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Music 2.0
                 Business Model
                Which revenues are expected from digital music services for
                                     labels & artists?

    Music 2.O Business
          Model

By Chris de Palmer
Dec 2010



Palm Rock Songs
Music Production & Publishing
http://www.palmrocksongs.com/publications/
                          com/publications/




This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported
                                                       Attribution               NoDerivs
License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-
                                                                                        -nd/3.0/ or send a
letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA
Table of Contents
1   Introduction ................................................................................................................................ 1
2   Market trends ............................................................................................................................. 2
           2.1         Digital music is gaining momentum..................................................................................... 2
           2.2         Digital music beyond 2010................................................................................................... 3
           2.3         Promising audio streaming services ..................................................................................... 3
3   Business case ............................................................................................................................... 4
           3.1         Music 2.0 business model – Initial parameters..................................................................... 4
           3.1.1       Contractual agreements between music industry players ..................................................... 4
           3.1.2       Applicable VAT ................................................................................................................... 7
           3.2         Pricing models of digital music distributors ......................................................................... 7
           3.3         Digital Music Revenues ....................................................................................................... 8
           3.4         Number of downloads or streams required for 1 000 euros revenues .................................. 9
           3.5         Average streams per true fan per artist ............................................................................... 10
           3.6         Number of true fans required for 1 000 euros revenues ..................................................... 13
           3.7         Revenues expectations from downloads services ............................................................... 13
           3.8         Revenues expectations from streaming services ................................................................ 14
           3.9         Digital winds of change ...................................................................................................... 16
4   Conclusions ............................................................................................................................... 17
5   References & Credits ............................................................................................................... 18
6   About the author ...................................................................................................................... 19
7   Definitions ................................................................................................................................. 20
Figures and Tables
Figure 1: Music Market Revenues Evolution in France ........................................................... 2
Figure 2: Growth of Streaming Services in French Market ..................................................... 2
Figure 3: Artist/Producer Revenues Typical Split.................................................................... 4
Figure 4: Publishing Rights Typical Split for Downloads ....................................................... 5
Figure 5: Publishing Rights Typical Split for Streaming ......................................................... 5
Figure 6: Revenues split between Digital Music industry players ........................................... 6
Figure 7: Digital Music – Overall Revenues Split ................................................................... 8
Figure 8: Digital Music – Artists Revenues ............................................................................. 9
Figure 9: Downloads & Streams needed for 1 000 euros revenues........................................ 10
Figure 10: Audio streaming statistics per true fan per Artist ................................................. 11
Figure 11: Evolution of streaming consumption per true fan per artist.................................. 11
Figure 12: Top artists audience statistics in November 2010 (last.fm) .................................. 12
Figure 13: Top 1 artist audience 5 years statistics (last.fm) ................................................... 12
Figure 14: Number of true fans needed for a 1 000 euros revenues ....................................... 13
Figure 15: Revenues evolution with LP downloads per true fan ........................................... 14
Figure 16: Revenues over 3 years from LP streams per true fan ........................................... 15
Figure 17: Downloads vs streaming with 10 000 true fans .................................................... 15
1             INTRODUCTION
Music 2.0 is about digital music and this study is about the impact of music 2.0 on the revenues of
the music industry players.
A new generation of digital services, which are a
                                                audio streaming services, is available today to offer
fans an alternative way for enjoying music
What are the revenues expectations of the different actors of the value chain as artists, labels and
digital distributors? How can they all expect make money from downloads & audio streaming
services?
The objective of this paper is not to study the return on investments (ROI) for labels or
  he
independent artist. In other words, neither the costs required for production & promotion, n the
                                                                                           nor
profits by comparing the costs and the revenues are part of this study.
This paper is also limited to the potential revenues generated by audio digital music services, all
other potential revenues obtained from ring tones, web radios, video streaming services, live
performances, merchandizing, radio/TV broadcasts, film synchronization, songbooks, … are
excluded. Only revenues from download & audio streaming services are considered.

In the first part of this paper, you’ll see how digital music is gaining momentum compared to
traditional physical music. Then, based on pricing levels of downloads & streaming services and
on contractual rights defined between players, a business case study will be done. Its goal will be
to define the number of downloads or streams needed and the number of true fans required to
expect different levels of revenues for each player and how these revenues will evolve with a
growing fan base.

Last but not least, this paper is mostly based on the current rules applicable for the music industry
                                                      curren
in France.




                                                                                                        1
2             MARKET TRENDS
2.1           Digital music is gaining momentum
While physical music revenues based on audio CDs are decreasing for a while, digital music
revenues are increasing.
The USA are the first market of the world for revenues from digital music services. Digital music
                                                                          services
represents 40% of the whole local music market. In South Korea & China, the revenues generated
from digital music are even higher than those generated by physical sales (source: SNEP)
                                                                                    SNEP).
If we consider the French market, 5th market of the world for music revenues, physical music
revenues decreased by 46 % in 6 years between 2004 & 2009. On the contrary, digital music
revenues increased by 742 % in 6 years between 2004 & 2009 (figure 1 – source: SNEP).
                                                                                 SNEP)

                              Music Market Revenues Evolution in France



                                                                         Physical      Digital

                                             9    30,7
                                                          43,5
                                                                        50,8
                       1302                                                         77,2       75,8
                               1112
                                         953      935,2
                                                          819,2
                                                                        662
                                                                                    530          512




                       2002    2003      2004     2005    2006          2007        2008       2009



                       Figure 1: Music Market Revenues Evolution in France
                               :

In France, the streaming market has got the fastest growth of the 3 flavours of digital music
(downloads, ring tones & audio streaming) with a 144% market share gain between 2008 and
2009. In 2009, its market share was 11.6% ((figure 2 - source: SNEP - June 2010).

                                             Digital Music Revenues
                                               Evolution in France
                     90 000

                     80 000

                     70 000

                     60 000

                     50 000                                                                Streaming
                     40 000                                                                Ring Tones
                     30 000                                                                Downloads

                     20 000

                     10 000

                         0
                                      2008                       2009


                    Figure 2: Growth of Streaming Services in French Market


                                                                                                        2
A recent survey performed in France revealed that over 10 million internet users listened music
                                                        10
using streaming services during 3rd quarter of 2010. Those services are among the 10 first
                                               2010
services used on the internet (source: Le Point – Nov 2010).

2.2           Digital music beyond 2010
                            beyon
IEMR is forecasting that global digital music revenues will increase from $7.8 billion in 2009 to
$32.5 billion in 2014 which mean a 316 % growth in 5 years time.
In Western Europe, digital music paid users will increase from 87.4 million in 2009 to 173.2 million
in 2014 and the digital music retail revenues will increase by 269% from $1.3 billion in 2009 to $4.8
billion in 2014 ($723 million in France) (source: Business wire – Oct 2010).

2.3           Promising audio streaming services
And which music 2.0 service will have the highest growth & market share? The answer is likely to
be audio streaming services.

Apple, who was so far rejecting this service and favouring music download services with iTunes, is
about to revise its initial strategy by offering audio streaming services (source: Electron Libre – Oct
2010).

Consider now Gerd Leonhard’s Music 2.0 essay published in 2008 where Gerd indicat that
                                                              200               ndicates
"access to music will replace ownership”. In other words, audio streaming services will become
more popular than downloading services. Also, flat fees models emphasized in his study are
considered to be the winning pricing models.

For a « basic user », downloading appears to be too complicated: it implies many actions
(transfers from PC to USB keys or Smartphones or vice versa) and above all the pricing model,
generally based on an average of 0.99 euros per song or 9.99 euros per album, is an obstacle for
the discovery of new talents.
The flat fees model of audio streaming services, generally based on 9.99 euros a month for
unlimited listening anywhere (like “premium” package proposed by Deezer), is on its way to be the
                                                                          ,
winning model.
Of course, the success of audio streaming services will depend on the quality and availability of
                                                                   n
mobile & fixed networks. Listening to a song in premium quality uses a 324 kbps bandwidth: Such
a bandwidth requires the availability of access networks of at least the following capabilities:
    -   Wireless Broadband Networks: Wifi or 2.5G mobile networks (with “EDGE” technology)
                      band

    -   Fixed broadband networks using at ADSL technology.

Based on this, it was more than necessary to assess the impact on the potential revenues
generated by audio streaming services in particular, hence this paper.




              .




                                                                                                          3
3             BUSINESS CASE
3.1           Music 2.0 business model – Initial parameters
Before assessing the final revenues of each players, it is important to understand the music
industry, which is complex and involves many players like producers, publishers, songwriters,
artists, managers, ….

