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Practical AI in Games
Renaldas Zioma
•
Vor 7 Jahren
Lighting the City of Glass
Electronic Arts / DICE
•
Vor 8 Jahren
Unite2014: Mastering Physically Based Shading in Unity 5
Renaldas Zioma
•
Vor 9 Jahren
Optimizing the Graphics Pipeline with Compute, GDC 2016
Graham Wihlidal
•
Vor 8 Jahren
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
Vor 7 Jahren
FrameGraph: Extensible Rendering Architecture in Frostbite
Electronic Arts / DICE
•
Vor 7 Jahren
Physically Based and Unified Volumetric Rendering in Frostbite
Electronic Arts / DICE
•
Vor 8 Jahren
The Intersection of Game Engines & GPUs: Current & Future (Graphics Hardware 2008)
Johan Andersson
•
Vor 15 Jahren
Diagrama-xbox360
Angel Arita
•
Vor 12 Jahren