SlideShare a Scribd company logo
1 of 21
› Rigging in pre-production
› Character builder
› Weapon builder
› Face poser
› Animation pipeline
› The way forward
› Design WILL change
 › Make sure you rig can handle it

› Keep it simple
 › Test your rig on animators and get feedback

› Anatomy reference
 › Lock down the anatomy with Art Director
 › Show how concept art will behave in motion
 › YOU are responsible (Riggers)
Rigging modules used:
› Grouping/hierarchy
› Spine IK/FK
› Head
› Face Poser
› Arm/Leg IK/FK
› Using shared rigging modules
› Quickly rig and prototype
› Based on FACS
› Each head has unique poses
› Animation only contain attributes
› Poses are loaded in game
› Quick load/save animation
› Perforce integration
› Import MotionCapture
› Batch all animations
› Right-click in Maya
› More Python
› More Modular
› Interactive building
› Monkey farm unit testing
Modular Rigging in Battlefield 3

More Related Content

What's hot

Moving Frostbite to Physically Based Rendering
Moving Frostbite to Physically Based RenderingMoving Frostbite to Physically Based Rendering
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
 
The Technology of Uncharted: Drake’s Fortune
The Technology of Uncharted: Drake’s FortuneThe Technology of Uncharted: Drake’s Fortune
The Technology of Uncharted: Drake’s Fortune
Naughty Dog
 
High Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in FrostbiteHigh Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
 

What's hot (20)

Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in FrostbitePhysically Based and Unified Volumetric Rendering in Frostbite
Physically Based and Unified Volumetric Rendering in Frostbite
 
Lighting of Killzone: Shadow Fall
Lighting of Killzone: Shadow FallLighting of Killzone: Shadow Fall
Lighting of Killzone: Shadow Fall
 
Moving Frostbite to Physically Based Rendering
Moving Frostbite to Physically Based RenderingMoving Frostbite to Physically Based Rendering
Moving Frostbite to Physically Based Rendering
 
Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3Calibrating Lighting and Materials in Far Cry 3
Calibrating Lighting and Materials in Far Cry 3
 
The Unique Lighting of Mirror's Edge
The Unique Lighting of Mirror's EdgeThe Unique Lighting of Mirror's Edge
The Unique Lighting of Mirror's Edge
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 
Screen Space Reflections in The Surge
Screen Space Reflections in The SurgeScreen Space Reflections in The Surge
Screen Space Reflections in The Surge
 
Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4Physically Based Lighting in Unreal Engine 4
Physically Based Lighting in Unreal Engine 4
 
Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3Practical Occlusion Culling in Killzone 3
Practical Occlusion Culling in Killzone 3
 
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
The Rendering Technology of 'Lords of the Fallen' (Game Connection Europe 2014)
 
Stochastic Screen-Space Reflections
Stochastic Screen-Space ReflectionsStochastic Screen-Space Reflections
Stochastic Screen-Space Reflections
 
Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)Rendering Technologies from Crysis 3 (GDC 2013)
Rendering Technologies from Crysis 3 (GDC 2013)
 
The Technology of Uncharted: Drake’s Fortune
The Technology of Uncharted: Drake’s FortuneThe Technology of Uncharted: Drake’s Fortune
The Technology of Uncharted: Drake’s Fortune
 
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next GenerationTaking Killzone Shadow Fall Image Quality Into The Next Generation
Taking Killzone Shadow Fall Image Quality Into The Next Generation
 
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
 
Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...
Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...
Unite Berlin 2018 - Book of the Dead Optimizing Performance for High End Cons...
 
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
 
Destruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance FieldsDestruction Masking in Frostbite 2 using Volume Distance Fields
Destruction Masking in Frostbite 2 using Volume Distance Fields
 
Star Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processingStar Ocean 4 - Flexible Shader Managment and Post-processing
Star Ocean 4 - Flexible Shader Managment and Post-processing
 
High Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in FrostbiteHigh Dynamic Range color grading and display in Frostbite
High Dynamic Range color grading and display in Frostbite
 

Viewers also liked

Uncharted 2: Character Pipeline
Uncharted 2: Character PipelineUncharted 2: Character Pipeline
Uncharted 2: Character Pipeline
Naughty Dog
 