To simplify our approach, we consider 2 factors:

    •   The contractual agreements between music industry players
    •   The pricing models of digital music distributors

3.1.1         Contractual agreements between music industry players
The revenues distribution is defined by 3 main contracts
    •   The artist contact established between the artist (singer or band), who will perform the
                                               th
        song, and the producer

    •   The publishing contract established between the publisher and the songwriters
    •   The distribution contract established between the producer and the distributors

Artist contract

In the artist contract, the producer typically allocates an average of 8% of his revenues to the artist.
          ist
This % depends on the nature of the artist, beginner or mature, and can be modulated by potential
sales volumes.

For this study, the artist gets 8% of the revenues from the producer for each song or album
downloaded or streamed (figure 3).3)


                                  Revenue typical split between
                                      Producers & Artists

                                                   Artist
                                                    8%


                                              Producer /
                                                Label
                                                 92%




                          Figure 3: Artist/Producer Revenues Typical Split




                                                                                                           4
Publishing contract

In the publishing contract, the typical split defined for original songs is 50% for the publisher, 25%
for the author of the lyrics and 25% for the music composer. A songwriter could get a maximum of
50% when writing both lyrics & music or even 100% when acting as an “independent” songwriter.
In that case, the songwriter would have to ensure himself/herself the promotion of his repertoire.

Note this publishing contract covers the DRM (“Droits de Reproduction Mécaniques” or
                              cover
“Mechanical Rights”) and is applicable to downloads services.
                    )

For streaming services, and this is the case in France, the rights between publishers & songwriters
are not contractual and are defined by the copyright management company: the split is 1/3 for the
publisher, 1/3 for the author and 1/3 for the music composer, according to the DEP (“Droits
                                                    compos                           “Droits
d’Execution Publiques” or “broadcasting rights”) defined by SACEM.
              ubliques”

So publishers will typically get 50% rights for downloads and 33,33% for streaming while
songwriters will get 50% downloads and 66,67% for streaming (figures 4 & 5).

                                 Publishing Rights Typical Split for
                                            Downloads




                                        Publisher    Songwriter
                                          50%           50%




                      Figure 4: Publishing Rights Typical Split for Downloads

                                Publishing Rights Typical Split for
                                           Streaming



                                         Publisher
                                           33%
                                                     Songwriter
                                                        67%




                       Figure 5: Publishing Rights Typical Split for Streaming
                               :




                                                                                                         5
Distribution contract

The distribution contract is established between the producer and the digital music distributors.

While the contractual “link” can be established directly by major producers or labels with digital
music distributors like iTunes, the situation is different for independent producers or DIY (“Do it
                                                                        nt
Yourself”) artists cumulating the roles of producers, publishers, songwriters & performers the
                                                                                  performers:
access to digital music distributors is only possible using digital music aggregators, like “
                                                                           aggregators,     “Zimbalam”
in France.

The distributor typically takes a 30% commission (source: SNEP), among which 8% is allocated for
                                                                    mong
the copyright management company (source: Wikipedia - SACEM and Deezer agreement for
                                      (
digital music streaming services in France) and allocates the remaining 70% to the digital music
                                    France),
aggregators. The aggregators take a commission and allocate the final revenues to the producers.
For instance, this commission is 10% with Zimbalam, allocating 90% of their revenues to the
independent producers or DIY (“Do it Yourself”) artists (source: Zimbalam).
           nt

The 8% allocated for the copyright management company are then distributed between the
Publisher and the songwriter according to the conditions defined in the publishing contract
described above.

We can therefore figure out the revenues split between all players for the music 2.0 business
model, either based on downloads or audio streaming services. The following graph summarizes
the different revenues streams from the true fan, paying the digital service, to the different players
(see figure 6).


                                                                          Revenue typical split between
                                                                              Producers & Artists

                                                                                        Artist
                                                                                         8%


                                                                                   Producer /
                                                                                     Label
                                                                                      92%




                                               Or


                  Figure 6: Revenues split between Digital Music industry players
                                     s



                                                                                                          6
All those % are taken into account in our study being understood that different % could be met,
depending on

    •   digital distributor policies & geographical locations (see chapter 3.2)
    •   digital distributor agreements with copyright management companies

    •   agreements between digital distributors and digital aggregators
                                                            aggregator

    •   agreements between digital aggregators & producers


3.1.2         Applicable VAT
Before establishing the final revenues split between all players, the value added tax has to be
explained as it has to be paid by the digital distributors.

In this study, we assume that the digital distributors are based in France and are subject to a VAT
(value added tax) of 19.6%.
The reality is that there are still some debates on this topic. For instance, Apple’s European
subsidiary, iTMS Europe, is located in Luxemburg, where the VAT rate is only 3%. So iTMS
                                                                                  3%
refunds 3% of the revenues generated by every download to the government of Luxemburg
(source: “Don’t believe the hype” – Dec 2010). The consequence is that they benefit from
                                    ”
increased revenues.

The situation is equivalent with Spotify (source: Electronlibre – Nov 2010).


3.2           Pricing models of digital music distributors
               ricing
When comparing the 2 models, download & streaming, the retail price is different. Whereas an
           paring
average of 0.99 euros is generally met for a song download and 9.99 euros for an album download
(LP), the pricing for streaming is either based on free service or subscription packages with flat
fees generally based on 9.99 euros a month for unlimited listening in premium quality on a PC or a
mobile device like a smartphone.

If we want to come-up with a clear split of revenues generated by streaming services, we needed
                      up
to figure out the final price of an audio stream.
According to the BASCA, a digital streaming service platform like Spotify would “generate an
income of 1p (0.01 GBP) per stream out of which all royalties to rights owners need to be pa
                                                                                          paid”;
BASCA adds that “historical models would suggest that 75% of this will go to the record
companies, with only the remaining 25% going to the writers.”

So we can assume that around 0.009 euros would go for producer/ label.

Now let’s have a look on this interesting information about Spotify statistics: their 18- years old
                                                                                      18-24
subscribers, representing 25% of their paid subscribers, listen to the equivalent of 800 songs a
                                                                                    of
month (source: Electron libre – Nov 2010).

What those statistics do not indicate is how many different artists those “true fans” ar listening to
                                                                                       re
and what the average of songs streamed per artist is.

So with a 800 streams a month for a 10 euros package, we obtain a 0.0125 euros per stream
“virtual” pricing which is quite in line with what BASCA suggests when 0.009 euros would go for
record companies: the difference between the “virtual” pricing and the 0.009 euros represents
around 30% (28%) which is in line with the digital distributors share for download services.



                                                                                                        7
The contractual agreements between music industry players being already known and explained
                         nts
above, we will consider this 0.0125 euros pricing level to be appropriate to build-up the business
                                                                                   up
model.
This would mean an average music consumption of something around 26 songs a day per
subscriber. Sure that some subscribers would overreach these statistics while others would not
“rentabilize” their subscription by listening much less music.

But this gives a good starting point for our study and this pre-analysis was important to be
                                                            pre                  rtant
overtaken.

3.3           Digital Music Revenues
We could assess the revenues for the download of a single song and for the stream of a single
song in a paid subscription package for each different industry player (figure 7).

                                                           Revenues Split per Song Streamed
                                                   0,014



                                                   0,012



                                                    0,01                           Producer / Label / Record
                                                                                   Company
                                                                                   Copyright Management
                                                   0,008                           Company
                                                                                   Digital Services
                                                                                   Aggregator
                                                   0,006                           Digital Distribution
                                                                                   Platform
                                                                                   VAT
                                                   0,004



                                                   0,002



                                                      0




                          Figure 7: Digital Music – Overall Revenues Split

The revenues for the artists & songwriters, distributed by both the producer/label/record company
                                songwriters,
and the copyright management company, are detailed below. The revenue ratio between the 2
                                  company
services is 1:79. For instance, the artist/performer will earn 0.038 euros with either one song
                .
downloaded or 79 streams generated by the same song (figure 8).
A songwriter will earn 0.0318 euros with either one song downloaded or 59 streams generated by
the same song (figure 8).

