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MARKET
IDENTIFICATION
JETPACKSTAGE 2
2
JETPACK©
Stage 2
www.jumpstartjetpack.com
3
TABLE OF CONTENTS
INTRODUCTION
PROCESS
MY BUSINESS MAP
MY COMPETITION MAP
MY COMMUNITY MAP
MY MENTOR & ADVISOR MAP
MY EQUIPMENT & INFRASTRUCTURE
NEXT STEPS
RESOURCES
ABOUT THE AUTHOR
04
05
06
08
10
12
14
16
17
18
4
INTRODUCTION
Each workshop within this series is intended to build and develop upon each other, acting as pieces of a
whole. This second stage looks to examine your market assets, resources, and competition while exploring
how they impact your venture opportunity. Throughout this process you will achieve the following goals:
•	 Identification of internal needs and resources
•	 An exploration of the existing market competition
•	 How your placement with your community can become an asset
•	 A resource bank for those who could help you along the way
The objective of this workbook is to provide you with a written resource that works along side the workshop
session. Each of the four stages provide a workbook tailored to the goals and method of the event. It is your
objective to write and store your data from the workshop within the workbook provided. As you take part in
each of the following workshops you will have a compiled resource book that is geared toward understand-
ing your business or organization’s soft assets.
JETPACK©
Stage 2
www.jumpstartjetpack.com
5
PROCESS
JETPACK©
is a four-stage toolkit for identifying and developing the soft assets of your venture. Each
stage is designed and organized to build upon one another while providing you with a process and se-
ries of tools to better understand your venture’s business model, brand, and development needs. As you
move through the stages, JETPACK©
will provide you the capability and empowerment for starting your
venture be it a new business or non-profit organization.
BUSINESS
IDENTIFICATION
Understanding how the
opportunity is delivering
value to its future customer
within a business context.
MARKET
IDENTIFICATION
Identifying the assets in a
community, global, or market
landscape that have an
influence on your concept.
BRAND
IDENTIFICATION
Capturing the elements that
surround the opportunity to
cultivate and develop and
authentic brand and story.
GOAL
IDENTIFICATION
Building the foundation and
ability to assess, identify,
and move forward with the
future opportunity.
6
MY BUSINESS MAP
The My Business Map is a tool to help you dive
deeper into the needs of your venture by looking
into three critical areas: Direct, Suppliers, and
Supports. These categories provide insight into the
human and supply needs for the business or orga-
nization to be actualized. It is important to remem-
ber what you have already identified within your
Business Model Canvas from which you can pull for
this mapping activity.
DIRECT
As the inner most ring, the Direct sector is the one
most central to your venture where you will be look-
ing at the business and team needs for the organi-
zation to be viable. This might include a developer
or designer if the company is directed at design
or technology while another business may capital-
ize on a chef if they are restaurant. It is important
to look at the core needs of the venture and how
those needs are met through the team involved.
SUPPLIERS
The second ring, the Suppliers, is intended to help
push you to think about your sourcing and resource
needs for your venture. Suppliers can be either
people or other businesses that you purchase
resources from to help your venture meet the needs
of your customers. For example, a business consul-
tancy might rely on an advertising firm to supply the
visual work needed for a new client’s project. On
the other hand, a gallery might leverage its network
of artists to continually supply new art pieces.
SUPPORTS
The furthest ring on the My Business Map is
dedicated to your Supports. These are individuals
and groups that can provide help to your venture
through networking, sponsorship, or providing you
with potential new clients. Supports are a very valu-
able asset for a venture as either a new or estab-
lished business or nonprofit. They can provide you
with resources or assistance in indirect ways.
JETPACK©
Stage 2
www.jumpstartjetpack.com
7
MY BUSINESS MAP
DIRECT
SUPPLIERS
SUPPORTS
8
MY COMPETITION MAP
The My Competition Map is geared toward pushing
you to think about the groups you are in compe-
tition with as a venture. Many times you will face
direct competition within your market; however,
there are also other forms of competition that you
may not realize are even there. In this map you
will explore the three forms of competition: Direct,
Adjacent, and Indirect.
