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Case study: Final Fantasy XV

10. Feb 2018
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Case study: Final Fantasy XV

  1. Case Study: Final Fantasy XV Connor Wiffen
  2. The Game Final Fantasy XV is the 15th installment in the mainline Final Fantasy series which released on PS4 and Xbox One in 2016. The game is set in the fictional world of Eos – a huge expansive map full of quests, characters and environments to explore. Throughout the game you visit a wide variety of locations around the map as the story progresses including a large grassland area, a desert and a Volcano. The world is built using realistic mixed with futuristic assets bundled together with some iconic imagery from the Final Fantasy franchise. The Architecture around is an interesting blend of American and Italian designs which creates a unique environment for the player to move around in, this blend also makes the world easily recognisable and memorable. The combat system is revolved around using weapons which you can find or earn during gameplay. There isn’t much in the way of destructible environments but the world does change slightly as events occur within the story. The game is primarily Single player but had a £15 Multiplayer expansion added later that added it which isn’t ideal as it was originally promised during development but a lot of aspects changed as the game’s creation went on, I personally have not bought it because that price and the price of the subscription needed to play online is too much for me to invest in it and thus it is actually cheaper to just wait for the PC version. It is worth noting that the game has spawned many spin offs which have become a part of the “Final Fantasy XV Universe” like a mobile city builder, a smaller Chibi styled version of the game for PC and Mobile. A definitive PC version is also planned for this year that will contain all of the DLC and improvements which have been released since the game launched making it the ultimate version of the game with the graphics and ability to mod the game further beyond its limits.
  3. Comparison FFXV and Kingdom Hearts • Final Fantasy and Kingdom Hearts: Birth By Sleep are rather similar as elements of each series often crossover due to the fact that Kingdom Hearts is the child of Final Fantasy and Disney. • Final Fantasy XV is open world whilst Kingdom Hearts is split up into different areas with loading screens. • The art style of KH goes for a ‘cell shaded’ look while FFXV goes for a more photo realistic approach whilst still appearing distinctly Final Fantasy. • Kingdom Hearts audience is geared more towards a younger demographic thus much of the game’s systems are simplified, the skill tree for example is far more simple with the player needing only to use the skill to level it up – while in FFXV the player is required to level up their skills and abilities themselves through the use of AP which is collected through defeating enemies. • With Kingdom Hearts being a sort of spin off to the Final Fantasy franchise, they share a few story beats which are common in both series – aka huge eccentric villains and boss fights galore. They also share characters (Although mostly Kingdom Hearts does this) with iconic FF characters appearing in many of the games. • The gameplay of both games share the basic aspects of a JRPG with combat that mostly based around easily mashed buttons that are quick to repeatedly press due to the grinding nature of both series – the constant damage output and large number of enemies require a lot of it. The two games also share a party system where the members help you during combat. • Both games share a similar style of inventory to each other with different tabs and lists which sort the specific items and equipment for easy access whenever needs be which is a common attribute of the RPG genre
  4. Characters Throughout the game you only play as the Avatar, Prince Noctis with your three Royal Guards – Prompto, Gladio and Ignis. However a patch was recently released which added the ability to switch characters during combat. These are all fully voce acted characters which each have their own combat style with specialising in Gun, Sword and Blade combat. Noctis is a sort of a jack of all trades but it is expanded upon by his ability to ‘Warp’ which allows the player to quickly move from target to target with ease and reach new locations, As the Prince you are also able to occasionally summon gods to cause tremendous damage to a large group of enemies. Playable Non-Playable The game also boasts a large cast of NPCs who play a big part in the game’s plot with Ardyn being the main antagonist. Many of the initial antagonists become allies and some of the supporting cast perish in the story that unfolds. Just like with you main party of 4, some of these characters will join your party and aid in battles and during story specific sections. This changes up combos and techniques leading to more potentially challenging fights throughout the game. There are many enemies scattered around the game world which you encounter as the game progresses which can range from Robot soldiers, the local wildlife and to daemons from hell. The variety of these keeps the game exciting. Enemies However the AI isn’t anything to write home about as it often glitches out during combat or if talking about the random people around the map then they aren’t supposed to be followed around so doing so reveals the cracks in the AI.
  5. PerspectivesThe game is a third person action game, thus it places the camera behind the Avatar – although the camera does have full 360 rotation due to how far the camera is from the actual player. This gives them the ability to see enemies coming and quickly Warp to them but this also allows for the player to admire the world around them, leading to a more enjoyable adventure if the player decides to explore. However the camera does have problems when it comes to tight areas and often gets stuck or goes through assets like rocks and trees.