Note that less streams are needed for a songwriter compared to the performing artist as the
publishing rights are higher for the songwriter with streaming services (see chapter 3.1.1).
                                                                                     3.1.1)




                                                                                                               8
Revenues Split per Song Downloaded                        Revenues Split per Song Streamed
 0,08                                                        0,0012


 0,07
                                                              0,001

 0,06

                                                             0,0008
 0,05

                                        Author                                                    Author
 0,04                                   Composer             0,0006                               Composer
                                        Artist / performer                                        Artist / performer

 0,03
                                                             0,0004

 0,02

                                                             0,0002
 0,01


   0                                                             0



                                Figure 8: Digital Music – Artists Revenues

3.4                Number of downloads or streams required for 1 000 euros
                              ownloads
                   revenues

Downloads:
So how many downloads are required to generate 1 000 euros revenues for each of the industry
player?
Based on the pricing parameters described in the previous chapter, we obtained the following
                    ing
results (figure 9):


        •     2 122 downloaded songs will be required for a label (producer/publisher)
                                                                  (producer publisher)

        •     1 848 for an independent artist ensuring its own production & promotion.
                                   ent

        •     14 277 for a singer/songwriter
                                  songwriter
        •     31 409 for a songwriter

Streams:

And how many streams are required to generate 1 000 euros revenues for each of the industry
player?

Here are the results (figure 9):

        •     171 952 streams for a label (producer/publisher)
                                          (producer
        •     146 329 streams for an independent artist ensuring its own production & promotion.
                                              nt

        •     981 984 streams for a singer
                                    singer/songwriter

        •     1 865 858 streams for a songwriter
To assess the number of required LPs to reach the 1 000 euros target, those figures can be
divided by 10, as a LP is generally sold 10 times more than a single song, in the download
services world. For instance, 212 downloaded LPs or 17 195 streamed LPs would be needed for a
                                2
label.



                                                                                                                       9
1 000 Euros Revenues Require
                                             Downloads    Streams
                                                                                       1 865 858




                                                                    981 984




                     171 952                146 329
            2 122                   1 848                  14 277             31 409


                Label            Independant artist      Singer/Songwriter     Songwriter

                    Figure 9: Downloads & Streams needed for 1 000 euros revenues


Fair enough, but the KEY QUESTION now is to know how many subscribers, or true fans,
                                                            subscribers,
are needed to generate 1 000 euros of revenues. Why? Because a subscriber can listen
several times the same song, or the same LP.

Whereas the download of a song or a LP will be unique and done once for all, the listening of a
song or a LP will be done several times by “true fans” who are the subscribers fan of the artist.
Logically, this factor will strongly decrease the number of “true fans” needed.
            his

3.5           Average streams per true fan per artist
According to Spotify statistics mentioned in chapter 3.2, their 18-24 years old subscribers, which
                                                                    24
represent 25% of their paid subscribers, listen to the equivalent of 800 songs a month.
Unfortunately, those stats do not indicate how many different artists those “true fans” a listening
                                                                artist                  are
to and what is the average of songs streamed per artist.
                        ge
For this reason, we had to establish an average per “true fan” and we came-up with around 40
                                                                      came up
streams a month (figure 10). For instance, we assumed that 25% of the true fans would listen to
                            .
one song per week while 5% would listen 1 LP per month.
                           %        l




                                                                                                      10
Audio Streaming Statistics
                                     per "true fan" per Artist
                                                                   10 tracks per
                               5 tracks per day
                                                                    day (= 1 LP)
                                     10%
                                                                        5%
                                                                              1 track per
                                                                                 month
                         1 track per day                                          20%
                              20%
                                                                               1 track per week
                                                                                     25%


                                4 tracks per
                                week (= EP)
                                    20%


                        Figure 10: Audio streaming statistics per true fan per Artist

But will this level of streams will be constant in the life cycle of the LP of the artist?

Certainly not, because the interest in this LP will decrease: let’s take this assumption; the 1st year
is the most intense year with the release of the 1st EP (4 songs), followed by a 2nd EP 6 month
later and the release of the final LP 12 months after the 1st EP, including the 8 songs, part of the 2
                                                                  ,
EPs + say 4 new songs.
We can assume that 40 streams a month average will stay constant during the 1st year meaning
that over 480 streams will be done by the ‘true fan” with the content of the EPs or LP during the
whole year.
The 2nd year, we assume that the level of streams will be reduced by 50% leading to 240 streams.
                             the

The 3rd year will generate 75% less streams with an estimated figure of 120. During this 3rd year,
                                                                                    t
the artist will release new EPs & LPs leading to new streams, mostly done for the new songs and
                                                                                      song
partly done for the older materials (figure 11).
                                    (


                              Evolution of audio streaming consumption
                                        per true fan per artist
                  700

                  600

                  500

                  400                                                             Streams for 3rd LP
                                                                                  Streams for 2nd LP
                  300
                                                                                  Streams for 1st LP

                  200                                                             Downloads


                  100

                    0
                          year 1 year 2 year 3 year 4 year 5 year 6 year 7



                Figure 11: Evolution of streaming consumption per true fan per artist


                                                                                                         11
If we limit our study on a 3 years timeslot, 840 streams can be generated for any songs part of the
first LP of the artist by a single “true fan”, hence an average closer to 23 streams a month per “true
                                         fan”
fan” per artist.
Looking at last.fm statistics, top artists like the Beatles or Coldplay generated between 2 and 51
                                                               Coldplay                   27
plays in November 2010 (figure 12). For instance, the Beatles attracted 449 329 listeners (true
                                   1
fans) generating 5 714 619 plays, hence an average of 51 plays per true fan per month.


                                  Number of Monthly Plays / True Fan
              60

              50

              40

              30

              20

              10

              0
                       Beatles        Radiohead      Coldplay      Linkin Park      Muse



                   Figure 12: Top artists audience statistics in November 2010 (last.fm)

If we consider last.fm stats since early 2005 for the top 1 artist ranked in November, the average of
                    fm
weekly plays is 10.1 which mean around 40 plays a month (figure 14).


                               Number of Weekly Plays / True Fan / Top 1 Artist
         16
         14
         12
         10
          8
          6
          4
          2
          0
                    Nov 2005          Nov 2006       Nov 2007        Nov 2008           Nov 2009


                        Figure 13: Top 1 artist audience 5 years statistics (last.fm)


It means for our study that our 23 streams a month average per true fan per artist is
conservative and maintained as a key parameter of our business model study.
                                                                        study.




                                                                                                         12
3.6           Number of true fans required for 1 000 euros revenue
               umber                                       revenues
Considering an average of 23 monthly streams per subscriber per true fan per artist, how many
true fans are needed to reach 1 000 euros monthly revenues?
Here are the results (figure 14):

    •   Label: 2 122 for downloads or 7 476 for streams
                          ownloads

    •   Independent artist: 1 848 for downloads or 6 362 for streams
    •   Singer/songwriter: 14 277 for downloads or 42 695 for streams

    •   Songwriter: 31 409 for downloads or 81 124 for streams

                     Number of true fans needed for a 1 000 euros revenues
                                      Downloads          True fans (streamings)

                                                                                           81 124




                                                                       42 695

                                                                                  31 409


                                                              14 277
                         7 476                6 362
                 2 122                1 848

                     Label          Independent artist       Singer/Songwriter     Songwriter



                Figure 14: Number of true fans needed for a 1 000 euros revenues

3.7           Revenues expectations from downloads services
What are the expected revenues from download services for each player based on a fixed true fan
base?

Our analysis shows the revenue evolution per range of true fans (1 000, 5 000 & 10 000)
downloading a LP (figure 15).

10 000 downloaded LPs, or the equivalent of 100 000 songs, will generate the following revenues
                                                                                       revenues:

    •   47 121 euros for a label
    •   54 125 euros for an independent artist

    •   7 004 euros for a singer/songwriter

    •   3 184 euros for a songwriter


In this model, 10 000 « true fans » are required, each of them downloading the equivalent of a one
LP. Once downloaded, the LP belongs to the true fan and will be listened with no limits without any
additional cost.

If the « true fan base is limited to 10 000, those revenues are ultimate.



                                                                                                      13
Revenues from LP downloads per true fan
          60 000



          50 000



          40 000

                                                                          Label
          30 000                                                          Singer/Songwriter
                                                                          Independent Artist

          20 000                                                          Songwriter



          10 000



               0
                        1 000            5 000            10 000


                   Figure 15: Revenues e
                                       evolution with LP downloads per true fan



3.8           Revenues expectations from streaming services
                        xpectations
Concerning the expected revenues from paid streaming services for each player, our analysis
                                                                                    ur
shows the evolution of the revenues with a true fan base listening to an average of 2.3 LP of the
same artist each month, or the equivalent of 23 songs (figure 16).
10 000 subscribers, true fans, will generate the following monthly revenues:

    •   1 338 euros for a label

    •   1 572 euros for an independent artist
    •   234 euros for a singer/songwriter

    •   123 euros for a songwriter
                   or

In 3 years, the revenues will be
    •   48 153 euros revenues for a label
                          ues

    •   56 585 euros revenues for an independent artist

    •   8 432 euros revenues for a singer/songwriter
    •   4 438 euros revenues for a songwriter


In this model, each stream will regularly generate revenues, like revenues obtained with radio
plays.




