the third installment in the Far Cry series.