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Experiments
Chloe Ross
Process
I drew a image of a duck and Iโ€™ve
done it so every time it moves,
different parts of the body of the
duck changes color.
Iโ€™ve added a sun in the corner
of the image and similar to the
duck changing color Iโ€™ve done
it so every time it moves the
sun gets bigger.
Whenever the duck moves I made
it so it blinks, so Iโ€™ve colored the
eye in on one and the next it isnโ€™t
I also changed the angle of the
Ducks wing, so it looks like itโ€™s
moving in time with the legs.
I havenโ€™t yet added a background
because I wanted to experiment
with the movement of the image
first.
Reflection
โ€ข The image walking across the screen I think Iโ€™ll include to my final product also the colour
changes it has every time it moves across the screen I like, but if I did it in my final product Iโ€™ll
only make it do that if it collects something, so itโ€™s not every time it moves.
โ€ข I like how they eye blinks as well so if I have a character similar to the one in my experiment
Iโ€™ll probably add the eye blink, also with the feet moving I feel like I could do it better, in my
final product I plan to have the background moving and not the actual, character, but Iโ€™ll
move the feet slightly so it looks like itโ€™s moving.
โ€ข I also think for my final product I would like to have an animal as my main character rather
than a human, because I feel like drawing animals is easier than drawing humans and they
could be either tiny characters or big ones.
โ€ข I donโ€™t think Iโ€™ll have it so the characters walking along the page like the duck is, but I like the
idea of a running and dodging game, and you have to collect coins or something so I would
just have a background running along behind the character for that.
https://youtu.be/UI4NI3f7W18
ProcessFor my next experiment
Iโ€™ve done a bunny on a
skateboard, unlike my
Duck one where it moves
across the screen Iโ€™ve
made this stay where it is.
To make it seem like itโ€™s
moving, Iโ€™ve put a black
square on the side of the
wheel on the skateboard and
on every new slide I change
the position of the dot so it
looks like itโ€™s moving.
Iโ€™ve also made the bunny
jump, so I kept lifting the
image upwards on every
new slide then I dragged it
down throughout another
series of slides.
Reflection
โ€“ For my second experiment, I like the idea of having the character staying in one place,
but slightly moving parts of the image so it looks like itโ€™s moving, and making a long
background so it has to jump over things, I think I might apply that idea to my final
product.
โ€“ I think itโ€™s cool to have some wheel of transport in the game to play with, I originally
wanted to add a scooter but it turned into a skateboard and I thought it looked better,
so Iโ€™m thinking of including that into my final product as well.
โ€“ So far Iโ€™m not entirely sure what type of game I want to make so far I like the idea of a
running game, but itโ€™s not something original so I might change it up when it comes to
planning, but I think with the experiments Iโ€™ve done Iโ€™ll definitely include some of the
elements of my experiment into my final product.
Process
Iโ€™ve made a background to go with
with my character, I made it long so
when I add it to my character, the
background will move along but the
bunny will stay in place but it will
look like itโ€™s moving.
I put an obstacle in the middle of
my background which will be the
thing that my character will jump
over.
Iโ€™ve added some flowers and
clouds as well, just so the
background didnโ€™t look boring
and it adds a bit more to it.
ProcessI added my character to the
background, and for each frame Iโ€™ve
dragged the background along so it
looks like itโ€™s moving.
I added an obstacle and I made the
character jump over it I had to use 5
frames to do this and each time I
kept lifting the character up and back
down again.
I wanted the bunny to do a
flip but I couldnโ€™t turn it due
to the pixels so I left it just
rolling along the ground.
Which can be boring so for
my final product Iโ€™ll have it
do some more tricks.
Reflection
โ€“ I like the idea of having obstacles that the character has to jump over so I think that
could work in my final products.
โ€“ In my final product I will make a better background, maybe not so plain but also not over
the top, the background I made for the experiment I think is very plain so I wonโ€™t be
making one similar for my final product.
โ€“ In my final product I will have more obstacles if I go along with this idea, I will also have
things you need to collect as well, I like the idea of having it starting of slow but then the
game gets faster, so it makes it harder to see whatโ€™s coming and what theyโ€™ll need to
avoid.
โ€“ I also think for my final one Iโ€™ll make it more complex as well so itโ€™s not the same thing
repeated.