                                                                                                    14
Revenues in 3 years from LP streams
                                           per true fan
               60 000



               50 000



               40 000

                                                                                      Label
               30 000                                                                 Singer/Songwriter
                                                                                      Independant Artist
               20 000                                                                 Songwriter


               10 000



                   0
                             1 000              5 000                 10 000



                 Figure 16: Revenues over 3 years from LP streams per true fan
                             evenues


By comparing downloads & streaming services with the same true fan base, we come come-up
with the conclusion that the revenues generated are equivalent after 3 years. Figure 17
shows an example based on a 10 000 true fan base.



                                     Downloads vs 3 years streaming
                                         with 10 000 true fans
      60 000


      50 000


      40 000


      30 000                                                                                       Downloads
                                                                                                   3 years streaming
      20 000


      10 000


          0
                  Label         Singer/Songwriter       Independant Artist     Songwriter




                        Figure 17: Downloads vs streaming with 10 000 true fans




                                                                                                                       15
3.9           Digital winds of change
                          s
There are ongoing debates in France and probably elsewhere concerning the digital music
revenue distribution. Those debates are initiated by the “Zelnik mission” and are unveiled by
                    .
Electron Libre (Nov 2010):

For streaming services, SACEM is asking for a revision of the current rules and requests to apply a
                       ,
10,5 % rate, instead of the 8%, with a secured minimum of
    •   0,005 € per stream in case of advertisement financed only streaming service (ie free
        streaming service for the public)

    •   0,35 € per month per subscriber in case of fixed access paid package (excluding mobile
        service).This amount would be raised by a minimum of 0,005 € per stream beyond 110
                  his
        streams per month consumption.
    •   0,70 € per month per subscriber in case of mobile access paid package. This amount
                                                                      package his
        would be raised by a minimum of 0,005 € per stream beyond 220 streams per month
        consumption.

On its side, the ADAMI, collective administration of performers’ rights company in France, is
              he
requesting for more revenues from digital services; a better split between producers and artists
                                           services     etter
would challenge the artists contracts and artists could benefit between 10% and 15% royalties
                                                   ould
rates instead of the average of 8%, figure taken into account in our study.

Those SACEM & ADAMI recommendations would naturally benefit to publishers, songwriters &
                                                                            ongwriters
artists that could increase their revenue levels for music 2.0 services.

This paper also mentioned in chapter 3.1.2 the VAT debate that would also impact the revenues of
                                                                          impact
the distributors.




                                                                                                      16
4             CONCLUSIONS
The revenues generated by audio streaming paid services are far from being negligible and are a
real complementary revenue opportunity offered to the music industry.

In this study, based on the current rules and several assumptions, 3 years would be needed with
the same true fan base to come- with similar revenues, comparing both download & audio
                                 -up
streaming digital services.

10 000 true fans either consuming an average of 23 streams (or plays) a month based on a
                                  an
0.0125 euros cost per stream or downloading one 9.99 euro LP, will generate in 3 years
around
    •   48 000 euros revenues for a label

    •   55 000 euros revenues for an independent artist
    •   7000 / 8 000 euros revenue for a singer/songwriter
                           revenues

    •   3000 / 4000 euros revenues for a songwriter

Those revenues will be obtained in one shot using a download service or will require 3 years of
regular plays using a streaming paid package service.

Of course, 3 key factors will influence the amount of the revenues:
    • The pricing policies of the digital distributors offering audio streaming services
    • The music usage of the true fans: how many times will they listen to their favourite songs
        or LPs?
    • The new policies redefining the rules & shares between all players
                        s
Those new policies, real “digital winds of change”, are likely to modify the balance between
                                  wind
distributors, producers, publishers, artists & songwriters and are still to be defined and finalised.
                                                                                           finalised
We can also foresee a new trend favouring more regular attraction to artists to sustain the monthly
           lso
plays, in case of streaming services, with EP strategies offering regular new materials for the fans
                             services,
thus stimulating their desire to play the artist.




                                                                                                        17
5             REFERENCES & CREDITS
SNEP:
   • http://www.disqueenfrance.com/fr/ (french only)
   • http://disqueenfrance.siteo.com/file/musiqueetnumeriqueonline.25.10.10.pdf (french only)

Business Wire:
   • http://www.businesswire.com/news/home/20101005005096/en/Research Markets-Global-
      http://www.businesswire.com/news/home/20101005005096/en/Research-Markets
      Digital-Music-Forecast-Online
                             Online).

Le Point:
    • http://www.lepoint.fr/chroniqueurs
       http://www.lepoint.fr/chroniqueurs-du-point/emmanuel-berretta/decollage-de-
                                                                                 -la-musique-
       en-ligne-a-la-demande-09 09-11-2010-1260353_52.php (french only)


Don’t believe the hype:

    •   Dec 2010: http://virginieberger.com/2010/12
                  http://virginieberger.com/2010/12/mais-pourquoi-donc-quitunes-qui
                                                                                 qui-ne-paie-
        dimpots-en-france-beneficie
                            beneficie-de-subventions-gouvernementales/ (french only)

Gerd Leonhard
   • 2008: “Music 2.0” essay: http://www.mediafuturist.com/free-pdfs.html
ZDNET :
   • Jul 2005 : http://www.zdnet.fr/blogs/digital
                 http://www.zdnet.fr/blogs/digital-jukebox/musique-en-ligne-un-peu
                                                                               peu-de-justice-
      fiscale-en-perspective-39600174.htm (french only)
                             39600174.htm
   • http://www.zdnet.fr/blogs/digital
      http://www.zdnet.fr/blogs/digital-jukebox/enquete-sur-la-nebuleuse-des-holdin
                                                                              holdings-de-
      spotify-39756375.htm (french only)
Electron Libre
    • Nov 2010: http://electronlibre.info/Spotify
                http://electronlibre.info/Spotify-sur-le-point-de-demontrer,00966 (french only)
    • Oct 2010: http://electronlibre.info/Pourquoi
                http://electronlibre.info/Pourquoi-Apple-a-raison-d-avoir,00896 (french only)
    • Nov 2010: http://electronlibre.info/Gestion
                              nlibre.info/Gestion-collective-du-numerique,00942 (french only)

Wikipedia:
   • http://fr.wikipedia.org/wiki/Deezer (french only)

Zimbalam:
   • http://www.zimbalam.fr/faq.php (french only)

BASCA:
   • April 2010: http://www.basca.org.uk/news/basca
                 http://www.basca.org.uk/news/basca-briefing-april-2010

Last FM:
   • http://www.lastfm.fr/bestof/2009/chart/8 (french only)

And also:
   • http://www.informationisbeautiful.net/2010/how
       http://www.informationisbeautiful.net/2010/how-much-do-music-artists-earn-online/
                                                                                  online/
   • http://digitalaudioinsider.blogspot.com/2007/08/by
       http://digitalaudioinsider.blogspot.com/2007/08/by-numbers-using-lastfm-statistics
                                                                               statistics-to.html
   • http://www.themusicvoid.com/2010/04/the
       http://www.themusicvoid.com/2010/04/the-economics-of-making-money-as-an    an-artist-in-
       the-digital-world%E2%80%A6/
                    world%E2%80%A6/
   • http://www.blogzimbalam.fr/zimbalam
       http://www.blogzimbalam.fr/zimbalam-la-sacem-et-le-droit-des-autoproduits/ (french only)
                                                                     autoproduits/

U2 photo by Christophe Duron
   • http://www.nicofo.com/duronphoto/




                                                                                                    18
6             ABOUT THE AUTHOR
Chris de Palmer is a songwriter and SACEM member and is also acting as a Director of Marketing
in a multi-national company.

Chris has been involved in pre-sales & marketing international activities for more than 20 years
                                sales
and directly contributed to industry awards wins in trade show events and multi-million euro
                                                                                 million
contracts wins with customers worldwide.
                                worldwide

He also contributed to increase CO2 emissions by over 200 tons because of his flights and travels
in 60 countries.

