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Hooray for UX!

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A presentation for General Assembly's UXDI course in the spring of 2014. I discuss UX, game-making, and how I got involved with both fields. I then share advice for those who are interested in UX and/or making games.

Veröffentlicht in: Design, Unterhaltung & Humor, Technologie
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Hooray for UX!

  1. 1. @cattsmall@cattsmall Hooray for UX!
  2. 2. @cattsmall I’m Catt Small. I’m in love with user experience, coding, and games!
  3. 3. @cattsmall@cattsmall ● Product Designer at SoundCloud ● Game player and maker ● Organizes events via Tech Under Thirty ● Teaches women to make games via The Code Liberation Foundation Me in a nutshell:
  4. 4. @cattsmall@cattsmall ● How I became a user experience designer ● How I began making games ● Advice for game makers ● Advice for UX designers We’ll talk about:
  5. 5. @cattsmall User Experience And how I got into it
  6. 6. @cattsmall@cattsmall User goals
  7. 7. @cattsmall@cattsmall Business goals
  8. 8. @cattsmall@cattsmall UX Designers come from many backgrounds
  9. 9. @cattsmall@cattsmall Made blog templates
  10. 10. @cattsmall@cattsmall Became a web designer
  11. 11. @cattsmall@cattsmall Learned about IA
  12. 12. @cattsmall@cattsmall Hired as an Interface Designer
  13. 13. @cattsmall@cattsmall Hired as a Product Designer
  14. 14. @cattsmall@cattsmall Now at SoundCloud!
  15. 15. @cattsmall@cattsmall What did you do before UX?
  16. 16. @cattsmall Making Games My path to game development
  17. 17. @cattsmall@cattsmall Game design is about creating systems
  18. 18. @cattsmall@cattsmall Good games are well-designed
  19. 19. @cattsmall@cattsmall Played games as a kid
  20. 20. @cattsmall@cattsmall Made dress up dolls
  21. 21. @cattsmall@cattsmall Collaborated with friends
  22. 22. @cattsmall@cattsmall Made game jam games
  23. 23. @cattsmall@cattsmall Joined Code Liberation
  24. 24. @cattsmall@cattsmall How many of you want to make games?
  25. 25. @cattsmall Advice for game makers NYC is a hub for game makers. Be a part of it.
  26. 26. @cattsmall@cattsmall Make as many games as you can.
  27. 27. @cattsmall@cattsmall Make games alone Zora Ball. Photo by Curtis Ball
  28. 28. @cattsmall@cattsmall Make games with friends Buttered Toast Studios team
  29. 29. @cattsmall@cattsmall Go to game jams & hackathons https://technical.ly/brooklyn/2014/01/28/global-game-jam/
  30. 30. @cattsmall@cattsmall Prototype before you go high-fidelity.
  31. 31. @cattsmall@cattsmall Sketching
  32. 32. @cattsmall@cattsmall Paper prototyping http://mondaybeginsonsaturday.com/2012/02/29/paper-prototyping/
  33. 33. @cattsmall@cattsmall Pseudo-code programs
  34. 34. @cattsmall@cattsmall Be your own project manager.
  35. 35. @cattsmall@cattsmall Make the important parts work
  36. 36. @cattsmall@cattsmall Evaluate each nice-to- have feature
  37. 37. @cattsmall@cattsmall Remember that games don’t have to be “fun”.
  38. 38. @cattsmall@cattsmall Fear Amnesia, © Frictional Games
  39. 39. @cattsmall@cattsmall Joy Rayman Legends, © Frictional Games
  40. 40. @cattsmall@cattsmall Sadness Contrast, © Compulsion Games
  41. 41. @cattsmall@cattsmall Excitement Prism Shell, © Brooklyn Gamery
  42. 42. @cattsmall@cattsmall Games are about Memorable experiences
  43. 43. @cattsmall@cattsmall Be relevant.
  44. 44. @cattsmall@cattsmall Share your knowledge
  45. 45. @cattsmall@cattsmall Remember names and faces
  46. 46. @cattsmall@cattsmall Converse via Twitter #gamedev & #screenshotsaturdays
  47. 47. @cattsmall@cattsmall Attend local events NY Game Makers Meetup NYC Indie Games Facebook Group
  48. 48. @cattsmall@cattsmall Attend conferences
  49. 49. @cattsmall@cattsmall How many of you go to industry events?
  50. 50. @cattsmall@cattsmall How many of you can’ t afford to go to industry events?
  51. 51. @cattsmall@cattsmall In summary: ● Make as many games as you can. ● Prototype ideas before jumping in. ● Manage your time well. ● Don’t let feature creep kill your project. ● Don’t worry about fun, but rather engagement and satisfaction. ● Go to local events and conferences.
  52. 52. @cattsmall Advice for UX Designers Some things I’ve learned over the years.
  53. 53. @cattsmall@cattsmall Use data to inform your decisions.
  54. 54. @cattsmall@cattsmall Read design books
  55. 55. @cattsmall@cattsmall Talk to your demographic
  56. 56. @cattsmall@cattsmall Design based on logic
  57. 57. @cattsmall@cattsmall Accept imperfection.
  58. 58. @cattsmall@cattsmall Failure helps you learn
  59. 59. @cattsmall@cattsmall Iterate designs constantly Ideate PrototypeTest Learn
  60. 60. @cattsmall@cattsmall Collaborate with others often.
  61. 61. @cattsmall@cattsmall Involve other teams
  62. 62. @cattsmall@cattsmall Ask for feedback
  63. 63. @cattsmall@cattsmall Make things often.
  64. 64. @cattsmall@cattsmall Experiment with new ideas
  65. 65. @cattsmall@cattsmall Share your projects
  66. 66. @cattsmall@cattsmall Go to events.
  67. 67. @cattsmall@cattsmall Local events
  68. 68. @cattsmall@cattsmall Conferences
  69. 69. @cattsmall@cattsmall In summary: ● Research and use data to inform decisions. ● Accept imperfection. ● Collaborate and ask for feedback. ● Make things as much as possible. ● Share your work with others. ● Go to events and socialize.
  70. 70. @cattsmall@cattsmall Thank you! Questions? Think of questions later? Tweet @cattsmall Email catt@cattsmall.com

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