1. Artificial Intelligence
It is the science & engineering of making intelligent
machines, especially intelligent computer programs.
Intelligence is computational part of ability to achieve
goals in real world. various kinds & degree of
intelligence occurs in human, animals & some
machines.
3. Branches of Artificial Intelligence
Search:
AI program often examine a large number of
possibilities. e.g move in a chess game etc.
4. Branches of Artificial Intelligence
Pattern Recognition:
When program makes an observation, it is often
programmed to compare what it sees with a
pattern.
Example: A vision program may try to match a
pattern of eyes and a nose in a scene in order to
find a face.
5. Branches of Artificial Intelligence
Learning from experience:
Program they do learn based on connectionism
and neural networks.
6. Branches of Artificial Intelligence
Planning starts with general facts about the world,
facts about the particular situation & statement of
goal.
From this a strategy is generated to achieve the
goal. In common cases, strategy is sequence of
actions.
7. Some Achievements of AI (Beating Humans)
Deep Blue Computer Beat up the Chess Champion
Garry Kasparov in 1997.
Capable of evaluating 2 Million positions per
second.
8. Some Achievements of AI (Beating Humans)
Dasher developed at MDH that can run with a
speed of 100 meter in 9.5 Seconds
9. Future of Artificial Intelligence
Soccer player robot in next 20 years will be able to
beat human soccer teams.
10. Future of Artificial Intelligence
Human like robots for home purpose, walk, cooking
food, cleans etc.
11. Future of Artificial Intelligence
Will they ever be able to conscious, self aware?