You can share your ideas with Chris on this paper on http://www.palmrocksongs.com/publications/
                                                                              com/publications/

Chris is also on http://www.facebook.com/




                                                                                                    19
7             DEFINITIONS
ADAMI             collective administration of performers’ rights company in France
                                                               rights
ADSL              http://en.wikipedia.org/wiki/Adsl
Artist            In this paper, the artist is a singer or a band
Audio streaming   http://en.wikipedia.org/wiki/Audio_streaming
BASCA             British Academy of Songwriters, Composers and Authors
CO2               http://en.wikipedia.org/wiki/Co2
Composer          Individual who writes the music of a song
Deezer            Music Streaming service
DEP               “Droits d’Execution Publiques” or “broadcasting rights” defined by SACEM
Digital Music     http://en.wikipedia.org/wiki/Digital_music
DIY               Do it Yourself
Download          http://en.wikipedia.org/wiki/Music_download
DRM               “Droits de Reproduction Mécaniques” or “Mechanical Rights”
EDGE              http://en.wikipedia.org/wiki/Enhanced_Data_Rates_for_GSM_Evolution
                        //en.wikipedia.org/wiki/Enhanced_Data_Rates_for_GSM_Evolution
EP                http://en.wikipedia.org/wiki/Extended_play
                  Market intelligence and business strategy research and consulting firm
IEMR              (http://www.iemarketresearch.com)
                  (http://www.i
Independent
artist            Singer/Songwriter or Band ensuring its/his production & promotion
kbps              http://en.wikipedia.org/wiki/Data_rate_units#Kilobit_per_second
                  http://en.wikipedia.org/wiki/Music_label and also
Label             http://en.wikipedia.org/wiki/Independent_Artists_and_Labels
LP                http://en.wikipedia.org/wiki/LP_record
Lyricist          Individual who writes the lyrics of a song
Physical music    Legacy formats like CDs or Vinyls
Producer          http://en.wikipedia.org/wiki/Record_producer
Publishing        http://en.wikipedia.org/wiki/Music_publishing
ROI               http://en.wikipedia.org/wiki/Return_on_Investment
                  http://en.wikipedia.org/
SACEM             Copyright management company in France
                  "Syndicat National de l'édition Phonographique" or "Music Publishing National
SNEP              Trade Union" in France
Songwriter        Individual who writes both the lyrics and music of a song
Spotify           Music Streaming service
                  Fan of the artist who performs a purchasing act either with a download or a
True Fan          stream
VAT               Value Added Tax
Zimbalam          Digital music aggregator




                                                                                                  20

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Music 2.0 Business model white paper dec 2010

