Diese Präsentation wurde erfolgreich gemeldet.
Wir verwenden Ihre LinkedIn Profilangaben und Informationen zu Ihren Aktivitäten, um Anzeigen zu personalisieren und Ihnen relevantere Inhalte anzuzeigen. Sie können Ihre Anzeigeneinstellungen jederzeit ändern.
Interfaces Chris Castaldi
An Interface is? <ul><li>Display of progress </li></ul><ul><ul><li>Map information </li></ul></ul><ul><ul><li>Objectives <...
A little Optics <ul><li>Low Resolution of the Eye </li></ul><ul><li>Long Side View </li></ul><ul><ul><li>Peripheral vision...
The First Person  <ul><li>Center of your view is always where your gun will shoot. </li></ul><ul><ul><li>Targeting recital...
System Shock II
First Person notes <ul><li>Where to put things? </li></ul><ul><ul><li>Health on the left and ammo on the right. </li></ul>...
3 rd  Person <ul><li>Many games are done in the 3 rd  person because it creates the illusion of Peripheral Vision.  </li><...
 
God view perspective <ul><li>God view games usually deal with managing lots of objects/units </li></ul><ul><ul><li>Sims </...
 
Homeworld
Types of Interface <ul><li>Buttons ~ What will the F4 do now? </li></ul><ul><ul><li>What is available and what do I need t...
Types of Interface (cont) <ul><li>Info ~ How much do you have? </li></ul><ul><ul><li>Current Weapon </li></ul></ul><ul><ul...
 
What makes an  Interface bad? <ul><li>Chunky </li></ul><ul><ul><li>Contains to much information </li></ul></ul><ul><ul><li...
Looking at Eudemons Online (The Bad) <ul><li>Font </li></ul><ul><ul><li>Square not rounded like the other font is. </li></...
 
Looking at Eudemons Online (The Good) <ul><li>Buttons </li></ul><ul><ul><li>Buttons animated making it a bit more excitabl...
How important of a role does the interface really play? <ul><li>Reality Cue: </li></ul><ul><ul><li>Examples: </li></ul></u...
Further Reading. <ul><li>Off With Their HUDs! </li></ul><ul><ul><li>http://www.gamasutra.com/features/20060203/wilson_01.s...
Games Used: <ul><li>System Shock 2 by Irrational Games </li></ul><ul><li>Neverwinter Nights by Bioware </li></ul><ul><li>W...
Nächste SlideShare
Wird geladen in …5
×

Game Interface Design

16.695 Aufrufe

Veröffentlicht am

Game Interfaces are one of the hardest part of the design process the player will be lookin at them 24/7. It can make or break a game.

