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Instructor’s Manual: Chapter 10
Online Content and Media
Teaching Objectives
• Identify the major trends in the consumption of media and online content and the
main revenue models for digital content delivery.
• Understand digital rights management.
• Discuss the concept of media convergence and the challenges it faces.
• Explain the key factors affecting the online publishing industry.
• Explain the key factors affecting the online entertainment industry.
Key Terms
digital rights management (DRM), p. 638
technological convergence, p. 640
content convergence, p. 640
industry convergence, p. 642
net value, p. 642
cannibalization, p. 654
wholesale model, p. 655
agency model, p. 656
magazine aggregator, p. 658
over-the-top (OTT), p. 665
iVOD (Internet video on demand), p. 670
EST (electronic sell-through), p, 670
UltraViolet, p. 671
Brief Chapter Outline
YouTube and the Emerging Internet Broadcasting System (IBS)
10.1 Online Content
Content Audience and Market: Where Are the Eyeballs and the Money?
Digital Rights Management (DRM) and Walled Gardens
Media Industry Structure
Media Convergence: Technology, Content, and Industry Structure
Making a Profit from Online Content: From Free to Fee
10.2 The Online Publishing Industry
Online Newspapers
Insight on Society: Can Apps and Video Save Newspapers?
E-books and Online Book Publishing
Magazines Rebound on the Tablet Platform
Insight on Business: Read All About It: Rival Digital Newsstands Fight
10.3 The Online Entertainment Industry
Online Entertainment Audience Size and Growth
Television and Premium Video
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
2
Movies
Music
Games
The Online Entertainment Industry Structure
Insight on Technology: Hollywood and the Internet: Let’s Cut a Deal
10.4 Case Study: Netflix: The Next Blockbuster?
10.5 Review
Key Concepts
Questions
Projects
Figures
Figure 10.1 Annual Media Consumption, p. 632
Figure 10.2 Media Revenues by Channel, p. 634
Figure 10.3 Online Content Consumption 2012, p. 635
Figure 10.4 Paid Digital Music, TV, and Movie Content Revenues in the United States,
2011–2016, p. 636
Figure 10.5 Top 10 U.S. Online Video Sites, p. 637
Figure 10.6 Convergence and the Transformation of Content: Books, p. 641
Figure 10.7 Revenue and Content Characteristics, p. 643
Figure 10.8 Daily Unique Visitors at Online Newspapers, p. 646
Figure 10.9 E-book Sales, p. 651
Figure 10.10 The Five Major Players in the Entertainment Industry: 2013 Estimated
Revenues, p. 659
Figure 10.11 Projected Growth in Traditional Online Entertainment, p. 662
Figure 10.12 User Role in Entertainment, p. 663
Figure 10.13 U.S. Online Movie Viewers 2012–2017, p. 667
Figure 10.14 Online Movie Business Share of Movie Revenues, p. 669
Figure 10.15 Consumer Spending on Digital Music, p. 673
Figure 10.16 Online Gaming Audience, p. 675
Figure 10.17 Entertainment Industry Value Chains, p. 677
Tables
Table 10.1 What’s New in Online Content and Media 2013–2014, pp. 630–631
Teaching Suggestions
This chapter summarizes the various businesses that are based on the delivery of online
content. The chapter begins with an overview of the overall size, growth, and structure of
the media industries in the United States, and then focuses on publishing and
entertainment.
The key point students should take away from this chapter is that the primary challenge
facing online content companies is how to achieve profitability when so much content on
the Web is offered for free, especially when consumers have an expectation that content
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
3
should be free. In order to achieve profitability, content providers need to create high-
perceived value products that can be uniquely delivered over the Web. Content
companies will need to develop new types of content products, encourage new delivery
technologies, and agree on industry platform standards. This process of change is
underway, but will take many years. Fortunately for the media industry, Apple’s iTunes
store has succeeded while charging for music, videos, and now books. Other platform
owners are following. The concept of paying for online content has suddenly become
acceptable, even cool.
The YouTube and the Emerging Internet Broadcast System (IBS) case is a good way to
begin the discussion about the issues raised in this chapter. The case illustrates the
blurring of lines between traditional television and movie distribution and online content
distribution, and the impact of changing viewership habits on traditional business models.
Some questions you might pose include:
• What types of online videos have you watched online, and on what devices?
• What sites have given you the best overall viewing or entertainment experience,
and why?
• What advantages does watching traditional television have over watching online
TV and films?
Key Points
Americans are consuming more content than ever, about 4,500 hours each year. The
online content market is the fastest growing market for content and holds the greatest
potential for content owners when compared to other distribution channels. Today, there
are three primary revenue models for delivering content: subscription, a la carte, and
advertising-supported (both free and freemium). Media convergence, covered in pages
640 to 642 is an important factor in achieving profitable online content businesses.
Online Publishing. The publishing industry is a $92 billion industry with extraordinary
potential to move toward new generations of online newspapers, books, and magazines.
However, achieving profitability has proved difficult. Online newspapers have generally
relied on the advertising business model but in general, this revenue model has not
proved sufficient to achieve stand-alone profitability. In order to move toward a
subscription model and increase revenues, newspapers have been developing premium
niche content and moving toward mobile news services. The Insight on Society case, Can
Apps and Video Save Newspapers? provides a closer look at these efforts. Questions for
class discussion on this case might include the following:
• Have you read a newspaper using an app?
• Have you paid for any online newspaper or article? How much would you pay for
a single article?
• Would you prefer to watch online news videos produced by a TV station or by a
newspaper such as the New York Times?
• What other opportunities could help the industry recover from the decline in print
sales?
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
4
E-books continue to be a hot topic in 2013. E-books have finally arrived and are a major
profit center for the large players. Apple’s iPhone and iPad, Amazon’s Kindle, Barnes &
Noble’s Nook, and other e-reader devices and software (such as Google Books) have
received much media attention and may heighten student interest in this topic. A good
way to interest the students in the discussion of e-books is to ask them to think about
ways a book they are currently reading could be enhanced through the use of the Internet.
