3. The Sims
• From the start The sims was a big hit. Many things went into the
making of the sims but these 3 items help make this dream a
reality.
• File formats
• IFF resources
• IFF bundles
• All these things were important as they allow certain aspects of
the game to work in there own way.
• They've been improved and developed over the years but they
all still help the sims game run
• Click on the links below to view each individual item and see in
more detail how they helped.
File formats
IFF bundles
IFF resources
4. File Formats
• There a just over 50 Different file formats used in the
sims 3. Going through them I saw that the file formats
where mostly binary
• Furthermore the file formats allowed the graphics of the
game to be 3D. But as the game was not as developed
yet some of the parts stayed 2D, but this was later
developed.
• But not only is it about graphics the files also relate back
to the musics, sounds, floors, walls, animation, cheats,
cursor, lighting, textures, index, audio formatting etc.
• But there are also a few more files that no one knows
what they where really for. But they are all important as
in order for the game to work properly they needed all
the big important files as well as the less important ones.
• In fact without these the game wouldn't be the same.
• These are a few files that you will find; .far, .iff, .bef,
.bmf, .cfp, .cmx, .flr, .skn, .spf, .stx, .wll, prefs and many,
many more.
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The Sims
5. IFF resources
• This part was more about the functions in the game.
• My resources show me that its about the
town, tracking the sims in multiple areas, this
includes careers and how your sims behave, sprite
imagining, object definitions, game options and
other files.
• With this side of the sims however there are many
resources that its not understood how it helps the
game but just like all the other files they are
important. Further investigation shows me that they
may be something to do with families in the
neighbour hood, rotating objects templates(although
unknown what for), the houses; floors, walls and the
house in general.
• Some examples of these files are;
rsmp, BCON, CARR, CTSS, DGRP, FAMs, FWAV,
GLOB, OBJf, PALT, SPR# and so on and so forth.
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The Sims
6. IFF bundles
• This part of designing sims was a lot more complicated than the rest.
So I've broken it down for you.
• Careers.
– Using the CARR resource, the game is able to track your Sims
Career. The 2 STR# is important as it allows the sims to track
there careers.
– There is another features called strings; one is called Grade
Strings and it tells the user how well a child is doing in school, the
other is called performance strings and that allows the user to
track there sims Career by telling them how well there doing at it.
– The variety of CARR resources alas make sure, the
times, pay, name & jobs of each job are done correctly. There is
even a code for unemployment, D11.
• People
– This is more about the characters round town, not the actual
characters you control. Depending the different resources the
characters will have features, variety of controls and even there
names. These resources are OBJD & CTSS. BMP_ gives the
characters there looks. SLOT allows your sims to approach
objects in the game. GLOB provides global interactions, with
others around the town. BHAV, TPRP & TREE, which allows your
sims to be interactive and have actions much like ordinary people.
IFF give the people around town names. And there are many
more program's that give the sims there wonderful features.
These are just a few of the important ones.
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The Sims