โ€“ I tried to make the bunny do a backflip in the air but the pixels were too small and it
blurred my bunny so for my final product Iโ€™ll look at a way I could do that without ruining
the image.
โ€“ https://youtu.be/nC9plWNMmXU
Process audio
I started out trying to set out a
rhythm, so it starts slow and then
gets faster. I was trying to set it out
so it would fit with in time with a fast
game.
After I got the rhythm I then added a
beat to it so it fits in time with the
rhythm, I also added some extra
sounds to it as well so it wasnโ€™t the
same thing repeated.
Spacing the instrument out like
that I found created quite a funky
tune, that I thought would go well
with a video game, after I had
done my first rhythm, I added a
second one and a third but I
changed the set up of the
instrument a bit so it didnโ€™t
always sound the same.
I added more numbers to make
my tune longer as well, because I
thought that it was a it short.
Process audio
I added my audio to my short
video game, I had to put two of
my clips in because the audio was
longer than the clip. I tried to
slow it down but when I slowed it
too much my clip didnโ€™t look tight
so I had to slow it 60%.
I think if my audio was at a slower
place it would of probably
matched my game, I felt the tune I
made didnโ€™t really go with it. But it
does make it look more fun of a
game than what it was without
sound.
I mixed up the different tunes I
did so it all fit together, without
the same tune being on repeat.
Reflection
- I think once Iโ€™ve got an idea of what my game is going to be and once Iโ€™ve made it Iโ€™ll be able
to make a tune that would match with the game. I like the different tunes where it goes from
a high pit to a low pitch really fast, I think they sound good so Iโ€™ll probably include that in my
final product for the sound.
- I also tried to make mini sound effects such as when the bunny jumps over the spikes, I put a
flute in going high when it jumps up and low when it goes back down. When I do my final
game Iโ€™ll probably include a few of those sound effects and other ones as well because it
makes the game more fun and better to play.
- I donโ€™t want the same tune on repeat in my final product of the game, so when I make my
audio for that Iโ€™m going to try and make the tune last the whole game, with different types of
rhythms in it.
- I quite like my tune to be sort of retro as well because I think it will fit in with the graphics of
the game well, and it will make the game more enjoyable to play.
- https://youtu.be/kreXhH2Qj00

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Production experiments video games

  • 2. Process I drew a image of a duck and Iโ€™ve done it so every time it moves, different parts of the body of the duck changes color. Iโ€™ve added a sun in the corner of the image and similar to the duck changing color Iโ€™ve done it so every time it moves the sun gets bigger. Whenever the duck moves I made it so it blinks, so Iโ€™ve colored the eye in on one and the next it isnโ€™t I also changed the angle of the Ducks wing, so it looks like itโ€™s moving in time with the legs. I havenโ€™t yet added a background because I wanted to experiment with the movement of the image first.
  • 3. Reflection โ€ข The image walking across the screen I think Iโ€™ll include to my final product also the colour changes it has every time it moves across the screen I like, but if I did it in my final product Iโ€™ll only make it do that if it collects something, so itโ€™s not every time it moves. โ€ข I like how they eye blinks as well so if I have a character similar to the one in my experiment Iโ€™ll probably add the eye blink, also with the feet moving I feel like I could do it better, in my final product I plan to have the background moving and not the actual, character, but Iโ€™ll move the feet slightly so it looks like itโ€™s moving. โ€ข I also think for my final product I would like to have an animal as my main character rather than a human, because I feel like drawing animals is easier than drawing humans and they could be either tiny characters or big ones. โ€ข I donโ€™t think Iโ€™ll have it so the characters walking along the page like the duck is, but I like the idea of a running and dodging game, and you have to collect coins or something so I would just have a background running along behind the character for that. https://youtu.be/UI4NI3f7W18
  • 4. ProcessFor my next experiment Iโ€™ve done a bunny on a skateboard, unlike my Duck one where it moves across the screen Iโ€™ve made this stay where it is. To make it seem like itโ€™s moving, Iโ€™ve put a black square on the side of the wheel on the skateboard and on every new slide I change the position of the dot so it looks like itโ€™s moving. Iโ€™ve also made the bunny jump, so I kept lifting the image upwards on every new slide then I dragged it down throughout another series of slides.