DIRECT
The first ring on the map closest to the center
examines who the venture is directly competing
against. These are the businesses and organiza-
tions that compete directly against you based on
goods or services within the same market space
whether that is two local coffee shops or two music
app development firms. Looking at the direct com-
petition provides you with not only a landscape of
the businesses that are currently in action, but also
an exploration of both the saturation and maturity of
the market space for the venture within the an area.
ADJACENT
Stepping one ring further out, you can now take into
view the venture’s Adjacent competition. Adjacent
competition encompasses businesses that com-
pete on similarity but not necessarily on the same
product or service. For example, this could include
the choice between a customer purchasing design
services from a branding or advertising agency,
or purchasing similar form of service through an
e-commerce site. Though both companies do not
compete directly with one another they do compete
for the customer’s sales based on the value of the
output. In this case, adjacent competition seeks
to broaden the competitive landscape by looking
beyond simply the existing niche.
INDIRECT
The furthest ring on the map marks the most expan-
sive form of competition, which are those compa-
nies that can be considered Indirect competitors.
Businesses that fall into the indirect category are
companies that compete based on value and time.
While this ring happens to be the most open to list-
ing competition it is intended to push you to return
to the venture’s value proposition and question why
a customer would come to them for value and time
when they could just as equally spend that time
elsewhere. An example of this would be of a family
that is seeking to spend time together through
an educational activity and they have a variety of
different options. The first is a workshop on robotics
at the local makerspace, the second is a lecture on
biological evolution at the university, and the third
is viewing a documentary film at the local movie
theater. While each option is different, each group
is competing for the family’s time and choice on
value. This exercise is intended to push you to truly
dive deeper into why you are providing value and
for what reasons a customer would come to you.
JETPACK©
Stage 2
www.jumpstartjetpack.com
9
MY COMPETITION MAP
DIRECT
ADJACENT
INDIRECT
10
MY COMMUNITY MAP
The My Community Map applies a lens focused on
the surrounding environment for the venture. In this
exercise you will look at two sides of your commu-
nity, one the physical environment while the second
is the digital environment that your venture, or you
as an entrepreneur, may be involved with. This map
is also broken down into three tiers like that of the
previous ones and it looks at three levels of com-
munity: Block, Street, and Neighborhood.
BLOCK
The Block represents the most central area clos-
est to you. If your venture has a physical brick
and mortar this can represent the literal block it is
established on and the commercial or residential
spaces that are also there. While there may be
different businesses and organizations within the
space the land may be owned by the same individ-
ual with similar contractual requirements. Knowing
your neighbors can be beneficial to understanding
the area. The same concept applies to a digital
space as well, such as participating in an educa-
tion or networking group on a social media site. If
your venture does not have a physical space, but is
looking to develop one, what assets might you look
for in a block such as a coffee shop or art gallery?
STREET
The next level looks at the Street. For a physi-
cal space this can encompass the length (as far
you want it) of the street that runs in front of your
venture. Knowing the types of businesses and
residents on your street can be very beneficial as it
helps to provide an understanding of both poten-
tial customer traffic and times of the day when it is
the busiest. In a digital landscape this similar is to
finding your most successful arena within a social
network that your company is most active overall.
NEIGHBORHOOD
The final ring looks at the entirety of the Neighbor-
hood. Depending on the location of the venture,
this could be a few simple blocks or an entire
district. Having an understanding of your neighbor-
hood will provide you insight into the overall health
of the surrounding area, which might include the
safety of residents, dining and nightlife, or any oth-
er potential factors. For those in the digital realm,
you might consider your neighborhood to be the
variety of sites you participate in be it social net-
works or news sites that provide you information on
your market or venture’s interests.
