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Medusa splash art
Medusa’s Labyrinth
• IntroducingMythologicalHorror
• Ancient Greece come to life
• Temples, Minotaurs and Catacombs
• Comb...
Gameplay
• Immersionis Everything
• No distractions
• Vulnerability
• Desperation
• Sneak, hide,run
• Choose your own play...
The state of the Horror Genre
• Amnesia 1,700 000 copies on Steam
• Alien Isolation over 1 million salesafter 3 months
• O...
They like to watch
• Strong Audience Culture
• We aim to be these youtubers next favorite game!
Funding and state of development
• Dev-cost:$XXX
• XXX months of production time
• Multi-platform (PC, Xbox 1, PS4)
• What...
Sales and research
• Marketresearch
• 388 out of 400 would buy the game
• Greece and Stealth most popular
• Consumer Estim...
Who we are
• Awardwinningstudio
• Magnetic:CageClosed
• Crazy SortingFactory
• KeyPartners
• Microsoft, Devolver, Gambitio...
In conclusion
• Ride the horror wave
• Mythological setting
• They wantwhat we have
Video
Questions?
• Emailme: daniel.strom@gurugames.se
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
Guru games medusa Gamescom pitch 2015, adapted for gamasutra
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Guru games medusa Gamescom pitch 2015, adapted for gamasutra

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The powerpoint we used when pitching to publishers at Gamescom.

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Guru games medusa Gamescom pitch 2015, adapted for gamasutra

  1. 1. Medusa splash art
  2. 2. Medusa’s Labyrinth • IntroducingMythologicalHorror • Ancient Greece come to life • Temples, Minotaurs and Catacombs • Combineshorror andstealth • Generates tension
  3. 3. Gameplay • Immersionis Everything • No distractions • Vulnerability • Desperation • Sneak, hide,run • Choose your own playstyle
  4. 4. The state of the Horror Genre • Amnesia 1,700 000 copies on Steam • Alien Isolation over 1 million salesafter 3 months • Outlast just broke 1 million copies • Among the Sleep 130 000 copies (sofar) • Loyal fanbase hungry for more
  5. 5. They like to watch • Strong Audience Culture • We aim to be these youtubers next favorite game!
  6. 6. Funding and state of development • Dev-cost:$XXX • XXX months of production time • Multi-platform (PC, Xbox 1, PS4) • What we have: • Playable demo • Gameplay trailer • A greatdev team
  7. 7. Sales and research • Marketresearch • 388 out of 400 would buy the game • Greece and Stealth most popular • Consumer Estimate: • price range: $xx - $xx • Salesgoal • XXXcopies in the first year on Steam • +Consoles
  8. 8. Who we are • Awardwinningstudio • Magnetic:CageClosed • Crazy SortingFactory • KeyPartners • Microsoft, Devolver, Gambitious
  9. 9. In conclusion • Ride the horror wave • Mythological setting • They wantwhat we have
  10. 10. Video
  11. 11. Questions? • Emailme: daniel.strom@gurugames.se

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