Viewers also liked (19)

Terrain in Battlefield 3: A Modern, Complete and Scalable System
Terrain in Battlefield 3: A Modern, Complete and Scalable SystemTerrain in Battlefield 3: A Modern, Complete and Scalable System
Terrain in Battlefield 3: A Modern, Complete and Scalable System
 
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal FilteringStable SSAO in Battlefield 3 with Selective Temporal Filtering
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
 
FrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in FrostbiteFrameGraph: Extensible Rendering Architecture in Frostbite
FrameGraph: Extensible Rendering Architecture in Frostbite
 
Photogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars BattlefrontPhotogrammetry and Star Wars Battlefront
Photogrammetry and Star Wars Battlefront
 
5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)5 Major Challenges in Real-time Rendering (2012)
5 Major Challenges in Real-time Rendering (2012)
 
Rendering Battlefield 4 with Mantle
Rendering Battlefield 4 with MantleRendering Battlefield 4 with Mantle
Rendering Battlefield 4 with Mantle
 
Battlefield 4 + Frostbite + Mantle
Battlefield 4 + Frostbite + MantleBattlefield 4 + Frostbite + Mantle
Battlefield 4 + Frostbite + Mantle
 
Battlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integrationBattlelog - Building scalable web sites with tight game integration
Battlelog - Building scalable web sites with tight game integration
 
Shadow Warrior 2 and the evolution of the Roadhog Engine, GIC15
Shadow Warrior 2 and the evolution of the Roadhog Engine, GIC15Shadow Warrior 2 and the evolution of the Roadhog Engine, GIC15
Shadow Warrior 2 and the evolution of the Roadhog Engine, GIC15
 
Naughty Dog Vertex
Naughty Dog VertexNaughty Dog Vertex
Naughty Dog Vertex
 
Uncharted 2: Character Pipeline
Uncharted 2: Character PipelineUncharted 2: Character Pipeline
Uncharted 2: Character Pipeline
 
Parallel Futures of a Game Engine
Parallel Futures of a Game EngineParallel Futures of a Game Engine
Parallel Futures of a Game Engine
 
Mantle for Developers
Mantle for DevelopersMantle for Developers
Mantle for Developers
 
Unity tips
Unity tipsUnity tips
Unity tips
 
The Pixar Pipeline
The Pixar PipelineThe Pixar Pipeline
The Pixar Pipeline
 
Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016Optimizing the Graphics Pipeline with Compute, GDC 2016
Optimizing the Graphics Pipeline with Compute, GDC 2016
 
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
GDC 2014 - Deformable Snow Rendering in Batman: Arkham OriginsGDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
GDC 2014 - Deformable Snow Rendering in Batman: Arkham Origins
 
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The RunFive Rendering Ideas from Battlefield 3 & Need For Speed: The Run
Five Rendering Ideas from Battlefield 3 & Need For Speed: The Run
 
Lighting you up in Battlefield 3
Lighting you up in Battlefield 3Lighting you up in Battlefield 3
Lighting you up in Battlefield 3
 

More from Electronic Arts / DICE

More from Electronic Arts / DICE (17)

GDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game DevelopmentGDC2019 - SEED - Towards Deep Generative Models in Game Development
GDC2019 - SEED - Towards Deep Generative Models in Game Development
 
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's EdgeSIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
SIGGRAPH 2010 - Style and Gameplay in the Mirror's Edge
 
SEED - Halcyon Architecture
SEED - Halcyon ArchitectureSEED - Halcyon Architecture
SEED - Halcyon Architecture
 
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray TracingSyysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
Syysgraph 2018 - Modern Graphics Abstractions & Real-Time Ray Tracing
 
Khronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and VulkanKhronos Munich 2018 - Halcyon and Vulkan
Khronos Munich 2018 - Halcyon and Vulkan
 
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time RaytracingCEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
CEDEC 2018 - Towards Effortless Photorealism Through Real-Time Raytracing
 
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and ProceduralismCEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
CEDEC 2018 - Functional Symbiosis of Art Direction and Proceduralism
 
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA TuringSIGGRAPH 2018 - PICA PICA and NVIDIA Turing
SIGGRAPH 2018 - PICA PICA and NVIDIA Turing
 
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time RaytracingSIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
SIGGRAPH 2018 - Full Rays Ahead! From Raster to Real-Time Raytracing
 
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open ProblemsHPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
HPG 2018 - Game Ray Tracing: State-of-the-Art and Open Problems
 
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
EPC 2018 - SEED - Exploring The Collaboration Between Proceduralism & Deep Le...
 
