It was my great pleasure to be invited to Milan as the feature speaker for Meet The Media Guru. Hosted at the Trienale di Milano, I spoke about my concepts of multi-sensory design, and participative and inclusive engagement to a sold out audience.
9. . Digital
. Mobile
. Data/Information
. Multi-tasking
. Rapid
> Incredible competition for attention
Life
@coreytimpson
10. . Audiences increase in sophistication
. This causes changes in behaviour and expectations
Expectations
@coreytimpson
11. . Audiences increase in sophistication
. This causes changes in behaviour and expectations
. Museums must meet expectations if they are to remain relevant
. Museums must increase their sophistication and their interaction scenarios with audiences
Expectations
@coreytimpson
12. . How to meet expectations?
. How to ensure relevance?
. How to facilitate learning?
Engagement
@coreytimpson
13. . How to meet expectations?
. How to ensure relevance?
. How to facilitate learning?
> An engaged audience is more likely to learn.
Engagement
@coreytimpson
14. . Museums tell stories
. My design focus rests on storytelling
Designing for Engagement
@coreytimpson
15. My belief:
Stories hold the power to inspire.
Storytelling has the power to engage.
Storytelling Responsibility
@coreytimpson
16. . Relevance Building
. Experience Design
. Interactivity
. Immersion
. Inclusion
Designed Storytelling
@coreytimpson
21. @coreytimpson
. Designing something in consideration of all vectors of human difference at the outset
. Inclusive initiation = Accessibile outcome
. Increased Usability
. No compromise on aesthetics or design intent
. Rich Experience for all
Inclusion
76. Engage audiences through multi-sensory storytelling.
> provide opportunities for participation, personalization
> mix of passive, active, interactive experiences
> varied media (audio, visual, tactile, digital, analogue, physical)
> prolong engagement beyond the single, onsite experience
> inclusive and accessible
Projects Realized
@coreytimpson
77. Turning the single sensory experience towards a multi-sensory experience.
Application of audio to what is typically only visual.
Increasing Inclusion
@coreytimpson
85. @coreytimpson
. System of 5 components
. Tactile floor strip
. Tactile & Braille marker
. Bluetooth Beacon
. Mobile App
. Content Management System
Universal Access Point
103. . Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
. Varied design type, varied media styles, varied interaction and interface designs
= MULTIPLE POINTS OF CONTENT ENTRY
Experience Design
@coreytimpson
104. . Passive, Active, Interactive, Immersive experiences
= BALANCED PHYSICAL & COGNITIVE EXPERIENCE
. Opportunities for personalization & collaboration
= PERSONAL RELEVANCE
. Varied design type, varied media styles, varied interaction and interface designs
= MULTIPLE POINTS OF CONTENT ENTRY
. Multi-sensory
= INCLUSION & ACCESSIBILITY
Experience Design
@coreytimpson
105. . Powerful storytelling
- living up to the stories being presented
. Building Engagement
- relevance (personal, collaborative)
. Rich experience for everyone
- inclusive, accessible
Multi-sensory Experience Design
@coreytimpson