A new section in this edition covers online magazines. Magazines, which had been
written off as basically dead, with circulation dropping in half from 2001 to 2012, have
received new life with the advent of the tablet computer and magazine aggregator apps.
The Insight on Business case, Read All About It: Digital Newsstand Fight, provides more
insight into these developments. Questions to spark discussion might include the
following:
• What advantages and disadvantages do digital newsstands offer to publishers?
• Do you use an app or digital newsstand to read magazines? Which ones?
• How does the experience of reading a magazine on a tablet or smartphone
compare to reading a physical magazine?
Online Entertainment. This section of the book has been substantially revised from
previous editions, and now takes an in-depth look at the major entertainment industry
groups: television, movies, music, and video games. Students should have little trouble
relating to these topics, given how much time they typically spend consuming online
entertainment! The section begins with an overview of these entertainment industries and
then looks at audience size and growth. Then it drills down into each of the industry
groups, starting with television and premium video. You can ask students about their own
television and video viewing habits, and how they have changed over their lifetime. Are
they cord-cutters or cord-shavers? How many tweet or engage in other social media
experiences while viewing television? How many watch TV shows or video on mobile
devices? Which online distributors have they had experience, besides YouTube? The
following subsection looks at the movie industry, which has many parallels with the
television industry. The Insight on Technology case, Hollywood and the Internet: Let’s
Cut a Deal examines Hollywood’s continuing efforts to deal with the issues posed to its
business by the Internet. Class discussion questions for this case might include the
following:
• What challenges has the Internet posted to traditional Hollywood movie
distribution? What is the biggest challenge?
• Can Internet distribution work with the “release window” strategy?
• Do you think Hollywood is doing a better job of protecting its content than the
music industry?
• What is the most realistic and profitable path forward for the Hollywood film
industry?
The chapter concludes with reviews of the music industry, where streaming services such
as Pandora and Spotify have gained a foothold, and the gaming industry, which is also
experiencing explosive growth. The chapter-closing case study on Netflix provides
further information about the online video industry.
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
5
Case Study Questions
1. What were the most important weaknesses of Netflix’s market position in 2010 and
2011?
Netflix had built its business on DVDs of older movies and television shows. Its
library had little focus and was a general-purpose collection of whatever the studios
were willing to license to them. It was also totally dependent on production studies
for original and/or exclusive content.
2. What are the key elements of Netflix’s new strategy?
The three elements of Netflix’s new strategy are (a) drop thousands of older movies
that had small viewership but still cost Netflix, (b) emphasize streaming of TV series
rather than movies, and (c) create new television series that are original and exclusive
to Netflix.
3. What are the implications of Netflix new strategy for the cable television systems like
Comcast and Time Warner?
The success of Netflix in developing original content, and having access to a different
distribution medium (the Internet) is a direct threat to cable television providers
because Netflix will not require customers to buy a bundle of TV shows, but instead
will stream individual shows on a demand basis, with payment in the form of a
modest monthly fee.
4. Why is Netflix in competition with Apple, Amazon, and Google, and what strengths
does Netflix bring to the market?
Apple, Amazon, and Google all provide substitute products and services by providing
Internet consumers access to movies. The strength of Netflix are its differentiating
factors like brand recognition, algorithms to help consumers find movies and TV
shows, and a growing list of production studios supplying it with original content.
Competitors could develop these attributes as well, but only with considerable effort,
expense, and time.
End of Chapter Questions
1. What are the three dimensions where the term “convergence” has been applied?
What does each of these areas of convergence entail?
The three dimensions where the term convergence has been applied are technology
platform, content design, and industry structure. Technology platform convergence
refers to the integration of previously separate platform functionalities into a singular
digital device. It refers to the development of hybrid devices that can combine the
functionality of many different existing media. Content convergence actually includes
three dimensions: design, production, and distribution. Content design convergence
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
6
has occurred when the design becomes measurably different due to the new skills that
have been learned for fully exploiting the new technological capabilities. Content
production convergence drives content design convergence as new tools are
developed for economically producing content for delivery to multiple platforms.
Content distribution convergence occurs when the distributors and consumers have
the new devices needed to receive, store, and experience the product. Industry
structure convergence is the merger of various enterprises into powerful synergistic
combinations that can cross-market content on many different platforms and create
works that use multiple platforms.
2. What are the basic revenue models for online content and what is their major
challenge?
There are three revenue models for delivering content on the Internet. The two “pay”
models are subscriptions (usually all you can eat) and a la carte (pay for what you
use). The third model uses advertising revenue to provide content for free, usually
with a “freemium” (higher price) option. The major challenge is that consumers still
expect much content to be available for free and are not necessarily willing to pay for
online content.
3. What are the two primary e-book business models?
The two primary e-book business models are the wholesale model, in which prices
are determined by the retailer, and the agency model, in which the retailer is an agent
and prices are set by the manufacturer.
4. What effect is the growth of tablet computing having on online entertainment and
content?
The growth of tablet computing has led to an explosion in reading of newspapers,
magazines, and books, but digital versions, not the printed versions. The television
and movie industry are also in the midst of a transition to a new delivery platform,
which includes tablet computers. The number of gamers who play mobile games on
their tablet computer is also rapidly increasing.
5. What techniques do music subscription services use to enforce DRM?
Most music firms with subscription services use technologies that limit the time
period that a song can be played without re-subscribing. For instance, songs
downloaded from Rhapsody, the largest music subscription service, will not play after
30 days unless the user pays the monthly subscription fee. And if you don’t pay, you
will lose access to all your songs.
6. What type of convergence does the Kindle Fire represent?
The Kindle Fire represents technological convergence.
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
7
7. How has the Internet impacted the content that newspapers can offer?
Significant content changes have occurred in the newspaper industry due to the
Internet platform. Content has expanded to include current news video of high-
quality, premium archived content, fine-grained searching, and there is more reach
and depth of content, and news can now be delivered in a timely manner without the
restrictions of a set printing schedule. Instant updates of breaking news stories are
now possible, allowing newspapers to compete directly with radio and television. The
growing use of video at newspaper Web sites is a clear sign of convergence between
television news and newspaper news.