JETPACK©
Stage 2
www.jumpstartjetpack.com
11
MY COMMUNITY MAP
BLOCK
STREET
NEIGHBORHOOD
DIGITAL
PHYSICAL
12
MY MENTOR & ADVISOR MAP
The fourth map in JETPACK’s Stage 2 is intended
to help you identify those who can help you or your
venture succeed with either advice or guidance
through mentorship. The My Mentor & Advisor
Map is broken down into three categories: Peers,
Slightly Older, and More Senior. These individuals
can vary in either age or experience as they relate
to your venture, but they have the capability to pro-
vide guidance in a variety of different ways.
PEER
Your Peer group is typically comprised of individ-
uals within the same age range as you are. This
could be a group of your colleagues (or not) with
whom you are able to bounce ideas or information
off of and learn from. Your peers provide you with
a mutual level from which you can both teach and
learn from each other.
SLIGHTLY OLDER
The second group consists of those who are Slight-
ly Older than you in age and have a few years more
in experience within a certain field. These individ-
uals may have gone through a similar, if not the
same, situation you might currently be facing with
your venture and can provide guidance and insight
into steps that could be taken to overcome it.
MORE SENIOR
The last ring is dedicated to those that are More
Senior to you. You can consider these to be indus-
try experts who have established themselves over
many years. They are a wealth of knowledge and
have had time to distance themselves and reflect
on situations they faced in the past. Those in senior
mentorship position are a great asset to learn from
while also being able to contribute back to with
new knowledge and practices that are emerging. In
many cases this is a reciprocal relationship where
each can learn from one another.
JETPACK©
Stage 2
www.jumpstartjetpack.com
13
MY MENTOR & ADVISOR MAP
PEER
SLIGHTLY OLDER
MORE SENIOR
14
MY EQUIPMENT & INFRASTRUCTURE MAP
The final map, the My Equipment & Infrastructure
Map, is designed to help you understand the phys-
ical resource needs of your venture. In this map
you will identify a series of resources based on the
overall needs of your venture. While each business
and organization might be different their needs can
be broken down into three essential areas: Office,
Staff, and Facility. Several of these resources may
have already been identified through your Business
Model Canvas exercise in Stage 1, which can pro-
vide a great leveraging point to start.
OFFICE
The Office is your central headquarters for running
your venture be that a physical office space or a
closet where you store paperwork. Depending on
the type of business or organization, it is important
for you to take into account the variety of different
needs you may have and the more general ones as
well, such as a filing cabinet, accounting software,
or a computer.
STAFF
Just like your office your Staff will also have needs
that must be met for them to accomplish their jobs.
This can include both equipment needs, but also
potentially cultural needs as well to ensure their
wellbeing like a break room for them to step away
for coffee or possibly a computer or other machin-
ery that helps them complete a task.
FACILITY
Lastly, there is the Facility itself. It is necessary to
think about the space needs as they relate to the
venture’s mission and objectives. Some businesses
have the ability to work entirely remotely; however,
many do not and it important to take into account
not only the spacial needs for operations, but also
the needs of the customers who come into that
space as well. A makerspace has radically differ-
ent needs than a coworking space or even design
studio or a doctor’s office.
JETPACK©
Stage 2
www.jumpstartjetpack.com
15
MY EQUIPMENT & INFRASTRUCTURE MAP
OFFICE
STAFF
FACILITY
16
NEXT STEPS
The next stage of JETPACK©
will be centered on the brand and story elements that differentiate you from
your competitors. In Stage 3 Brand Identification you will pull together elements from Stage 1 and Stage 2
to begin crafting your overall brand message with a new series of tools that will empower you to take your
venture to the next level by building your brand.
BUSINESS
IDENTIFICATION
MARKET
IDENTIFICATION
BRAND
IDENTIFICATION
GOAL
IDENTIFICATION
JETPACK©
Stage 2
www.jumpstartjetpack.com
17
RESOURCES
Drucker, Peter F. Innovation and Entrepreneurship. New York: HarperCollins Publisher, 1993.
