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Colin dockerty 3d level workflow
1. Colin Dockerty 3D Game Engine Workflow
The assignment I am carrying out is to create 3D game level using Unity.
First of all I had to create the terrain my modelling the area and changing the size of things also I had
to change the textures like colours to make it seem more realistic also have to add some more
textures to give it more of a realistic feel.
Second I have added water to the terrain to change the look of the area.
2. Colin Dockerty 3D Game Engine Workflow
I have added water, trees and grass to add more effect the scenery.
I have also added stone fences and buildings, I have been adding colliders to all the objects in the
terrain.
3. Colin Dockerty 3D Game Engine Workflow
I have recently added some new character type items in.
4. Colin Dockerty 3D Game Engine Workflow
And this is what I have produced so far.
In the end of it all I used very few items and objects however the objects I did use all had colliders on
them so you couldn’t just go straight through them I tried to add a water fall and that works to a
certain extent.