8. What changes have occurred for newspapers in the classified ads department?
Online portals, job sites, and real estate sites, as well as free listing services such as
Craigslist have decimated the classified ad departments of most newspapers.
9. What are the key challenges facing the online newspaper industry?
The challenge for newspapers is to create value by focusing on differentiated, timely,
and exclusive content available nowhere else. and to make this content available
anywhere, anytime, anyplace, on any device. Newspaper owners and managers must
continue to invest heavily in the online editions even if they do not meet investment
criteria at first.
10. What are the advantages and disadvantages of e-book content?
The traditional book has a very simple, non-digital operating system: text appears left
to right, pages are numbered, there is a front and back cover, and text pages are bound
together by stitching or glue. In educational and reference books, there is an
alphabetical index in the back of the book that permits direct access to the book’s
content. Interactive books combine audio, video, and photography with text,
providing the reader with a multimedia experience thought to be more powerful than
simply reading a book. E-books have also advantages over published books in that
instant downloading can reduce transaction costs and people’s accessibility to entire
libraries can be dramatically increased. E-books also have disadvantages: they require
a battery; the devices are expensive (compared to paperback books); the print quality
is still not as good as printed books.
11. How has the Internet changed the packaging, distribution, marketing, and sale of
traditional music tracks?
More than any of the other content industries, the recorded music industry has
suffered the most from the onslaught of digital devices and Internet distribution.
Since the 1950s, the physical music product was an album—a collection of bundled
songs that sold for a much higher price than singles. The Internet changed all that
when, in 2000, a music service called Napster begin distributing pirated music tracks
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
8
over the Internet to consumers using their PCs as record players. Despite the collapse
of Napster due to legal challenges, hundreds of other illegal sites showed up, resulting
in music industry revenues falling from $14 billion in 1999 to an estimated $5.4
billion in 2012. The appearance of powerful mobile media players beginning in 2001
that could be connected to the Internet, like Apple’s iPod, iPhone, and iPad, further
eroded sales of CD albums. With the growth of cloud computing and cloud-based
music services, by 2012, the very concept of “owning” music has begun to shift
instead to “access” to music from any device, anywhere. Today, it’s a different
industry from what it was, no longer totally dependent on highly profitable physical
products, less able to sell bundled music as albums, but with a rapidly growing
demand for its high-quality, popular products from a variety of Internet distributors
who are competing with one another to buy musical content. The explosive growth in
smartphones and tablets has further driven demand for cloud-based streaming music
access.
12. How has streaming technology impacted the television industry?
Streaming television shows over the Internet poses a direct threat to the cable TV
industry, which wants to be the sole source of television shows and sports events.
Cable channels like HBO create their own content and are loathe to share with their
Internet competitors like Netflix, Apple, Google or Amazon. The streaming
companies are therefore making costly deals with the television producers to get
access to popular TV series. They are also seriously considering creating their own
TV shows.
13. Why is the growth of cloud storage services important to the growth of mobile
content delivery?
Mobile content delivery is only possible if the content is stored on cloud servers
simply because smartphones do not have the storage capacity for movies and TV
shows. The only exception to this is e-books. Smartphones can store thousands of e-
books. But even here cloud storage is important because users may switch among
their various devices, and have a need for a copy stored on a cloud server that they
can access from anywhere on any device.
14. Has the average consumer become more receptive to advertising-supported Internet
content? What developments support this?
In general, yes. Consumers are used to television advertising, and Internet advertising
is often seen as no worse, or not as annoying, as television ads, which are often raised
several decibels from the background television shows. Yet Internet advertising is a
source of annoyance insofar as users perceive it as something they cannot control—
for instance, video ads that cannot be skipped or animated graphics that cannot be
turned off. Internet advertising also generates popular resentment when users believe
the ads being shown to them are targeted, and in some sense, a violation of their
privacy.
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
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15. What factors are needed to support successfully charging the consumer for online
content?
Content needs to be focused, exclusive, high value, and unique before users are
willing to pay for the content. Content that is focused attracts a highly intense
consumer who is deeply interested in the topic and willing to pay. High value content
generally refers to content that some financial value but a limited period of utility (old
news is no news). High value content more generally might be thought of as content
that can be used to help make a decision in the near term. Unique (exclusive) means
the content can only be found a one Web site, and is not generally or freely available
elsewhere.
16. Why are apps helping the newspaper and magazine industries where Web sites
failed?
News and magazine apps provide users much faster access to content, and a wider
variety of effects that improve the user experience such as smartphone features of
zooming, list scrolling, and sliding screens. Content publishers like apps because
users cannot be distracted by ads or other Web sites when using an app.
17. What alternatives do magazine publishers have to using Apple and Google
newsstands as distribution channels?
They can create their own newsstands. The magazine industry is highly concentrated,
and the publishers have sufficient brand power to open their online newsstands which
can display all their branded magazines on a single site or single app. On the other
hand, the publishers do use third party newsstands like Apple’s and Google’s when
the economic terms are satisfactory. Both Apple and Google newsstands offer huge
potential audiences to the publishers, and if they compete with one another, that helps
keep their charges reasonable.
Projects
1. Research the issue of media convergence in the newspaper industry. Do you believe
that convergence will be good for the practice of journalism? Develop a reasoned
argument on either side of the issue and write a three- to five-page report on the
topic. Include in your discussion the barriers to convergence and whether these
restrictions should be eased.
Students who believe that convergence will be good for journalism may present
arguments that the ability to deliver news across many platforms will lead to a better
informed public. They may believe that reporters working more closely together will
lead to more objectivity in stories than was previously the case. Furthermore, stories
that are presented in one medium may drive readers to another medium to find out
more information. These viewers/readers will not be satisfied with simply a rehash of
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
10
the same story but rather will want in depth coverage of particular stories that interest
them.
If indeed, as some convergence advocates are claiming, increased advertising will
result from higher ratings and increased Web site traffic, students may argue that
additional resources will be available for developing news stories more fully. More
visibility for a story may increase interest and consequently result in an increase in
more in-depth reporting. Students may believe that they can do more together than
they could as separates units (i.e., that the sum will be greater than the two parts
alone). They may even go so far as to posit that convergence is the economic
foundation upon which a resurgence in journalistic standards can be built. On the
other side, students who argue that convergence is bad for journalism might posit that
less objectivity, less aggressive reporting methods, and less editorial integrity will
result with industry convergence into the hands of a few big oligopolies.