Feld, Brad. “Ch. 3: Principles of a Vibrant Startup Community.” In Startup Communities: Building an
Entrepreneurial Ecosystem in Your City. Startup Revolution Series. Hoboken, NJ: John Wiley & Sons,
Inc., 2012.
Florida, Richard. The Rise of the Creative Class. N: Basic Books, 2002.
Hippel, Eric Von. “Innovation Communities.” In Democratizing Innovation, 93–106. Cambridge, MA: MIT
Press, 2006.
Howkins, John. The Creative Economy. 2nd ed. London, England: Penguin Books, Ltd., 2007.
Johnson, Mark W. Seizing the White Space. Boston, MA: Harvard Business Press, 2010.
Kaplan, Saul. The Business Model Innovation Factory. Hoboken, NJ: John Wiley & Sons, Inc., 2012.
Kim, W. Chan, and Renee Mauborgne. Blue Ocean Strategy. Boston, MA: Harvard Business Press, 2005.
Maurya, Ash. Running Lean. 2nd ed. Lean Series. Sebastopol, CA: O’Reilly Media, Inc, 2012.
Moore, Geoffrey. Crossing the Chasm: Marketing and Selling Disruptive Products to Mainstream
Customers. New York, NY: HarperCollins Publisher, 1991.
Porter, Michael E. The Competitive Advantage of Nations. New York: The Free Press, 1990.
Wenger, Etienne. Communities of Practice. New York, NY: Cambridge University Press, 1998.
18
ABOUT THE AUTHOR
I am a designer, entrepreneur, and researcher
who has a deep love for design, technology,
and enabling better experiences for consumers.
My background has been in strategic planning,
brand development, CX, design research and
management. Over the course of my career I’ve
worked with startups, SMEs, nonprofits and Fortune
500s to build brands, products and services,
and craft transformative strategies through deep
consumer insights.
In 2013 I began co-creating JETPACK©
for my
MFA thesis work on how to leverage design as
a methodology for entrepreneurship. This was
done alongside the team at Volta Collaborative,
Savannah College of Art and Design, and the
entrepreneurial economy of Savannah. I believe
that design is a critical necessity for any startup
and as a process it should be leveraged early
and often. By using design as a lens to approach
challenges and identify opportunities we can better
develop offerings and value propositions that
deliver on customer needs and desires in unique
and consumer-focused ways.
- Caleb Sexton, Founder/Designer
info@jumpstartjetpack.com
www.hiimcaleb.me
www.jumpstartjetpack.com
JETPACK©
Stage 2
www.jumpstartjetpack.com
19
20
JETPACK©
Stage 2
www.jumpstartjetpack.com
21
JETPACK Stage 2 Work Booklet

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JETPACK Stage 2 Work Booklet

  • 2. 2
  • 3. JETPACK© Stage 2 www.jumpstartjetpack.com 3 TABLE OF CONTENTS INTRODUCTION PROCESS MY BUSINESS MAP MY COMPETITION MAP MY COMMUNITY MAP MY MENTOR & ADVISOR MAP MY EQUIPMENT & INFRASTRUCTURE NEXT STEPS RESOURCES ABOUT THE AUTHOR 04 05 06 08 10 12 14 16 17 18
  • 4. 4 INTRODUCTION Each workshop within this series is intended to build and develop upon each other, acting as pieces of a whole. This second stage looks to examine your market assets, resources, and competition while exploring how they impact your venture opportunity. Throughout this process you will achieve the following goals: • Identification of internal needs and resources • An exploration of the existing market competition • How your placement with your community can become an asset • A resource bank for those who could help you along the way The objective of this workbook is to provide you with a written resource that works along side the workshop session. Each of the four stages provide a workbook tailored to the goals and method of the event. It is your objective to write and store your data from the workshop within the workbook provided. As you take part in each of the following workshops you will have a compiled resource book that is geared toward understand- ing your business or organization’s soft assets.
