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Come realizzare giochi (e non solo) con il Myo - Giorgio Pomettini
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Codemotion Roma 2015 - Giorgio Pomettini racconta la sua esperienza con i devices Myo.
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Come realizzare giochi (e non solo) con il Myo - Giorgio Pomettini
1.
Come realizzare giochi (e
non solo) con il Myo Giorgio Pomettini
2.
3.
Chi sono
4.
5.
Febbraio 2014
6.
7.
8.
Specifiche tecniche
9.
• Processore ARM
Cortex M4 • Bluetooth 4.0 • 8 Sensori Miografici • Accelerometro, Giroscopio, Magnetometro • Haptic feedback (vibrazione a tre velocità)
10.
Traslazione + rotazione
su tre assi
11.
Piattaforme supportate: • PC
/ Mac OS X / Linux • iOS (dalla 7.0 in poi) • Android (dalla 4.3 in poi)
12.
Fingers spread Wave right Wave
left Fist
13.
Lato sviluppo
14.
15.
Integrazione con Unity
16.
Myo Prefab - Myo
1 - Myo 2 // Se ne possedete più di uno
17.
using UnityEngine; using System.Collections; using
Pose = Thalmic.Myo.Pose; using VibrationType = Thalmic.Myo.VibrationType; // Includo le librerie Thalmic.Myo
18.
public GameObject myo
= null; // Dichiaro un Gameobject e gli assegno il Myo (1 o 2)
19.
ThalmicMyo thalmicMyo =
myo.GetComponent<ThalmicMyo> (); // Accedo al componente ThalmicMyo del Prefab
20.
thalmicMyo.pose thalmicMyo.Vibrate (VibrationType.Medium); thalmicMyo.Vibrate if (thalmicMyo.pose
== Pose.WaveIn) transform.rotation
21.
thalmicMyo.pose thalmicMyo.Vibrate transform.rotation
22.
Lato commerciale
23.
(Per adesso accessibile
solo agli sviluppatori)
24.
25.
Dove acquistarlo
26.
27.
OMGOMG!!!!!
28.
Grazie! Foto di Luca
Salmin
29.
Contatti: Mail: giorgio.pomettini@gmail.com Sito web:
videogio.co
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