Overriding corporate issues can easily dampen journalistic zeal. Students may argue
that if the goal of convergence is to cut costs and produce news more cheaply, the
quality of news stories can’t help but be harmed. Instead, a dumbing-down of
journalism will occur as “print” journalism takes on the entertainment values and
aspects of television journalism. Furthermore, a homogenization of journalism might
occur as fewer voices are heard and less variety of opinion is expressed. News stories
might increasingly be used to promote large corporate partners either in their
endeavors or more menacingly their viewpoints. These students will likely believe
that the foundation upon which a resurgence of journalistic standards can be built is
competition, and that trends toward industry and media convergence are going to
decrease competition and damage the likelihood that controversial stories will be
covered, especially stories that will reveal problems in the boardrooms and business
practices of corporate partners. Another possible problem students might discuss is
protections for unnamed sources when multiple parties are working on a story and it
is being shared across platforms.
There are barriers in federal law to cross platform ownership and concentration in
television and other media that are supposed to be enforced by the Federal
Communications Commission (FCC). However, these barriers have been weakened
over the years by the FCC and in December 2007, the FCC voted to allow media
companies to own both a television station and a newspaper in the largest 20 U.S.
broadcast markets and allows it in some smaller markets if companies can show they
will produce at least seven more hours of local news a week and prove they need to
also own newspapers to stay in business. However, in July 2011, the United States
Court of Appeals for the Third Circuit issued its opinion in Prometheus Radio
Project v. FCC (Prometheus II), vacating this change, so the FCC must now
reconsider its approach. The FCC is currently in the process as part of its quadrennial
review of ownership rules (as part of the Telecommunications Act of 1996, the FCC
must do a review of broadcast multiple ownership rules every four years) (see
www.fcc.gov/encyclopedia/media-ownership-rules-review-2010). In connection with
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
11
this review, it has also released a number of studies, available at:
www.fcc.gov/encyclopedia/2010-media-ownership-studies.
Students should discuss the issue of lifting the ban on cross-platform ownership
within the context of their arguments.
2. Go to Amazon and explore the different digital products that are available. For each
kind of digital media product, describe how Amazon’s presence has altered the
industry that creates, produces, and distributes this content. Prepare a presentation
to convey your findings to the class.
Amazon sells three types of main types of digital media: music, video, and e-books.
In music and video, it has both a la carte purchase physical product (CDs and DVDs),
a la carte downloads of single tunes or shows, and also streaming of music and some
videos. It sells e-books only for its proprietary Kindle platform. Amazon’s physical
products business has largely destroyed record stores and music rental stores. Its
impact on movie DVD sales has supported the Hollywood model based on the high
profits of DVDs. Its streaming video service involves mostly older titles and
television shows, and supports revenue to the movie industry for its backlist of older
titles, which are too old for cable.
3. Identify three online sources of content that exemplify one of the three digital content
revenue models (subscription, a la carte, and advertising-supported) discussed in the
chapter. Describe how each site works, and how it generates revenue. Describe how
each site provides value to the consumer. Which type of revenue model do you prefer,
and why?
Three online sources of content that exemplify the three digital content revenue
models are Netflix (subscription), iTunes (a la carte), and Pandora (advertising-
supported). Netflix is a video streaming service. The value to the consumer is access
to older movies and TV shows, and some very popular original TV shows, on demand
for a small monthly fee. iTunes primarily sells its content on an a la carte basis via
individual downloads (it is also a cloud storage site), and sells more current movies
and TV shows, and of course millions of individual single music titles. All sales are
through an Apple account with a customer credit card. Pandora is mostly ad-
supported (90% of revenues) and provides curated radio programs reflecting customer
choice of singers and musicians. Service is free for 40 hours, and then a $36 per year
subscription for unlimited listening. The future of each type of service is best
approached by looking at what works now. Currently, iTunes is very profitable
(although not as profitable as Apple’s physical device products), Netflix is marginally
profitable, and Pandora loses money every year. While this could change in the next
five years, prospects for Pandora appear limited. Student opinions will vary as to their
own preferences for revenue, but they should explain why they prefer one model
compared to another.
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
12
4. Identify a popular online magazine that also has an offline subscription or newsstand
edition. What advantages (and disadvantages) does the online edition have when
compared to the offline physical edition? Has technology platform, content design, or
industry structure convergence occurred in the online magazine industry, and in what
ways?
Perhaps the best place for students to start is to identify newsstand magazines first,
and then find their online counterparts. Many online magazines have a free first
month offer. The online editions will likely have video, music, and interactive
elements that users find captivating and entertaining. The online photography is also
excellent but perhaps not quite up to the level of physical print magazines. There are
few advantages for the newsstand versions of magazines, except for the physical look
and feel of turning pages. With respect to convergence, until recently, there had been
very little convergence in the online magazine industry. This is changing, especially
in the fashion industry as fashion Web sites take on many of the features of slick
fashion magazines (Cosmopolitan.com). Content convergence in the areas of creation,
production, and distribution has begun to occur. Online editions of national news
magazines increasingly use streaming video, social network links, and user comments
(Time.com). Newsweek has merged with the Daily Beast and no longer publishes a
print version. Many magazines now have e-reader editions or apps that enable
magazines to be read on smartphones and tablet computers such as the iPad. In some
instances, the print versions of magazines have disappeared entirely, and now only a
Web-based version is available. The Web and e-readers have created the opportunity
to leverage print content to the different distributions channel. Increasingly,
magazines are developing online content developers, as well as leveraging their star
reporters. Industry structure convergence has not occurred, although in the early days
of e-commerce it was believed that an entirely new set of online zines would rise to
challenge the old giants.