  6. HUD Health and Stamina HP Numbers Weapon Wheel Combo Chain Meter Lock on Enemy’s Health Game Map Time of Day Days Left Indicator
  7. Cut ScenesA majority of the game’s story is told through cutscenes but as this a Final Fantasy game, some of these are absolutely breath taking and almost movie like in their quality. They are all voice acted unlike earlier entries where there was only text. The emotions needed for the story are excellently shown on the characters faces during both pre rendered and in game cutscenes which do not take away from the effect the story is trying to present. Cutscenes have always been Square Enix’s forte and it is the same for Final Fantasy XV too. Although as you can see the pre rendered scenes blow the in-game ones away which does make the graphic fidelity of the game extremely recognisable
  8. Narrative As mentioned before, the game is set in the fictional world of Eos where the synopsis reads: "The only crystal left to the world lies in the Kingdom of Lucis Upon striking a peace with the garrison state of Niflheim, Lucis rejoices in having at last brought the cold war to a close. Their celebrations, however, are premature. Under the guise of amity, Niflheim dispels the anti-armament runewall and launches a full-scale invasion of the kingdom. The peaceful lives Crown Prince Noctis and his entourage once knew are consumed by the flames of war as they struggle to mount a resistance.” – IGN These are the events that spark the story which is quite linear in design as with many of the other games in the Final Fantasy series – there are a few instances where you can make decisions but they don’t really affect the overall plot like just before you challenge the main antagonist of the game to a final battle in Chapter 15, you can pick a photo to take with you to remember the adventure you’ve had up to that point (Throughout the Prompto takes pictures). This choice only changes the picture that appears in the following cutscenes. However as the game is an Open World RPG, there are a number of side quests you can complete along the way or after in the Post Game which can add to the playtime, help level the Avatar up or unlock new weapons and powers. There a three DLC episodes that allow the player to play as the other three members of the group through different events during the Main Game’s story that weren’t in the game – for example, during one chapter, one of the characters is missing and the DLC fills that gap in which does cause slight confusion when playing through without the aid of the DLC but this is unfortunately common in the game industry. The game is split up into Chapters which need to be completed to progress but with the side quests there are loads of goals for the player to undergo like saving someone from Daemons or finding a certain item. These award players with XP, AP(Ability Points), Material Items and sometimes weapons. As with almost every game nowadays – it also awards the player with Trophies for completing certain parameters within the game like completing a certain chapter or killing an enemy in a specific way, these entice the player to play more of the game and add extra challenge to the game beyond the ones within the game itself. They are also a good way of showing off how skilled you are in a certain game or that you’ve completed it 100%. Player Goals & Reward Difficulty The game doesn’t exactly have a difficulty setting but does have an equivalent with a system where the player can switch between active and wait battle modes. The developers' aim was to make it so that players who like both action-oriented and those who want to fight at a slower, more relaxed pace can all enjoy the game. There isn’t a setting due to there initially being worry because there hadn't been a numbered Final Fantasy that allows the user to select their difficulty – however a standard difficulty and easy mode did appear later on in an update which allowed the player to change difficulty at any time. Quest rewards for completing the objective In-game cutscene of Noctis receiving a Royal Weapon Menu showing the changeable Difficulty setting during gameplay
  9. Graphics As the game was in development for around 10 years a lot has changed from the concept art to what was in the final game although the locations and basic concepts are still present. Concept Art The Final Fantasy series has always pushed the hardware to its limits and FFXV is no exception with its 3D polygons to create the game world, assets and characters. They are all generally highly detailed but behind a game like Uncharted 4 which was released earlier but that is to be expected due to the game being in development for around 10 years going through many different names and concepts whilst also jumping from PS3 to PS4 when the next generation of Consoles hit. These range from artwork of story battles, possible scenes and locations around the game world which were intended to show up in the final game if they do not in one from or another.
  10. Background Graphics Like many Open World games, FFXV uses Background Graphics to expand the world far beyond the realms of which the player can actually reach to give the illusion that the game is larger than it appears to be – The game does this by having mountains and structures surrounding the playable area to block the view as you are able to fly towards the end of the game and without these barricades against the limit of the game world then the immersion would be broken. Unreachable mountain Reachable structure Unenterable water (Swimming was originally intended to be a feature but was cut some time during development. Box Art Final Fantasy XV has multiple Box arts depending on the edition of the game but they all (Mostly) share the same theme of showing Noctis and his group taking centre stage. Noctis, his guard and their car heading down a seemingly endless road – implying the adventurous journey they are about to be forced on. From the cover alone you can tell each Characters personality by how they are composed. Large and easily seen Logo which encompasses most of the cover which is the first thing the eye is drawn to. Age rating Developer Developer Age rating The title isn’t as large on this cover as people who would be buying it Day One will probably already know what game they are getting so it is more focused on the artwork than the game title. This cover again shows each of the main characters with Noctis being the first thing you see – they are shown with each of their weapon styles which tell you about how they contribute to the group in game.
  11. Videogame Addiction Video game addiction was recognised as a mental disorder in May 2013 - "It's a clinical impulse control disorder,“ (Says Kimberly Young, PsyD, clinical director of the Center for On-Line Addiction )an addiction in the same sense as compulsive gambling. Defining Factors: • The person needs more and more of a substance or behavior to keep them going. • If the person does not get more of the substance or behavior, they becomes irritable and miserable. Kimberly Young says compulsive gaming does meet these criteria and there have been severe withdrawal symptoms seen in game addicts. "They become angry, violent, or depressed. If [parents] take away the computer, their child sits in the corner and cries, refuses to eat, sleep, or do anything.“ While Keith Bakker says "Eighty percent of the world can play games safely...The question is: Can you always control your gaming activity?" Warning Factors: • Playing for increasing amounts of time over large periods of time. • Thinking about and being distracted by gaming whilst during other activities. • Gaming to escape from real-life problems, anxiety, or depression. • Lying to friends and family to conceal their gaming habits. • Feeling irritable when trying to cut down on gaming or games are taken away. It has been theorised by many that the addiction is primarily caused by the in-built reward system within games to fulfil a psychological needs of reward, freedom and social interaction, these can include Trophies and Lootboxes that emulate gambling. Treatment centres in certain places have begun opening to counter the growing addiction rates of gaming, however in China it is a completely different story - They have more online gamers—368 million—than the United States has people. Wangyin “Digital Heroin” it is said to afflict 24 million young people in the country but boot camps like the one in Bejing which is ran by a former army colonel has the members (mostly boys) take part in a routine of exercises, reading, brain scans and medication. Whilst the latter ones are more controversial, they are said to have a 75 percent success rate. These camps are often a last resort for mothers and fathers who were raised before China’s tech revolution and are struggling to monitor the online lives of their children whilst having a government that fears gaming is yet another way for the internet to corrupt young minds with limits on how many hours one can game depending on their age on many of the online and offline games.
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