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time RenderingDD18 - SEED - Raytracing in Hybrid Real-Time Rendering
DD18 - SEED - Raytracing in Hybrid Real-Time Rendering
 
Creativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural SystemsCreativity of Rules and Patterns: Designing Procedural Systems
Creativity of Rules and Patterns: Designing Procedural Systems
 
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEEDShiny Pixels and Beyond: Real-Time Raytracing at SEED
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
 
Future Directions for Compute-for-Graphics
Future Directions for Compute-for-GraphicsFuture Directions for Compute-for-Graphics
Future Directions for Compute-for-Graphics
 
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
A Certain Slant of Light - Past, Present and Future Challenges of Global Illu...
 
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in FrostbitePhysically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
 

Recently uploaded

Recently uploaded (20)

Top Rated Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
Top Rated  Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...Top Rated  Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
Top Rated Pune Call Girls Dhayari ⟟ 6297143586 ⟟ Call Me For Genuine Sex Ser...
 
2k Shot Call girls Laxmi Nagar Delhi 9205541914
2k Shot Call girls Laxmi Nagar Delhi 92055419142k Shot Call girls Laxmi Nagar Delhi 9205541914
2k Shot Call girls Laxmi Nagar Delhi 9205541914
 
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment BookingKanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls 📞 8617697112 At Low Cost Cash Payment Booking
 
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
Sonagachi ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Rea...
 
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
 
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
 
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
 
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
 
Hire 💕 8617697112 North Sikkim Call Girls Service Call Girls Agency
Hire 💕 8617697112 North Sikkim Call Girls Service Call Girls AgencyHire 💕 8617697112 North Sikkim Call Girls Service Call Girls Agency
Hire 💕 8617697112 North Sikkim Call Girls Service Call Girls Agency
 
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
 
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls ServiceCollege Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata ✔ 62971...
 
Hotel And Home Service Available Kolkata Call Girls Park Street ✔ 6297143586 ...
Hotel And Home Service Available Kolkata Call Girls Park Street ✔ 6297143586 ...Hotel And Home Service Available Kolkata Call Girls Park Street ✔ 6297143586 ...
Hotel And Home Service Available Kolkata Call Girls Park Street ✔ 6297143586 ...
 
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort ServiceBorum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
Borum Call Girls Service ☎ ️93326-06886 ❤️‍🔥 Enjoy 24/7 Escort Service
 
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
 
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
 
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
 
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Sonagachi Call Girls In All Kolkata 24/7 Provide Call W...
 
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
 

Modular Rigging in Battlefield 3

  • 1.
  • 2. › Rigging in pre-production › Character builder › Weapon builder › Face poser › Animation pipeline › The way forward
  • 3.
  • 4. › Design WILL change › Make sure you rig can handle it › Keep it simple › Test your rig on animators and get feedback › Anatomy reference › Lock down the anatomy with Art Director › Show how concept art will behave in motion › YOU are responsible (Riggers)
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Rigging modules used: › Grouping/hierarchy › Spine IK/FK › Head › Face Poser › Arm/Leg IK/FK
  • 11. › Using shared rigging modules › Quickly rig and prototype
  • 12.
  • 13.
  • 14.
  • 15. › Based on FACS › Each head has unique poses › Animation only contain attributes › Poses are loaded in game
  • 16.
  • 17.
  • 18. › Quick load/save animation › Perforce integration › Import MotionCapture › Batch all animations › Right-click in Maya
  • 19.
  • 20. › More Python › More Modular › Interactive building › Monkey farm unit testing