Companion Web Site, Learning Tracks, and Video Cases
You can also direct your students to the Companion Web Site for the book, located at
www.azimuth-interactive.com/ecommerce9e. There they will find a collection of
additional projects and exercises for each chapter; links to various technology tutorials;
information on how to build a business plan and revenue models; information on careers
in e-commerce, and more. Learning Tracks that provide additional coverage of various
topics and a collection of video cases that integrate short videos, supporting case study
material, and case study questions are also available for download from the books’
Online Instructor Resource Center at www.pearsonhighered.com/laudon. Video Cases for
this chapter include:
• Video Case 10.1 YouTube’s 7th
Birthday
Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall

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Laudon traver ec10-im_ch10

  • 1. 1 Instructor’s Manual: Chapter 10 Online Content and Media Teaching Objectives • Identify the major trends in the consumption of media and online content and the main revenue models for digital content delivery. • Understand digital rights management. • Discuss the concept of media convergence and the challenges it faces. • Explain the key factors affecting the online publishing industry. • Explain the key factors affecting the online entertainment industry. Key Terms digital rights management (DRM), p. 638 technological convergence, p. 640 content convergence, p. 640 industry convergence, p. 642 net value, p. 642 cannibalization, p. 654 wholesale model, p. 655 agency model, p. 656 magazine aggregator, p. 658 over-the-top (OTT), p. 665 iVOD (Internet video on demand), p. 670 EST (electronic sell-through), p, 670 UltraViolet, p. 671 Brief Chapter Outline YouTube and the Emerging Internet Broadcasting System (IBS) 10.1 Online Content Content Audience and Market: Where Are the Eyeballs and the Money? Digital Rights Management (DRM) and Walled Gardens Media Industry Structure Media Convergence: Technology, Content, and Industry Structure Making a Profit from Online Content: From Free to Fee 10.2 The Online Publishing Industry Online Newspapers Insight on Society: Can Apps and Video Save Newspapers? E-books and Online Book Publishing Magazines Rebound on the Tablet Platform Insight on Business: Read All About It: Rival Digital Newsstands Fight 10.3 The Online Entertainment Industry Online Entertainment Audience Size and Growth Television and Premium Video Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 2. 2 Movies Music Games The Online Entertainment Industry Structure Insight on Technology: Hollywood and the Internet: Let’s Cut a Deal 10.4 Case Study: Netflix: The Next Blockbuster? 10.5 Review Key Concepts Questions Projects Figures Figure 10.1 Annual Media Consumption, p. 632 Figure 10.2 Media Revenues by Channel, p. 634 Figure 10.3 Online Content Consumption 2012, p. 635 Figure 10.4 Paid Digital Music, TV, and Movie Content Revenues in the United States, 2011–2016, p. 636 Figure 10.5 Top 10 U.S. Online Video Sites, p. 637 Figure 10.6 Convergence and the Transformation of Content: Books, p. 641 Figure 10.7 Revenue and Content Characteristics, p. 643 Figure 10.8 Daily Unique Visitors at Online Newspapers, p. 646 Figure 10.9 E-book Sales, p. 651 Figure 10.10 The Five Major Players in the Entertainment Industry: 2013 Estimated Revenues, p. 659 Figure 10.11 Projected Growth in Traditional Online Entertainment, p. 662 Figure 10.12 User Role in Entertainment, p. 663 Figure 10.13 U.S. Online Movie Viewers 2012–2017, p. 667 Figure 10.14 Online Movie Business Share of Movie Revenues, p. 669 Figure 10.15 Consumer Spending on Digital Music, p. 673 Figure 10.16 Online Gaming Audience, p. 675 Figure 10.17 Entertainment Industry Value Chains, p. 677 Tables Table 10.1 What’s New in Online Content and Media 2013–2014, pp. 630–631 Teaching Suggestions This chapter summarizes the various businesses that are based on the delivery of online content. The chapter begins with an overview of the overall size, growth, and structure of the media industries in the United States, and then focuses on publishing and entertainment. The key point students should take away from this chapter is that the primary challenge facing online content companies is how to achieve profitability when so much content on the Web is offered for free, especially when consumers have an expectation that content Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 3. 3 should be free. In order to achieve profitability, content providers need to create high- perceived value products that can be uniquely delivered over the Web. Content companies will need to develop new types of content products, encourage new delivery technologies, and agree on industry platform standards. This process of change is underway, but will take many years. Fortunately for the media industry, Apple’s iTunes store has succeeded while charging for music, videos, and now books. Other platform owners are following. The concept of paying for online content has suddenly become acceptable, even cool. The YouTube and the Emerging Internet Broadcast System (IBS) case is a good way to begin the discussion about the issues raised in this chapter. The case illustrates the blurring of lines between traditional television and movie distribution and online content distribution, and the impact of changing viewership habits on traditional business models. Some questions you might pose include: • What types of online videos have you watched online, and on what devices? • What sites have given you the best overall viewing or entertainment experience, and why? • What advantages does watching traditional television have over watching online TV and films? Key Points Americans are consuming more content than ever, about 4,500 hours each year. The online content market is the fastest growing market for content and holds the greatest potential for content owners when compared to other distribution channels. Today, there are three primary revenue models for delivering content: subscription, a la carte, and advertising-supported (both free and freemium). Media convergence, covered in pages 640 to 642 is an important factor in achieving profitable online content businesses. Online Publishing. The publishing industry is a $92 billion industry with extraordinary potential to move toward new generations of online newspapers, books, and magazines. However, achieving profitability has proved difficult. Online newspapers have generally relied on the advertising business model but in general, this revenue model has not proved sufficient to achieve stand-alone profitability. In order to move toward a subscription model and increase revenues, newspapers have been developing premium niche content and moving toward mobile news services. The Insight on Society case, Can Apps and Video Save Newspapers? provides a closer look at these efforts. Questions for class discussion on this case might include the following: • Have you read a newspaper using an app? • Have you paid for any online newspaper or article? How much would you pay for a single article? • Would you prefer to watch online news videos produced by a TV station or by a newspaper such as the New York Times? • What other opportunities could help the industry recover from the decline in print sales? Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 4. 