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Lt virtual playingfield
1. Lessons from the
virtual playing field
BEN BETTS
CEO @ HT2
Research Engineer @ University of Warwick, UK
2. BEN BETTS
Lessons from the Virtual Playing Field
Hereโs a major issue that we all face:
There is a gap between what employment
needs and what education provides.
This session is all about how we might
narrow that gap.
3. BEN BETTS
Lessons from the Virtual Playing Field
First a quick exercise:
Put these nine statements in order:
Most important โ least important
in terms of skills, attitudes and behaviours
your organisation demands of young
workers.
5. โSerious games could offer
providers a way to scale up the
tough-to-provide, down-to-earth
training that students want.โ
McKinsey, From Education to Employment
http://mckinseyonsociety.com/education-to-
employment/report/
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6. BEN BETTS
Let me take you back
to 1999โฆ Delta Force 2
14 years ago, online
gaming was already a
reality on a global,
massive scale.
For my 16th
birthday,
my parents got me a
phone lineโฆ
Lessons from the Virtual Playing Field
7. BEN BETTS
By 2004, it had got a
bit more seriousโฆ
Practices, tournaments,
websites, sponsorsโฆ
We were even getting
pretty good.
Lessons from the Virtual Playing Field
8. BEN BETTS
Gamers donโt play
serious games.
They play games
seriously.
Lessons from the Virtual Playing Field
9. BEN BETTS
Lessons from the Virtual Playing Field
Challenge:
Can we map our needs to some well-
known game characteristics?
10. BEN BETTS
Lessons from the Virtual Playing Field
Real-time Interaction
If interaction is seen as valuable,
then we should be doing as much
as possible to maximise the
interactivity. For me, this only
really comes when people
communicate with other people.
Teamspeak โ a real-time voice
chat program for gamers
11. BEN BETTS
Lessons from the Virtual Playing Field
Cross-functional
teams
Many games bring avatars with
different skillsets. Here it
becomes really important that a
team functions as a unit to
achieve a goal. Without each
other, the goal couldnโt be
achieved.
Recruiting via Teamfind.com
12. BEN BETTS
Systems thinking
Multiplayer games encourage
people to think about
relationships, not just isolated
events. Actions impact other
people and users have to deal
with the fallout that creates.
CS:CZ โ know the system, not
just your role within it.
13. BEN BETTS
Lessons from the Virtual Playing Field
Co-Production
Gee called this production, Iโd call
it creation or construction.
The ability to build a world, a
building or a character in-
conjunction with, or in-
competition with, others.
SimCity โ too much rubbish? Sell
it to your neighbours
14. BEN BETTS
Lessons from the Virtual Playing Field
Affinity Spaces
Games grow communities which
exist outside the bounds of the
game world. Think websites,
competitions and communities.
Wowpedia has over 115,000
pages of user generated content.
15. BEN BETTS
Lessons from the Virtual Playing Field
Risk Taking
In the real-world mistakes can be
costly, especially when starting
out. Games encourage safe-
failure and give a โresetโ ability to
undo mistakes. In games, as in
life, failure is a powerful tool of
learning. Itโs just that in games,
we can reset.
Kerbal Space Program โ taking
risks and mostly failingโฆ
16. BEN BETTS
Lessons from the Virtual Playing Field
Identity
Participants in learning need to
commit to the process. Games
encouraged users to create new
identities or take the role of a
pre-conceived identity that they
can commit to in the long term.
WoW โ players get a littleโฆ
protective of their characters.
17. Real-time Interaction
Cross-functional teams
Systems thinking
Co-Production
Affinity Spaces
Risk Taking
Identity
BEN BETTS
Lessons from the Virtual Playing Field
Oral Communication
Team work
Leadership
Creativity
Written Communication
Problem Solving
Work Ethic
18. First play games seriously.
If you are thinking about putting
serious games to workโฆ
BEN BETTS
Lessons from the Virtual Playing Field
19. BEN BETTS
Lessons from the Virtual Playing Field
Ben Betts โ ben@ht2.co.uk | @bbetts
www.ht2.co.uk