Editor's Notes

  1. Hi, my name is Johan Ramström. I am a technical animator/artist at dice, recently finished rigging on Battlefield 3. I have worked with animation and rigging for almost 10 years and have now spent 5 years of them at dice being involved with most of the games created at dice. Rigging for games have previously been very different from movies and high-end productions, but with the new Frostbite engine and ANT I would dare to say we have taken quite a step forward .. And this is what I'm going to talk to you about to day.
  2. First I will go through the process of rigging in pre-production, what to keep in mind and how we did on Battlefield 3.The ”Character builder” is our main rigging tool which puts everything togetherFace poser, this is our animation pipeline and how we re-used animation on tons of facesThey way forward, what we learned and what we will continue developing upon-------But first, a little intro to what this presentation is all about, move time!
  3. I’m sure everybody working with a creative product have experiences this, nothing is never finished, ever!Another classic, but it is SUPER important that everybody has signed off the rig when going into production. Changing this mid-production is extremely cost- and painful.Get your anatomy straight, talk to your Art Director about the rules of anatomy and how your concept will behave in motion. Rig a simple cube-man based on your concept and get sign-off early.And finally, YOU (in the rigging team) are responsible. Imagining and analyzing how concepts will move and interact with rest of the world is a hard job so make sure you prototype properly. During my years rigging I have recieved a lot of crazy concepts and cool ideas, some were possible to rig right away while some had to go back to the drawing board as it just didn’t work in motion.NOW, let’s take a look at the anatomic reference used in Battlefield 3!
  4. The ”Character Builder” is our main rigging tool which handles all character rigging. It will list all rigs in the project and you have 3 options, ”Create New”, ”Edit Selected” and ”Rebuild”.
  5. When editing a rig it will open the model file in it’s current state, without any changes made. The only option here is to choose ”Import Rig”.This will clear the scene of any existingskeleton nodes and bringing in the selected template skeleton and template controls.
  6. In this step you go through all joints and controls and place them according to your model. When you click ”Save Rig” we export all your tweaks to separate mel-files containing position, rotation, scale and joint orients. These files are later used to rebuild the rig. The great thing about having user modifications in native maya mel files is that they work regardless of maya version and each file can easily be copied between rigs.
  7. Next up is skinning. We used mayas native copy skinning enourmosly! This worked really well with a properly labelled skeleton. Copy between selected vertices, mirroring etc.All characters were initally copied from our anatomic reference to get a rough start and see model in game without spending too much time skinning an un-tested mesh. Skinning is also saved as a text-file with possibility to copy between characters and back up skinning work.
  8. These are some of the most commonly used modules in Battlefield 3.We tried to keep them as generic as possible, this way we could reuse them on other rigs.
  9. Some examples of using the shared modules. These rigs took just a few minutes to setup and ship off to animation. Great way of quickly prototyping and see how they behave in motion early.
  10. Weapon builder share the same foundation as Character builder, as you can see we had quite a few weapons...
  11. Weapon builder also allows you to define which keyable channels are to be used for each specific weapon
  12. FacePoser, this module enabled us to use one single animation on multiple heads, and still tweak each animation to art direction.It saved us time and memory and increased quality on our facial animation.
  13. It is based on the Facial Acting Coding System, which is used for categorizing emotions.Each head is given a set of poses to define, for example BrowUp, BrowDown, JawOpen etc...The animation that is then applied only consists of float attributes on each pose, so the animation tells the engine to, for example open the jaw by 60%.The game then drives the specific heads pose JawOpen and animates it.
  14. When working with these poses we start with animation controls in Maya or MotionBuilder.These controls drive the float channel with driven keys connected from the controls.The pose library is tweaked in our FacePoser tool in Maya.The float channels are then connected via all driven keys into the the actual face joints.Now, lets take a look at how we record the facial data 
  15. Being able to quickly load and save animation is extremely important, iteration is key!Automatic check-out from perforceApply motion capture onto your contorl rigBatch animation changes easilyRMB support is used every minute, every day!
  16. Converting to Python has been a huge win, what you can do with python compared to MEL is fantastic!Even more modular, keeping things small makes it easier to debug problem and extend with even more functionalityWe would like to get our rigging process even more interactive, being able to launch specific modules at any time and see how the rig looks in Maya.Automated testing, when making changes it’s hard to find small errors, for example a jointOrder flip is hardly visible but will corrupt the data ingame when exported with.
  17. Any questions?