  • 1. Music 2.0 Business Model Which revenues are expected from digital music services for labels & artists? Music 2.O Business Model By Chris de Palmer Dec 2010 Palm Rock Songs Music Production & Publishing http://www.palmrocksongs.com/publications/ com/publications/ This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported Attribution NoDerivs License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc- -nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA
  • 2. Table of Contents 1 Introduction ................................................................................................................................ 1 2 Market trends ............................................................................................................................. 2 2.1 Digital music is gaining momentum..................................................................................... 2 2.2 Digital music beyond 2010................................................................................................... 3 2.3 Promising audio streaming services ..................................................................................... 3 3 Business case ............................................................................................................................... 4 3.1 Music 2.0 business model – Initial parameters..................................................................... 4 3.1.1 Contractual agreements between music industry players ..................................................... 4 3.1.2 Applicable VAT ................................................................................................................... 7 3.2 Pricing models of digital music distributors ......................................................................... 7 3.3 Digital Music Revenues ....................................................................................................... 8 3.4 Number of downloads or streams required for 1 000 euros revenues .................................. 9 3.5 Average streams per true fan per artist ............................................................................... 10 3.6 Number of true fans required for 1 000 euros revenues ..................................................... 13 3.7 Revenues expectations from downloads services ............................................................... 13 3.8 Revenues expectations from streaming services ................................................................ 14 3.9 Digital winds of change ...................................................................................................... 16 4 Conclusions ............................................................................................................................... 17 5 References & Credits ............................................................................................................... 18 6 About the author ...................................................................................................................... 19 7 Definitions ................................................................................................................................. 20
  • 3. Figures and Tables Figure 1: Music Market Revenues Evolution in France ........................................................... 2 Figure 2: Growth of Streaming Services in French Market ..................................................... 2 Figure 3: Artist/Producer Revenues Typical Split.................................................................... 4 Figure 4: Publishing Rights Typical Split for Downloads ....................................................... 5 Figure 5: Publishing Rights Typical Split for Streaming ......................................................... 5 Figure 6: Revenues split between Digital Music industry players ........................................... 6 Figure 7: Digital Music – Overall Revenues Split ................................................................... 8 Figure 8: Digital Music – Artists Revenues ............................................................................. 9 Figure 9: Downloads & Streams needed for 1 000 euros revenues........................................ 10 Figure 10: Audio streaming statistics per true fan per Artist ................................................. 11 Figure 11: Evolution of streaming consumption per true fan per artist.................................. 11 Figure 12: Top artists audience statistics in November 2010 (last.fm) .................................. 12 Figure 13: Top 1 artist audience 5 years statistics (last.fm) ................................................... 12 Figure 14: Number of true fans needed for a 1 000 euros revenues ....................................... 13 Figure 15: Revenues evolution with LP downloads per true fan ........................................... 14 Figure 16: Revenues over 3 years from LP streams per true fan ........................................... 15 Figure 17: Downloads vs streaming with 10 000 true fans .................................................... 15
  • 4. 1 INTRODUCTION Music 2.0 is about digital music and this study is about the impact of music 2.0 on the revenues of the music industry players. A new generation of digital services, which are a audio streaming services, is available today to offer fans an alternative way for enjoying music What are the revenues expectations of the different actors of the value chain as artists, labels and digital distributors? How can they all expect make money from downloads & audio streaming services? The objective of this paper is not to study the return on investments (ROI) for labels or he independent artist. In other words, neither the costs required for production & promotion, n the nor profits by comparing the costs and the revenues are part of this study. This paper is also limited to the potential revenues generated by audio digital music services, all other potential revenues obtained from ring tones, web radios, video streaming services, live performances, merchandizing, radio/TV broadcasts, film synchronization, songbooks, … are excluded. Only revenues from download & audio streaming services are considered. In the first part of this paper, you’ll see how digital music is gaining momentum compared to traditional physical music. Then, based on pricing levels of downloads & streaming services and on contractual rights defined between players, a business case study will be done. Its goal will be to define the number of downloads or streams needed and the number of true fans required to expect different levels of revenues for each player and how these revenues will evolve with a growing fan base. Last but not least, this paper is mostly based on the current rules applicable for the music industry curren in France. 1
  • 5. 2 MARKET TRENDS 2.1 Digital music is gaining momentum While physical music revenues based on audio CDs are decreasing for a while, digital music revenues are increasing. The USA are the first market of the world for revenues from digital music services. Digital music services represents 40% of the whole local music market. In South Korea & China, the revenues generated from digital music are even higher than those generated by physical sales (source: SNEP) SNEP). If we consider the French market, 5th market of the world for music revenues, physical music revenues decreased by 46 % in 6 years between 2004 & 2009. On the contrary, digital music revenues increased by 742 % in 6 years between 2004 & 2009 (figure 1 – source: SNEP). SNEP) Music Market Revenues Evolution in France Physical Digital 9 30,7 43,5 50,8 1302 77,2 75,8 1112 953 935,2 819,2 662 530 512 2002 2003 2004 2005 2006 2007 2008 2009 Figure 1: Music Market Revenues Evolution in France : In France, the streaming market has got the fastest growth of the 3 flavours of digital music (downloads, ring tones & audio streaming) with a 144% market share gain between 2008 and 2009. In 2009, its market share was 11.6% ((figure 2 - source: SNEP - June 2010). Digital Music Revenues Evolution in France 90 000 80 000 70 000 60 000 50 000 Streaming 40 000 Ring Tones 30 000 Downloads 20 000 10 000 0 2008 2009 Figure 2: Growth of Streaming Services in French Market 2
  • 6. A recent survey performed in France revealed that over 10 million internet users listened music 10 using streaming services during 3rd quarter of 2010. Those services are among the 10 first 2010 services used on the internet (source: Le Point – Nov 2010). 2.2 Digital music beyond 2010 beyon IEMR is forecasting that global digital music revenues will increase from $7.8 billion in 2009 to $32.5 billion in 2014 which mean a 316 % growth in 5 years time. In Western Europe, digital music paid users will increase from 87.4 million in 2009 to 173.2 million in 2014 and the digital music retail revenues will increase by 269% from $1.3 billion in 2009 to $4.8 billion in 2014 ($723 million in France) (source: Business wire – Oct 2010). 2.3 Promising audio streaming services And which music 2.0 service will have the highest growth & market share? The answer is likely to be audio streaming services. Apple, who was so far rejecting this service and favouring music download services with iTunes, is about to revise its initial strategy by offering audio streaming services (source: Electron Libre – Oct 2010). Consider now Gerd Leonhard’s Music 2.0 essay published in 2008 where Gerd indicat that 200 ndicates "access to music will replace ownership”. In other words, audio streaming services will become more popular than downloading services. Also, flat fees models emphasized in his study are considered to be the winning pricing models. For a « basic user », downloading appears to be too complicated: it implies many actions (transfers from PC to USB keys or Smartphones or vice versa) and above all the pricing model, generally based on an average of 0.99 euros per song or 9.99 euros per album, is an obstacle for the discovery of new talents. The flat fees model of audio streaming services, generally based on 9.99 euros a month for unlimited listening anywhere (like “premium” package proposed by Deezer), is on its way to be the , winning model. Of course, the success of audio streaming services will depend on the quality and availability of n mobile & fixed networks. Listening to a song in premium quality uses a 324 kbps bandwidth: Such a bandwidth requires the availability of access networks of at least the following capabilities: - Wireless Broadband Networks: Wifi or 2.5G mobile networks (with “EDGE” technology) band - Fixed broadband networks using at ADSL technology. Based on this, it was more than necessary to assess the impact on the potential revenues generated by audio streaming services in particular, hence this paper. . 3
  • 7. 3 BUSINESS CASE 3.1 Music 2.0 business model – Initial parameters Before assessing the final revenues of each players, it is important to understand the music industry, which is complex and involves many players like producers, publishers, songwriters, artists, managers, …. To simplify our approach, we consider 2 factors: • The contractual agreements between music industry players • The pricing models of digital music distributors 3.1.1 Contractual agreements between music industry players The revenues distribution is defined by 3 main contracts • The artist contact established between the artist (singer or band), who will perform the th song, and the producer • The publishing contract established between the publisher and the songwriters • The distribution contract established between the producer and the distributors Artist contract In the artist contract, the producer typically allocates an average of 8% of his revenues to the artist. ist This % depends on the nature of the artist, beginner or mature, and can be modulated by potential sales volumes. For this study, the artist gets 8% of the revenues from the producer for each song or album downloaded or streamed (figure 3).3) Revenue typical split between Producers & Artists Artist 8% Producer / Label 92% Figure 3: Artist/Producer Revenues Typical Split 4