4 E-books continue to be a hot topic in 2013. E-books have finally arrived and are a major profit center for the large players. Apple’s iPhone and iPad, Amazon’s Kindle, Barnes & Noble’s Nook, and other e-reader devices and software (such as Google Books) have received much media attention and may heighten student interest in this topic. A good way to interest the students in the discussion of e-books is to ask them to think about ways a book they are currently reading could be enhanced through the use of the Internet. A new section in this edition covers online magazines. Magazines, which had been written off as basically dead, with circulation dropping in half from 2001 to 2012, have received new life with the advent of the tablet computer and magazine aggregator apps. The Insight on Business case, Read All About It: Digital Newsstand Fight, provides more insight into these developments. Questions to spark discussion might include the following: • What advantages and disadvantages do digital newsstands offer to publishers? • Do you use an app or digital newsstand to read magazines? Which ones? • How does the experience of reading a magazine on a tablet or smartphone compare to reading a physical magazine? Online Entertainment. This section of the book has been substantially revised from previous editions, and now takes an in-depth look at the major entertainment industry groups: television, movies, music, and video games. Students should have little trouble relating to these topics, given how much time they typically spend consuming online entertainment! The section begins with an overview of these entertainment industries and then looks at audience size and growth. Then it drills down into each of the industry groups, starting with television and premium video. You can ask students about their own television and video viewing habits, and how they have changed over their lifetime. Are they cord-cutters or cord-shavers? How many tweet or engage in other social media experiences while viewing television? How many watch TV shows or video on mobile devices? Which online distributors have they had experience, besides YouTube? The following subsection looks at the movie industry, which has many parallels with the television industry. The Insight on Technology case, Hollywood and the Internet: Let’s Cut a Deal examines Hollywood’s continuing efforts to deal with the issues posed to its business by the Internet. Class discussion questions for this case might include the following: • What challenges has the Internet posted to traditional Hollywood movie distribution? What is the biggest challenge? • Can Internet distribution work with the “release window” strategy? • Do you think Hollywood is doing a better job of protecting its content than the music industry? • What is the most realistic and profitable path forward for the Hollywood film industry? The chapter concludes with reviews of the music industry, where streaming services such as Pandora and Spotify have gained a foothold, and the gaming industry, which is also experiencing explosive growth. The chapter-closing case study on Netflix provides further information about the online video industry. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 5. 5 Case Study Questions 1. What were the most important weaknesses of Netflix’s market position in 2010 and 2011? Netflix had built its business on DVDs of older movies and television shows. Its library had little focus and was a general-purpose collection of whatever the studios were willing to license to them. It was also totally dependent on production studies for original and/or exclusive content. 2. What are the key elements of Netflix’s new strategy? The three elements of Netflix’s new strategy are (a) drop thousands of older movies that had small viewership but still cost Netflix, (b) emphasize streaming of TV series rather than movies, and (c) create new television series that are original and exclusive to Netflix. 3. What are the implications of Netflix new strategy for the cable television systems like Comcast and Time Warner? The success of Netflix in developing original content, and having access to a different distribution medium (the Internet) is a direct threat to cable television providers because Netflix will not require customers to buy a bundle of TV shows, but instead will stream individual shows on a demand basis, with payment in the form of a modest monthly fee. 4. Why is Netflix in competition with Apple, Amazon, and Google, and what strengths does Netflix bring to the market? Apple, Amazon, and Google all provide substitute products and services by providing Internet consumers access to movies. The strength of Netflix are its differentiating factors like brand recognition, algorithms to help consumers find movies and TV shows, and a growing list of production studios supplying it with original content. Competitors could develop these attributes as well, but only with considerable effort, expense, and time. End of Chapter Questions 1. What are the three dimensions where the term “convergence” has been applied? What does each of these areas of convergence entail? The three dimensions where the term convergence has been applied are technology platform, content design, and industry structure. Technology platform convergence refers to the integration of previously separate platform functionalities into a singular digital device. It refers to the development of hybrid devices that can combine the functionality of many different existing media. Content convergence actually includes three dimensions: design, production, and distribution. Content design convergence Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 6. 6 has occurred when the design becomes measurably different due to the new skills that have been learned for fully exploiting the new technological capabilities. Content production convergence drives content design convergence as new tools are developed for economically producing content for delivery to multiple platforms. Content distribution convergence occurs when the distributors and consumers have the new devices needed to receive, store, and experience the product. Industry structure convergence is the merger of various enterprises into powerful synergistic combinations that can cross-market content on many different platforms and create works that use multiple platforms. 2. What are the basic revenue models for online content and what is their major challenge? There are three revenue models for delivering content on the Internet. The two “pay” models are subscriptions (usually all you can eat) and a la carte (pay for what you use). The third model uses advertising revenue to provide content for free, usually with a “freemium” (higher price) option. The major challenge is that consumers still expect much content to be available for free and are not necessarily willing to pay for online content. 3. What are the two primary e-book business models? The two primary e-book business models are the wholesale model, in which prices are determined by the retailer, and the agency model, in which the retailer is an agent and prices are set by the manufacturer. 4. What effect is the growth of tablet computing having on online entertainment and content? The growth of tablet computing has led to an explosion in reading of newspapers, magazines, and books, but digital versions, not the printed versions. The television and movie industry are also in the midst of a transition to a new delivery platform, which includes tablet computers. The number of gamers who play mobile games on their tablet computer is also rapidly increasing. 5. What techniques do music subscription services use to enforce DRM? Most music firms with subscription services use technologies that limit the time period that a song can be played without re-subscribing. For instance, songs downloaded from Rhapsody, the largest music subscription service, will not play after 30 days unless the user pays the monthly subscription fee. And if you don’t pay, you will lose access to all your songs. 6. What type of convergence does the Kindle Fire represent? The Kindle Fire represents technological convergence. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 7. 7 7. How has the Internet impacted the content that newspapers can offer? Significant content changes have occurred in the newspaper industry due to the Internet platform. Content has expanded to include current news video of high- quality, premium archived content, fine-grained searching, and there is more reach and depth of content, and news can now be delivered in a timely manner without the restrictions of a set printing schedule. Instant updates of breaking news stories are now possible, allowing newspapers to compete directly with radio and television. The growing use of video at newspaper Web sites is a clear sign of convergence between television news and newspaper news. 8. What changes have occurred for newspapers in the classified ads department? Online portals, job sites, and real estate sites, as well as free listing services such as Craigslist have decimated the classified ad departments of most newspapers. 