  • 5. JETPACK© Stage 2 www.jumpstartjetpack.com 5 PROCESS JETPACK© is a four-stage toolkit for identifying and developing the soft assets of your venture. Each stage is designed and organized to build upon one another while providing you with a process and se- ries of tools to better understand your venture’s business model, brand, and development needs. As you move through the stages, JETPACK© will provide you the capability and empowerment for starting your venture be it a new business or non-profit organization. BUSINESS IDENTIFICATION Understanding how the opportunity is delivering value to its future customer within a business context. MARKET IDENTIFICATION Identifying the assets in a community, global, or market landscape that have an influence on your concept. BRAND IDENTIFICATION Capturing the elements that surround the opportunity to cultivate and develop and authentic brand and story. GOAL IDENTIFICATION Building the foundation and ability to assess, identify, and move forward with the future opportunity.
  • 6. 6 MY BUSINESS MAP The My Business Map is a tool to help you dive deeper into the needs of your venture by looking into three critical areas: Direct, Suppliers, and Supports. These categories provide insight into the human and supply needs for the business or orga- nization to be actualized. It is important to remem- ber what you have already identified within your Business Model Canvas from which you can pull for this mapping activity. DIRECT As the inner most ring, the Direct sector is the one most central to your venture where you will be look- ing at the business and team needs for the organi- zation to be viable. This might include a developer or designer if the company is directed at design or technology while another business may capital- ize on a chef if they are restaurant. It is important to look at the core needs of the venture and how those needs are met through the team involved. SUPPLIERS The second ring, the Suppliers, is intended to help push you to think about your sourcing and resource needs for your venture. Suppliers can be either people or other businesses that you purchase resources from to help your venture meet the needs of your customers. For example, a business consul- tancy might rely on an advertising firm to supply the visual work needed for a new client’s project. On the other hand, a gallery might leverage its network of artists to continually supply new art pieces. SUPPORTS The furthest ring on the My Business Map is dedicated to your Supports. These are individuals and groups that can provide help to your venture through networking, sponsorship, or providing you with potential new clients. Supports are a very valu- able asset for a venture as either a new or estab- lished business or nonprofit. They can provide you with resources or assistance in indirect ways.
  • 8. 8 MY COMPETITION MAP The My Competition Map is geared toward pushing you to think about the groups you are in compe- tition with as a venture. Many times you will face direct competition within your market; however, there are also other forms of competition that you may not realize are even there. In this map you will explore the three forms of competition: Direct, Adjacent, and Indirect. DIRECT The first ring on the map closest to the center examines who the venture is directly competing against. These are the businesses and organiza- tions that compete directly against you based on goods or services within the same market space whether that is two local coffee shops or two music app development firms. Looking at the direct com- petition provides you with not only a landscape of the businesses that are currently in action, but also an exploration of both the saturation and maturity of the market space for the venture within the an area. ADJACENT Stepping one ring further out, you can now take into view the venture’s Adjacent competition. Adjacent competition encompasses businesses that com- pete on similarity but not necessarily on the same product or service. For example, this could include the choice between a customer purchasing design services from a branding or advertising agency, or purchasing similar form of service through an e-commerce site. Though both companies do not compete directly with one another they do compete for the customer’s sales based on the value of the output. In this case, adjacent competition seeks to broaden the competitive landscape by looking beyond simply the existing niche. INDIRECT The furthest ring on the map marks the most expan- sive form of competition, which are those compa- nies that can be considered Indirect competitors. Businesses that fall into the indirect category are companies that compete based on value and time. While this ring happens to be the most open to list- ing competition it is intended to push you to return to the venture’s value proposition and question why a customer would come to them for value and time when they could just as equally spend that time elsewhere. An example of this would be of a family that is seeking to spend time together through an educational activity and they have a variety of different options. The first is a workshop on robotics at the local makerspace, the second is a lecture on biological evolution at the university, and the third is viewing a documentary film at the local movie theater. While each option is different, each group is competing for the family’s time and choice on value. This exercise is intended to push you to truly dive deeper into why you are providing value and for what reasons a customer would come to you.