  • 8. Publishing contract In the publishing contract, the typical split defined for original songs is 50% for the publisher, 25% for the author of the lyrics and 25% for the music composer. A songwriter could get a maximum of 50% when writing both lyrics & music or even 100% when acting as an “independent” songwriter. In that case, the songwriter would have to ensure himself/herself the promotion of his repertoire. Note this publishing contract covers the DRM (“Droits de Reproduction Mécaniques” or cover “Mechanical Rights”) and is applicable to downloads services. ) For streaming services, and this is the case in France, the rights between publishers & songwriters are not contractual and are defined by the copyright management company: the split is 1/3 for the publisher, 1/3 for the author and 1/3 for the music composer, according to the DEP (“Droits compos “Droits d’Execution Publiques” or “broadcasting rights”) defined by SACEM. ubliques” So publishers will typically get 50% rights for downloads and 33,33% for streaming while songwriters will get 50% downloads and 66,67% for streaming (figures 4 & 5). Publishing Rights Typical Split for Downloads Publisher Songwriter 50% 50% Figure 4: Publishing Rights Typical Split for Downloads Publishing Rights Typical Split for Streaming Publisher 33% Songwriter 67% Figure 5: Publishing Rights Typical Split for Streaming : 5
  • 9. Distribution contract The distribution contract is established between the producer and the digital music distributors. While the contractual “link” can be established directly by major producers or labels with digital music distributors like iTunes, the situation is different for independent producers or DIY (“Do it nt Yourself”) artists cumulating the roles of producers, publishers, songwriters & performers the performers: access to digital music distributors is only possible using digital music aggregators, like “ aggregators, “Zimbalam” in France. The distributor typically takes a 30% commission (source: SNEP), among which 8% is allocated for mong the copyright management company (source: Wikipedia - SACEM and Deezer agreement for ( digital music streaming services in France) and allocates the remaining 70% to the digital music France), aggregators. The aggregators take a commission and allocate the final revenues to the producers. For instance, this commission is 10% with Zimbalam, allocating 90% of their revenues to the independent producers or DIY (“Do it Yourself”) artists (source: Zimbalam). nt The 8% allocated for the copyright management company are then distributed between the Publisher and the songwriter according to the conditions defined in the publishing contract described above. We can therefore figure out the revenues split between all players for the music 2.0 business model, either based on downloads or audio streaming services. The following graph summarizes the different revenues streams from the true fan, paying the digital service, to the different players (see figure 6). Revenue typical split between Producers & Artists Artist 8% Producer / Label 92% Or Figure 6: Revenues split between Digital Music industry players s 6
  • 10. All those % are taken into account in our study being understood that different % could be met, depending on • digital distributor policies & geographical locations (see chapter 3.2) • digital distributor agreements with copyright management companies • agreements between digital distributors and digital aggregators aggregator • agreements between digital aggregators & producers 3.1.2 Applicable VAT Before establishing the final revenues split between all players, the value added tax has to be explained as it has to be paid by the digital distributors. In this study, we assume that the digital distributors are based in France and are subject to a VAT (value added tax) of 19.6%. The reality is that there are still some debates on this topic. For instance, Apple’s European subsidiary, iTMS Europe, is located in Luxemburg, where the VAT rate is only 3%. So iTMS 3% refunds 3% of the revenues generated by every download to the government of Luxemburg (source: “Don’t believe the hype” – Dec 2010). The consequence is that they benefit from ” increased revenues. The situation is equivalent with Spotify (source: Electronlibre – Nov 2010). 3.2 Pricing models of digital music distributors ricing When comparing the 2 models, download & streaming, the retail price is different. Whereas an paring average of 0.99 euros is generally met for a song download and 9.99 euros for an album download (LP), the pricing for streaming is either based on free service or subscription packages with flat fees generally based on 9.99 euros a month for unlimited listening in premium quality on a PC or a mobile device like a smartphone. If we want to come-up with a clear split of revenues generated by streaming services, we needed up to figure out the final price of an audio stream. According to the BASCA, a digital streaming service platform like Spotify would “generate an income of 1p (0.01 GBP) per stream out of which all royalties to rights owners need to be pa paid”; BASCA adds that “historical models would suggest that 75% of this will go to the record companies, with only the remaining 25% going to the writers.” So we can assume that around 0.009 euros would go for producer/ label. Now let’s have a look on this interesting information about Spotify statistics: their 18- years old 18-24 subscribers, representing 25% of their paid subscribers, listen to the equivalent of 800 songs a of month (source: Electron libre – Nov 2010). What those statistics do not indicate is how many different artists those “true fans” ar listening to re and what the average of songs streamed per artist is. So with a 800 streams a month for a 10 euros package, we obtain a 0.0125 euros per stream “virtual” pricing which is quite in line with what BASCA suggests when 0.009 euros would go for record companies: the difference between the “virtual” pricing and the 0.009 euros represents around 30% (28%) which is in line with the digital distributors share for download services. 7
  • 11. The contractual agreements between music industry players being already known and explained nts above, we will consider this 0.0125 euros pricing level to be appropriate to build-up the business up model. This would mean an average music consumption of something around 26 songs a day per subscriber. Sure that some subscribers would overreach these statistics while others would not “rentabilize” their subscription by listening much less music. But this gives a good starting point for our study and this pre-analysis was important to be pre rtant overtaken. 3.3 Digital Music Revenues We could assess the revenues for the download of a single song and for the stream of a single song in a paid subscription package for each different industry player (figure 7). Revenues Split per Song Streamed 0,014 0,012 0,01 Producer / Label / Record Company Copyright Management 0,008 Company Digital Services Aggregator 0,006 Digital Distribution Platform VAT 0,004 0,002 0 Figure 7: Digital Music – Overall Revenues Split The revenues for the artists & songwriters, distributed by both the producer/label/record company songwriters, and the copyright management company, are detailed below. The revenue ratio between the 2 company services is 1:79. For instance, the artist/performer will earn 0.038 euros with either one song . downloaded or 79 streams generated by the same song (figure 8). A songwriter will earn 0.0318 euros with either one song downloaded or 59 streams generated by the same song (figure 8). Note that less streams are needed for a songwriter compared to the performing artist as the publishing rights are higher for the songwriter with streaming services (see chapter 3.1.1). 3.1.1) 8
  • 12. Revenues Split per Song Downloaded Revenues Split per Song Streamed 0,08 0,0012 0,07 0,001 0,06 0,0008 0,05 Author Author 0,04 Composer 0,0006 Composer Artist / performer Artist / performer 0,03 0,0004 0,02 0,0002 0,01 0 0 Figure 8: Digital Music – Artists Revenues 3.4 Number of downloads or streams required for 1 000 euros ownloads revenues Downloads: So how many downloads are required to generate 1 000 euros revenues for each of the industry player? Based on the pricing parameters described in the previous chapter, we obtained the following ing results (figure 9): • 2 122 downloaded songs will be required for a label (producer/publisher) (producer publisher) • 1 848 for an independent artist ensuring its own production & promotion. ent • 14 277 for a singer/songwriter songwriter • 31 409 for a songwriter Streams: And how many streams are required to generate 1 000 euros revenues for each of the industry player? Here are the results (figure 9): • 171 952 streams for a label (producer/publisher) (producer • 146 329 streams for an independent artist ensuring its own production & promotion. nt • 981 984 streams for a singer singer/songwriter • 1 865 858 streams for a songwriter To assess the number of required LPs to reach the 1 000 euros target, those figures can be divided by 10, as a LP is generally sold 10 times more than a single song, in the download services world. For instance, 212 downloaded LPs or 17 195 streamed LPs would be needed for a 2 label. 9
  • 13. 1 000 Euros Revenues Require Downloads Streams 1 865 858 981 984 171 952 146 329 2 122 1 848 14 277 31 409 Label Independant artist Singer/Songwriter Songwriter Figure 9: Downloads & Streams needed for 1 000 euros revenues Fair enough, but the KEY QUESTION now is to know how many subscribers, or true fans, subscribers, are needed to generate 1 000 euros of revenues. Why? Because a subscriber can listen several times the same song, or the same LP. Whereas the download of a song or a LP will be unique and done once for all, the listening of a song or a LP will be done several times by “true fans” who are the subscribers fan of the artist. Logically, this factor will strongly decrease the number of “true fans” needed. his 3.5 Average streams per true fan per artist According to Spotify statistics mentioned in chapter 3.2, their 18-24 years old subscribers, which 24 represent 25% of their paid subscribers, listen to the equivalent of 800 songs a month. Unfortunately, those stats do not indicate how many different artists those “true fans” a listening artist are to and what is the average of songs streamed per artist. ge For this reason, we had to establish an average per “true fan” and we came-up with around 40 came up streams a month (figure 10). For instance, we assumed that 25% of the true fans would listen to . one song per week while 5% would listen 1 LP per month. % l 10
  • 14. Audio Streaming Statistics per "true fan" per Artist 10 tracks per 5 tracks per day day (= 1 LP) 10% 5% 1 track per month 1 track per day 20% 20% 1 track per week 25% 4 tracks per week (= EP) 20% Figure 10: Audio streaming statistics per true fan per Artist But will this level of streams will be constant in the life cycle of the LP of the artist? Certainly not, because the interest in this LP will decrease: let’s take this assumption; the 1st year is the most intense year with the release of the 1st EP (4 songs), followed by a 2nd EP 6 month later and the release of the final LP 12 months after the 1st EP, including the 8 songs, part of the 2 , EPs + say 4 new songs. We can assume that 40 streams a month average will stay constant during the 1st year meaning that over 480 streams will be done by the ‘true fan” with the content of the EPs or LP during the whole year. The 2nd year, we assume that the level of streams will be reduced by 50% leading to 240 streams. the The 3rd year will generate 75% less streams with an estimated figure of 120. During this 3rd year, t the artist will release new EPs & LPs leading to new streams, mostly done for the new songs and song partly done for the older materials (figure 11). ( Evolution of audio streaming consumption per true fan per artist 700 600 500 400 Streams for 3rd LP Streams for 2nd LP 300 Streams for 1st LP 200 Downloads 100 0 year 1 year 2 year 3 year 4 year 5 year 6 year 7 Figure 11: Evolution of streaming consumption per true fan per artist 11
  • 15. If we limit our study on a 3 years timeslot, 840 streams can be generated for any songs part of the first LP of the artist by a single “true fan”, hence an average closer to 23 streams a month per “true fan” fan” per artist. Looking at last.fm statistics, top artists like the Beatles or Coldplay generated between 2 and 51 Coldplay 27 plays in November 2010 (figure 12). For instance, the Beatles attracted 449 329 listeners (true 1 fans) generating 5 714 619 plays, hence an average of 51 plays per true fan per month. Number of Monthly Plays / True Fan 60 50 40 30 20 10 0 Beatles Radiohead Coldplay Linkin Park Muse Figure 12: Top artists audience statistics in November 2010 (last.fm) If we consider last.fm stats since early 2005 for the top 1 artist ranked in November, the average of fm weekly plays is 10.1 which mean around 40 plays a month (figure 14). Number of Weekly Plays / True Fan / Top 1 Artist 16 14 12 10 8 6 4 2 0 Nov 2005 Nov 2006 Nov 2007 Nov 2008 Nov 2009 Figure 13: Top 1 artist audience 5 years statistics (last.fm) It means for our study that our 23 streams a month average per true fan per artist is conservative and maintained as a key parameter of our business model study. study. 12
