Powerpoint created for presentation to class at the Academy of Interactive Entertainment, Seattle, in April 2016. Initially began as a discussion of what a game producer appreciates from the teams s/he works with. Grew to include information directly addressing questions from the class provided ahead of the presentation.
EDIT: Added a list of Project Management software by request of the AIE students. Thanks for asking!
1. Let’s Talk About Game
Production
Or: Why I chose a career my parents will never
understand.
Daniel A. Myers
April 2016
2. Who is Dan Myers?
Professional
• Production and Community Relations Professional
• Producer at Sony Online Entertainment Seattle for 6 years
• Currently Program Manager for MSN Games
Personal
• In the games industry for 15 years
• Just turned 45
• Got married in October 2015
• Generally not someone who talks about himself in 3rd person
3. What is a Producer? Part I
Question:
What does a game producer do?
Answer:
Depends…
4. Let’s Get Meta for a Moment
The Four T’s:
1. Team: Know Thy Company
2. Title: Know Thy Project
3. Tools: Know Thy Implements
4. Talent: Know Thyself
5. 1. Team: Know Thy Company
• What defines the company and team culture?
• Who are the individuals you work directly with?
• What are the management dynamics?
6. 2. Title: Know Thy Project
• What is the project goal?
• How big or small is the project scope?
• What things limit the boundaries of your project?
7. 3. Tools: Know Thy Implements
• What programs do people in your discipline use?
• What are the tools used to track the project?
• How does your work make it into the end product?
8. 4. Talent: Know Thyself
• What are your strengths and weaknesses?
• What are your short- and long-term goals?
• What do and don’t you like doing?
9. What is a Producer? Part II
Production teams are usually responsible for:
• Scheduling
• Scoping
• Budgeting
• Reporting
Production teams are sometimes responsible for:
• Team Management
• Special Projects
• Filling In Talent Gaps
• Feed and Care of Team Members
10. Role Comparisons
• Film Production vs. Game Production
• Director vs. Producer
• Team Lead vs. Producer
• Designer vs. Producer
11. Key Job-Description Phrases
• “Knack for Organization”
• “Cross-Team Collaboration/Communication”
• “Process Oriented”
• “Sees the Big Picture”
12. Where Producers Come From
• Nature vs. Nurture
• Producers can come from almost any discipline
• Art
• Design
• Programming
• Community Management
• Quality Assurance
• Office Management
13. My Career Path
College
• BA in English (Technical Writing)
Pre-Games
• Logistics (Project Management)
• Technical Writing (Project Management)
Games
• Editing and Technical Writing
• Website Production and Community Management
• Community Management and Production
• Production
• Release Management
• Program Management
14. Why I’m a Producer
I became a producer to have more input in development
direction
I have a production career because I enjoy helping teams work
better together making awesome stuff
15. How to get Started
• Show Interest
• Take Opportunities
• Learn the Tools
• Build a Portfolio
17. Appendix A: PM Software
This is a list of project-management tools I have experience with,
have heard a lot about, or am asked directly about when talking
with hiring managers.
• Excel
• Jira
• Microsoft Project
• Team Foundation Server
• Trello
• Basecamp
• Pivotal Tracker
Hinweis der Redaktion
Company history. Titles. Who’s in charge? How long have people been there? Industry opinion.
Simple as “What platform will this be on?” Complex as “What company goal does this support/achieve?”
If you’re not naturally inclined to it, you can learn—but you have to want to.