9. What are the key challenges facing the online newspaper industry? The challenge for newspapers is to create value by focusing on differentiated, timely, and exclusive content available nowhere else. and to make this content available anywhere, anytime, anyplace, on any device. Newspaper owners and managers must continue to invest heavily in the online editions even if they do not meet investment criteria at first. 10. What are the advantages and disadvantages of e-book content? The traditional book has a very simple, non-digital operating system: text appears left to right, pages are numbered, there is a front and back cover, and text pages are bound together by stitching or glue. In educational and reference books, there is an alphabetical index in the back of the book that permits direct access to the book’s content. Interactive books combine audio, video, and photography with text, providing the reader with a multimedia experience thought to be more powerful than simply reading a book. E-books have also advantages over published books in that instant downloading can reduce transaction costs and people’s accessibility to entire libraries can be dramatically increased. E-books also have disadvantages: they require a battery; the devices are expensive (compared to paperback books); the print quality is still not as good as printed books. 11. How has the Internet changed the packaging, distribution, marketing, and sale of traditional music tracks? More than any of the other content industries, the recorded music industry has suffered the most from the onslaught of digital devices and Internet distribution. Since the 1950s, the physical music product was an album—a collection of bundled songs that sold for a much higher price than singles. The Internet changed all that when, in 2000, a music service called Napster begin distributing pirated music tracks Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 8. 8 over the Internet to consumers using their PCs as record players. Despite the collapse of Napster due to legal challenges, hundreds of other illegal sites showed up, resulting in music industry revenues falling from $14 billion in 1999 to an estimated $5.4 billion in 2012. The appearance of powerful mobile media players beginning in 2001 that could be connected to the Internet, like Apple’s iPod, iPhone, and iPad, further eroded sales of CD albums. With the growth of cloud computing and cloud-based music services, by 2012, the very concept of “owning” music has begun to shift instead to “access” to music from any device, anywhere. Today, it’s a different industry from what it was, no longer totally dependent on highly profitable physical products, less able to sell bundled music as albums, but with a rapidly growing demand for its high-quality, popular products from a variety of Internet distributors who are competing with one another to buy musical content. The explosive growth in smartphones and tablets has further driven demand for cloud-based streaming music access. 12. How has streaming technology impacted the television industry? Streaming television shows over the Internet poses a direct threat to the cable TV industry, which wants to be the sole source of television shows and sports events. Cable channels like HBO create their own content and are loathe to share with their Internet competitors like Netflix, Apple, Google or Amazon. The streaming companies are therefore making costly deals with the television producers to get access to popular TV series. They are also seriously considering creating their own TV shows. 13. Why is the growth of cloud storage services important to the growth of mobile content delivery? Mobile content delivery is only possible if the content is stored on cloud servers simply because smartphones do not have the storage capacity for movies and TV shows. The only exception to this is e-books. Smartphones can store thousands of e- books. But even here cloud storage is important because users may switch among their various devices, and have a need for a copy stored on a cloud server that they can access from anywhere on any device. 14. Has the average consumer become more receptive to advertising-supported Internet content? What developments support this? In general, yes. Consumers are used to television advertising, and Internet advertising is often seen as no worse, or not as annoying, as television ads, which are often raised several decibels from the background television shows. Yet Internet advertising is a source of annoyance insofar as users perceive it as something they cannot control— for instance, video ads that cannot be skipped or animated graphics that cannot be turned off. Internet advertising also generates popular resentment when users believe the ads being shown to them are targeted, and in some sense, a violation of their privacy. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 9. 9 15. What factors are needed to support successfully charging the consumer for online content? Content needs to be focused, exclusive, high value, and unique before users are willing to pay for the content. Content that is focused attracts a highly intense consumer who is deeply interested in the topic and willing to pay. High value content generally refers to content that some financial value but a limited period of utility (old news is no news). High value content more generally might be thought of as content that can be used to help make a decision in the near term. Unique (exclusive) means the content can only be found a one Web site, and is not generally or freely available elsewhere. 16. Why are apps helping the newspaper and magazine industries where Web sites failed? News and magazine apps provide users much faster access to content, and a wider variety of effects that improve the user experience such as smartphone features of zooming, list scrolling, and sliding screens. Content publishers like apps because users cannot be distracted by ads or other Web sites when using an app. 17. What alternatives do magazine publishers have to using Apple and Google newsstands as distribution channels? They can create their own newsstands. The magazine industry is highly concentrated, and the publishers have sufficient brand power to open their online newsstands which can display all their branded magazines on a single site or single app. On the other hand, the publishers do use third party newsstands like Apple’s and Google’s when the economic terms are satisfactory. Both Apple and Google newsstands offer huge potential audiences to the publishers, and if they compete with one another, that helps keep their charges reasonable. Projects 1. Research the issue of media convergence in the newspaper industry. Do you believe that convergence will be good for the practice of journalism? Develop a reasoned argument on either side of the issue and write a three- to five-page report on the topic. Include in your discussion the barriers to convergence and whether these restrictions should be eased. Students who believe that convergence will be good for journalism may present arguments that the ability to deliver news across many platforms will lead to a better informed public. They may believe that reporters working more closely together will lead to more objectivity in stories than was previously the case. Furthermore, stories that are presented in one medium may drive readers to another medium to find out more information. These viewers/readers will not be satisfied with simply a rehash of Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 10. 