  • 16. 3.6 Number of true fans required for 1 000 euros revenue umber revenues Considering an average of 23 monthly streams per subscriber per true fan per artist, how many true fans are needed to reach 1 000 euros monthly revenues? Here are the results (figure 14): • Label: 2 122 for downloads or 7 476 for streams ownloads • Independent artist: 1 848 for downloads or 6 362 for streams • Singer/songwriter: 14 277 for downloads or 42 695 for streams • Songwriter: 31 409 for downloads or 81 124 for streams Number of true fans needed for a 1 000 euros revenues Downloads True fans (streamings) 81 124 42 695 31 409 14 277 7 476 6 362 2 122 1 848 Label Independent artist Singer/Songwriter Songwriter Figure 14: Number of true fans needed for a 1 000 euros revenues 3.7 Revenues expectations from downloads services What are the expected revenues from download services for each player based on a fixed true fan base? Our analysis shows the revenue evolution per range of true fans (1 000, 5 000 & 10 000) downloading a LP (figure 15). 10 000 downloaded LPs, or the equivalent of 100 000 songs, will generate the following revenues revenues: • 47 121 euros for a label • 54 125 euros for an independent artist • 7 004 euros for a singer/songwriter • 3 184 euros for a songwriter In this model, 10 000 « true fans » are required, each of them downloading the equivalent of a one LP. Once downloaded, the LP belongs to the true fan and will be listened with no limits without any additional cost. If the « true fan base is limited to 10 000, those revenues are ultimate. 13
  • 17. Revenues from LP downloads per true fan 60 000 50 000 40 000 Label 30 000 Singer/Songwriter Independent Artist 20 000 Songwriter 10 000 0 1 000 5 000 10 000 Figure 15: Revenues e evolution with LP downloads per true fan 3.8 Revenues expectations from streaming services xpectations Concerning the expected revenues from paid streaming services for each player, our analysis ur shows the evolution of the revenues with a true fan base listening to an average of 2.3 LP of the same artist each month, or the equivalent of 23 songs (figure 16). 10 000 subscribers, true fans, will generate the following monthly revenues: • 1 338 euros for a label • 1 572 euros for an independent artist • 234 euros for a singer/songwriter • 123 euros for a songwriter or In 3 years, the revenues will be • 48 153 euros revenues for a label ues • 56 585 euros revenues for an independent artist • 8 432 euros revenues for a singer/songwriter • 4 438 euros revenues for a songwriter In this model, each stream will regularly generate revenues, like revenues obtained with radio plays. 14
  • 18. Revenues in 3 years from LP streams per true fan 60 000 50 000 40 000 Label 30 000 Singer/Songwriter Independant Artist 20 000 Songwriter 10 000 0 1 000 5 000 10 000 Figure 16: Revenues over 3 years from LP streams per true fan evenues By comparing downloads & streaming services with the same true fan base, we come come-up with the conclusion that the revenues generated are equivalent after 3 years. Figure 17 shows an example based on a 10 000 true fan base. Downloads vs 3 years streaming with 10 000 true fans 60 000 50 000 40 000 30 000 Downloads 3 years streaming 20 000 10 000 0 Label Singer/Songwriter Independant Artist Songwriter Figure 17: Downloads vs streaming with 10 000 true fans 15
  • 19. 3.9 Digital winds of change s There are ongoing debates in France and probably elsewhere concerning the digital music revenue distribution. Those debates are initiated by the “Zelnik mission” and are unveiled by . Electron Libre (Nov 2010): For streaming services, SACEM is asking for a revision of the current rules and requests to apply a , 10,5 % rate, instead of the 8%, with a secured minimum of • 0,005 € per stream in case of advertisement financed only streaming service (ie free streaming service for the public) • 0,35 € per month per subscriber in case of fixed access paid package (excluding mobile service).This amount would be raised by a minimum of 0,005 € per stream beyond 110 his streams per month consumption. • 0,70 € per month per subscriber in case of mobile access paid package. This amount package his would be raised by a minimum of 0,005 € per stream beyond 220 streams per month consumption. On its side, the ADAMI, collective administration of performers’ rights company in France, is he requesting for more revenues from digital services; a better split between producers and artists services etter would challenge the artists contracts and artists could benefit between 10% and 15% royalties ould rates instead of the average of 8%, figure taken into account in our study. Those SACEM & ADAMI recommendations would naturally benefit to publishers, songwriters & ongwriters artists that could increase their revenue levels for music 2.0 services. This paper also mentioned in chapter 3.1.2 the VAT debate that would also impact the revenues of impact the distributors. 16
  • 20. 4 CONCLUSIONS The revenues generated by audio streaming paid services are far from being negligible and are a real complementary revenue opportunity offered to the music industry. In this study, based on the current rules and several assumptions, 3 years would be needed with the same true fan base to come- with similar revenues, comparing both download & audio -up streaming digital services. 10 000 true fans either consuming an average of 23 streams (or plays) a month based on a an 0.0125 euros cost per stream or downloading one 9.99 euro LP, will generate in 3 years around • 48 000 euros revenues for a label • 55 000 euros revenues for an independent artist • 7000 / 8 000 euros revenue for a singer/songwriter revenues • 3000 / 4000 euros revenues for a songwriter Those revenues will be obtained in one shot using a download service or will require 3 years of regular plays using a streaming paid package service. Of course, 3 key factors will influence the amount of the revenues: • The pricing policies of the digital distributors offering audio streaming services • The music usage of the true fans: how many times will they listen to their favourite songs or LPs? • The new policies redefining the rules & shares between all players s Those new policies, real “digital winds of change”, are likely to modify the balance between wind distributors, producers, publishers, artists & songwriters and are still to be defined and finalised. finalised We can also foresee a new trend favouring more regular attraction to artists to sustain the monthly lso plays, in case of streaming services, with EP strategies offering regular new materials for the fans services, thus stimulating their desire to play the artist. 17
  • 21. 5 REFERENCES & CREDITS SNEP: • http://www.disqueenfrance.com/fr/ (french only) • http://disqueenfrance.siteo.com/file/musiqueetnumeriqueonline.25.10.10.pdf (french only) Business Wire: • http://www.businesswire.com/news/home/20101005005096/en/Research Markets-Global- http://www.businesswire.com/news/home/20101005005096/en/Research-Markets Digital-Music-Forecast-Online Online). Le Point: • http://www.lepoint.fr/chroniqueurs http://www.lepoint.fr/chroniqueurs-du-point/emmanuel-berretta/decollage-de- -la-musique- en-ligne-a-la-demande-09 09-11-2010-1260353_52.php (french only) Don’t believe the hype: • Dec 2010: http://virginieberger.com/2010/12 http://virginieberger.com/2010/12/mais-pourquoi-donc-quitunes-qui qui-ne-paie- dimpots-en-france-beneficie beneficie-de-subventions-gouvernementales/ (french only) Gerd Leonhard • 2008: “Music 2.0” essay: http://www.mediafuturist.com/free-pdfs.html ZDNET : • Jul 2005 : http://www.zdnet.fr/blogs/digital http://www.zdnet.fr/blogs/digital-jukebox/musique-en-ligne-un-peu peu-de-justice- fiscale-en-perspective-39600174.htm (french only) 39600174.htm • http://www.zdnet.fr/blogs/digital http://www.zdnet.fr/blogs/digital-jukebox/enquete-sur-la-nebuleuse-des-holdin holdings-de- spotify-39756375.htm (french only) Electron Libre • Nov 2010: http://electronlibre.info/Spotify http://electronlibre.info/Spotify-sur-le-point-de-demontrer,00966 (french only) • Oct 2010: http://electronlibre.info/Pourquoi http://electronlibre.info/Pourquoi-Apple-a-raison-d-avoir,00896 (french only) • Nov 2010: http://electronlibre.info/Gestion nlibre.info/Gestion-collective-du-numerique,00942 (french only) Wikipedia: • http://fr.wikipedia.org/wiki/Deezer (french only) Zimbalam: • http://www.zimbalam.fr/faq.php (french only) BASCA: • April 2010: http://www.basca.org.uk/news/basca http://www.basca.org.uk/news/basca-briefing-april-2010 Last FM: • http://www.lastfm.fr/bestof/2009/chart/8 (french only) And also: • http://www.informationisbeautiful.net/2010/how http://www.informationisbeautiful.net/2010/how-much-do-music-artists-earn-online/ online/ • http://digitalaudioinsider.blogspot.com/2007/08/by http://digitalaudioinsider.blogspot.com/2007/08/by-numbers-using-lastfm-statistics statistics-to.html • http://www.themusicvoid.com/2010/04/the http://www.themusicvoid.com/2010/04/the-economics-of-making-money-as-an an-artist-in- the-digital-world%E2%80%A6/ world%E2%80%A6/ • http://www.blogzimbalam.fr/zimbalam http://www.blogzimbalam.fr/zimbalam-la-sacem-et-le-droit-des-autoproduits/ (french only) autoproduits/ U2 photo by Christophe Duron • http://www.nicofo.com/duronphoto/ 18
  • 22. 6 ABOUT THE AUTHOR Chris de Palmer is a songwriter and SACEM member and is also acting as a Director of Marketing in a multi-national company. Chris has been involved in pre-sales & marketing international activities for more than 20 years sales and directly contributed to industry awards wins in trade show events and multi-million euro million contracts wins with customers worldwide. worldwide He also contributed to increase CO2 emissions by over 200 tons because of his flights and travels in 60 countries. You can share your ideas with Chris on this paper on http://www.palmrocksongs.com/publications/ com/publications/ Chris is also on http://www.facebook.com/ 19
  • 23. 7 DEFINITIONS ADAMI collective administration of performers’ rights company in France rights ADSL http://en.wikipedia.org/wiki/Adsl Artist In this paper, the artist is a singer or a band Audio streaming http://en.wikipedia.org/wiki/Audio_streaming BASCA British Academy of Songwriters, Composers and Authors CO2 http://en.wikipedia.org/wiki/Co2 Composer Individual who writes the music of a song Deezer Music Streaming service DEP “Droits d’Execution Publiques” or “broadcasting rights” defined by SACEM Digital Music http://en.wikipedia.org/wiki/Digital_music DIY Do it Yourself Download http://en.wikipedia.org/wiki/Music_download DRM “Droits de Reproduction Mécaniques” or “Mechanical Rights” EDGE http://en.wikipedia.org/wiki/Enhanced_Data_Rates_for_GSM_Evolution //en.wikipedia.org/wiki/Enhanced_Data_Rates_for_GSM_Evolution EP http://en.wikipedia.org/wiki/Extended_play Market intelligence and business strategy research and consulting firm IEMR (http://www.iemarketresearch.com) (http://www.i Independent artist Singer/Songwriter or Band ensuring its/his production & promotion kbps http://en.wikipedia.org/wiki/Data_rate_units#Kilobit_per_second http://en.wikipedia.org/wiki/Music_label and also Label http://en.wikipedia.org/wiki/Independent_Artists_and_Labels LP http://en.wikipedia.org/wiki/LP_record Lyricist Individual who writes the lyrics of a song Physical music Legacy formats like CDs or Vinyls Producer http://en.wikipedia.org/wiki/Record_producer Publishing http://en.wikipedia.org/wiki/Music_publishing ROI http://en.wikipedia.org/wiki/Return_on_Investment http://en.wikipedia.org/ SACEM Copyright management company in France "Syndicat National de l'édition Phonographique" or "Music Publishing National SNEP Trade Union" in France Songwriter Individual who writes both the lyrics and music of a song Spotify Music Streaming service Fan of the artist who performs a purchasing act either with a download or a True Fan stream VAT Value Added Tax Zimbalam Digital music aggregator 20