  • 5. Reflection โ€“ For my second experiment, I like the idea of having the character staying in one place, but slightly moving parts of the image so it looks like itโ€™s moving, and making a long background so it has to jump over things, I think I might apply that idea to my final product. โ€“ I think itโ€™s cool to have some wheel of transport in the game to play with, I originally wanted to add a scooter but it turned into a skateboard and I thought it looked better, so Iโ€™m thinking of including that into my final product as well. โ€“ So far Iโ€™m not entirely sure what type of game I want to make so far I like the idea of a running game, but itโ€™s not something original so I might change it up when it comes to planning, but I think with the experiments Iโ€™ve done Iโ€™ll definitely include some of the elements of my experiment into my final product.
  • 6. Process Iโ€™ve made a background to go with with my character, I made it long so when I add it to my character, the background will move along but the bunny will stay in place but it will look like itโ€™s moving. I put an obstacle in the middle of my background which will be the thing that my character will jump over. Iโ€™ve added some flowers and clouds as well, just so the background didnโ€™t look boring and it adds a bit more to it.
  • 7. ProcessI added my character to the background, and for each frame Iโ€™ve dragged the background along so it looks like itโ€™s moving. I added an obstacle and I made the character jump over it I had to use 5 frames to do this and each time I kept lifting the character up and back down again. I wanted the bunny to do a flip but I couldnโ€™t turn it due to the pixels so I left it just rolling along the ground. Which can be boring so for my final product Iโ€™ll have it do some more tricks.
  • 8. Reflection โ€“ I like the idea of having obstacles that the character has to jump over so I think that could work in my final products. โ€“ In my final product I will make a better background, maybe not so plain but also not over the top, the background I made for the experiment I think is very plain so I wonโ€™t be making one similar for my final product. โ€“ In my final product I will have more obstacles if I go along with this idea, I will also have things you need to collect as well, I like the idea of having it starting of slow but then the game gets faster, so it makes it harder to see whatโ€™s coming and what theyโ€™ll need to avoid. โ€“ I also think for my final one Iโ€™ll make it more complex as well so itโ€™s not the same thing repeated. โ€“ I tried to make the bunny do a backflip in the air but the pixels were too small and it blurred my bunny so for my final product Iโ€™ll look at a way I could do that without ruining the image. โ€“ https://youtu.be/nC9plWNMmXU
  • 9. Process audio I started out trying to set out a rhythm, so it starts slow and then gets faster. I was trying to set it out so it would fit with in time with a fast game. After I got the rhythm I then added a beat to it so it fits in time with the rhythm, I also added some extra sounds to it as well so it wasnโ€™t the same thing repeated. Spacing the instrument out like that I found created quite a funky tune, that I thought would go well with a video game, after I had done my first rhythm, I added a second one and a third but I changed the set up of the instrument a bit so it didnโ€™t always sound the same. I added more numbers to make my tune longer as well, because I thought that it was a it short.
  • 10. Process audio I added my audio to my short video game, I had to put two of my clips in because the audio was longer than the clip. I tried to slow it down but when I slowed it too much my clip didnโ€™t look tight so I had to slow it 60%. I think if my audio was at a slower place it would of probably matched my game, I felt the tune I made didnโ€™t really go with it. But it does make it look more fun of a game than what it was without sound. I mixed up the different tunes I did so it all fit together, without the same tune being on repeat.
  • 11. Reflection - I think once Iโ€™ve got an idea of what my game is going to be and once Iโ€™ve made it Iโ€™ll be able to make a tune that would match with the game. I like the different tunes where it goes from a high pit to a low pitch really fast, I think they sound good so Iโ€™ll probably include that in my final product for the sound. - I also tried to make mini sound effects such as when the bunny jumps over the spikes, I put a flute in going high when it jumps up and low when it goes back down. When I do my final game Iโ€™ll probably include a few of those sound effects and other ones as well because it makes the game more fun and better to play. - I donโ€™t want the same tune on repeat in my final product of the game, so when I make my audio for that Iโ€™m going to try and make the tune last the whole game, with different types of rhythms in it. - I quite like my tune to be sort of retro as well because I think it will fit in with the graphics of the game well, and it will make the game more enjoyable to play. - https://youtu.be/kreXhH2Qj00

Editor's Notes

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments
  3. Discuss the tools and processes used in your experiments