  • 10. 10 MY COMMUNITY MAP The My Community Map applies a lens focused on the surrounding environment for the venture. In this exercise you will look at two sides of your commu- nity, one the physical environment while the second is the digital environment that your venture, or you as an entrepreneur, may be involved with. This map is also broken down into three tiers like that of the previous ones and it looks at three levels of com- munity: Block, Street, and Neighborhood. BLOCK The Block represents the most central area clos- est to you. If your venture has a physical brick and mortar this can represent the literal block it is established on and the commercial or residential spaces that are also there. While there may be different businesses and organizations within the space the land may be owned by the same individ- ual with similar contractual requirements. Knowing your neighbors can be beneficial to understanding the area. The same concept applies to a digital space as well, such as participating in an educa- tion or networking group on a social media site. If your venture does not have a physical space, but is looking to develop one, what assets might you look for in a block such as a coffee shop or art gallery? STREET The next level looks at the Street. For a physi- cal space this can encompass the length (as far you want it) of the street that runs in front of your venture. Knowing the types of businesses and residents on your street can be very beneficial as it helps to provide an understanding of both poten- tial customer traffic and times of the day when it is the busiest. In a digital landscape this similar is to finding your most successful arena within a social network that your company is most active overall. NEIGHBORHOOD The final ring looks at the entirety of the Neighbor- hood. Depending on the location of the venture, this could be a few simple blocks or an entire district. Having an understanding of your neighbor- hood will provide you insight into the overall health of the surrounding area, which might include the safety of residents, dining and nightlife, or any oth- er potential factors. For those in the digital realm, you might consider your neighborhood to be the variety of sites you participate in be it social net- works or news sites that provide you information on your market or venture’s interests.
  • 11. JETPACK© Stage 2 www.jumpstartjetpack.com 11 MY COMMUNITY MAP BLOCK STREET NEIGHBORHOOD DIGITAL PHYSICAL
  • 12. 12 MY MENTOR & ADVISOR MAP The fourth map in JETPACK’s Stage 2 is intended to help you identify those who can help you or your venture succeed with either advice or guidance through mentorship. The My Mentor & Advisor Map is broken down into three categories: Peers, Slightly Older, and More Senior. These individuals can vary in either age or experience as they relate to your venture, but they have the capability to pro- vide guidance in a variety of different ways. PEER Your Peer group is typically comprised of individ- uals within the same age range as you are. This could be a group of your colleagues (or not) with whom you are able to bounce ideas or information off of and learn from. Your peers provide you with a mutual level from which you can both teach and learn from each other. SLIGHTLY OLDER The second group consists of those who are Slight- ly Older than you in age and have a few years more in experience within a certain field. These individ- uals may have gone through a similar, if not the same, situation you might currently be facing with your venture and can provide guidance and insight into steps that could be taken to overcome it. MORE SENIOR The last ring is dedicated to those that are More Senior to you. You can consider these to be indus- try experts who have established themselves over many years. They are a wealth of knowledge and have had time to distance themselves and reflect on situations they faced in the past. Those in senior mentorship position are a great asset to learn from while also being able to contribute back to with new knowledge and practices that are emerging. In many cases this is a reciprocal relationship where each can learn from one another.
  • 13. JETPACK© Stage 2 www.jumpstartjetpack.com 13 MY MENTOR & ADVISOR MAP PEER SLIGHTLY OLDER MORE SENIOR
  • 14. 14 MY EQUIPMENT & INFRASTRUCTURE MAP The final map, the My Equipment & Infrastructure Map, is designed to help you understand the phys- ical resource needs of your venture. In this map you will identify a series of resources based on the overall needs of your venture. While each business and organization might be different their needs can be broken down into three essential areas: Office, Staff, and Facility. Several of these resources may have already been identified through your Business Model Canvas exercise in Stage 1, which can pro- vide a great leveraging point to start. OFFICE The Office is your central headquarters for running your venture be that a physical office space or a closet where you store paperwork. Depending on the type of business or organization, it is important for you to take into account the variety of different needs you may have and the more general ones as well, such as a filing cabinet, accounting software, or a computer. STAFF Just like your office your Staff will also have needs that must be met for them to accomplish their jobs. This can include both equipment needs, but also potentially cultural needs as well to ensure their wellbeing like a break room for them to step away for coffee or possibly a computer or other machin- ery that helps them complete a task. FACILITY Lastly, there is the Facility itself. It is necessary to think about the space needs as they relate to the venture’s mission and objectives. Some businesses have the ability to work entirely remotely; however, many do not and it important to take into account not only the spacial needs for operations, but also the needs of the customers who come into that space as well. A makerspace has radically differ- ent needs than a coworking space or even design studio or a doctor’s office.
  • 15. JETPACK© Stage 2 www.jumpstartjetpack.com 15 MY EQUIPMENT & INFRASTRUCTURE MAP OFFICE STAFF FACILITY
  • 16. 16 NEXT STEPS The next stage of JETPACK© will be centered on the brand and story elements that differentiate you from your competitors. In Stage 3 Brand Identification you will pull together elements from Stage 1 and Stage 2 to begin crafting your overall brand message with a new series of tools that will empower you to take your venture to the next level by building your brand. BUSINESS IDENTIFICATION MARKET IDENTIFICATION BRAND IDENTIFICATION GOAL IDENTIFICATION
  • 17. JETPACK© Stage 2 www.jumpstartjetpack.com 17 RESOURCES Drucker, Peter F. Innovation and Entrepreneurship. New York: HarperCollins Publisher, 1993. Feld, Brad. “Ch. 3: Principles of a Vibrant Startup Community.” In Startup Communities: Building an Entrepreneurial Ecosystem in Your City. Startup Revolution Series. Hoboken, NJ: John Wiley & Sons, Inc., 2012. Florida, Richard. The Rise of the Creative Class. N: Basic Books, 2002. Hippel, Eric Von. “Innovation Communities.” In Democratizing Innovation, 93–106. Cambridge, MA: MIT Press, 2006. Howkins, John. The Creative Economy. 2nd ed. London, England: Penguin Books, Ltd., 2007. Johnson, Mark W. Seizing the White Space. Boston, MA: Harvard Business Press, 2010. Kaplan, Saul. The Business Model Innovation Factory. Hoboken, NJ: John Wiley & Sons, Inc., 2012. Kim, W. Chan, and Renee Mauborgne. Blue Ocean Strategy. Boston, MA: Harvard Business Press, 2005. Maurya, Ash. Running Lean. 2nd ed. Lean Series. Sebastopol, CA: O’Reilly Media, Inc, 2012. Moore, Geoffrey. Crossing the Chasm: Marketing and Selling Disruptive Products to Mainstream Customers. New York, NY: HarperCollins Publisher, 1991. Porter, Michael E. The Competitive Advantage of Nations. New York: The Free Press, 1990. Wenger, Etienne. Communities of Practice. New York, NY: Cambridge University Press, 1998.
  • 18. 18 ABOUT THE AUTHOR I am a designer, entrepreneur, and researcher who has a deep love for design, technology, and enabling better experiences for consumers. My background has been in strategic planning, brand development, CX, design research and management. Over the course of my career I’ve worked with startups, SMEs, nonprofits and Fortune 500s to build brands, products and services, and craft transformative strategies through deep consumer insights. In 2013 I began co-creating JETPACK© for my MFA thesis work on how to leverage design as a methodology for entrepreneurship. This was done alongside the team at Volta Collaborative, Savannah College of Art and Design, and the entrepreneurial economy of Savannah. I believe that design is a critical necessity for any startup and as a process it should be leveraged early and often. By using design as a lens to approach challenges and identify opportunities we can better develop offerings and value propositions that deliver on customer needs and desires in unique and consumer-focused ways. - Caleb Sexton, Founder/Designer info@jumpstartjetpack.com www.hiimcaleb.me www.jumpstartjetpack.com
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