This document contains a list of technical terms related to 3D graphics including scene depth, normal vectors, diffuse color, self illumination, velocity, specularity, and glossiness. It provides the format and number of channels for each term, with common formats being R32 for a single channel float, R10G10B10A2 for a 4-channel packed float, and R8G8B8A8 for a 3-channel unsigned byte color.