Veröffentlicht in: Technologie, Unterhaltung & Humor

Game Interface Design

  1. 1. Interfaces Chris Castaldi
  2. 2. An Interface is? <ul><li>Display of progress </li></ul><ul><ul><li>Map information </li></ul></ul><ul><ul><li>Objectives </li></ul></ul><ul><li>Information </li></ul><ul><ul><li>Health </li></ul></ul><ul><ul><li>Ammo </li></ul></ul><ul><ul><li>Map information </li></ul></ul><ul><li>Feedback </li></ul><ul><ul><li>Blinking health bar means your dying </li></ul></ul>
  3. 3. A little Optics <ul><li>Low Resolution of the Eye </li></ul><ul><li>Long Side View </li></ul><ul><ul><li>Peripheral vision </li></ul></ul><ul><li>Interfaces </li></ul><ul><ul><li>should always go on the edges away from our central vision </li></ul></ul>
  4. 4. The First Person <ul><li>Center of your view is always where your gun will shoot. </li></ul><ul><ul><li>Targeting recital. </li></ul></ul><ul><li>Health and ammo almost always on opposite sides. </li></ul><ul><ul><li>To alert you of one or the other going low. </li></ul></ul><ul><li>Interface is Minimal. </li></ul><ul><ul><li>Don’t want to get things in the way </li></ul></ul><ul><ul><li>Should also be semitransparent. </li></ul></ul>
  5. 5. System Shock II
  6. 6. First Person notes <ul><li>Where to put things? </li></ul><ul><ul><li>Health on the left and ammo on the right. </li></ul></ul><ul><ul><li>Players who play FPS’s expect things to be in the same place. </li></ul></ul><ul><li>Maps </li></ul><ul><ul><li>Top of the screen out of the way of your target. </li></ul></ul><ul><li>Inventory/Weapon Choices </li></ul><ul><ul><li>Toggled, either approaching from the sides or on top. </li></ul></ul>
  7. 7. 3 rd Person <ul><li>Many games are done in the 3 rd person because it creates the illusion of Peripheral Vision. </li></ul><ul><li>It also creates the movie feel being that you see yourself doing the actions. </li></ul><ul><li>3 rd person usually required Targeting so you know what you are aiming at. </li></ul>
  8. 9. God view perspective <ul><li>God view games usually deal with managing lots of objects/units </li></ul><ul><ul><li>Sims </li></ul></ul><ul><ul><li>Warcraft III </li></ul></ul><ul><li>Most all of them have a clear distinction between management and action . </li></ul><ul><li>Also usually have the biggest interface of all. </li></ul>
  9. 11. Homeworld
  10. 12. Types of Interface <ul><li>Buttons ~ What will the F4 do now? </li></ul><ul><ul><li>What is available and what do I need to press. </li></ul></ul><ul><ul><li>These buttons are mutable each one can mean something different. </li></ul></ul><ul><li>Management ~ How do I manage groups of things? </li></ul><ul><ul><li>Group Movement / Composition </li></ul></ul><ul><ul><li>Raid Interfaces </li></ul></ul><ul><ul><li>Inventory (Items can be considered a type of unit) </li></ul></ul><ul><li>Targeting ~ Who am I looking at? </li></ul><ul><ul><ul><li>Current (Target) </li></ul></ul></ul><ul><ul><ul><li>Health/other pool of target </li></ul></ul></ul>
  11. 13. Types of Interface (cont) <ul><li>Info ~ How much do you have? </li></ul><ul><ul><li>Current Weapon </li></ul></ul><ul><ul><li>Ammo </li></ul></ul><ul><ul><li>Health </li></ul></ul><ul><ul><li>Inventory </li></ul></ul><ul><li>Textual ~ What is he saying and who is he? </li></ul><ul><ul><li>Usually seen mostly in MMOs or RPGs </li></ul></ul><ul><ul><li>Chat </li></ul></ul><ul><ul><li>Dialog </li></ul></ul><ul><ul><li>Nameplates </li></ul></ul><ul><li>Navigation ~ Where am I? </li></ul><ul><ul><li>Compass </li></ul></ul><ul><ul><li>Minimaps </li></ul></ul><ul><ul><li>World Maps </li></ul></ul><ul><ul><li>X Marks the spot </li></ul></ul>
  12. 15. What makes an Interface bad? <ul><li>Chunky </li></ul><ul><ul><li>Contains to much information </li></ul></ul><ul><ul><li>Unresponsive </li></ul></ul><ul><ul><li>Contains to little information </li></ul></ul><ul><li>What makes an interface stick out? </li></ul><ul><ul><li>Bad typography </li></ul></ul><ul><ul><ul><li>Fonts are important! </li></ul></ul></ul><ul><ul><li>Poor Color Choices </li></ul></ul><ul><ul><li>Incorrect style </li></ul></ul>
  13. 16. Looking at Eudemons Online (The Bad) <ul><li>Font </li></ul><ul><ul><li>Square not rounded like the other font is. </li></ul></ul><ul><ul><li>Two different fonts used </li></ul></ul><ul><ul><ul><li>In different families </li></ul></ul></ul><ul><li>Too much going on </li></ul><ul><ul><li>Text overload </li></ul></ul><ul><li>Lack of Targeting </li></ul>
  14. 18. Looking at Eudemons Online (The Good) <ul><li>Buttons </li></ul><ul><ul><li>Buttons animated making it a bit more excitable </li></ul></ul><ul><ul><li>Responsive </li></ul></ul><ul><li>Unit frames </li></ul><ul><ul><li>“ Pretty” with the subjection of the font </li></ul></ul><ul><ul><li>Numbers are also pretty. </li></ul></ul>
  15. 19. How important of a role does the interface really play? <ul><li>Reality Cue: </li></ul><ul><ul><li>Examples: </li></ul></ul><ul><ul><ul><ul><li>Out of Air while underwater </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Entering a Irritated Area </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Cooldowns for powers/spells </li></ul></ul></ul></ul><ul><ul><ul><ul><li>That your dying…. </li></ul></ul></ul></ul><ul><li>Meta knowledge </li></ul><ul><ul><li>A good interfaces breaks reality while maintaining disbelief. </li></ul></ul>
  16. 20. Further Reading. <ul><li>Off With Their HUDs! </li></ul><ul><ul><li>http://www.gamasutra.com/features/20060203/wilson_01.shtml </li></ul></ul><ul><li>Evolution of the Interface. </li></ul><ul><ul><li>http://www.xyzzynews.com/xyzzy.7f.html </li></ul></ul><ul><li>What Games Teach us about human interaction. </li></ul><ul><ul><li>http://www.kuro5hin.org/story/2001/4/15/503/20814 </li></ul></ul>
  17. 21. Games Used: <ul><li>System Shock 2 by Irrational Games </li></ul><ul><li>Neverwinter Nights by Bioware </li></ul><ul><li>Warcraft 3 by Blizzard </li></ul><ul><li>Homeworld 2 by Sierra </li></ul><ul><li>Eudemons Online by TQ Entertainment </li></ul>

×