10 the same story but rather will want in depth coverage of particular stories that interest them. If indeed, as some convergence advocates are claiming, increased advertising will result from higher ratings and increased Web site traffic, students may argue that additional resources will be available for developing news stories more fully. More visibility for a story may increase interest and consequently result in an increase in more in-depth reporting. Students may believe that they can do more together than they could as separates units (i.e., that the sum will be greater than the two parts alone). They may even go so far as to posit that convergence is the economic foundation upon which a resurgence in journalistic standards can be built. On the other side, students who argue that convergence is bad for journalism might posit that less objectivity, less aggressive reporting methods, and less editorial integrity will result with industry convergence into the hands of a few big oligopolies. Overriding corporate issues can easily dampen journalistic zeal. Students may argue that if the goal of convergence is to cut costs and produce news more cheaply, the quality of news stories can’t help but be harmed. Instead, a dumbing-down of journalism will occur as “print” journalism takes on the entertainment values and aspects of television journalism. Furthermore, a homogenization of journalism might occur as fewer voices are heard and less variety of opinion is expressed. News stories might increasingly be used to promote large corporate partners either in their endeavors or more menacingly their viewpoints. These students will likely believe that the foundation upon which a resurgence of journalistic standards can be built is competition, and that trends toward industry and media convergence are going to decrease competition and damage the likelihood that controversial stories will be covered, especially stories that will reveal problems in the boardrooms and business practices of corporate partners. Another possible problem students might discuss is protections for unnamed sources when multiple parties are working on a story and it is being shared across platforms. There are barriers in federal law to cross platform ownership and concentration in television and other media that are supposed to be enforced by the Federal Communications Commission (FCC). However, these barriers have been weakened over the years by the FCC and in December 2007, the FCC voted to allow media companies to own both a television station and a newspaper in the largest 20 U.S. broadcast markets and allows it in some smaller markets if companies can show they will produce at least seven more hours of local news a week and prove they need to also own newspapers to stay in business. However, in July 2011, the United States Court of Appeals for the Third Circuit issued its opinion in Prometheus Radio Project v. FCC (Prometheus II), vacating this change, so the FCC must now reconsider its approach. The FCC is currently in the process as part of its quadrennial review of ownership rules (as part of the Telecommunications Act of 1996, the FCC must do a review of broadcast multiple ownership rules every four years) (see www.fcc.gov/encyclopedia/media-ownership-rules-review-2010). In connection with Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 11. 11 this review, it has also released a number of studies, available at: www.fcc.gov/encyclopedia/2010-media-ownership-studies. Students should discuss the issue of lifting the ban on cross-platform ownership within the context of their arguments. 2. Go to Amazon and explore the different digital products that are available. For each kind of digital media product, describe how Amazon’s presence has altered the industry that creates, produces, and distributes this content. Prepare a presentation to convey your findings to the class. Amazon sells three types of main types of digital media: music, video, and e-books. In music and video, it has both a la carte purchase physical product (CDs and DVDs), a la carte downloads of single tunes or shows, and also streaming of music and some videos. It sells e-books only for its proprietary Kindle platform. Amazon’s physical products business has largely destroyed record stores and music rental stores. Its impact on movie DVD sales has supported the Hollywood model based on the high profits of DVDs. Its streaming video service involves mostly older titles and television shows, and supports revenue to the movie industry for its backlist of older titles, which are too old for cable. 3. Identify three online sources of content that exemplify one of the three digital content revenue models (subscription, a la carte, and advertising-supported) discussed in the chapter. Describe how each site works, and how it generates revenue. Describe how each site provides value to the consumer. Which type of revenue model do you prefer, and why? Three online sources of content that exemplify the three digital content revenue models are Netflix (subscription), iTunes (a la carte), and Pandora (advertising- supported). Netflix is a video streaming service. The value to the consumer is access to older movies and TV shows, and some very popular original TV shows, on demand for a small monthly fee. iTunes primarily sells its content on an a la carte basis via individual downloads (it is also a cloud storage site), and sells more current movies and TV shows, and of course millions of individual single music titles. All sales are through an Apple account with a customer credit card. Pandora is mostly ad- supported (90% of revenues) and provides curated radio programs reflecting customer choice of singers and musicians. Service is free for 40 hours, and then a $36 per year subscription for unlimited listening. The future of each type of service is best approached by looking at what works now. Currently, iTunes is very profitable (although not as profitable as Apple’s physical device products), Netflix is marginally profitable, and Pandora loses money every year. While this could change in the next five years, prospects for Pandora appear limited. Student opinions will vary as to their own preferences for revenue, but they should explain why they prefer one model compared to another. Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall
  • 12. 12 4. Identify a popular online magazine that also has an offline subscription or newsstand edition. What advantages (and disadvantages) does the online edition have when compared to the offline physical edition? Has technology platform, content design, or industry structure convergence occurred in the online magazine industry, and in what ways? Perhaps the best place for students to start is to identify newsstand magazines first, and then find their online counterparts. Many online magazines have a free first month offer. The online editions will likely have video, music, and interactive elements that users find captivating and entertaining. The online photography is also excellent but perhaps not quite up to the level of physical print magazines. There are few advantages for the newsstand versions of magazines, except for the physical look and feel of turning pages. With respect to convergence, until recently, there had been very little convergence in the online magazine industry. This is changing, especially in the fashion industry as fashion Web sites take on many of the features of slick fashion magazines (Cosmopolitan.com). Content convergence in the areas of creation, production, and distribution has begun to occur. Online editions of national news magazines increasingly use streaming video, social network links, and user comments (Time.com). Newsweek has merged with the Daily Beast and no longer publishes a print version. Many magazines now have e-reader editions or apps that enable magazines to be read on smartphones and tablet computers such as the iPad. In some instances, the print versions of magazines have disappeared entirely, and now only a Web-based version is available. The Web and e-readers have created the opportunity to leverage print content to the different distributions channel. Increasingly, magazines are developing online content developers, as well as leveraging their star reporters. Industry structure convergence has not occurred, although in the early days of e-commerce it was believed that an entirely new set of online zines would rise to challenge the old giants. Companion Web Site, Learning Tracks, and Video Cases You can also direct your students to the Companion Web Site for the book, located at www.azimuth-interactive.com/ecommerce9e. There they will find a collection of additional projects and exercises for each chapter; links to various technology tutorials; information on how to build a business plan and revenue models; information on careers in e-commerce, and more. Learning Tracks that provide additional coverage of various topics and a collection of video cases that integrate short videos, supporting case study material, and case study questions are also available for download from the books’ Online Instructor Resource Center at www.pearsonhighered.com/laudon. Video Cases for this chapter include: • Video Case 10.1 YouTube’s 7th Birthday Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall